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Thread: Templars Guild

  1. #1

    Default Templars Guild

    Hi all.

    Id like to run some stuff past you, im looking for people who can shoot this theory down.

    I got the Templars Guild lvl1 and lvl2 as Scotland by simply conquering england and being really friendly to the pope. In previous games I got the St johns Guild.

    So my theory is this and id like to hear from anybody who knows I am wrong here.

    If your a good catholic (perfect relations with the pope) and produce normal knights from a town, then sooner or later that town will be offered a Templars Guild. Under those conditions the Templars will be offered early and usually first to that town. Eg before other guilds.

    I believe the good catholic part is a requirement.

    giskard

  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Templars Guild

    Nice...

    Why don't you head over to the Guilds thread and post this. After all that is the thread that is designated to them.
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  3. #3
    Supreme Ruler of the Universe Member FrauGloer's Avatar
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    Default Re: Templars Guild

    I don't think I can agree with this "good relations to the pope" theory. In my game as Scotland, I've been the pope's posterboy from the start (with a minor fallout when I attacked England), I have participated in and completed all crusades and have a majority in the college of cardinals, but as of turn 130, I'm yet to be offered a Templar's Guild House. I have a "Master Chapter House of the Knights of St. John" (phew, what a name... ) as well as another minor one, but no templars. Same goes for my English campaign - perfect relations with the pope, loads of priests/cardinals, lots of offers for Knights Hospitaler, but no Templars...
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  4. #4
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Templars Guild

    Quote Originally Posted by FrauGloer
    I'm yet to be offered a Templar's Guild House. I have a "Master Chapter House of the Knights of St. John" (phew, what a name... ) as well as another minor one, but no templars. Same goes for my English campaign - perfect relations with the pope, loads of priests/cardinals, lots of offers for Knights Hospitaler, but no Templars...

    Same here. Plenty of Hospitallers, no Templars.
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  5. #5

    Default Re: Templars Guild

    I was playing as England and had brushed up against the "back off or get discommunicated" a few times with Scotland. I had, at best, iffy faction with the Pope and then just a few turns after I finished off the Scotts by taking Inverness, I got the Templar guild. I'd converted Inverness to a town and got the guild offered 2 turns later.

    I had built a total of 2 cav units. One mail knight and one hobliar at about turn 2 to help with the initial land grabs and those were built at Nottingham.

    I've played the England campaign alot and that's the first time I've gotten a Knight Guild of any sort offered. I have zero clue how or why I got them this time.

  6. #6

    Default Re: Templars Guild

    maybe you can have Hospitalliers OR Templars and not both ?

  7. #7
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: Templars Guild

    if so in 4 english campaigns (hey im a patriot ) ive been offered Hospitilers everytime - theres something we ar emissing in the conditions for templars

  8. #8

    Default Re: Templars Guild

    Quote Originally Posted by Frantz
    maybe you can have Hospitalliers OR Templars and not both ?
    I think it works this way...
    In my experience (2 campaign , about 600 turns total) i've been offered only a Order. With Sicilians i was offered S. John Knights at Tunisis, with Scottish i received Templars in York
    In both campaign this happened in early turns, without crusades started.

  9. #9

    Default Re: Templars Guild

    Kraxis: Sorry, didnt know that was the use for Guilds forum, last time i was here when a total war game got released it took me a while to get used to the forum naming system, guess im still not yet used to all the forum names.

    Once i nail this, i will post it in the guilds. :)

    ALL

    Thanks Guys.

    I was wondering if i had the system right for that offer. So we can dismiss the popes rep then. But nobody here has mentioned their empires overall catholic conversion rate.

    Mine was close to 100% in all towns at the time.

    Has anybody had the templars whilst their empire was herectical ?

    Giskard

  10. #10

    Default Re: Templars Guild

    Uhm don't realy remember
    But as i said it happened realy early (about turn 10) in my campaign...
    With Sicilians i only ruled on Tunisi, Naples, Sicily and i think Durazzo... and i don't realy think catholocism was high.

    But i have a idea... when i conquer something , i the pope give me the mission to convert more population to catholicism or do build a chappel... And i do it as soon as possibile. Maybe this could be a factor?

  11. #11

    Default Re: Templars Guild

    I got both those for invenness too.

    First a build a church mission, then the build a priest and convert missions. Also when i got a build a church mission after conquering spain, i got the lvl2 templar guild.

    Could be related.

    BTW people have not said if they already built guides in their towns because if they did, then the templar one cannot be built in a town already containing a guild.

    Giskard
    Last edited by giskard; 12-01-2006 at 23:15.

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Templars Guild

    Quote Originally Posted by giskard
    Kraxis: Sorry, didnt know that was the use for Guilds forum, last time i was here when a total war game got released it took me a while to get used to the forum naming system, guess im still not yet used to all the forum names.
    No, I meant the thread about guilds here... It might have dropped down a bit.

    https://forums.totalwar.org/vb/showthread.php?t=72478
    I suppose I could have been a bit more clear.
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  13. #13

    Default Re: Templars Guild

    Edit:

    I just remembered, ive seen that thread. It covered guilds generally but lacked any real detail.

    Giskard
    Last edited by giskard; 12-01-2006 at 23:14.

  14. #14
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: Templars Guild

    Im still playing my first campaign but have never had any knight houses whatsoever. I was in Papal bad books for a while but for the last 50 turns or so I have been a good boy and denounced heretics left, right and center. My guy has been elected pope for numerous turns also.

    What do you have to do to get any knight house?
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  15. #15

    Default Re: Templars Guild

    Are some of your region without ant guild?
    Have you tried to build more cappels and church for a while? As i said i usualy get my first templar/hospitaler house when i conquer a new region and i try to convert it asap (build chappel, then church, train some priest)

  16. #16
    Back in black Member monkian's Avatar
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    Default Re: Templars Guild

    I would have assumed that completing a successful crusade would have put you in the running for a guild.

    I've only have got Hospitaler Guilds, never any Templar ones though
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

  17. #17

    Default Re: Templars Guild

    Nah, i always been offered a knightly order guild house before any crusade starts.

    BUT i've noticed a thing... if you complete a crusade in holy lands (or conquer one of those territories), you can get higher lvl guild. Exemple... with scots, i only had a guild in York (lets say for about 100 turns) ... as soon as i conquered Gaza and Jerusalem i've been offered to upgrade to lvl 2 the York one, and to place another guild house at Gaza

    If i remember correctly the same happened with the sicilians... i received first guild house in early game in Tunisis but others just came when i conquered Acri, Gaza and Jerusalem

  18. #18

    Default Re: Templars Guild

    I've played several English short campaigns m/m and only once got an Order guild offer, that being for the Templars in the newly conquered and converted Inverness as stated above.

    One other abberation in that game was that every mission I accomplished paid me 4 mailed horse. I was disbanding mailed horse left and right. Not even once did I get a cash payment or anything else but the 4 mailed horse.

    I wonder if those horse counted toward building horse units to trigger the Templar offer?

    That was the only game I've played that offered only a constant load of horse meat and also the only one ever to give me a knightly order.

    Also, incase folk are compiling what might work and what not for triggers... I've never accepted an offer to crusade.

    I'm saving that up to add as a new "wrinkle" to play with once I start getting a bit burned out on the standard campaign game.

  19. #19
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Templars Guild

    From my experience, you can only have either St John or Templars.
    The only pre-req seems to be a successful crusade (you taking the target town)
    You will then be randomly offered the houses in towns and castles, although castles seem to have a slightly higher chance of getting them.
    If you get offered Templars and you decline, you get offered St John next time until you decide for one.

    St John is better than Templars as everything they give is the same except that St John also give a public health bonus.
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  20. #20

    Default Re: Templars Guild

    If it's supposed to be a crusade that triggers the knightly order offer then it's bugged.

    I got a templar house and never went on any crusade.

  21. #21

    Default Re: Templars Guild

    Same with me...
    As i wrote, i received knightly order before any crusade even started.

  22. #22
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Templars Guild

    Well, for me I never got the offer until after a crusade. And that was usually exactly the turn after a successful one (and you had to have atleast a minor city or fortress)
    Maybe there's more to it then.

    btw, I never got theologicians guild or woodsmen guild or masons guild. No clue why even when I trained massive bows as brits and massive priests as milan and generally do building.
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  23. #23

    Default Re: Templars Guild

    I was finally was offered the Templars guild in my french campaign.

    Of all places (i held Jerusalem/Acre/Gaza/Cairo) I was offered the Templars minor chapter house it in Bordeaux (wtf?).

    Templars are great for spearheading your cavalary assaults.

    I don't look at the stats, but so far in each of my battles where they were present, they were the backbone of the main assault.

    In one battle against sicily (battle for Venice), I was outnumbered 2to1. My two squads of Templars each had over 100 kills and ended up with only half of their ranks dead. So 40 dead and 200 killed. Needless to say, I won.

    I noticed that the Templars are more likely to lower their lances than many of the other Knights I've used. Frankish Knights it seems always have their goddam swords out and French Feudal Knights are about 50/50. As for the Templars I'd say they 75/25.

    This definately makes them much more effective in an large field battle.

    I've used the Hospitallars before as England, and they're good, mainly because England's cavalry is shit anyway, but these Templars are definately better.

    Haven't been able to get a second chapter house yet as I'm in a stalemate in the Holy Land. I eliminated Egypt but the Arab rebels are much tougher than their Egyptian counterparts. I will soon send another Army with some Templars across the MED to aid my Crusading warriors.

    BTW, great idea for increasing your stature with the Papacy and giving yourself less to defend in the M.E. is giving lands like Cairo, Jeffa and Alexandria to the Papacy. This has helped me concentrate on the northern border of the holy land and let the Papacy deal with the rebellious citizens of the Egyptian world.


    I don't know why I got the Templars but here is the situation I was in for anyone who is good at finding patterns/reasons.

    1.)My papal standing was good since the second Pope was elected. I've owned the papacy since that election.

    2.)My only other guild is Theologians guild which I have in almost every city.
    - I destroyed the theives guild and brothels in all my conquered cities.

    3.) I was offered St. Johns about 3 times, turned them down, before the Templars approached me.

    4.)Since the begining of the game I was going for Chivalry in all my generals. This gave me some problems with money early as I released prisoners: didnt tax very highly unless it was absolutely necessary (and only for a turn or so).

    5.) I completed 3 crusades. One Pope called Crusade against Jerusalem, and two others where I asked for them to be called on Milan and Gaza.

    I now control all of modern day France, northern Italy and parts of the Holy Land.

    I immediately kicked British off the continent at the start and they will most likely be my next target after Sicily is eradicated.

    Well good luck to all of you waiting for the Templars, hope any of this helped.

  24. #24
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Talking Re: Templars Guild

    Quote Originally Posted by giskard
    Hi all.

    Id like to run some stuff past you, im looking for people who can shoot this theory down.

    I got the Templars Guild lvl1 and lvl2 as Scotland by simply conquering england and being really friendly to the pope. In previous games I got the St johns Guild.

    So my theory is this and id like to hear from anybody who knows I am wrong here.

    If your a good catholic (perfect relations with the pope) and produce normal knights from a town, then sooner or later that town will be offered a Templars Guild. Under those conditions the Templars will be offered early and usually first to that town. Eg before other guilds.

    I believe the good catholic part is a requirement.

    giskard
    Hey Giskard ! What's the url of your site again please ?

    I'm trying to figure out the explorer's guild bonus in particular.. have you any info ?

    Also if you're up for testing some Swizz pikes (think MTW ), or any other unit matchups, gimme a shout.
    Last edited by Shahed; 12-03-2006 at 00:44.
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  25. #25

    Default Re: Templars Guild

    I got a Templar's Guild in Krakow (a city) without ever producing cavalry there. My standing with the Pope wasn't really high and I had never joined a crusade (none had started).

    Well, I guess the Guild triggers are mysterious.

    Influence:

  26. #26

    Default Re: Templars Guild

    Quote Originally Posted by Derfel von Saljeth
    Are some of your region without ant guild?
    Have you tried to build more cappels and church for a while? As i said i usualy get my first templar/hospitaler house when i conquer a new region and i try to convert it asap (build chappel, then church, train some priest)
    Whilst I usually turn down some guilds for specific cities that I want templars and so far to be given too. Or in the case of foot trooper producing cities, the sword masters guild etc. I do usually work the same way you work and I do normally get offered guilds for newly conquered towns on a fairly frequent basis.

    I think its because the act of taking a town, destroys any guilds that where there previously.

    Also any grand guild house would appear in the city display on the campaign map, so you would know if the city had one right away.

    But i think your right, i think the conversion process if started early, has something to do with it. The pope certainly knows if your a good converter so why not the templars.

    Giskard

  27. #27

    Default Re: Templars Guild

    i got a templar guild a few turns ago in my scottish camp, in york. i had not been on a crusade, the only crusade to have gone out failed. i only had like 4-5 rep on the pope o meter and the province was only about 90% catholic. i am mystified as to the real trigger for templar guilds :S

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  28. #28

    Default Re: Templars Guild

    You built a church and some priest in york?

  29. #29
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Templars Guild

    Guilds are not destroyed when you take a city.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  30. #30

    Default Re: Templars Guild

    considering a church and a priest or 2 is the first thing i do in new provinces yes.
    "How come i cant make friends like that"
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