does porting the game to BI effect the ability to get patches from the team? i.e. are files still going to the right folders when you do this etc?
also is anyone working on a mod to introduce religions to EB?
does porting the game to BI effect the ability to get patches from the team? i.e. are files still going to the right folders when you do this etc?
also is anyone working on a mod to introduce religions to EB?
Nope, patches work just fine. Everything goes in the same place, the EB folder in the RTW directory. Using modswitch, it doesn't matter whether you use RTW or BI.Originally Posted by soibean
Is there any chance that going through the BI executable causes CTD non-persistent on the Eleutheroi turn? Seems to happen a lot in my Getai campaigns..
For my name is Legion...
There is always a chance, but I dont think it matters.
EB member
I did have 0.8 working with BI, and installed some mods on top of it. Short story - it stopped working.
So tonight I have spent the night re-installing everything. I have a Rome directory with 1.6 and BI installed. Works fine as BI.
Copied that entire directory over to another directory called EB81a. Also works fine as BI.
Installed the latest and greatest EB81a using the full installer into this directory. Now have an EB directory full of data.
Use 'Oleos Method of 20 Feb' to mess around with a couple of directories, and change the shortcut.
When I try to fire it up with BI or with RTW, I get the following error.
Script Error in eb/data/settlement plans/oasis.txt, at line 11, column 1
Name not recognised: 'oasis lake' - make sure you defined it in descr_building_battle.txt, or as a slot or group in descr_Settlement_plan.txt
Any suggestions about what I am doing wrong? I cannot play EB with RTW or BI now.
You sure it's not a shortcut syntax problem ? If the directory path you have the files under is "eb081a/****" and the shortcut switch is "-mod:eb", I can see how there could be issues...
Actually, given that most of the file path references in EB start with "eb/" I can see how there could be a lot of issues.
Last edited by Watchman; 04-08-2007 at 14:43.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
I don't see how it causes issues, but in any case, I have now changed it to "81a/****" and the shortcut on my desktop to point there. Same issue.Originally Posted by Watchman
----------
OK, fixed. It was the 'oasis bug' that there is a temporary fix for already posted. I will now go and put in all the other permanent and temporary fixes...and update the elephants (since I plan to play Bactria).
One thing....the Hellenic Generals seem to still have Spartan Hoplites as Bodyguards. I thought they were to be changed to Armoured Hoplites?
Last edited by Southern Hunter; 04-08-2007 at 17:04.
Part 1
1 - Rename imperial_campaign folder to barbarian_invasion . This folder is located in the EB/data/world/maps/campaign folder
2 - Open the newly rename barbarian_invasion folder. Inside it open descr_strat.txt file with notepad, and change this line:
intoCode:campaign imperial campaign playable
options bi (*) is optional only if you want to add other BI options like horording and night battles etc.Code:campaign barbarian_invasion options bi (*) playable
3 - Save and exit the file.
Part 2
1 - Open the text folder. This folder is located in the EB/data folder. Look for these files.
2 - Rename imperial_campaign_regions_and_settlement_names.txt file into barbarian_invasion_regions_and_settlement_names.txt then save and exit.
3 - This is optional but recomendable. Open the campaign_descriptions.txt file with notepad.
4 - Click edit, replace, and in the box type :
5 - Click replace all, save and exit.Find what : IMPERIAL_CAMPAIGN_
Replace with : BARBARIAN_INVASION_
Part 3
1 - On the desktop, right-click on the EB short cut and click properties.
2 - Rename the RomeTW.exe with RomeTW-BI.exe , for example (on my pc):
3 - Click apply then ok. Now you can run EB with BI.exe"D:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -mod:eb -nm -show_err
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
I did it in the way you wrote, Lestat, but...
Well, I installed EB latest version, then installed the First Cohort Mod, then the new Darth Battle formations by mlp071, Forced Diplomacy mod and also the micro-mod bty mlp071 and Redmeth IIRC, that changes the mercenaries and AI behavior.
Then I followed the above instructions and received the following:
In the main Menu there was added "Provincial Campaign" line, and when I clicked the "Main Campaign" there was nothing! There was only message "Please slect item from the list" and that's all. But when I clicked the Provincial campaign I got the small window with "EB Main Campaign" that later prompted me to selection menu of EB campaign.
That was realy veery strange - what did I wrong? (or I didn't and it should be just like that)? I played also Reign Of Ares by Thorlof, which is also based upon the BI, but there was nothing like that.
Oh, well, maybe I forgot to delete map.rwm from somewhere? Justr have to check it out.
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
I had that problem originally too. To fix it, I opened up barbarian_invasion/decr_strat.txt and deleted the line near the top about BI options... for some reason, that made the problem go away.
Darth Stalin--
Just use Ferromancers EB for BI installation mod. Its very simple
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
So, if using Ferromancer's mod, I'll should do the following:
1. Install EB
2. Install Ferro's BI mod
3. Install in the appropriate places the submods/minimods => First Cohort etc.?
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
Anything that needs to be added to post 85 above to make EB 1.0 work with BI? I'm getting a ctd when I try to start a campaign up.
I finally got BI to work, and started a custom battle.
How do I put in the things like shield wall? Could I use that other installer to get the abilities faster?
If the installer made works for you, yes it should enable those abilities, if your like me and it causes errors for you, you can a. play without them or b. https://forums.totalwar.org/vb/showthread.php?t=101745 and try what Vincent_Valentine has to say.
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