Magic and Mayhem is pretty good. It has a unique feel and atmosphere although it is pretty tricky at times. There was one Greek level I where I was up against 3 opponents at the same time that I just couldn't defeat. What makes it great is the magic/spell system. You collect talismans that grant you 3 possible spells. You put the talisman in your portmanteau (magic book) in one of three slots - chaos, neutral, or law. Depending on the slot, you get a different spell effect: eg, a healing spell, raise dead spell, fireball attack etc. You can only use one of the talisman's possible powers during the level, so you have to get a good balance of offensive spells, defensive and summoning spells as best you can. Pick the wrong powers, and you face an uphill struggle during the level. Get it right and you're laughing. It's a shame the main game was linear or you could have good fun using different approaches and spells.

Basically the game is an update of Julian Gollop's previous classic 'Chaos'. That was on the ZX Spectrum, possibly C-64, Amstrad CPC etc and also worth a look if you can find it. Or one of its modern day updates. Whilst we're mentioning Julian 'master of turn based strategy' Gollop, you might also want to play 'Laser Squad'. It's the precursor to X-Com. Heck, even his earlier Rebelstar games are still worth playing.