Very interesting debuging sequence
It inspires me to understand the functionning of the famous rebel CTD, and I hope I can solve my own CTD problem
I am always on the 0.81 version (I don't want to let my dear Roman Campain down) but with the Marcus Aurelius "export_desc_building" file. I have a CTD caused by a Carthaginian city ( I hate Carthaginians... ).
As I read your debugging method, I think that the CTD could be caused by the "nature" of the unit used by the revolting city.
So I am going to work on this and try to solve it myself because it is not so important for me to have very good rebel units against me.
But Thank you guys, the mod is so pleasant that even debugging is motivating![]()
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