Quote Originally Posted by Grey_Fox
.c0mmie linky

Apparently, the combat animation used in MTW2 is allowing the downhill unit to win on a slope since the uphill unit is swinging their weapons over the heads of the enemy, whereas the downhill unit is getting to hit the enemy resulting in an imbalance. This needs to be fixed.
Have you actually tested this to see if the lower units win, when they're evenly matched? Or are you just going by the look of the animation?

If the program is using 3D model collision detection to feed back into the combat algorithm, then this could be a problem. But if it's just because they didn't want to include extra animations with lower/higher swings to account for elevation, then it could just be a visual glitch that doesn't represent what's going on "under the hood."

In discussions like this, it would really help to know if the TW engine factored in 3D collision detection based on the models, or if all animation is basically derived from the algorithms, as a final display. Do we know how this works?