On the other hand, Towers never run out of ammo. You just need a unit nearby.Originally Posted by JCoyote
On the other hand, Towers never run out of ammo. You just need a unit nearby.Originally Posted by JCoyote
So? The problem is they pick the wrong targets, and therefore often can't get things done fast enough to make a difference. It doesn't matter if they shoot forever or not; what they shoot at in the first 5 minutes is most important. After that, the battle is often already won or lost based on what they did. I'm not commanding a field army that's fighting in a fortification; I'm commanding a fortress. So let me command the fortress.Originally Posted by derfinsterling
As for ammo amounts? Actually, any decently reinforced settlement had far, FAR more ammunition than any field army could bring with them. Given the usual time constraints, any walled place would have practically unlimited ammunition compared to a field army. The besieging archer would have his regular old quiver, but it starts looking limited compared to the defender up on the wall who's pulling arrows out of a barrel sitting next to him...
propa·gandist n.
A person convinced that the ends justify the memes.
Considering towers got unlimited ammo and archers/engines inside the town have the same limit on ammo as those outside, I think there's something illogical going onOriginally Posted by JCoyote
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
@chickenhawk - i believe that boiling oil was removed because you could easily hold the enemy up in the gatehouse and kill them by the dozen.
Add that to the new building/wall control system of m2tw and it'd be carnage just to get through the gate...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
What? You mean it's supposed to be easy to go through the gate of a heavily reinforced defensive position?Originally Posted by sapi
I think it would actually make siege towers, ladders, and knocking out walls with artillery more attractive options is all.
propa·gandist n.
A person convinced that the ends justify the memes.
Ive got to agree with you JCoyote.
I've heard it was changed because in MP it and the old tower control system was making sieges extremely easy for the defender.
Without meaning any insult however, it's my opinion that much of this is the MP communities own fault for insisting on playing with equal florin levels. The entire point of towers, walls, gates, boiling oil and all the rest if it is that it gives the defender a LOT more firepower and ability for his army size than an attacking opponent. In effect, even with artillery and siege equipment it SHOULD take a significantly more expensive attacking stack to defeat a given size of defending force.
Rather than nerfing siege defenses to hell they should have introduced an algorithm into the custom/MP battle selection mode that ensures the attacker always has say double the defenders money. Thats the theoretical ideal IMHO, that a defending force should be about equal to a double size attacking force.
I'd like to be able to lock the gates like you could in MTW1. Any troops split out should just turn round and route.
They know you've abandoned them as you've shut the gates on them. If it was me I'd be doing my best to run away without being killed.
Bookmarks