Quote Originally Posted by Whacker
It could also be a "map leak". I have no idea how CA handles or stores their map data, but in other games that use BSP based maps, if you leave open "holes" in the map and you don't close them out with brushes or whatnaught, the game can take a serious hit as it's trying to calculate the space beyond the hole, possibly texture leaks, etc etc, basically a slew of stuff. One of the old ways of catching it was by checking your r_speeds and watching for it to dip way more than normal in certain areas. Some of the old Action Quake 2 maps has this problem for awhile until they fixed them.

That would be the literal meaning of leak, no?