same prob.; tested with everything at minimal(playin' normally with high details) and still a siege is unplayable(autoresolving every siege battle after the 1st 30 or so turns - basically anything after "minor city" lvl gets autoresolved unless it's "the battle of the campaign"). All this would point out to mem./proc. bottleneck - 1gb here.
However, when you're not facing the city... though aint' much of tactics you can do without actually facing that bloody city, things are more or less ok.
However, a thing that DEFINITELLY makes me think it's a "graphical design problem" is the fact that lag occurs from the DEPLOYMENT phase of the battle. There are no arrows flying, there's nothing but looking at the city and deploying your troops.
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