
Originally Posted by
FactionHeir
Those fixes would be nice if you actually detailed which file these are in. Otherwise I take it you only meant them as suggestions but don't actually know how to do it.
sorry - didn't see this
to change the recruitment slots...
1. go to: export_descr_buildings.txt (in your data folder)
2. scroll down slightly until you see the "fortress" building heading
3. after the long list of troops it makes available you should see:
Code:
wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 3
4. change that last line from 3 to 4
5. do the same thing for citadels, except make the change to 5
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as for the thing about the spies, assassins etc - just grab Carl's Problem Fixer, or any other minor mod that fixes the trigger(s)
oh yeah, and finally - you will have had to use the unpacker already too, if you haven't
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