I am pretty sure that one time one of my better generals died by touching a river, sad that he couldn't swim
I am pretty sure that one time one of my better generals died by touching a river, sad that he couldn't swim
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I had that happen in Barbarian Invasion before. It was rather frustrating.Originally Posted by Xdeathfire
Managed to lose a good general of mine just now. A prolonged close battle, could go either way. My general in the thick of it fighting the enemy general (who had so many hp's a jedi knight would be scared). I managed to slay their king and the the 'battle is won, end or continue' thing popped up. I thought "no way am I ending, there are still fleeing people to run down". The second i clicked continue my general fell down dead![]()
~LordKhaine~
Just do what I do... Give your mainline family members (Firstborn chain) some cheated +fetility stats. Then you don't have to worry about it ;)
Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
-The Maestro Sartori, Imajica by Clive Barker
Happend to me once before in rtw:)
Its also pretty fun thinning out the other factions pool of heirs using assasins then watching whole factions die off....not the most courages way but hey whatever works right?:)
That's actually a little cheap because the AI defends rearward cities with just family members. Since the 'assassination resistance' of a character is based solely on the number of troops in the garrison or army with him, the computer is actually making it easier for you to assassinate its characters.
Actually the chance decreases with every family member present. Troop count doesn't seem to affect it anymore as it used to in RTW.
Too bad the AI gets a MOTH even without fighting battles. So they never tend to die out unless you kill them quick enough that the only remaning family members had their share of 4 offspring already which are all dead.
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You do tend to get several turns before another family members turns up. But it's hard to assassinate members simply because any failure and they quickly gain traits to protect against assassination attempts. The plus side is you can drive them insane by repeated assassination attempts. In my current Milan game, Venice has 3 family members. Two of them are insane.
Also noticed that getting caught trying to murder someone *massively* drains your reputation. Far more so than declaring war due to an attack. So with this in mind it's hard to effectively use assassins against a neutral or allied faction.
~LordKhaine~
According to my research into assassination chances, troop count does affect it, in fact it is the ONLY thing that affects base assassination chance of family members, before personal security and spies are taken into account.Originally Posted by FactionHeir
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