Very true Orda. And with the current MP community, there is a perceptible unwillingness to address these issues. When the clan community was strong during STW and MTW, we policed oursleves and everyone wanted fair play and proper game ettiquette. It appears that is no longer the case, since there aren't many who are willing to set a good example for others to follow. Winning seems to be the thing most important now, rather than just playing and socializing with friends and playing fairly (or even handicapping yourself) to make the games more interesting.
What I try to explain to everyone it is really easy to win by using the best units, the best exploits and the best situations for your team. It is much harder, and thus more rewarding to me, to play using weaker armies/units and using them in a manner which makes them powerful, to where others are hard-pressed to do as well using your same units. Like my all-missile army from the MTW days. Many people complained about it being too powerful, but nobody could copy my success with it. It was all in knowing each unit's strengths/weaknesses and how to use them properly and in what combinations.
I also had an all Yari Samurai army in STW. In a 1v1 game it would lose most often, but when I used it in 4v4 games it became a force which others couldn't copy. It all had to do with what I termed graduated upgrading. Each level of upgraded Samurai served a certain purpose and you had to play it almost perfectly each time to be effective. :)
Unfortunately, I am not seeing this capability in M2TW thus far. I am hoping my anti-cav/anti-musket army I am working on will be successful enough so others will begin using it and forcing those who rely on those few units and factions will re-think their strategies and begin bringing more variety onto the battlefield.
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