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  1. #1
    Member Member crpcarrot's Avatar
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    Default Re: Medieval II Update 2 Feature List

    what the hell is a hotseat mode???
    "Forgiveness is between them and god, my job is to arrange the meeting"

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by crpcarrot
    what the hell is a hotseat mode???
    I suspect it refers to Multiplayer Campaigns - you can play one faction's move, then another player can play another faction's move, with the AI taking other factions. This was possible in RTW with only minor scripting, as Myrddraal's mod showed. Apparently, it is also possible in M2TW although I forget the details.

    The downside, of couse, is that any battles between players must be autoresolved - which is a pain, given that it is the real time battles that are TWs big feature, IMO. I've always thought it would be relatively trivial for CA to programme it so that a battle in a MP campaign generates a MP battle, but I am not raising my hopes.

  3. #3

    Default Re: Medieval II Update 2 Feature List

    That is for Multiplayer campaign hotseat. Allows more than one "Human" faction in a game. All on one computer. In reality it would be aPBEM (Play By E_Mail), or one player playing multiple factions. That was available with mods already. Kind of cool to play two factions in one game :-)

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Medieval II Update 2 Feature List

    IT IS CONFIRMED!!!!!

    Just chatted to Caliban.

    THE SHIELD BUG WILL BE FIXED IN 1.2!

    And even then there are thing missing from the fix list posted at .com

  5. #5
    Senior Member Senior Member Caliban's Avatar
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    Default Re: Medieval II Update 2 Feature List

    I'm told the Shield bug has indeed been fixed for update 2, Palamedes might be able to fill you in on more of the details surrounding this but I have been told by multiple sources that it is already in and tested.

    There are also three new custom battle maps going in today for testing which hopefully should make the final update release.

  6. #6

    Default Re: Medieval II Update 2 Feature List

    apreciate the information calibal, that is great news.

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Thanks for the info!
    Any news on the campaign map lag issue though? Its what's been keeping me from playing M2TW.
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  8. #8
    Senior Member Senior Member Carl's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Thanks for that guys, is their any chance now of getting out of CA exactly what they changed ,(from RTW), that caused this bug, and what knock on effects the fix has on that change if any?
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  9. #9
    Lost in Filesystem Member einar's Avatar
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    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Caliban
    I'm told the Shield bug has indeed been fixed for update 2, Palamedes might be able to fill you in on more of the details surrounding this but I have been told by multiple sources that it is already in and tested.

    There are also three new custom battle maps going in today for testing which hopefully should make the final update release.
    Savegames from 1.1 version will be compatible with 1.2 version?
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