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  1. #1
    I-chabod Member Knight of the Temple's Avatar
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    Default What unit size do you prefer and why?

    I'm still on my first campaign and chose to go with the default unit size, but I like the idea of bigger battles, or battles on a larger scale, so I intend to try the 'huge' unit size in my next campaign. I know this has other consequences though, such as longer training times and higher support costs, and the fact that some units aren't scaleable, like Royal Knights.

    What unit size do you all use and what are your reasons?
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: What unit size do you prefer and why?

    I usually play on large size (ie spears = 166 men, archers = 100 etc) as it's a good compromise between performance and huge battles! Everything will train in 1 year except a few special units that take longer even on default. I don't really like huge unit size for two reasons: the 2-yr training as you mentioned for some units, and also the archer units get TOO large to deploy sensibly - for best accuracy they need to be 2-deep, and with huge units these get way too wide, and manuoevre clumsily.

    On my previous machine I had to use small unit size as the video card was 4Mb below minimum requirements (!), and the downside to that was the unscalable bodyguard units were just overpowered - they still had twenty men, when a standard sword unit say was only 30 men. This gave a massive advantage to those factions that spawned princes year after year (eg the Danes) - loads of RKs that the other small units could hardly touch. It really affected the tactical side of the game. Plus the spear wall was always tiny.
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    Default Re: What unit size do you prefer and why?

    Quote Originally Posted by libra683
    I'm still on my first campaign and chose to go with the default unit size, but I like the idea of bigger battles, or battles on a larger scale, so I intend to try the 'huge' unit size in my next campaign.
    I have always played on huge unit size, apart from a spell of a few months playing on large units. I know it causes a performance hit but I simply prefer it with the 200 man spear units, 120 man infantry/missile units and 80 man cavalry units.
    Quote Originally Posted by libra683
    I know this has other consequences though, such as longer training times and higher support costs, and the fact that some units aren't scaleable, like Royal Knights.
    The 2 year training time doesn't bother me in the least, but I may be used to it perhaps. The higher support costs aren't really a factor as you are paying per man anyway. The higher training costs and training times increase difficulty somewhat, as you have to think before you train an expensive unit and also you cannot have a unit trained and ready the following year in emergencies. The Royal Knights issue is a problem though.

    I have solved this in the mod I'm working on by making all of the non-scalable 20 man bodyguard units (Royal Knights, Ghulam Bodyguards, Sipahis of the Porte) scalable. This equates to them being 40 man units on huge unit size. I've also changed Mongol Heavy Cavalry, Boyars and Kataphraktoi to 20 man scalable units to help balance all bodyguard units.
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  4. #4

    Default Re: What unit size do you prefer and why?

    I also play on Huge unit settings since I love the way the field is filled with so many corpses after every battle. However, I noticed that general units generally perform poorly in these settings, and it's easier to kill the generals in these situations, making the computer suffer since they're usually willing to commit their general in battle. I don't really mind the fact that the units require 2 turns to train either since I can retrain ANY unit in just one turn. So this means that I can retrain a 1 man spearmen unit into 200 spearmen unit in just one turn .

    In my current Irish XL campaign, Gael Gaedhils usually take 4 turns to train, so I simply retrain them everytime they drop below 30 men, as i get more men/turn this way (or less than half for those units that take 2 turns to train). Huge unit sizes lets these 40 men berserkers (9 charge, 6 melee, 4 defense, 1 armor, 12 honor ) slice through 200 men units without taking much casualty. Also, nothing compares to the kill rate of the 200 men unit Bonnacts throwing their heavy spears into crowds. Huge settings are definitely the way to go for the epic feeling.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: What unit size do you prefer and why?

    I play with just the standard Normal-size units. Part of it is a performance issue, as I have a computer that's older than spit (and even that's not working at the moment). Another reason is that the units are generally the most balanced on the standard setting, which is important to me. And to echo macsen rufus, I find Huge units to simply be too unwieldy to manage properly. (Of course, it's entirely possible I'm unconsciously just using that as an excuse to cover up for my computer's deficiencies.... )
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    Senior Member Senior Member naut's Avatar
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    Default Re: What unit size do you prefer and why?

    Nice and boring, default.
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    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: What unit size do you prefer and why?

    I play on normal as well, not because of performance issues just because I got used to it then saw no reason to change. Plus I like the nice even amount of troops per unit you get with it. And since I always use the MedMod huge isn't an option, which means i'd have to deal with the odd looking amounts you can get on large if I wanted to go higher.
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    A very, very Senior Member Adrian II's Avatar
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    Default Re: What unit size do you prefer and why?

    Quote Originally Posted by Martok
    I play with just the standard Normal-size units. Part of it is a performance issue, as I have a computer that's older than spit (and even that's not working at the moment). Another reason is that the units are generally the most balanced on the standard setting, which is important to me. And to echo macsen rufus, I find Huge units to simply be too unwieldy to manage properly. (Of course, it's entirely possible I'm unconsciously just using that as an excuse to cover up for my computer's deficiencies.... )
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    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: What unit size do you prefer and why?

    Large almost all of the time, I tried huge but I don't use that anymore mostly because the 2-turn recruitment annoys me.

    Manoeuvring units is a bit more tricky then it is on default sizes, but I actually like it that way.

  10. #10
    Needs more flowers Moderator drone's Avatar
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    Default Re: What unit size do you prefer and why?

    Default, mainly because I'm lazy and never changed it. I've been playing VI campaigns recently, and the default size feels right anyway.
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    Member Member King of Bavaria's Avatar
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    Default AW: What unit size do you prefer and why?

    I prefer a smaller size, because of the better maneuverability of the troops, especially for the archers, as I generally like to have a lot of ranged troops.

    For games with the standart map, I use medium-size ((?) with 133 men spears), and default-size (100 men) for the viking-scenario.
    Just because armies and funds are smaller during that era.
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    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: What unit size do you prefer and why?

    I used to play with large units, having decided huge was too much of a burden for the AI with the whole increased unit support costs and 2 turn training thing. But the last couple of campaigns, I opted for medium? or whatever the one before large is. You still get plenty of men on the battlefield but I find the lower support costs allow both you and the AI to churn out more units. It's also a bit easier to stick a variety of units into the keep's garrison, as on large and huge, a couple of spearmen unit tends to be all you can fit in there.
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  13. #13

    Default Re: What unit size do you prefer and why?

    I prefer the default because those 100 man peasant units are handy for holding down captured provinces cheaply. Just one will do very well for tame provinces, and even places like Portugal calm down a lot if you put two or three there. The battle map considerations don't concern me much because I rarely get long enough chunks of playing time to do large battles.
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