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  1. #1
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Solution: Events on various timescales

    The default time scale is too fast...though I got 47 regions..I never got near america..or jerusalem.

    But then I did play the english. I know you can modify the file..but I would have liked to have seen an option to select how long years are..and a more realistic campaign goal...and a non war one like MTW

  2. #2

    Default Re: Solution: Events on various timescales

    How do we adjust the timescale, then?

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Talking Re: Solution: Events on various timescales

    Quote Originally Posted by Bucky_Rogers
    How do we adjust the timescale, then?
    As is stated above use the medmanager or else BEFORE starting a new campaign:

    Medieval II Total War\data\world\maps\campaign\imperial_campaign
    descr_strat file

    1. Backupthis file.
    2. Change turn scale from 2 to 0.5
    3. Change file properties to write enabled
    4. Save


    Quote Originally Posted by Faction Heir
    I've been playing on timescale 1.0 for a while now and got frustrated that I never got around to fighting the mongols, get gunpoweder, see the timurids or visit america, so I did a bit of digging around in the files and came up with a solution.

    This is useful for anyone really who uses any timescale (including default) to make the game more fun (yet probably slightly less historically accurate) to play with.

    To do that, you need to go to the desc_events.txt and firstly remove the read-only marker on it.
    Nextly, you'll find a lot of words and numbers in that file. THe numbers after the word "date" mean when those events appear.
    Note that date here refers to years, not turns. That means if you play under timescale 2.0, those dates means [turns played]/2 and for timescale 1.0 means [turns played].
    Sometimes there is a second date given, this is the last date that this event will possibly occur (boundary)
    That is really the interesting part as you can modify those numbers to fit your needs and thus determine when you want which events to occur!

    Of course thats not where it ends. You can now also go to the descr_mercenaries.txt file and change when various mercenaries appear. If you made the mongols appear early or gunpowder develop earlier, you might want to change a few dates there as well to suit the changes. The changes there are more strightforward as they just mention the date (the year) things become available and until when.

    Happy editing and enjoying a more fun M2TW!

    Let me know if you experience any problems with this or any feedback
    Can I change this in the middle of a game ?

    Also can you please tell me when the following will occur in my game. I'm playing on 0.5 scale.

    Code:
    event	historic	first_rudder
    date	100
    
    event	historic	first_magnetic_compass
    date	102
    
    event	historic	science_maths_zero_europe
    date	122
    
    event	historic	mongols_invasion_warn
    date	128 144
    
    event	historic	gunpowder_discovered
    date	160 170
    movie	event/gunpowder_invented.bik
    
    event	earthquake	earthquake_in_alexandria
    date	222
    position	230, 38
    
    event	earthquake	earthquake_in_alexandria_2
    date	232
    position	230, 38
    
    event	plague 		black_death_hits
    date	266
    
    event	plague 		black_death_2
    date	270
    
    event	plague 		black_death_4
    date	274
    
    event	historic	first_blast_furnace
    date	270
    
    event	historic	timurids_invasion_warn
    date	288 304
    
    event	historic 	world_is_round
    date	320 328
    
    event	historic	science_de_docta_ignorantia
    date	364
    I don't get it, so the first event above will appear in which year ? Thanks a bunch !

    Quote Originally Posted by ShellShock
    You might be interested in MedManager. The new version allows you to adjust the time scale for an existing game. So you do not have to start a completely new campaign to try out different time scales.

    It will also allow you to change other things, like showing the date rather than the turn number.

    You can also change the end date for the campaign. So if you are finding things are too easy for you, and you have ages to go until 1530, why don't you set the end date for say 10 years time, and then race to the end!
    That's a cool programme. THANKS !
    Last edited by Shahed; 12-16-2006 at 12:42.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

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