Yeah, but a lot of cheating involved... ick. That's a lot of work just to play a game which ought to have a better family tree feature in it in the first place- this IS a medieval wargame after all... that means dynasties are involved!![]()
Yeah, but a lot of cheating involved... ick. That's a lot of work just to play a game which ought to have a better family tree feature in it in the first place- this IS a medieval wargame after all... that means dynasties are involved!![]()
You need to use quotes lest you wish to be accused of plagiarism ;)
Anyway, there are 2 outcomes to an action before/after load, that is correct. You can reset that by performing a battle, entering diplomacy or using an agent to perform a special action. This will set it back to 0.
It doesn't matter if you get 4 "kids" early or not because each of those can have 4 more too. So if you adopt 1, he can adopt 4 more, which can adopt 16 more etc.
From what I know, you only have the starting generals as generals (if any) but any thereafter will always be family members, same as in RTW, but in RTW you could produce bodyguards which will generate a general.
The offered candidates at the start of a turn are randomly generated, not "early ones are bad, later ones good". So if you don't like the result you can load your previous save or just reject.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Originally Posted by FactionHeir
I can attest from firsthand knowledge that bribing a foreign or rebel general or family member will result in a simple general (non-family member) for your faction. I don't know if this is the only way to get them, though. Do the "Man of The Hour" candidates always become family members?
Interesting, but as stated above, we shouldn't have to cheat to make the game play correctly. Instead of cheating to improve the diplomat to improve your chances of success I would rather have to work at improving my diplomat over a while, then having him bribe. I think the real problem is that improving diplotmats/princesses/priests is too hard as is (my merchants have no problem leveling up, but almost always get the away from home traits). Perhaps we should question some modders about making the agents a little easier to level up.
Isn't modding just another way of cheating? It's all perspective and semantics. You're changing the game to make it what you want it to be. Some people might like it next to impossible to bribe. Others like it easier. Some think it should be easier to level up characters, some don't. Why change the game for everybody if the desired change can be addressed by yourself for yourself without imposing those changes on others.
Modding is one thing because it makes optional changes for those who wish to apply them, but I don't think we should request update fixes from the developers for preference type things. Updates from the developers should only fix things that are obviously broken.
An adopted family member cannot marry one of the sister princesses of his own benefactor,
But if this was Mississippi Total War they could.![]()
When an adoption comes up it states whom the sponsor is. If it is the King or the Prince I do not accept. It is harder for Man of the Hour as he goes to the nearest general so you need a good idea of where your generals are to accept this.
But following this rule you can keep you inheritance working reasonably well I find...
Bookmarks