Innocentius, thanks for the answers. I personally like the rules you propiosed, just needed some clarification. I really like the idea and appreciate all your efforts, and I just want to help with figuring out exactly how it will all work.
Here is what I propose, along the lines of the already suggested rules - the King should be the one who determines who gets what province and initial troops. He should do that on the basis of whom he likes, and he would probably like people that follow his suggestions more than people who have a tendency to express strong differences in opinion. I think the King should interfere only rarely in determining what is built and trained in the separate provinces, and leave that mostly to the Duke he has chosen, to give the game a sense of realism and make it harder. I also think the Chancellor will need to keep calculations for each hero's income (if that hero has a province as a fief) - in other words let's say I start the game as a unit of peasants and get Tuscany as my fief, plus an allocation of the kingdom's coffers. Just for the purpose of this example, let's say my puny acumen skills make Tuscany yield only 200 florints per turn (keeping taxes high, also my decision). My unit's upkeep is 25, therefore my annual income would be 175 florints. If we agree on a King's share of one fifth, then I am left with 140 florints. If I built a watchtower the first turn, I would have a total of 540 florints in my coffers, with which to build buildings and eventually train troops in my province. I can always ask the King to transfer troops to my province (in which case I would be expected to take their expenses or split them with the King, whatever we agree), or ask for a gift fromt he royal coffers if it is decided that a Cathedral is needed in Tuscany (would be a valid request if we play GA mode). I just think such rules would make it tougher and slower to develop empires and blaze through the entire map in a few turns.
I wonder how do we limit the King's interference in one's inner matters. I think the King should probably have a say when it comes to offensive military matters - he calls the invasions and the Crusades, because otherwise, if we go back to my example with Tuscany, I may decide that I dislike my King and as a result launch an invasion on Rome, getting him excommunicated. At the same time, I think that for the King to interfere with what I build in Tuscany and make me build a border fort instead of that farm improvement I actually want, he needs to have the suppor of the other heroes, let's say 2 thirds of it.
There should also be a specified military obligation - I would be granted Tuscany in exchange for promising to supply two units of Urban Militian and a unit of Mounted Sergeants to the King whenever he deems it necessary for a campaign he intends or for the defense of another province. These troops or whatever is left of them are to be returned to me though, once the campaign ends or the threat disappears, unless of course I am given a newly conquered province and decide to keep them there (and this new province will of course come with a new obligation). One the troops are returned, I will still have the obligation to supply them for future campaigns, and therefore I should be responsible for retraining them as quickly as reasonably possible.
Finally, here is a potentially complicated situation. If a civil war breaks out for some reason, as unlikely as this is, who decides whether the rebels or the loyalists should be supported, and, what happens in case my hero falls with the rebels? This is a difficult situation to figure out.
This was a lengthy post and I appologize if I have gone into too much detail. I guess I am just excited about the PBM.
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