I thought it might be good to have a short thread to brain storm what people thought went well and not so well in the Will of the Senate. This may be particularly useful for starting any new PBMs in the same style.
Here are my initial impressions:
Worked very well
Delegating battles to generals - this was in some ways the most revolutionary aspect of the campaign and a potential logistic nightmare. But it worked very well. One or two cases, we had to sweat as people hit problems making the 2 day deadline, but they were very rare and the fear of an autoresolve added a little frisson of excitement. I think delegating battles kept people's interest in the PBM and also took some of the load of Consuls, who often merely had to load up a save, make a move and then it was off their hands for a couple of days. The battle reports players wrote were often really good - some great writers fought rather less than they should. Maybe we need to think of a more egalitarian way of sharing out battles? e.g. a mandatory period of "leave" following a period "on active duty".
Collective policy-making - I think voting for what the Republic should do added a lot to the campaign. The fact that the civil war arose because the Consul decided to break the collective rules was fitting, because those constraints had come to be seen as so important to everyone (except Servius). It did not seem forced to bring impeachment and even Civil War in that situation. Often a Consul got his way, but sometimes they were restrained by motions - Tincow's mid-term, when he was dragged back from his Gallic campaign is perhaps the best example but also led to one of the most fun episodes (Apollonia), at least for me. Initially the political divide was between consolidation/expansion; later west vs east. Neither division felt forced, but arose naturally from the preferences of the players and, latterly, the geographic location of their avatars. More could have been made of family bonds, I think. The Aemili came to take on a particular salience as an entity, but it was not that homogenous and the other three families never really rivalled them as identifiable factions. We probably should play more respect to the family tree, somehow. The logistics of voting seemed very smooth.
The Roman leadership traits and the historical armies etc - I loved this stuff -trying to get your military experience up to become a legate, getting a legion, playing with historical armies and with a realism mod. All great stuff. I think we should try to formalise this with future PBMs - players should be formally appointed to governorships and command of armies; and should not be moved around willy-nilly like mere pawns (I know several of us ended up getting attached to our Legios or FAs, but we should build this in more from the beginning).
Worked fairly well
Electing the Consul - this created some competitive tension in a mainly cooperative form of game and worked ok. But to some extent, it did not seem that crucial - perhaps because the competition was not that intense later on (when the problem seemed to be more finding any Consul, rather than choosing from rivals); perhaps because the political differences were quite muted (no one quite saw a Servius arising, which might have promoted fiercer politicking). I don't think electing the "King" is essential for a future PBM, but would not mind much either way.
Role-playing and story-writing - there were some memorable Senators (e.g. those in the HoF nominations); and there were some very good stories, especially in the Civil War thread. But I would be interested to hear ideas on how to accentuate these. I personally feel I only really found a voice when TinCow conspired to set Quintus up at Apollonia and when the Civil War erupted. Perhaps more collective (covert) efforts at creating situations and "plays" to entertain others would be a good thing.
Did not work well
The Upper House - personally, I don't think this worked very well. There were some stalwart Upper House members who persevered throughout the PBM and contributed very well - Tiberius and Swordsmaster stand out. I take some schaudenfreude in their avatars being the key to Servius's defeat, as he arguably forgot about the Upper House and made the mistake of sending Luca off with a flea in his ear on the Senate floor (you know what they say about payback). But these were the exceptions and more commonly people would sign up for the Upper House and then drift away as they had nothing to do. Personally, I would want to avoid an Upper House/Lower House distinction if possible - by default, everyone should have the game and access to the savegame so they can feel involved. I think giving governors the power to govern - set taxes and set a build queue (which the "King" must follow if he is to build anything) - would add an extra dimension to the game and I think would be rather simple (at least compared to what we have laboured through on the M2TW HRE trial).
The complexity of the mod - this was a big deterrent to joining the PBM, downloading and installing all those files. It was the main reason why people went for the Upper House. With M2TW, I would like to stay as close to vanilla as possible - although I confess, working with a corrected vice and virtues file is attractive.
Anyway, those are some initial thoughts. Any other views?
Also, any new ideas on how it could have been improved?
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