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  1. #1

    Default Maintaining Royal Bloodline and Family Tree

    I've read in a number of threads about people's frustration that this latest Total War release has removed the ability to appoint your own faction heir. I'd be interested in any comments and pointers on the subject of how the A.I. determines who to appoint as heir. It is not a simple matter of which character has the most authority rings or the eldest eligible male in the tree. I'll share what I've learned.

    1.) Be very, very selective about which candidates for adoption and suitors for your princesses you accept. I know the need for governors tends to cause people to agree to the first candidates offered, but this need can be fulfilled otherwise. The A.I. will throw at you all the rabble in the known world depending on your ratio of settlements to your number of general-aged male family members. You will continue to be offered candidates nearly every turn dependant upon this ratio. Be patient and only accept the ones you really want to take up one of the 4 slots per family character allotted for your character's children.

    1A.) An adopted family member (either a random candidate, man of the hour, or worthy non-family-member general) cannot marry one of the sister princesses of his own benefactor, but he can marry a princess of another leg of your family tree which will allow this adoption to have children still carrying the royal bloodline. The princess from the other family leg will drop down to be the wife of your adopted family member which, I think, opens that family slot in the princess leg for another birth or adoption. If your princess marries one of your non-family member generals, she stays put in her family tree place and the general takes his place as a family member next to her.

    1B.) The random births for your family members is one aspect of the game that cannot be cheated away as far as I know. Save before the end of each turn, and reload to get your desired results - (i.e. either a male or female child, adoption candidate name, etc). If you continue to get the same exact scrolls at the beginning of your turn after reloading, try changing something before the end of the previous turn like moving a character, building something different, etc. There are usually only 2 different potential results without changing some aspect of your end-turn scenario. You could also try quitting the game completely and restarting.

    1C.) Only your ruling king (at the time of birth) and current faction heir (at the coming of age time) will produce character princesses you can control. Use princesses wisely to forge alliances or carry your bloodline to your adopted family members.

    1D.) Be selective about the potential wives offered for your king, faction heir, and family members. Some family members will likely never be the faction heir - let them marry the rabble and start producing offspring. Be patient with the more important members of your family tree. A character who is 45 years old can easily still produce 4 children before he dies off around 60.

    2. I think the percentage of royal blood lines, whether they be from your own or another faction, could be a determining factor in the A.I.'s choice of your next faction heir. I've had a 16 year old general with little command ability or authority be chosen as faction heir over an older, stronger family member candidate. Try saving your game and killing off your king by suicide within a few turns to see who your next faction heir will be. You can then go back and do what is necessary to change that determination by cheating bad character traits which decrease authority and command for the unwanted choice while increasing these factors for the character you want. Or just suicide the A.I.'s choice of next faction heir.

    (I agree with another thread contributor that we shouldn't necessarily be whining for patches from the game manufacturer for aspects of the game that can easily be fixed by cheats or mods. That's the reason why I think cheats and mods are made possible for us by the game developers - in order to make the game into what you want it to be. Some players enjoy the battle aspects of the game the most, some enjoy the campaign aspect, some are fond of assassins, or diplomacy, or turning it into an RPG. An example of this is with RTW where some people thought the original release made it too easy to bribe foreign or rebel generals - the 1st patch closed that potential but made the game more difficult for those of us who enjoyed building our faction by scouting for and bribing additions to our faction.) Which brings me to the next point in my topic...

    3. I think some newbie players don't even realize there is a difference between family members and just plain faction generals, and it is possible to add plain generals to your faction (useful as governors or battle) without making them family members and using up your allotted slots in your family tree. Some factions even start out with non-family member generals - I know Portugal has one at start, Sicily has one, as well as a few other factions of which I'm not aware. The A.I. will likely eventually offer these generals as candidates for adoption as family members if you have open slots and the characters don't degenerate to total worthlessness. Bribery can be used to add non-family generals to your faction. As I stated above, this has been made much more difficult since the first patch for RTW, but it can be made possible by applying a few cheats.

    3A.) You can cheat a diplomat or many to have the ability of "SmoothTalker 3" which is the main attribute for diplomats to be able to successfully bribe foreign generals whether rebel or foreign faction. I think rebel generals are easier than members of other factions, but it is mostly dependent on the character's traits you are attempting to bribe. Bribing any foreign general to your faction only adds the trait "ExRebel 1" to his trait list which only has the effect of -1 Loyalty. This can also be removed with a cheat after turning the character to your faction. The diplomat trait "Secretive 3" also increases the character's bribery success rate (to a lesser degree than SmoothTalker), but also adds basic diplomat skill where "SmoothTalker" does not. Applying these cheats only makes the game more like it was in the original RTW or MTW. Applying these cheats does not necessarily make the game unrealistic as it still requires large amounts of cash (10,000 - 30,000 on average) to bribe any foreign character to your faction, but it at least can be done. In my current campaign which I modded to allow bribing of El Cid (read previous thread), I have also acquired 4 additional non-family member generals by the year 1090. These generals do not seem to count towards my settlement to family member ratio as the A.I. is still offering me adoption candidates nearly every turn.

    3B.) It is more difficult to bribe a character in a settlement since you are also bidding for the settlement as well as the character. Settlements without a character general are usually fairly easy to bribe with a cheat-beefed diplomat, though the settlement may be hard to hold. Bribing any general (foreign faction or rebel) to your faction will likely result in strained relations or even immediate war with the faction where the general is positioned since taking an enemy settlement is an act of war or travelling your new general out of the territory where you bribed him will be considered trespassing. You can lessen the degree to which you upset your neighbors by picking an escape route in advance and moving your new character from one hidden location to another on his path out of foreign lands. I don't like using the "beam me up, Scotty" cheat as this one is just too unrealistic no matter how you explain it in your mind.

    3C.) Seducing a foreign character to your faction by marriage to one of your princesses will produce a family member for you and take up a family member slot in your tree whether the character is a foreign general or foreign family member. A foreign family member who still has potential of becoming his original faction's heir apparent will not show in your family tree though you will have control over the character. Bribing a foreign faction character, whether a family member or simple general, will result in a simple general (non-family member) for your faction.

    I would appreciate any additional intelligence on this subject since the RPG style family tree aspect of the game is one of my favorite parts. I originally thought there was a bug to the family tree part of the game, but I'm beginning to think it was designed this way to be more realistic to the way rulership was actually appointed in medieval as well as modern royalty. I find this very interesting. My only suggestion to the developers would be to expand the family tree part of the game to make it somehow possible to view other faction's trees (possibly in a game patch, update, or expansion).

    I hope this info helps those who, like me, wish they had more control over their family line while still trying to build their faction.

  2. #2

    Default Re: Maintaining Royal Bloodline and Family Tree

    Interesting post. Thanks for your observations.
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  3. #3

    Default Re: Maintaining Royal Bloodline and Family Tree

    Yeah, but a lot of cheating involved... ick. That's a lot of work just to play a game which ought to have a better family tree feature in it in the first place- this IS a medieval wargame after all... that means dynasties are involved!

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    You need to use quotes lest you wish to be accused of plagiarism ;)

    Anyway, there are 2 outcomes to an action before/after load, that is correct. You can reset that by performing a battle, entering diplomacy or using an agent to perform a special action. This will set it back to 0.

    It doesn't matter if you get 4 "kids" early or not because each of those can have 4 more too. So if you adopt 1, he can adopt 4 more, which can adopt 16 more etc.

    From what I know, you only have the starting generals as generals (if any) but any thereafter will always be family members, same as in RTW, but in RTW you could produce bodyguards which will generate a general.

    The offered candidates at the start of a turn are randomly generated, not "early ones are bad, later ones good". So if you don't like the result you can load your previous save or just reject.
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  5. #5

    Default Re: Maintaining Royal Bloodline and Family Tree

    Quote Originally Posted by FactionHeir
    From what I know, you only have the starting generals as generals (if any) but any thereafter will always be family members, same as in RTW, but in RTW you could produce bodyguards which will generate a general.

    I can attest from firsthand knowledge that bribing a foreign or rebel general or family member will result in a simple general (non-family member) for your faction. I don't know if this is the only way to get them, though. Do the "Man of The Hour" candidates always become family members?

  6. #6
    Member Member Bongaroo's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    Interesting, but as stated above, we shouldn't have to cheat to make the game play correctly. Instead of cheating to improve the diplomat to improve your chances of success I would rather have to work at improving my diplomat over a while, then having him bribe. I think the real problem is that improving diplotmats/princesses/priests is too hard as is (my merchants have no problem leveling up, but almost always get the away from home traits). Perhaps we should question some modders about making the agents a little easier to level up.

  7. #7

    Default Re: Maintaining Royal Bloodline and Family Tree

    Inheritance always went to the oldest living male in the family. You do not chose who will be the next king, even as a king.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  8. #8
    Member Member Musashi's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    Yeah, but inheritance doesn't go to the oldest son of the king in this. That's the problem.

    If you had read my above post you would see the game chose my king's youngest son to be heir, and after killing him it chose the next youngest. Completely ignoring the eldest.
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  9. #9

    Default Re: Maintaining Royal Bloodline and Family Tree

    They should just allow us to pick again so we can either:

    1) Force realism ourselves
    2) Ignore realism and pick the best Kings

    It should be up to us, not some silly game algorithm.

  10. #10
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    Quote Originally Posted by BeeSting
    Inheritance always went to the oldest living male in the family. You do not chose who will be the next king, even as a king.
    Really??

    Seriously I am a avid but decidedly amature reader of history and I am interesting in your opinion...

    That aside, I wonder if this is some hold over for RTW where there heir was the general with the highest Influence stat and the time the present heir because the faction leader.

    Maybe that stat is still hidden some where in the code...

  11. #11
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    What we need is the possibility for a regicide or heir assassination via diplomacy, like the AI will sometimes ask you. It would be nice to go to your ally and demand the death of one of your family members for 2000 florins.
    Or they could just fix it, or tell us what they've thought......

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  12. #12
    Augustus Sempronius Member StoneCold's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    Or another idea would be to allow the re-choosing of the heir, and that the disinherited guy has a chance of going rebel and taking some army and states with him. :D This would be more realistic... :P

  13. #13
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    Quote Originally Posted by StoneCold
    Or another idea would be to allow the re-choosing of the heir, and that the disinherited guy has a chance of going rebel and taking some army and states with him. :D This would be more realistic... :P
    Yeah, you could give the disinherited trait a serious negative hit to loyalty...

    But it would still be a little odd when it is not the correct heir that is autoselected... My preference would still be to see that occur correctly. Second choice is the abilty to choose my own...
    Last edited by Bob the Insane; 12-15-2006 at 16:29.

  14. #14
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    I would be content if I knew what the system is, then I would'nt care about choosing the heir as I'd know how it works I'd be able to influence it.
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  15. #15

    Default Re: Maintaining Royal Bloodline and Family Tree

    Quote Originally Posted by BeeSting
    Inheritance always went to the oldest living male in the family. You do not chose who will be the next king, even as a king.
    sorry, what i meant to say was FIRST BORN living male and not oldest. I forgot what they called this system.... anyone care to tell me what it was called?
    Last edited by BeeSting; 12-15-2006 at 20:13.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  16. #16
    Member Member Bongaroo's Avatar
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    Default Re: Maintaining Royal Bloodline and Family Tree

    patriarchal i think.

  17. #17

    Default Re: Maintaining Royal Bloodline and Family Tree

    Here's what it's called:

    Primogeniture is the common tradition of inheritance by the first-born of the entirety of a parent's wealth, estate or office; or in the absence of children, by collateral relatives, in order of seniority of the collateral line.

    As a mechanism of succession in hereditary monarchies, some sort of primogeniture has for long been the most used, but it is not the only tradition; nor is it likely the oldest method.

    Primogeniture became the most common method of succession in hereditary monarchies as a slow development, correlating with the development of the average life-span in wealthier classes (particularly with the wealth of a monarch's family) increasing to a level where the eldest children of a parent were, on average, more or less adult at the time of the death of the parent. This correlated with the wealthier and healthier conditions and more and better food; and with less personal participation in violent activities, such as warring, marauding, robber expeditions and duels.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  18. #18

    Default Re: Maintaining Royal Bloodline and Family Tree

    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  19. #19

    Default Re: Maintaining Royal Bloodline and Family Tree

    well my family tree's screwed up now.

    I have married princesses to foreign generals, and the princess has disappeared off the family tree, and in no case have they had children although most of my generals descend from an adoption one of them made. One general, a Venetian, became heir then faction leader. At which point my family tree showed just a Venetian couple, who I assumed must be my leader's parents. After his death, for the 4 Kings I have had since, the family still shows that couple and no more.

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