Results 1 to 30 of 149

Thread: Medieval II Update 2 Feature List

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Medieval II Update 2 Feature List

    Can you ask him to clarify the armor upgrade system please?

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Medieval II Update 2 Feature List

    Interesting patch notes. Quite a few issues are resolved but mainly things that are not found in the org buglist and mainly very minor issues save a few.

    What is definitely missing and REALLY needs fixing are:
    - Shield bug
    - Siege slowdown on maps larger than castle/Large Town
    - Campaign map lag


    Its good to see stuff like 2H and chasing routers being addressed though.
    Last edited by FactionHeir; 02-22-2007 at 14:48.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Medieval II Update 2 Feature List

    I'm pretty pleased with official Hotseat support.

    Something I lobbied from my RTW days...

    And personaly, I don't care if I can't play RTS battles againt living human. To me, hotseat was always like cooperative play (humans vs AI).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  4. #4
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by player1
    And personaly, I don't care if I can't play RTS battles againt living human. To me, hotseat was always like cooperative play (humans vs AI).
    I don't suppose we can tempt you over to the throne room? We have quite a few cooperative TW games in progress, e.g. a M2TW HRE one (The King of the Romans).

  5. #5
    Member Member Razor1952's Avatar
    Join Date
    Jun 2003
    Location
    Sydney
    Posts
    441

    Default Re: Medieval II Update 2 Feature List

    IMHO CA are succesful because each incarnation of TW IS better than the last. MTW2 brings a huge improvement in accomodating a wide diversity of playing styles, so although it can never be all things to everyone, it does a pretty good job of appealing to many.
    Such is life- Ned Kelly -his last words just before he was hanged.

  6. #6

    Default Re: Medieval II Update 2 Feature List

    what is the Cinematic Editor ???
    There Can Only Be WAR!!!!!
    I bid You Stand Men of the west

    this is my army

  7. #7

    Default Re: Medieval II Update 2 Feature List

    Response (Gregory) - 17/01/2007 11.53 AM
    Hi mad,

    Thank you for contacting SEGA Europe.
    I'm sorry for the delay but according to the information I have, the coming
    patch for Medieval 2 will have some improved network code. Please keep an eye
    on www.totalwar.com and the forums for more information on coming patchs

    Best regards,

    Gregory Bourgeois
    Product Support
    SEGA Europe
    www.sega.co.uk

    i didnt see anything mentioned in the list concerning problems with players joining greater than 2 player games even though they can host above 2 player games.

    even though as you can see sega said they would fix the issue. will that be listed on a list given out by sega.

    is there anyword i can get on this issue to confirm they have included a fix for it?

  8. #8
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Carl
    they almost ceartinlly did the best job they could given their time constraints, the blame as is ushually the case in matters like this lies with the company executives.
    Fixed that for ya.

    As I've said before, I'm in complete agreement with you, in that the devs themselves did a great job on this game and did as much as they could with the time they had. I feel their pain also because I've done professional dev work in the past, being ridden mercilessly by clueless and greedy project managers and whatnaught doesn't help the situation. It still doesn't change my opinion about the state of the game right now or when it was released, but I do think that I understand why things happened the way they did.

    That said, my views on what they should do with the game right now have not changed. I think first and foremost they need to focus on bugs that are a direct result of game code, i.e. stuff we the community can't mod/fix ourselves. Second, they should focus on bugs that are fixable through moddable files, like traits/ancils. Lastly, they should focus on balancing issues.

    Cheers!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  9. #9
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Medieval II Update 2 Feature List

    I largely agree wit your their Whaker, just hadn't piked up on you with that before. TBH it comes down to the fact that when most people say CA, they mean the Devs and it annos that they get flamed so much when really 90% of the stuff thast goes on isn't really their fualt, it's people elswhere in the company that are to blame.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  10. #10
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Medieval II Update 2 Feature List

    Does it really matter who is to 'blame' for the supposed faults in the game?

    Lets keep this thread civilised and on topic, talking about the new things the patch will bring, not how the fixes 'shouldn't have been necessary' or the like
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  11. #11

    Default Re: Medieval II Update 2 Feature List

    why have i got the feeling that noone is giving any new information

  12. #12
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Medieval II Update 2 Feature List

    Because there none left to give until the final version of the fixlist?
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  13. #13
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by sapi
    Does it really matter who is to 'blame' for the supposed faults in the game?
    Heh, for what its worth, *we* (i.e. the game buying general public) are to blame for rushed/bugged games as much as anyone else.

    (1) Market forces dictate that a game has to have a certain amount of graphical 'wow factor' in order to sell well. Please lets not kid ourselves that anything else matters for a large majority of gamers.

    (2) When designing a modern PC game, you have to decide how good your graphics are going to look at the start. Graphics take just as long to produce as the game code. You have to plan for how technology is going to advance in the (say) 2 years it will take to develop you game.

    (3) If you delay your release by too long, your game will start to look old hat. You will have missed your opportunity for the 'wow' factor to be of use. You could always re-do all of the graphics again, and recode the engine again, but thats just going to make you even later.

    Case in point : look at those old duke nukem forever screen shots, i seem to remember that they were state of the art at one point. How many times do you think theyve had to recode their engine and redo all of their graphics?

    (4) If your game doesnt sell well enough the company *will* go bust. Just take a look throughout the history of game development to see how many fantastic game studios have gone under. Great games are not enough to ensure your survival on their own.

    (5) Delaying a game by 3 or 4 months is often not an option. M2TW came out just in time for the big christmas shopping frenzy. Is it reasonable to rush a slightly bugged (but still playable IMO) game out the door to meet this date? Yes, IMHO. If they'd delayed by 3 months they would have missed it - and thus they would have sold far fewer copies of the game. If they'd waited till *next* christmas the game technology would start to look out of date. Meanwhile what are the programmers going to use to buy food with?

    So unfortunately the dirty business of market forces and making money is often more important than shipping the 'perfect' game (as if there would ever be a way of making all of your customers 100% happy anyway). Welcome to the real world - anyone who thinks that the bottom line doesnt matter is deluding themselves. You have to deliver great games at the right time. You have to do it to a tight schedule. You have to make enough money to fund the next round of development so that you can get the 'wow' factor for the next game in the series - so that the incredibly fickle and shallow game buying public will notice it's existence for long enough to part with 30 quid for a copy.

    And if you get it wrong - no more CA, and no more Total War games.

    Just something to bear in mind next time anyone bashes either the devs *or* the 'suits' for rushing a game out.

  14. #14
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Medieval II Update 2 Feature List

    I have put down MTW2 until the 2nd patch is released (finally giving my 360 some attention ) but the list of fixes on this post makes me really look forward to getting back into MTW2 once the patch is released...

    Nice stuff, really appreciate the effort...

  15. #15
    CA CA JeromeGrasdyke's Avatar
    Join Date
    Dec 2002
    Location
    At a new top-secret (non-CA) location, surrounded by lots of steel and glass, high atriums, hordes of lovely marketing ladies, and with a new and spacious desk with plenty of room for body-moving.
    Posts
    257

    Default Re: Medieval II Update 2 Feature List

    Quote Originally Posted by Daveybaby
    So unfortunately the dirty business of market forces and making money is often more important than shipping the 'perfect' game (as if there would ever be a way of making all of your customers 100% happy anyway). Welcome to the real world - anyone who thinks that the bottom line doesnt matter is deluding themselves. You have to deliver great games at the right time. You have to do it to a tight schedule. You have to make enough money to fund the next round of development so that you can get the 'wow' factor for the next game in the series - so that the incredibly fickle and shallow game buying public will notice it's existence for long enough to part with 30 quid for a copy.

    And if you get it wrong - no more CA, and no more Total War games.

    Just something to bear in mind next time anyone bashes either the devs *or* the 'suits' for rushing a game out.
    That is pretty close to what it's like.

    And in fact, even in a near-perfect environment, with good funding and minimal corporate interference (near impossible, though with the Sega-CA partnership we come quite close), a top-of-the-line technical team, sound project management and a crack set of designers and artists, there are limits to what you can do. The limits on what is possible in software development eventually catch up with you, and so the perfect game does not exist - which is a good thing too, else I'd be out of a job ;)

    It's a continuous balancing act with as ultimate aim to produce something that you will enjoy playing, that we can be proud of, and that keeps Sega and CA in the black and the shareholders happy. The fact that Total War has proven so succesful and that we're still here making more of them means we must be doing something right.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO