Yeah I've seen that thread. What I want to know is how to mod the savegame to "fix" guilds where I want them because ....
Merchant's Guild
Train merchants: +10 settlement
Done only trained merchants from this location (about 30?) so +300 points for this settlement
Build merchants wharf series: +20/25/30 settlement, +0/2/5 others
Done. Built complete wharf series. So +75 points.
Build market series: +10/15/20/25 settlement, +0/0/2/5 others
Done. Complete markets series built at this settlement. So +70 points.
Make trade agreement: +10 all settlements
Done with every faction, I don't know how these points add up so I'll exclude these from my points calculation.
Successful aquisition: +10 all settlements
Done. I don't remember how many, more than 40 I'd say. Acquisition ratio is in my favor. i.e I pwn more of theirs than vice versa. So I will exclude this from the total as well.
Income > 1000/2000/5000/10000: +1/2/3/4 all settlements(per turn?)
Current merchant income is 7200/Turn. I don't know how this works either so that's out.
Succeed/Fail merchant's guild mission: +/- 10/20 all settlements (depending on difficulty?)
No Guild so no mission.
So my total guild points for Antioch excluding the calculations I'don't know how to do are:
+300+75+70 = 445
So in all likelyhood I should already have the HQ, (because I probably earned 55 points from the items that I don't knwo how to calculate) but I don't
The same is happening with the Thieves Guild, I definetly have more than 500 points for that guild type.
If I could open the save, I'd then know exactly how many points the game has registered.
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