
Originally Posted by
Monk
Just Cause 2
It's always refreshing to see a sandbox game that knows what I like. Sure, games like GTA4 are amazing story devices that can really lay the groundwork for some good narrative. That is ignoring the fact, hwoever, that half the time when I pop in a sandbox, i'm going to be looking for ways to crush people's castles. In that sense, Just Cause 2 is a huge success because it knows exactly what it is, a spectacle. Any attempts to take the game serious for its story or narrative is simply impossible. The moment I did a sky-dive off a television tower I had rigged to blow up, hit my parachute to glided effortlessly down to the ground only to land ontop of a civilian car and surf my way down the high-way as the explosions kicked off... I knew why.
This wasn't an action game, it was an action movie (an 80s action movie to be exact!) - full of cliche, explosions, bad acting, stereotypes and one liners. It turned out to be an amazing ride but one I just couldn't stick with story-wise. When blowing crap up is the entire point of the game I simply got bored of the main story missions, why not just cut out the middle-man and cause chaos without a reason? The one huge downside (aside from you know, a terrible storry, bad voice acting and stereotypes!) is the game world. It's way too big. There's a fast travel system but I can't use it to visit new locations, and when my objective is over 18 km away.. that is a killer. Just Cause 2 really needs an in-game radio to help those long travel times between shoot-outs, otherwise, a fun (if a one trick) experience.
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