Although described as light cavalry, look at the stats: Attack and defense are each one point below the values of a Western mailed knight. Charge is much weaker -- mailed knights have a value of 6 there -- but Arab Cavalry costs only three-fourths as much to make and 75 florins less per turn to maintain. Put another way, recruiting an English mailed knight unit and using it at full strength for 10 turns costs 3,180 florins. The same calculation for AC is 2,260. Spend the difference on upgrades, or you can build and maintain 140 Desert Cavalry for 10 turns for the cost of 100 mailed knights.
What’s more, line up AC and MK’s against each other in custom battles at medium difficulty on grassy fields. You’ll find that AC survive the initial charge quite well and seem to do better in melee. Perhaps this is another animation “attack per minute” situation. I don’t know. I do know, however, that the AC have a good chance of winning even after the mailed knights get a numbers advantage. Most of these artificial little battles will depend upon whose commander gets killed first. It’s a close-enough match that, in a regular battle, a couple of javelin volleys from nearby Desert Cavalry should be decisive.
Which leads me, finally, to two main points about Egyptian melee cavalry of all categories. If you are fighting other cavalry, get Egyptians of all types into melee and keep them there. If the other guy tries to pull back and reform for another charge, don’t let him. The second point that became clear during campaigns: Melee cavalry and Desert Cavalry make a good little combo. Russian Boyars Sons are better, combining the virtues of effective javelin attack and good melee in one unit, but this isn’t a Russian unit guide.
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