Oh, I agree, but it would depend on number of battles needed to be fought. I guess we should organize it like this - one day should be spent in the forum - not arguing, but rather submitting players schedules (build this on turn 1, build this and train that on turn 2) various proposals to be voted on (if needed, as there should be certain things the King should have the absolute power to decide, such as for example who gets what province and which troops). By the end of the day everyone votes, and the chancellor can do the playing the following day. If there are battles, he quick saves the game and sends it to whoever needs to play it (most probably the King), and after the save game is submitted to the King, he has 24 hours to send back a save file after it is finished to the Chancellor. In the meantime the rest of the players can still propose things and vote on them, plus submit their schedules. Later in the game when there are more battles and provinces switch hands back and forth, the pace may need to slow down, but I guess the whole point is not to complete the PBM in a week, but rather over several months.

Now for the Chancellor - he will need to do all the hard, tedious work and he should get a province to keep him entertained (plus the Chancellor title once his palace is built of course). How about giving him the first conquered province (and adding to that as the kingdom expands)? He should also get one vote on all matters that require voting.

And finally, in order to create some inner competition and make the whole thing even harder (and more fun), I wonder if we should divide the starting players in 4 or so rivaling factions within the faction. The King and his royal family excluded (the King's goal is to win the game, kind of boring but still tougher than any regular campaign), we can have different houses of nobles, and at the end of the game we distribute points for battles won, provinces owned, total income, best general, etc.? There can be multiple players per each faction, as long as there are enough roles for everyone. And if a civil war breaks out, depending on the popular vote on who should be supported, one of the rivaling factions can perhaps elect a new King among their ranks, with the old King simply continuing the game as a regular player (we can later decide on the rules governing which faction is allowed to appoint their King). It might make the PBM complicated, but I just think that some purpose other than a final lesser/GA/total victory is needed in order to make this really fun - otherwise all players and the King will act in absolute harmony, and there will be little difference than a normal campaign.