Page 1 of 16 1234511 ... LastLast
Results 1 to 30 of 458

Thread: Rise of Civilizations [Concluded]

  1. #1
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Rise of Civilizations [Concluded]

    Rise of Civilization

    This is a strategy game I’ve developed by myself to play very much like a mixture of the Total War, Civilization, and Knights of Honor games. So let’s start with the basics.

    Background - This is a game of strategy and leadership. Player’s pick a civilization of their choice and lead it to greatness through the art of diplomacy, economics, colonization and warfare. The game begins in a fictional Europe where rather than waves of migrating people settling down to found their cultures, all the civilizations of the world have risen to prominence all at once. This game is not intended to be historically accurate, and instead focuses on fun and gameplay.

    Number of Players - There is no limit to the number of player’s that can play the game in total, however, there is a limit to the number of civilizations that can exist, this limit will be imposed when the influence of the game’s combined kingdoms spreads across the whole of the map.

    Types of Players - There will be three types of player’s in the game. Kings, who are in control of an entire Kingdom and can dictate the diplomatic, military, economic and cultural development of their kingdom. Dukes, who are given territory by a sponsoring king in return for taking some of the burden of rule off the king’s shoulders by being able to better manage the needs of their regions and relay local issues of importance to the King. And Counts, counts are appointed by either sponsoring kings or sponsoring dukes. They control a single region and are often appointed to deal with specific issues relating to the area, they have the potential to become Dukes if the king feels they are capable enough to be so. Dukes and Counts also act independently of the King, so the King. They may declare war on other Duchies or Counties outside the same kingdom and may freely move through those in the same kingdom. However, be warned, a count or duke who declares war on a foreign duchy or county is effectively declaring war on that entire Kingdom. Kings should be advised only to appoint trustworthy subjects, or at the very least keep them on a tight leash.

    Can Players Be Eliminated? - Players will never be removed from the game simply by losing their kingdom. If another player is willing to take that player in as a count or duke, they can continue to play, they’ll simply have to work their way back up if they intend to rebuild a kingdom.

    Goals and Winning - The goal is to become the Supreme Emperor of all of Europe. Once, on the end of the 4th turn of every month, players will be given a report consisting of the top 5 civilizations in the game based on their military, economic, and cultural scores. This report will also include a list of all diplomatic treaties and wars. The top 2 civilizations will be placed into a poll in which all players will be given the chance to vote for a Supreme Emperor of all the civilizations in the game. They have three options, they can vote for either civilization number 1, civilization number 2, or they can abstain from voting entirely. To become Supreme Emperor, you must acquire one of two things. Either a unanimous vote by the 5 top powers on the list, or, you acquire 3/4s of the vote from everybody in the game. In this aspect the game is moderately open ended, as it will only end when a Supreme ruler is elected or only one civilization remains in the game.

    Playable Civilizations - Any civilization is playable, whether it is historically accurate or not. This game is about fun, not historical accuracy, and even completely made up civilizations can be used.

    The Map - This is the geographic map we’ll be using for the visual aspects of the game.

    Spoiler Alert, click show to read: 


    Turns and Reports - Each turn will start at 9am Monday and end on at 9pm Friday, results will all be tallied over the course of the week and the weekend for our later posters.

    Diplomacy - Diplomatic communication is greatly encouraged between players and cooperation may be crucial to some culture’s survival. While player’s may feel free to make any deals in conversation between each other that they want. Please make note, only trade agreements need to be relayed to me by both parties involved for the purpose of the news report and so I can calculate income correctly, they are not considered confirmed and do not exist if I don't hear about it from both sides. All other diplomacy is done between players only and does not need to be made public unless players choose to make it so.

    Special Diplomatic Situations
    - Instinctive National Loathing (This situation arises when two civilizations remain at war with each for more than 8 turns, it makes peace and economic growth an impossibility, as the involved civilizations come to contend with popular movements specifically intended to harm the other side, and the conflict becomes guerilla. This stance only goes away after a ceasefire can be agreed to, and 4 turns have passed following the signing of the ceasefire.)

    Other Diplomatic Actions
    - Trade Agreement
    - Give Money
    - Give Troops
    - Give Region
    - Give City/Castle
    - Appoint Duke
    - Appoint Count

    Economy - The economy in Rise of Civilizations will directly influence the amount of money you make per turn from taxes and trade. Each active citie’s economies will be rated on a scale of 1-5. This number, multiplied by 200, will give you the total taxes taken from that city each turn. This number can be manually increased by spending twice the current income of a region to upgrade it to the next. Therefore, spending 400 gold will increase a level 1 city to level 2. Trade is also important, all players trade with each other automatically unless requested specifically not to trade with another player, or they are at war. Each trade link adds 5% to the income of that region. So a region with level 2 economy, 3 land routes and 3 sea routes makes 400 + (400 x .30) = 520 gold per turn.

    Culture - You civilizations culture expands simply through settlement. Settling cities is simple, all you need to do is spend 3000 gold on a city to have it become an active, contributing settlement to your tax and trade income, anything less than that places the city on the map, but does not make it economically important enough to be taxed or traded with.

    Cultural Actions
    - Found a New City
    - Settle an Existing City

    Military - The military aspect of Rise of Civilizations is handled simply. Players can recruit the following units, with the following costs and upkeeps. All units equal 100 men. These men are subtracted from the populations of the settlements they’re recruited from.
    Infantry - 50 gold recruit / 25 gold upkeep
    Missiles - 50 gold recruit / 25 gold upkeep
    Cavalry - 125 gold recruit / 75 gold upkeep

    The order of battle is simple. Missiles fire first, then infantry engage, then cavalry. When players order a march, they must also set a priority of attack. Example -
    Hungary’s Capital Army marches on Austria‘s Eastern Army.
    Missiles priority is Infantry, Missiles, then Cavalry.
    Infantry priority is Infantry, Missiles, then Cavalry.
    Cavalry priority is Missiles, Cavalry, then Infantry.

    I will deal with determining the results of all battles, and if requested, will use an online die rolling script to generate die rolls for player reference.

    The benefits and problems of the different unit types are -

    Missiles always fire first even if the enemy has no missiles, but suffer a 25% loss to their defence efficiency if attacked by infantry or cavalry.

    Infantry are the core of most armies and have no particular advantages or setbacks.

    Cavalry, in the first round of combat, negate 25% of the enemies defence efficiency due to their first round charging power, but lose 25% of their own defence efficiency due to losing that charging momentum immediately thereafter in the second round of combat, they stabilize in the third round and neither gain or suffer anything.

    3 rounds of combat will be tallied before the results are shown to the players. Combat rounds will be tallied in the following way.

    For each side, a 100 sided die and a 10 sided die will be rolled for each group of the army, and that is the percent that successfully strike an opponent, then a 100 sided die and a 10 sided die are rolled for the opposing side, that is the percent that block the strike, then the remaining strikes that get through are multiplied by .35, and that is the number of casualties inflicted for that round. 00 and 0 on the die are treated as 0, not 100 and 10.

    Example -
    Civs - Hungary vs. Austria
    Missiles - 1,600 vs. 1,000
    Infantry - 10,000 vs. 14,000
    Cavalry - 2,000 vs. 800

    Round 1 - Missiles
    Hungary rolls 0% for missile attack, Austria doesn‘t even need to roll defence.
    Austria’s archers retaliate (assuming they posted an identical priority of attack)
    Austria attacks with 14% attack efficiency, Hungary rolls a 95% defence efficiency, so Hungary only suffers (1,000 x .14 x .05 {the reverse of the defence is taken to tally the losses rather than survivors}) = 7 deaths. A rather pitiful display by both sides in regards to missile fire.

    Round 1 - Infantry

    Hungary’s infantry roll 36%, and Austria’s roll 56% defence, Austria loses a total of 1584 infantry. (Again, 10,000 x .36 x .44 = 1584)
    Austria’s infantry retaliate with 28%, Hungary rolls a 1% defence, so Hungary suffers 3,881 infantry losses.

    Round 1 - Cavalry

    Hungary’s cavalry attack for 87%, Austria’s missiles roll 33% defence, but it’s reduced to 17% by the cavalry’s charging power and the fact that they‘re missiles troops and much less prepared for close combat. (2,000 x .87 x .83 ) = 1,444. Since Austria only has 1,000 archers, their missile regiment is completely overrun by the Hungarian cavalry.

    Austria’s cavalry attack for 24% efficiency, and Hungary’s missiles defend for 75%, but this is reduced to 36% by the same factors. Austria scores 123 kills.

    The casualties are tallied and armies recounted.
    Civs - Hungary vs. Austria
    Missiles - 1477 vs. 0
    Infantry - 6,112 vs. 12,416
    Cavalry - 2,000 vs. 800

    Two more rounds will continue after this, and then the combat will end, and the player’s will have the option to give new orders to these armies the next turn.

    In the event that an army loses 50% of it’s entire force in a single round before reaching round 3, that army will break and route, and the battle will be considered over. The defeated army will retreat one turn’s marching distance and the victorious army will remain where it is.

    It is also possible to fortify regions with castles, castles are the only places where large standing armies can be housed. They can be fortified from a level of 1-3. Castles cost 2,000 gold to build, 1,000 gold to upgrade, and can hold up to 10,000 troops soldiers per level. They can be built anywhere.

    When ordering armies to march, name the army itself and its target or its destination. I will path the quickest route there and place the armies location 1 turn’s march from its starting point.

    One turn’s marching distance is roughly 250 kilometers.

    Castles that are besieged can either be destroyed or occupied. Cities that are captured can either be occupied, sacked or exterminated. Occupying cities keep them under your control. Sacking cities gives you 4 turns worth of it’s income but drops it to a level 1 city. Exterminating a city erases it from the map, gives you 2 turns worth of it’s income, and prompts the war to fall to the next level, “Instinctive National Loathing”, but it has the benefit of never coming back to bite you later.

    Military Orders -
    - Build Castle
    - March Army
    - Occupy / Destroy captured castle.
    - Occupy / Sack / Exterminate captured city.


    Joining the Game -

    If you’re interested in playing, post here with the name of your top three civilization choices (in case one is already taken and it just hasn’t been updated yet and you didn’t notice), and we’ll start the game on the first Monday of March.

    All diplomatic activity should be carried out privately between players and agreed treaties sent to me to be recorded. All turn orders should be sent directly to me to be carried out.

    I firmly believe we can all have a great time with this. Signups are being taken and Civs can start being reserved now.

    I personally would like to take the reigns of Poland.

    CURRENT PLAYERS
    Lucjan - Poland
    Seamus Fermanagh - Ireland
    Ichigo - England
    Caius Flaminius - Iberia
    UltraWar - Portugal
    HughTower - France
    Pevergreen - Rome
    Lord Motep of Kendermore - Greece
    CountArach - Corsica
    Warluster - Holy Roman Empire
    Sapi - Russia
    Faust| - Scandinavia
    Stig - Faroe Islands
    GeneralHankerchief - Scotland
    Destroyer of Hope - Ottomans
    Crazed Rabbit - Egypt
    Ignoramus - Anglo-Saxony
    Cimmerian - ??
    TwilightBlade - ??

    Note - Ichigo wants GH off his island. Just wondering if you'll see this GH. hahaha

    Further Notes in Regards to Player Questions
    Are casualties worked out simultaneously?
    https://forums.totalwar.org/vb/showp...7&postcount=28
    How do troops move across water?
    https://forums.totalwar.org/vb/showp...4&postcount=38
    Garrisons and Attacking Cities/Castles
    https://forums.totalwar.org/vb/showp...4&postcount=40
    Founding Cities, Requirements and Distances?
    https://forums.totalwar.org/vb/showp...6&postcount=44
    Brief Notes on Orders and What Players Start With
    https://forums.totalwar.org/vb/showp...0&postcount=45
    Numerous Questions Raised on Variable Topics
    https://forums.totalwar.org/vb/showp...6&postcount=69
    Spies?
    https://forums.totalwar.org/vb/showp...4&postcount=77
    Heartland Provinces and Territory
    https://forums.totalwar.org/vb/showp...6&postcount=83
    Last edited by Lucjan; 03-22-2007 at 21:11.

  2. #2
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
    Join Date
    Jul 2005
    Location
    Latibulm mali regis in muris.
    Posts
    11,454

    Default Re: Rise of Civilizations

    Might have a go at this, have to consider my schedule a bit. Projected start date?
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  3. #3
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Rise of Civilizations

    I'll have a go at this. England would be a nice place to start.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  4. #4
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Rise of Civilizations

    I will join




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  5. #5

  6. #6
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    We'll be starting on March 5th, the first monday of the month.

    I'm Editing the main post now with our first signers.

  7. #7
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
    Join Date
    Jul 2005
    Location
    Latibulm mali regis in muris.
    Posts
    11,454

    Default Re: Rise of Civilizations

    I'll join.

    Preferences:

    1. Ireland

    2. Norway/Iceland

    3. Egypt
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  8. #8
    Vestal Virgin Member HughTower's Avatar
    Join Date
    Nov 2006
    Location
    London, UK
    Posts
    325

    Default Re: Rise of Civilizations

    I'll join.

    1. France
    2. Spain
    3. Netherlands

    Ta.

  9. #9
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    We've got a decent list growing, this is going to be good.

    The starting conditions have been decided as such.

    To keep an even playing field and allow all the players an equal shot at getting off to a good start, everybody will be starting with the following.

    A Level 3 City (Name of your choice, location of your choice.)
    20,000 Population

    Income (600)
    - Upkeep (0)
    ---------------
    = Profit (600) gold per turn.

    Starting Treasury 7,500

  10. #10
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Rise of Civilizations

    Callsies myself as the Romans! king role
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  11. #11
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Rise of Civilizations

    This sounds really good. Top three picks: #1: Greeks, #2: Carthage, #3: Visi-goths

    If greeks, Ill make the capital Kendermore (the kind will be referred to as lord Motep of kendermore) and place it about where Athens is
    If carthage, It will be Solace, about where Carthage was
    If Visi-goths, Ill make it Tear, about where Berlin is
    Last edited by Motep; 02-26-2007 at 03:42.
    TosaInu shall never be forgotten.

  12. #12
    Poll Smoker Senior Member CountArach's Avatar
    Join Date
    Aug 2006
    Location
    Sydney, Australia
    Posts
    9,029

    Default Re: Rise of Civilizations

    1. Corsica
    2. Sicily
    3. Sardinia

    I just want to be an island :P
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  13. #13
    Still warlusting... Member Warluster's Avatar
    Join Date
    Aug 2006
    Location
    Brisbane, Queensland, Australia
    Posts
    2,590

    Default Re: Rise of Civilizations

    I'll play!

    Top Three Nations-

    1.Holy Roman Empire

    2.Prussia

    3.Bavaria

    And I would like to be king for one of these countries.
    Last edited by Warluster; 02-26-2007 at 08:51.

  14. #14
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Rise of Civilizations

    I'm in (king)

    1.Russia
    2.Byzantium
    3.Turkey
    Last edited by sapi; 02-26-2007 at 09:58.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #15
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Rise of Civilizations

    So what will the civilisation limit be? We have quite a few kings now..
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  16. #16
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    We do have a decent number of players right now, but not too many yet. There's still quite a bit of open space. There's nobody in Scandinavia, Iberia, Anatolia, Africa, the Middle East, Hungary, the eastern steppes (kipchaks, alans, etc).

    Mind you it won't be necessary to fill these positions to start the game. But the start date is set for Monday of next week, March 5th, to give us some more time to let these spots potentially fill.

    I'll be sending out a pm to everybody today with some minor clarifications on sending me turn orders and how/when I'll carry them out.

  17. #17
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Rise of Civilizations

    Iberia for me!




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  18. #18

  19. #19
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    Excellent, 2-3 more players, preferably to take positions in the east, would balance everything out nicely.

    EDIT

    Here's the current starting positions as they are now.

    Spoiler Alert, click show to read: 
    Last edited by Lucjan; 02-26-2007 at 18:57.

  20. #20
    Clan Silent Assassins Member Faust|'s Avatar
    Join Date
    Dec 2004
    Location
    US
    Posts
    361

    Default Re: Rise of Civilizations

    I'm in

    first choice: Scandinavia
    second: Anatolia
    third: Hungary

  21. #21
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    Here's an example of how the map will change throughout the course of the game.

    Spoiler Alert, click show to read: 

  22. #22
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Rise of Civilizations

    This looks very good Lucjan I commend you for your work.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  23. #23
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    Thank you. I'm getting anxious to start it. But I want to stick by the March 5th date.

  24. #24
    Guest Stig's Avatar
    Join Date
    Sep 2006
    Location
    At the bar
    Posts
    4,215

    Default Re: Rise of Civilizations

    I would like to be the Faroe Islands

  25. #25
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Rise of Civilizations

    I'll be fine when ever you start Lucjan. ;)
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  26. #26
    Arena Senior Member Crazed Rabbit's Avatar
    Join Date
    May 2003
    Location
    Between the Mountain and the Sound
    Posts
    11,074
    Blog Entries
    1

    Default Re: Rise of Civilizations

    One question: if one nation's infantry attacks first, inflicting 1000 dead out of 5000 enemy infantry, will the enemy infantry attack be calculated with 5000 men or 4000? Seems to be using 5000 would be appropriate.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  27. #27
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,546
    Blog Entries
    1

    Default Re: Rise of Civilizations

    I'm tempted to take Austria or Hungary just to ensure an interesting first few turns, but I'll take Scotland.

    Prefs:

    1. Scotland
    2. Turkey
    3. Sicily
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  28. #28
    AO Viking's Tactician Member Lucjan's Avatar
    Join Date
    Jun 2006
    Posts
    1,049

    Default Re: Rise of Civilizations

    I work out the casualties one side at a time because it's easier but don't actually subtract them until both have been rolled while at full strength.

    What I mean is, if two players have 5,000, and player one inflicts 800 casualties, player two still works out their kill score with the original 5,000. After both sides have gone with full strength, then I subtract the losses.

  29. #29
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Rise of Civilizations

    What year it is?Can I discover america




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  30. #30
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Rise of Civilizations

    Gh Get Off My Island!!!
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

Page 1 of 16 1234511 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO