Seconded, i've definitely seen this stated explicity by CA (but cant find a link right now).Originally Posted by Myrddraal
Note: The rate at which a soldier attacks (i.e. how many times per minute he attempts to hit an opponent) does seem to be determined by the animation system, but whether each attack is successful or not has nothing to do with the 3D animations. If anything it's the other way round - the game calculates whether the hit is successful via stats and random numbers etc, and then plays the correct animation based on the result.
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