Hi

in a recent thread (https://forums.totalwar.org/vb/showthread.php?t=78515 post #11) it was said:

bad chasing of routing units = player fault 99%
bad cavalry charges = player fault 100%


I understand how bad charges are down to players mistakes (cavalry not lined up, incorrect facing,, etc), but what can be incorrect about selecting a cavalry unit and double-clicking a routig unit a few meters away? They charge into the routing unit well enough, they masacre 70% of the unit well enough, but what am doing wrong to make them then keep pace with 5-6 remaining routers right until the time they exit the battle field?

Is there something I can do, or was the above comment a little dismissive of the problem?