Does anyone know whether this has been fixed/changed in the latest patch?
Does anyone know whether this has been fixed/changed in the latest patch?
This topic keeps popping up...guess I might just throw another question in then:
If you modify the base armour value a unit has and then upgrade it to the next armour level, do you effectively reduce its armour or will it just add the correct value onto your modified value.
i.e.: Peasants have 0 base armour value and can be upgraded once for 4 armour effectively. What if you set Peasants to 10 base armour by only changing the armour value and then upgrade them? 4 armour or 14 armour?
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It does not appear that it has been touched at all. Not surprising really, IIRC we came upon the bulk of the discussion much closer to the patch release date than most things that did make it in.Originally Posted by Arkatreides
I don't think anyone honestly knows. My guess would be the system is additive rather than using replacement. If you really want to know, setup a test case. Fight unmodified town militia (or some such unit) against a given enemy (maybe spear militia), giving the town militia 3 armor upgrades. Observe. Then mod your EDU so TM have 20 base armor, and fight the same battle, with them getting 3 armor upgrades again. Observe whether they fight better, worse, or the same. That should prove pretty conclusive.Originally Posted by FactionHeir
All the units that start with armor level 5 (full plate) have 9 as their armor value not 10
I'm sure I'll get flamed, but...
It still can't be 100% determined that armor works or not, but even if it does, the stats are still incorrect in 1.2. I find this quite disconcerting. One would think this would be a relatively simple item to fix, but then again I am no programmer. Alright, 1.2 is just a "test" patch right now, but it's unlikely it will be addressed in the full patch. I found several improvements in 1.2 but when I came across the fact that that armor STILL does not APPEAR to work, I quit in disgust.
...alright, so I'm going to go back and load up in a minute, I just had to get my temper tantrum out of the way, lol.
Full plate is full plate no matter what stats say.
That's exactly why it probably isn't fixed yet: because, even though it may occasionally upset you, in the end you realize it is entirely trivial. I have every confidence that all the time the devs have spent fixing things for 1.2 has been on things that are more noticeable, more important, and more broken than the stats display, so while it would be a nice thing to have fixed, I'd actually cry foul if they had done so, as it would mean something that actually might matter a little had been sacrificed in order to get it done. When we get to the point where things like shield bug, 2h bug, router chasing, passive AI, and ctd bugs are no longer appearing on the patch lists, then it may be time to think about stuff in this category, and not a moment before.Originally Posted by Dalthius
@ Foz:
I agree wholeheartedly, I just needed to complain about it to make myself feel better.![]()
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