Ok so since i couldnt find a thread showing missile units rate of fire i decided to test it myself.
In my test i tested every type of missile unit in the game(except cavalry archers) on the grassy plain. I tested how many volleys the different missile units could fire within a minute.
English longbowmen = 6 volleys
Genose crossbowmen(arbalest) = 3 volleys
Crossbowmen = 3(almost 4) volleys
Archer = 5(almost 6) volleys
Composite archer = 5(almost 6) volleys
This info gave me a pretty clear view of how the game mechanics work.
1)Bows fire about twice as fast as crossbows.
2) Theres almost no difference between different types of crossbow units.
3)Theres almost no difference bewteen different types of archer units.
The problems that i see are
1) The longbowmen could only let loose 6 volleys per minute (when 10 volleys per minute were required and it was possible for veteran longbowmen to fire about 20 volleys per minute)
2) Theres no difference between the genose crossbowmen and say peasent crossbowmen (its likely that the crossbow the genose use in this game is an arbalest and therefor they should have a rate of fire of about 1 or max 2 volleys per minute)
But theres a difference between what is historical and what is good gameplay as realism can ruin the gameplay.
I would say that the rate of fire should be something like this instead
English longbowmen = 8-10 volleys
Genose crossbowmen = 1-2 volleys
Crossbowmen = 3 volleys
Archer = 6 volleys
Composite archer = 7-8 volleys
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