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Thread: Massive FPS drop when fighting inside cities/fortresses

  1. #31
    Senior Member Senior Member Carl's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    I'm pretty sure graphics has NOTHING to do with these slowdowns, even with a Radeon 9800Pro (real old these days), i find my PC's proccessor is chugging along WELL before my graphics card is straining. In fact if the game actually just runs really slowly and dosen't jump thenm it is most defintlly proccessor related. i think it's a combination of keeping track of what units are where and what towers they activate, plus the sheer number of missiles fired means that their are a lot of processor intensive calculations going on. Add that to keeping track of all the hitpoints of all the wall sections and towers and gates and it's a nightmare. I suspect the values stored in memory are updated at least a few times a second, along with tower activation status and probably a few other things besides. thats probably a few tens ofMB worth of data every single second before we even think of all the arrow data and everything else. Moving that much data from Ram to processor and back is probably whats causing the slowdown here. Probably some don't suffer from it because they have a really efficent motherboard, or maybe the ones that do suffer hav really inneficent motherboards. But I suspect it's a data flow rate issue and their isn't much you can do about that kind of thing.
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  2. #32
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Well, how do you explain then that facing away from the settlement decreases that "lag" dramatically? It kind of does sound graphics related.

    What is processor related is the number of units alive (and to a small extent dead) on the battlefield. You can face away and not get any performance improvement for example.
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  3. #33
    Member Member SnowlyWhite's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    same prob.; tested with everything at minimal(playin' normally with high details) and still a siege is unplayable(autoresolving every siege battle after the 1st 30 or so turns - basically anything after "minor city" lvl gets autoresolved unless it's "the battle of the campaign"). All this would point out to mem./proc. bottleneck - 1gb here.

    However, when you're not facing the city... though aint' much of tactics you can do without actually facing that bloody city, things are more or less ok.

    However, a thing that DEFINITELLY makes me think it's a "graphical design problem" is the fact that lag occurs from the DEPLOYMENT phase of the battle. There are no arrows flying, there's nothing but looking at the city and deploying your troops.
    Last edited by SnowlyWhite; 03-04-2007 at 05:52.

  4. #34

    Default Re: Massive FPS drop when fighting inside cities/fortresses

    I've thought of this as I've experienced the same fps drop when facing city/ and sometimes citadel. Could it be that the buildings are partway destructible and cpu or whatever has to keep a tab or re-checking all those buildings. I've tried turning down details and even at lowest setting, the drag still happens- so from this I'm guessing it's not the vid card. Anyone w/more hardware know how weigh in?
    Resistance is futile - Some Borg

  5. #35
    Member Member SnowlyWhite's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    again, if it's not a vid card problem, how does it occur also in deployment phase? when there's nothin' to calculate.

  6. #36

    Default Re: Massive FPS drop when fighting inside cities/fortresses

    re vid card - intuition, and honestly don't really know. When I turned down everything to the lowest setting, it makes zero difference in fps, I'm expecting that w/ lowest setting the units wouldn't all try to re-enact the Matrix - gravity defying casualty

    ina campaign map, it doesnt matter #units, vid setting, I have no fps problems - only on seige maps. so why the difference?
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  7. #37
    Member Member Boyar Karhunkynsi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by Omisan
    My system:

    Core 2 Duo 2.4ghz
    2gb of RAM memory
    Geforce 7800 GS
    I get that, sometimes. I think it's just the whole elevation bonuses for archers and stuff. It goes down to about 25-30 sometimes...

    Sexy specs, too.

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  8. #38
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Hi Forward Observer,

    Thanks for the tips, I'll try those today.

    I'd certainly like to hear with Sapi can suggest when he reads this.

    My machine is brand new and purpose built by professionals for gaming. I did not build my machine myself.

    My specs are high enough to pretty much ensure that this must be some kind of application side issue.

    I'm up to date on all drivers, Windows XP is tweaked for optimum performance and I have only 5 other games installed on a standard clean build I received only two weeks ago.

    FWIW the machine bench marks off the Richter scale. This is a 11 000 3dMark 06 machine.

    It post 7030Mb per second on memory bandwidth!!

    The Dhrystone and Whetstone processor numbers are sky high.

    I can't believe this machine is not configured correctly.

    BF 2142 runs in the 90's on FRAPs with everything on. I have even gone into the control panel and overridden everything and it still up there.

    Rainbow Six: Las Vegas is also very similar. I'm around 50 fprs with everything forced in the control panel. For MIITW I go back and let the application decide and have to play around like I'm doing now.

    I get the impression something is just not right with Dual processors and the latest hardware.

    Ironically its interesting to note that Total War and RTS games like company of Hero's are more intensive than FPS right now.

    Thanks to everyone for the information.

    More advise would be greatly appreciated. I still want to get this game running smoothly!!

    Cheers
    AG
    Last edited by AussieGiant; 03-04-2007 at 08:57.

  9. #39
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by Foz
    You put AMD instead of ATI. It really wasn't that funny though.
    amd = ati as of late last year
    Quote Originally Posted by John_Imperator
    I have the same problem when I play in a massive siege battles;even on low setting with buildings.

    My Rig Intel core dual 6600
    ATI x1950 PRO 256 mb pci-E
    1 GB heat spreader
    Mother board Evga
    Sony Q17 18x DVD dual

    I think the game is not really compatible with Intel core dual processor;thats why its causing lag in battles;or jest the graphics card.

    hmm any one know what is causing the problem?
    It's not incompatibility with anything - in fact games don't have anything to do with compatibility - but it's a general engine problem

    Quote Originally Posted by AussieGiant
    Hi Sapi,

    Could you please help me?

    You'll know why in a minute.

    I've got fraps running so I see the numbers.

    I have a Core 2 Duo E6600 running at 3.4 GHz
    8800GTX stock
    2 Gigs of 800 Hz ram
    150 Gig WD Raptor 10 000 rpm 16Mb Cache

    I am having problems!!

    I'm on a 21inch 1600 x 1200 4:3 screen.

    AA:nothing
    AF: x 4
    Unit detail: Highest
    Building Detail: Low
    Vegetation: High
    Effects: Medium
    Grass: High
    Textures: High
    Shadows: High
    Bloom: On
    Reflections:On

    I just sieged Bruges with 1500 guys against their 2300 and it was under 30 and 20 for most of the battle.

    I'm just going nuts here!!
    No way you should be lagging - this just emphasises that it's a problem with the game

    Quote Originally Posted by Werner
    Nope thats not why. Someone saying theres no difference between the two. *sigh*
    They're right. Read the news

    Quote Originally Posted by God's Grace
    i only get lag when the walls get destroyed.

    you dont need AA with high res.

    and whats the point with Anisotropic Filtering? is there really a diff?
    2x aa makes a huge difference, even at high res, although you're right to say, as i did, that over that makes little.

    af also makes a big difference - google for some comparison screenshots to see what i mean.

    I'll always run af
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  10. #40
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by Carl
    I'm pretty sure graphics has NOTHING to do with these slowdowns, even with a Radeon 9800Pro (real old these days), i find my PC's proccessor is chugging along WELL before my graphics card is straining. In fact if the game actually just runs really slowly and dosen't jump thenm it is most defintlly proccessor related. i think it's a combination of keeping track of what units are where and what towers they activate, plus the sheer number of missiles fired means that their are a lot of processor intensive calculations going on. Add that to keeping track of all the hitpoints of all the wall sections and towers and gates and it's a nightmare. I suspect the values stored in memory are updated at least a few times a second, along with tower activation status and probably a few other things besides. thats probably a few tens ofMB worth of data every single second before we even think of all the arrow data and everything else. Moving that much data from Ram to processor and back is probably whats causing the slowdown here. Probably some don't suffer from it because they have a really efficent motherboard, or maybe the ones that do suffer hav really inneficent motherboards. But I suspect it's a data flow rate issue and their isn't much you can do about that kind of thing.
    I think the issue in TW games is and always will be the processor - try changing from high to highest unit graphics (increases sprite view distance) - there's no noticable change in fps.

    change the unit scale and there is

    Quote Originally Posted by FactionHeir
    Well, how do you explain then that facing away from the settlement decreases that "lag" dramatically? It kind of does sound graphics related.

    What is processor related is the number of units alive (and to a small extent dead) on the battlefield. You can face away and not get any performance improvement for example.
    The smoke from the buildings, for example, puts a strain on not just the gfx but the cpu

    Quote Originally Posted by SnowlyWhite
    same prob.; tested with everything at minimal(playin' normally with high details) and still a siege is unplayable(autoresolving every siege battle after the 1st 30 or so turns - basically anything after "minor city" lvl gets autoresolved unless it's "the battle of the campaign"). All this would point out to mem./proc. bottleneck - 1gb here.

    However, when you're not facing the city... though aint' much of tactics you can do without actually facing that bloody city, things are more or less ok.

    However, a thing that DEFINITELLY makes me think it's a "graphical design problem" is the fact that lag occurs from the DEPLOYMENT phase of the battle. There are no arrows flying, there's nothing but looking at the city and deploying your troops.
    Which is why i think the city graphics, and in particular the fireplaces, are the problem

    Quote Originally Posted by holycow
    I've thought of this as I've experienced the same fps drop when facing city/ and sometimes citadel. Could it be that the buildings are partway destructible and cpu or whatever has to keep a tab or re-checking all those buildings. I've tried turning down details and even at lowest setting, the drag still happens- so from this I'm guessing it's not the vid card. Anyone w/more hardware know how weigh in?
    that could be it too

    Quote Originally Posted by SnowlyWhite
    again, if it's not a vid card problem, how does it occur also in deployment phase? when there's nothin' to calculate.
    if there was nothing to calculate, you'd be seeing a black screen (or a bsod )

    The game still has to display the city, hence my theories

    Quote Originally Posted by holycow
    re vid card - intuition, and honestly don't really know. When I turned down everything to the lowest setting, it makes zero difference in fps, I'm expecting that w/ lowest setting the units wouldn't all try to re-enact the Matrix - gravity defying casualty

    ina campaign map, it doesnt matter #units, vid setting, I have no fps problems - only on seige maps. so why the difference?

    I'd say you're on to something

    Quote Originally Posted by Boyar Karhunkynsi
    I get that, sometimes. I think it's just the whole elevation bonuses for archers and stuff. It goes down to about 25-30 sometimes...

    Sexy specs, too.

    -Max
    specs seem to matter little, that's for sure

    Quote Originally Posted by AussieGiant
    Hi Forward Observer,

    Thanks for the tips, I'll try those today.

    I'd certainly like to hear with Sapi can suggest when he reads this.

    My machine is brand new and purpose built by professionals for gaming. I did not build my machine myself.

    My specs are high enough to pretty much ensure that this must be some kind of application side issue.

    I'm up to date on all drivers, Windows XP is tweaked for optimum performance and I have only 5 other games installed on a standard clean build I received only two weeks ago.

    FWIW the machine bench marks off the Richter scale. This is a 11 000 3dMark 06 machine.

    It post 7030Mb per second on memory bandwidth!!

    The Dhrystone and Whetstone processor numbers are sky high.

    I can't believe this machine is not configured correctly.

    BF 2142 runs in the 90's on FRAPs with everything on. I have even gone into the control panel and overridden everything and it still up there.

    Rainbow Six: Las Vegas is also very similar. I'm around 50 fprs with everything forced in the control panel. For MIITW I go back and let the application decide and have to play around like I'm doing now.

    I get the impression something is just not right with Dual processors and the latest hardware.

    Ironically its interesting to note that Total War and RTS games like company of Hero's are more intensive than FPS right now.

    Thanks to everyone for the information.

    More advise would be greatly appreciated. I still want to get this game running smoothly!!

    Cheers
    AG
    Personally, i'm inclined to agree with you that it's an issue with the game engine regarding cities.

    There have been a lot of interesting theories, and we just have to hope that CA are either reading this or already know the cause of this, because I think we've established that specs don't matter in the slightest with this problem.

    I don't really believe it's to do with the type of hardware though; as other games run fine with the core 2 duos and the like...
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  11. #41
    Member Member SnowlyWhite's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    c'mon, they definitelly know... on the other hand, it's the type of bug that is awfully hard to fix:p

  12. #42
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    exactly

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    The death of one man is a tragedy; the death of millions, a statistic -Stalin
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  13. #43
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Lol this thread has turned into post your hardware specs and lagging troubles
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  14. #44
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    That is true, and is to be discouraged

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    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #45
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Hi Sapi,

    Thanks for the feedback.


    It is reassuring to come on the boards and see other people having the same issues.

    At least I can just try my best rather than wondering if I have really screwed something up on my machine.

    There are so many things to take into account you really need to be some what of a professional now days.

    Cheers
    AG

  16. #46
    Senior Member Senior Member Carl's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    First, regarding the deployment phase, it probably comes from updating all the HP of buildings and it's probably running through a lot of calculations regarding arrows. In addittion, when you are looking at the walls the processor has to do a lot of work figuring out where everything should sit reletive to the way your looking at it, and then feed that data to the graphics card. Each wall/tower segmant probably needs at least 9 chunks of data assosiating with it. That 36 bytes of data, theirs over 500 buildings in the biggest citedals. and thats without including data relating to what visual effect the damage should have, some of that, (for the puroposes of smoke and the like), has to go through the CPU too. Also a lot of instructions relating to what to send to the craphics card do too. I think thats the problem, it can handle the visual data, OR the postional and damage and arrow data, but not both sets a once.

    IMHO, considering people with all kinds of processors and memeory are sufffering issues. It isn't a processor issue or a memory storage area issue IMHO.

    It's GOT to be down to the FBS, (or the AMD equivelent, i forget the name), being unable to handle the amount of data having to pass to and from the processor. It's probably down to motherboard chipsets. The best can hack it and the rest can't.


    Also, bit off topic i know.

    But intresting to hear about the AMD/ATI joining up. Although if you ask me i'm shocked the USA competition laws would allow it, and it's going to be hell for PC buyers. It's a given now that both Nividia and Intel will stop making AMD chipsets/buying ATI internal graphics chi[psets as soon as they possibly can within contract limitations. Add to that that Nividia is (or was last time i looked), the only company producing top of the range high performance AMD chipsets and that intel are probably going to tweak their chipsets to nerf ATI performance and buff Nividia performance and it's going to push people who buy intel to get a Nividia card and those who go AMD to get an ATI card.

    Not to mention that AMD+ATI is going to lack as good a motherboard as the Intel+Nividia combo, or that AMD used to be cheaper than Intel for a given performance level, (thats probably going to change now).

    It bothers me doubly because I allways loved my Nividia+AMD combination, whiklst i do use an ATI ATM, my old Nividia was much better drivers wise and less buggy. Not to mention other things i prefer about nividia cards.

    Now i've got that off my chest. Good day.
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  17. #47

    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by Xdeathfire
    Lol this thread has turned into post your hardware specs and lagging troubles
    ..and after reading about all the fps issues that other people have, I realise that my fps drop problem that sometimes happen inside cities and fortresses isn't too bad.


  18. #48
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    @Carl - off topic, but the amd/ati merge will be great for the market - the GPGPU project might become a reality :o
    From wise men, O Lord, protect us -anon
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  19. #49
    Member Member -Amon-'s Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Uhh,I have

    pentium 930 D

    1 gb ram

    ati x1900gt bla bla...


    And i have no problem with full detail,in battles,in sieges etc..


    Are you sure that installed last drivers in your system?
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  20. #50
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Out of interst, what resolution are you running that on?
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  21. #51
    Member Member crpcarrot's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    i got

    Intel C2D 6400
    1 gig ram
    8800gts

    i have not yet experienced a lag in or out of seiges. yet to have experienced the "ladder bug" as someone called it.

    graphics setting are not maxed out but set pretty high.

    has anyone tried playing with shadows and refelections.

    more building would mean more shadows maybe thats the problem
    Last edited by crpcarrot; 03-05-2007 at 13:04.
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  22. #52
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    might be that, too

    It's hard to say what the cause is; but it definitely shouldn't be happening
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  23. #53
    Member Member dismal's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    I keep waiting for someone to point out that "FPS drops in sieges are historically accurate".

  24. #54
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by dismal
    I keep waiting for someone to point out that "FPS drops in sieges are historically accurate".
    Why state the obvious? For example in the famous First Arab Siege of Constantinople in 674 the Arab general Muawiyah I suffered several severe setbacks when his video card overheated and caused a major FPS drop. The drop caused his control interface to slow to a crawl, and his troops were promptly wtfbbqpwnt by the cities wall defenses. He was last seen/heard shouting "u sux n00b!!11oneone" at Constantine IV who famously responded with "pwnt lol".

    Please get your historical facts right folks when posting.


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  25. #55
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by Whacker
    Why state the obvious? For example in the famous First Arab Siege of Constantinople in 674 the Arab general Muawiyah I suffered several severe setbacks when his video card overheated and caused a major FPS drop. The drop caused his control interface to slow to a crawl, and his troops were promptly wtfbbqpwnt by the cities wall defenses. He was last seen/heard shouting "u sux n00b!!11oneone" at Constantine IV who famously responded with "pwnt lol".

    Please get your historical facts right folks when posting.

    Siggied.

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  26. #56
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    LMAO @ Whacker!!

  27. #57

    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Quote Originally Posted by dismal
    I keep waiting for someone to point out that "FPS drops in sieges are historically accurate".
    but it is historically accurate, or have you learned nothing from hollywood. when you get hit and are about to die, the whole world goes into sloooooooooooow motion and sounds are muffled and all you hear is Ruuuunn Forresssst Ruuuuuunnnn!
    Resistance is futile - Some Borg

  28. #58

    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Seems like setting shadow to medium solved the problem for me. I get smooth fps in big sieges now. Everything else is still high +AA, AF, bloom and reflections.

  29. #59
    Cynic Senior Member sapi's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses



    There probably is some more constructive posts that may come out of this thread, but if it keeps being spammed up like this it won't be open to get them

    Something like dismal/whacker's comments is fine; but remember, we're not here to discuss instances of video card overheating in history ;)

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  30. #60
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Massive FPS drop when fighting inside cities/fortresses

    Considering I have everything on lowest with shadows off, I still get the major siege lags.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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