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  1. #1
    Member Member OssomTossom's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    Well, the Danes bother me a bit, both in the campaign and battle. They just don't sound very Danish to me - I think they even say "Da" on the campaign map when you select them. More of an Eastern European accent than a Danish (or even Scandinavian) one, really.

  2. #2
    Member Member Chosun's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    I wonder if any modders could figure out how to incorporate our own .wav files to add to the speech engine. I wouldn't mind hearing some quotes from Braveheart every now and again.

  3. #3

    Default Re: Battle Speeches. Your Conclusions

    Just like many have said, the RTW speeches were largely better.
    Two reasons :

    1) First and foremost, the Rome's generals truly gave the impression they were bolstering their troops before a battle. They were talking powerfully and loudly, with a truly inspiring voice.
    It was inspiring and gave a lot of immersion.
    MTW2's ones feel like the general have a regular conversation with the guy next to him.

    2) Be it a quick skirmish or a decisive, world-shattering one, the speeches were often adequates, to the point and descriptive. MTW2 seems to try to be more "funny" (depends on what you find funny I guess), and ends up completely feeling out of place when you think "epic battle".
    Even when related to the battle at hand, they feel like jokes and caricatures, not general speeches.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  4. #4

    Default Re: Battle Speeches. Your Conclusions

    Although in general they aren't as realistic and passionate as they could be, my biggest beef with them is the immense lack of balance. I don't think I've ever heard a battle speech when playing as the Turks, and many factions get simple one-liners. The first 5 factions and Scotland get some decent ones, but that's about it.

  5. #5
    Member Member doorknobdeity's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    As the French:



    Tee hee!

  6. #6
    has a Senior Member HoreTore's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    Feck - my favourite trait!
    Still maintain that crying on the pitch should warrant a 3 match ban

  7. #7

    Default Re: Battle Speeches. Your Conclusions

    "dear and loyal soldiers you will all die today and somone else will have your women,children and lands. But do not let this discourage you, and if you turn and run i will not hold it against you since i will probably be the first to run."


  8. #8

    Default Re: Battle Speeches. Your Conclusions

    some of them are quite witty.
    Last edited by gingergenius; 03-11-2007 at 11:16.

  9. #9
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Battle Speeches. Your Conclusions

    Quote Originally Posted by doorknobdeity
    As the French:



    Tee hee!

    I was quite naughty from time to time! There are ruder speeches in the system, btw.

    And FYI, the length of the speech is related to the unit count for the battle: the more troops present, the more remarks your general will make concerning the coming battle. This made the actual process of writing everything quite difficult, because there was no single set template for the remark elements. I had to make allowance for the fact that a particular speech element might not always be in the same place and have predictable elements before and after it.
    Last edited by Captain Fishpants; 03-12-2007 at 16:37.
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    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  10. #10
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    Hail to thee, noble Captain Fishpants.
    Some of them are marvelously naughty, well done!

    One thing though, in future could speeches be made to play during the setup phase? Quicker getting to a battle without missing the speech.

  11. #11
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    Quote Originally Posted by Captain Fishpants
    And FYI, the length of the speech is related to the unit count for the battle: the more troops present, the more remarks your general will make concerning the coming battle. This made the actual process of writing everything quite difficult, because there was no single set template for the remark elements. I had to make allowance for the fact that a particular speech element might not always be in the same place and have predictable elements before and after it.

    Well then you surely want to tell me why my Danish general says a one liner even when 2 stacks of 20 are battling each other while my English general will give 4-5 lines of text when only a total of 10 units are on the field?
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  12. #12

    Default Re: Battle Speeches. Your Conclusions

    Quote Originally Posted by Unorthodox
    Although in general they aren't as realistic and passionate as they could be, my biggest beef with them is the immense lack of balance. I don't think I've ever heard a battle speech when playing as the Turks, and many factions get simple one-liners. The first 5 factions and Scotland get some decent ones, but that's about it.
    I think I had 1 or 2 as turks. Both single lines. But then none for like, 10 battles, before I gave up waiting again. I was beginning to think I'd imagined the ones I did get....Maybe I did....

  13. #13
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Battle Speeches. Your Conclusions

    I had a lengthy speech off of Count Bernardo, the Milanese faction heir, who had 7 command...

    Might be partly to do with the command stars of the general? Or not?
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

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