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  1. #1
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Force Diplomacy Minimod

    I assume if they don't have the money, they won't give it to you.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


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  2. #2
    Member Member Dumbass's Avatar
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    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by Jarardo
    I assume if they don't have the money, they won't give it to you.
    Yeah I found that out, those aedui must be in big debt.

  3. #3
    Elephant Master Member Conqueror's Avatar
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    Default Re: Force Diplomacy Minimod

    I love this mod, it allowed me (as Seleukeia) to restore the rebelled Baktrian satrapy (ie make it a protectorate). I don't consider it an abuse, since I'd won every battle against the Baktrians and taken three of their cities, including Baktra. So they were down to three provinces, one of which my spy caused to rebel and another which was ungarrisoned and on the brink of revolt, and I had an army ready to hit their capital in 1 turns time. I figured that under those circumstances they should be begging for peace.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  4. #4
    Civilizator Member Barigos's Avatar
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    Default Re: Force Diplomacy Minimod

    It would be cool,if this "force_diplomacy" worked depending on some AI faction's parameters i.e. :Treasury,number of settlements,military force,number of enemies and others.The idea is that if a faction is in poor situation,it would accept your demands(Force_diplomacy works).But if the faction is strong enough,you couldn't demand anything(to prevent players from overuse it).Or switch it on only if your diplomat is "polished" or "expert". I believe something is possible via scripts/traits.Just thoughts:)
    In Vino Veritas!

  5. #5

    Default Re: Force Diplomacy Minimod

    I downloaded it, but I can't get them to ever accept the deal.

    I reset the advisor, go try to make a deal, click on the question mark, the advisor says "you can force this faction...", I click Show Me How, and I try to make the deal, but they never want to. I was just trying it out, seeing if I could make somebody pay me 500 mnai/turn for nothing, but they always try a counteroffer or get pissed at me.

    Am I doing something wrong? I tryed with several factions, restarting the process each time.

  6. #6
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Force Diplomacy Minimod

    sorry, but what exactly does this mod do? It's not very clearly stated...


    EB DEVOTEE SINCE 2004

  7. #7
    Elephant Master Member Conqueror's Avatar
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    Default Re: Force Diplomacy Minimod

    pezhetairoi: It allows you to force an AI faction to accept a proposal made by your diplomat.

    Dyabedes of Aphrodisias: Are you clicking the "show me how" button when the negotiation screen is up, or did you do it before your diplomat started the talks? If you did everything right then it may be that the AI faction doesn't have enough money to fullfil your demand, or doesn't think that it's income in the future will suffice. (Remember that in EB the factions economy is mostly based on scripted free money, and the AI doesn't know it's going to be getting all those freebies. And it doesn't know how to disband units either, so it probably looks at it's income/outcome calculations and thinks that it'll be broke soon, like most player-controlled factions will become without disbanding expensive units/fleets.)

    Also, it should be mentioned that RTW has/had a bug (not sure if it's been fixed) whereby if you failed a negotiation (for what ever reason) then all further negotiations will automatically fail until next turn.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  8. #8
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Force Diplomacy Minimod

    Quote Originally Posted by Dyabedes of Aphrodisias
    I downloaded it, but I can't get them to ever accept the deal.

    I reset the advisor, go try to make a deal, click on the question mark, the advisor says "you can force this faction...", I click Show Me How, and I try to make the deal, but they never want to. I was just trying it out, seeing if I could make somebody pay me 500 mnai/turn for nothing, but they always try a counteroffer or get pissed at me.

    Am I doing something wrong? I tryed with several factions, restarting the process each time.
    You need to offer something as well, like map info or trade rights. You can't just make a demand without an offer since the script doesn't work that way. Same goes for giving gifts, the script won't help you make the AI accept a gift either.
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

    Currently rising to power as:

  9. #9
    Member Member Shifty_GMH's Avatar
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    Default Re: Force Diplomacy Minimod

    Is this Minimod compatible with the new v0.81a v2?



    EB Mini-Mods currently used in my Romani Campaign:
    Spoils of Victory for EB 1.1
    Force Diplomacy Minimod for EB

    MTW2 currently in use:
    BBB Titles Mod for MTW2

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