This is worth quoting just to note the general trend. Many people have said that shadows in this game are quite resource intensive. It's possible the shadows are invoking a whole lot of dynamic lighting, which is traditionally a huge drain on resources. The reason I suggest this is that I was watching a unit of knights move through a city gate the other day, and the sun happened to be above and behind the gate. As the unit passed through, the effect of them marching from the light, into the shadow, and back into light on the other side was simply amazing. I'm not sure just how much of that is from the high-end shadows, but it's got to take some resources to constantly figure out which men, and which specific parts of those men, are casting shadows onto the ground, and to determine where exactly those shadows fall. It also seems worth noting that not only do men cast shadows, but buildings in the city seem to as well, which almost certainly accounts for a vastly larger amount of area than do all the men involved in the battle. The shadows from the walls alone are probably significantly more than all the men combined. This wouldn't seem problematic since the walls are stationary... except they're really not, for the purposes of shadows. The walls and buildings are all destructible, which means it's likely even the shadows for them would have to be dynamically calculated as opposed to being static, invoking more calculations. I haven't really watched closely to determine this, but it strikes me that the sun does seem to pour through gaps I've blasted in the walls. If anyone can comment on that further, one way or the other, it would be helpful - I have no clear memory, just a fleeting notion. If it turns out to be the case, this would be one major reason we might note big performance hits in larger settlements: the walls and buildings would be responsible for casting significantly larger amounts of shadows in those cases. Especially the walls getting a lot taller could have drastic effects: they have a huge amount of area to them.Originally Posted by Omisan
I can also say for certain that campaign map shadows can be a cause of campaign map lag. I disabled campaign shadows, and suddenly my campaign map was right as rain. That would seem to say they could be problematic in battles too.
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