Point and click games are an old type of puzzle/adventure game, so called because the game took place on a series of flat backgrounds which you navigated and interacted with by pointing and clicking. This method of interacting led to the once infamous "sweeping the screen", that is working the cursor backwards and forwards across the screen in a tight search pattern looking for anything and everything which you could click on. This was something you started doing when stuck and didn't know what you should be doing. There was often a lot of talking involved in these games, and I can't recall playing one which didn't have a strong story.
While the genre pretty much died with the advent of 3D games there have been some efforts to make them in 3D, for example the recent 'Broken Sword: Angel of Death'. The reception of these 3D games varies; some love them just as much as the old 2D games, others (m,yself frequently included) find them inferior for a variety of reasons, such as the fiddlier methods of getting about and interacting, the introduction of things like reflex based action scenes, the way it is frequently harder to find items and hotspots to interact with due to the need to go up and stand beside them to have them 'tagged', and the simple fact that in 3D you have to do a lot more legwork to investigate a given scene compared to the old 2D games where the most you needed to do was scroll a background left or right by clicking once to tell your character to move.
The point and click game survives in another, bastardised form. Many adventure games, platformers, even some RPGs have taken elements of the point and click.
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