Your Role: Townie
Your basic mode for success is to vote to lynch Mafiosi, eventually removing the mafia threat from Fatlington and creating a town win.
Role Changing:
At your discretion, however, this role can change. This will take time, effort, and coordination with other townies. If you:
Combine with 3 other townies you can attempt to kill one target per night (after two successful kills, you will become a “Wise Guy” and can progress from there).
Combine with 2 other townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ and can progress from there).
Creating these combinations is up to you however, and you will have to work out your own deals/contracts/arrangements for forming such a combo with the other players.
PM’s:
Each night you are still alive, PM me with instructions for your actions that night. These may be:
“Get some sleep” “Protect so-and-so in combination with player 1, player 2…” or “kill so-and-so in combination with player 1, player 2…”
Warning: if the requisite number of townies is NOT available, the protection/kill effort will almost certainly fail. If a townie attempts a kill/protection solo, the effort will certainly fail, and there will be at least one chance in three that the townie will perish in the attempt.
Investigations:
It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “innocent.” Remember, however, that a significant minority (20%) of townspeople will register as “unclear” rather than innocent if investigated by a Made and as “criminal” (5-10%) if investigated by a detective. You will only register as “guilty” if you have participated in a killing.
Getting Recruited:
What if a Mafioso seeks to recruit you? You can respond as you wish to such an offer. However, if they believe you to be a Wise Guy and use you as part of a kill team, that team will very likely fail unless you are an “extra” and they already have sufficient killers on the team.
Bookmarks