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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Nationwide unrest

    I've been checking on most of the settlements in my campaigns and have noticed (under VH), that starting around turn 25 or 30 (I may be wrong, but its just a guess) every single settlement I have gets 15% unrest. No religious unrest but the normal kind. Even in settlements without a governor. Mostly this happens to settlements I have owned for a while and very seldomly to newly captured settlements (i.e. Rome didn't have any normal unrest when I captured it)
    Funny thing is, that its always 15%.
    Anyone got any ideas on that? Its kind of annoying when you got unrest and don't know where it comes from.
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  2. #2

    Default Re: Nationwide unrest

    A good indicator of wether or not someone has a spy in your settlement is a sudden increase in unrest for no reason what so ever. From what you're saying, it sounds like you have a lot of spies in your different settlements.
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  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Nationwide unrest

    I have tried that hypothesis and its not spies. Even islands (like Rhodes) have this problem, not just mainland cities and when I got fed up with it, i made 3 spies for each settlement and gave them skill 10 quickly, ended turn twice to check whether there was a spy inside and nothing. The unrest stays. I'm guessing its related to some campaign script or some situation your nation must be in?
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  4. #4

    Default Re: Nationwide unrest

    Pretty sure 15% is the standard spy unrest.

    Make a few spies and keep them in your settlements. Give them dumb missions to increase their skill, this likely makes them better at detecting enemy spies.

    The AI is using too many spies right now, there should be an agent limit.

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  5. #5

    Default Re: Nationwide unrest

    Excomm does that, only 20%. High taxes will cause unrest. Conquering settlements that aren't your own cause unrest.

    Might be a trait that your faction leader has that causes the unrest.
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  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Nationwide unrest

    While my faction leader is usually someone with high dread (due to assassinations and espionage), I don't think that this has an influence on nationwide unrest, as he doesn't have a trait that states something like that. Excomm or taxes aren't causing the 15% unrest as they are different types of negative public order.
    Excomm has its own symbol (crossed cross) and high taxes have the bag with arrow symbol. I'm talking about the pitchfork with fire symbol though.

    I experienced it both as turks and as milan, both times after a certain playtime (varied), and usually when I started having a lot of territories.

    I appreciate the responses so far though, and wonder whether anyone else has had that problem?
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  7. #7
    Member Member Varyar's Avatar
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    Default Re: Nationwide unrest

    I have noted the same thing. However it might still be because of spies. I played a game as Milan and had big unrest problems in my capital but after a serious effort I managed to rid the town of spies and suddenly all unrest, even that pesky 15% was gone.

    So my only suggestion would be to try harder. Gather as much as 5 or more good spies in a single city and wait and see what happens.
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  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Nationwide unrest

    Tried as suggested using more spies:

    Used 10 spies from various settlements and quickly gave traits/ancillaries to make them subterfuge 10. Put them in Antioch (one of my 15% unrest settlements, as good as any other, but since I got half the world it seemed far away enough to elminate any variance) and ended turn 5 times. No spy detected and unrest stays. So I suppose that kind of proves my point that this unrest is some kind of bug.

    Similarly, my capital (when pure or nearly pure with my religion) always gets 10% religious unrest if it has a governor.
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  9. #9

    Default Re: Nationwide unrest

    Quote Originally Posted by FactionHeir
    Tried as suggested using more spies:

    Used 10 spies from various settlements and quickly gave traits/ancillaries to make them subterfuge 10. Put them in Antioch (one of my 15% unrest settlements, as good as any other, but since I got half the world it seemed far away enough to elminate any variance) and ended turn 5 times. No spy detected and unrest stays. So I suppose that kind of proves my point that this unrest is some kind of bug.

    Similarly, my capital (when pure or nearly pure with my religion) always gets 10% religious unrest if it has a governor.
    That's all very strange. Sorry for insisting in the spy thing, but it was the only reasonable explanation I could think of.

    Maybe someone who has taken a look at the files can explain this to us, I really want to know what's going on there.

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  10. #10
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Nationwide unrest

    Don't worry about it, I'd be skeptical at first too, that's why I also did the tests to confirm instead of just insisting.

    For the moment I added them to the buglist, CA should hopefully know what's causing it! :)
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  11. #11
    Στωικισμός Member Bijo's Avatar
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    Default Re: Nationwide unrest

    I have an idea.
    I've seen that when I keep on conquering regions and/or winning battles I see a public order boost called Triumph in many settlements. So to take care that this Unrest won't bother you too much just keep on conquering :P lol.

    But seriously, I have this problem too, yeah. I was just thinking "Hmm, what the heck? Is it just because of spies?" Then I thought it could have to do with religious unrest and others that create a global unrest or something? Or maybe spies have been to my settlements and then left but the unrest stayed?

    Well, whatever it is, I don't like it.
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  12. #12
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Nationwide unrest

    Finally someone who has the same experience! :D
    Would you like to confirm my post in the buglist?
    Want gunpowder, mongols, and timurids to appear when YOU do?
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