I agree on pretty much all you wrote Kavhan Isbul, and I really haven't got much to add except this:

I have been thinking and I think we should reduce the requirements for a provincial ruler. As the goal is to have one provincial ruler for each of the starting provinces (1 being the Chancellor) and later on perhaps a few more, it would take too long if we waited for all regular heroes or 4-star generals. Really, I think any 1-star general would do, as we should strive to give each player a certain character. Once this character die, he will be "succeeded" by his "son" (i.e. whatever name the general that comes next is called, this way we can't use the green generals though as every player's individual effort would worth nothing as their character dies).

The splitting of factions within the factions is a nice idea, exactly what noble families and what personal goals they will have be will be determined by which faction we end up with. I think we should discuss that matter next by the way, so we can get started sometime.

Here are some suggestions on what the King should have supreme rights in deciding (all issues not mentioned here would be issues to be voted on):

1. Marriage of members of the royal house
2. Military campaigns (Crusades included)
3. Handing out of provincial titles (really determined by OOC-discussions and joining lists)
4. Troop recruitment*
5. Alliances and such


* That is, if the King wishes province A to produce Spearmen, the provincial ruler of A has to construct a Spearmaker if there is none. The construction of all buildings not required for military recruitment demanded by the king will be decided by the ruler of A though.