
Originally Posted by
Bucky_Rogers
How do we adjust the timescale, then?
As is stated above use the medmanager or else BEFORE starting a new campaign:
Medieval II Total War\data\world\maps\campaign\imperial_campaign
descr_strat file
1. Backupthis file.
2. Change turn scale from 2 to 0.5
3. Change file properties to write enabled
4. Save

Originally Posted by
Faction Heir
I've been playing on timescale 1.0 for a while now and got frustrated that I never got around to fighting the mongols, get gunpoweder, see the timurids or visit america, so I did a bit of digging around in the files and came up with a solution.
This is useful for anyone really who uses any timescale (including default) to make the game more fun (yet probably slightly less historically accurate) to play with.
To do that, you need to go to the desc_events.txt and firstly remove the read-only marker on it.
Nextly, you'll find a lot of words and numbers in that file. THe numbers after the word "date" mean when those events appear.
Note that date here refers to years, not turns. That means if you play under timescale 2.0, those dates means [turns played]/2 and for timescale 1.0 means [turns played].
Sometimes there is a second date given, this is the last date that this event will possibly occur (boundary)
That is really the interesting part as you can modify those numbers to fit your needs and thus determine when you want which events to occur!
Of course thats not where it ends. You can now also go to the descr_mercenaries.txt file and change when various mercenaries appear. If you made the mongols appear early or gunpowder develop earlier, you might want to change a few dates there as well to suit the changes. The changes there are more strightforward as they just mention the date (the year) things become available and until when.
Happy editing and enjoying a more fun M2TW!
Let me know if you experience any problems with this or any feedback
Can I change this in the middle of a game ?
Also can you please tell me when the following will occur in my game. I'm playing on 0.5 scale.
Code:
event historic first_rudder
date 100
event historic first_magnetic_compass
date 102
event historic science_maths_zero_europe
date 122
event historic mongols_invasion_warn
date 128 144
event historic gunpowder_discovered
date 160 170
movie event/gunpowder_invented.bik
event earthquake earthquake_in_alexandria
date 222
position 230, 38
event earthquake earthquake_in_alexandria_2
date 232
position 230, 38
event plague black_death_hits
date 266
event plague black_death_2
date 270
event plague black_death_4
date 274
event historic first_blast_furnace
date 270
event historic timurids_invasion_warn
date 288 304
event historic world_is_round
date 320 328
event historic science_de_docta_ignorantia
date 364
I don't get it, so the first event above will appear in which year ? Thanks a bunch !

Originally Posted by
ShellShock
You might be interested in
MedManager. The new version allows you to adjust the time scale for an existing game. So you do not have to start a completely new campaign to try out different time scales.
It will also allow you to change other things, like showing the date rather than the turn number.
You can also change the end date for the campaign. So if you are finding things are too easy for you, and you have ages to go until 1530, why don't you set the end date for say 10 years time, and then race to the end!

That's a cool programme. THANKS !
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