I agree with everything, 100%. Just a few suggestions, and then I think we can proceed with enlisting players. Since I guess most players would be MTW veterans, and we all tend to use similar self-imposed rules, for the purpose of enhancing the realism of the PBM, I propose the following self-imposed rules.
1. Homelands - I personally have a little problem with Genoese Sailors and Italian Infantry produced in Volga Bulgaria or Ireland. It just feels wrong. So I suggest that we use a list of homelands, where we can build our core troops, and have only region-specific troops built in the other provinces, where possible - for example Jinettes in Spain and Steppe Cavalry in the Steppes. I propose the following homelands: Genoa, Tuscany, Corsica, Sardinia, Savoy, Venice, Milan, Rome, the Papal States, Sicily, Malta, Naples, Tyrolia, and the three islands in the Eastern Mediterranean - from Crete to Cyprus. I also think knightly troops should be allowed for production in the Holy land, in the four provinces that are originally Crusades targets - units such as Feudal Knights and Feudal Men at Arms, but no militia, archers, etc. of course, there Turcopoles should be allowed under the region specific troops rule. I wonder if the Chancellor should mod the game to make Hospitallers, Hospitaller Foot Knights and Order Foot Soldiers trainable with certain building requirements, so that we can build them in the Holy Land.
2. Infantry heavy armies - just expanding on the military rules. The Genoese as Italians should use infantry heavy armies, with plenty of militiamen and spearmen. I think that heavy cavalry should not be allowed at all in early, apart from royal and princely retinues and the Hospitallers that spawn with a Crusade. Heavy cavalry should be allowed only in the Holy land if a crusade is successful, see my previous point, until the High Period. Throughout the entire game the following ratio should be applied - 8 infantry units for each cavalry unit. This ratio should only be applied to the troops produced in the Homelands, regional troops should be excluded. As far as cavalry is concerned, I like the retainers rule.
3. Specific rather than generic troops - let's try to field an army truly Genoese in its character. We can do this by training specific troops instead of generic ones. For example, vanilla archers would not be allowed, and instead Genoese Sailors would need to be trained. Once Italian Infantry becomes available (I think we need to wait until High), then no Chivalric and Feudal Sergeants, and no spearmen. I do not have any problem with militia, haberdiers and mounted sergeants (as long as the cavalry:infantry ratio is observed), but considering that Genoa was a city state, I do not think we should use Feudal troops at all, such as Feudal men at Arms, Knights (especially) and perhaps even Feudal Sergeants. Crossbowmen and arbalesters should be absolutely OK though, and I think Chivalric Men at Arms should be allowed. Later on Pikemen and handgunners should be allowed.
4. Limited mercenaries - this one is tough, but generally, I do not think we should be storming in Naples on turn 3 with an army of Kwarizmian Cavalry and Armenian Infantry. We should probably make a list of allowed mercenaries, such as Bulgarian Brigands, Alans, Longbowmen, Vikings, Turcoman Horse, Almughavars, and all troop types available to our faction. Also, I think in order to recruit mercenaries from far away lands, we would need a ship line to the provinces they come from - for example a ship in the Black Sea for Bulgarian Brigands and Alans. It sounds extremely complicated, but I want to make sure that we do not just make a fortune from trade and then gather a motley army of unbelievable mercs (Camels, Norman Knights, Billmen and some Cuman Heavies) and throw it at our enemies. But mercenaries should be allowed, within the above limits. Please feel free to add any other troop types which were wide spread in Europe as mercenaries.
5. No farming for rebels, no suicidal missions for weak heirs and undesired heroes, no Grand Inquisitors, no attacks on one Catholic faction just to have a free pass for the rest, only one Crusade at a time and a next one built only after the previous is concluded, no spamming of spies, no preparation for the Mongols, no building and raising of farms in Corsica just for the purpose of acquiring builder and steward virtues, generally no cheesy exploits and tactics. Tactical exploits however would have to be allowed, because we cannot make up for a poor AI and besides, we cannot really control what players do in a battle, even if they replay it several times in order to get a favorable outcome.
This is it, all these suggestions do not change the rules of the PBM, just add some more difficulty and realism. We should probably post a recruiting topic in the Main Hall to see who would be interested in participating.
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