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  1. #6
    Member Member Caerfanan's Avatar
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    Feb 2007
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    Default Re: Tired units and stats

    Quote Originally Posted by Deus ret.
    1.) even in the most favorable climate, units lose endurance while doing nothing but standing around. not even for exorbitant spans of time. of course, they don't recover this loss again, meaning that some time into the battle (usually 15 minutes) they'll be "quite tired" without having done ANYTHING.
    Eeewww. Eeeeewwww. I gotta see it happening.

    Eeeew.

    On second thought, it does make sense. Standing up clad in armor with a weapon at the ready does tire oneself.

    Quote Originally Posted by Deus ret.
    2.) reinforcements arrive on the field with the same max endurance as an inactive unit on the field would have at the time the "fresh" troops enter the field. i.e. bringing in reinforcements midway through a battle will not provide an influx of well-rested reserve units but just some more of those worn-out veterans which you wanted to get off the battlefield since they had used up most of their strength.
    this is the main reason why I seldomly rely on reinforcements (except for fresh ammo) and why their implementation seems somewhat miscarried to me.
    Uuuh. Still refering on this 2h30 battle against mercians I had with my mighty scottish armies, I noticed that the reinforcements were arriving fresh on the corner of the map. As I made them run to the rally point, they were tired (two bars) when ready to act, but I've seen the bars disappear during their run. I don't think that the reserve is tiring itself. It's by walking/running to the rally point that they get tired (I hope. Eeewww.)
    Last edited by Caerfanan; 02-21-2007 at 17:43.

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