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Thread: They're joking with inquisitors, right?

  1. #1

    Default They're joking with inquisitors, right?

    I can't believe how frustrating these guys are. There's one bumping off family members one after the other. I try to keep my armies away from him but he's right in the middle of the action. If I leave an army anywhere near him he wanders over and bumps off the general. A family member. He does this time and time again.

    There's another one who sits in a province, and when I train a priest he kills him. I train another one he kills him and so on. I send assassins afer them but they're ridiculously hard to kill.

    My enemies aren't going to need to wipe me out, this one inquisitor's doing the job for them.

    What am I supposed to do?

  2. #2

    Post Re: They're joking with inquisitors, right?

    Hi human_male,
    May I ask which patch you are using - patch 1.1 toned down inquisitors. However, if you are using 1.1, I am quite sure that, sadly, there is nothing that you really can do except try to get generals to have as high piety as possible. You could also attempt to assassinate the inquisitors, yet the chances of that being successful are, unfortunately, quite slim.

    Alternatively you could always cheat by using an exploit which I have heard about - you just have to surround the inquisitor with seven military units and then land another one right on top of the nasty little inquisitor. With nowhere to go the irritating red hooded pest will simply be killed off! Repeat it on other inquisitors and soon your nasty problem will simply disappear. There is a detailed description of how to use this function here.

    Hope this helps you, cheers!
    Last edited by Omanes Alexandrapolites; 09-16-2007 at 13:20.
    Dawn is nature's way of telling you to go back to bed

  3. #3

    Default Re: They're joking with inquisitors, right?

    One of the problems I'm having is non of my characters have any piety. Not even the priests. Why is that? And why do I have such poor standing with the pope when I do everything he says?

    Thanks very much.

  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: They're joking with inquisitors, right?

    You've got two, possibly three, as humble ol' Whacker sees it.

    1. Box of 8 trick. See thread here for description: https://forums.totalwar.org/vb/showp...8&postcount=14

    2. Nerf them in the xml and txt files that you can extract using the unpacker. You can reduce their changes to succeed, amount spawned, move rates, etc... Search the modding forums for help on this.

    3. Use your (useless) assassins on them. I say useless because I find the base unmodified assassin's chances to be horrible, so I bumped up their base chance to succeed and now they work like I'd expect them to.

    Good luck.


    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  5. #5
    Member Member Nebuchadnezzar's Avatar
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    Default Re: They're joking with inquisitors, right?

    Patch 1.1 should have reduced them a bit. If you don't have the patch, install it as it fixes a couple things in the original game.

    If you already have 1.1 then use the surround & stomp exploit. ie surround him on all sides with units then send another right on top to permanently get rid of him. The problem with this is that you will need quite a few units.

  6. #6

    Default Re: They're joking with inquisitors, right?

    stay in perfect relations with the pope through money gifts and obeying his commands and inquisator attacks drop to almost zero.

  7. #7
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: They're joking with inquisitors, right?

    I've found that building the churches or training priests in a city increases the governors piety - as long as he is there when it completes.

    I have read elswhere that joining a priest to a stack also protects the general there from inquisitors (app the AI doesn't even target them) but this is second hand as I am trying it at the moment.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  8. #8
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: They're joking with inquisitors, right?

    A patch 1.1 inquisitor fried my faction leader yesterday. Tweaked down, right... The king (HRE) wasn't a great character, anyway, nobody missed him anyway

    Beware, inquisitors are dangerous.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  9. #9
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: They're joking with inquisitors, right?

    I've never had a problem with inquisitors. In fact I've had guys found innocent at trial before. 1 priest per province and always having the church building maxed is the best policy.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  10. #10

    Default Re: They're joking with inquisitors, right?

    i never see the plague of inquisitors like some, every now and then i get popped, but i am always kissing the popes arse
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  11. #11

    Default Re: They're joking with inquisitors, right?

    I've had plenty of inquisitor attacks with perfect relations with the Pope. It's particularly bad if you take over a territory that had them already. They even post-patch don't seem to be able to differentiate between the godless heathens you just killed and your papal favorites.

    In that case, the Box of 8 is your best friend.

  12. #12

    Default Re: They're joking with inquisitors, right?

    Inquisitors also seem to teleport.

    Only a few turns after I had (as Spanish) conquered Caribeean island and recruited my first priest - an Inquisitor tuns up.

    Did the Pope send a fleet - nope. The Inquisitor spontaneously generated.

  13. #13
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: They're joking with inquisitors, right?

    Quote Originally Posted by Rozanov
    Inquisitors also seem to teleport.

    Only a few turns after I had (as Spanish) conquered Caribeean island and recruited my first priest - an Inquisitor tuns up.

    Did the Pope send a fleet - nope. The Inquisitor spontaneously generated.
    They don't teleport, they magically appear out of thin air. 1 per province up to a max of 40, if the config files are to be believed.

    Also the other poster was correct, perfect relations with the pope don't matter, it's the level of catholicism in your territories. Low catholic faith draws Inquisitors like flies to you know what.


    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  14. #14
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: They're joking with inquisitors, right?

    I'm with Sabutai, I used to get nailed by inquisitors on a regular basis. But since I started keeping the Pope in my back pocket via regular donations, I very rarely see the nasty little fellas (in my own territory anyway).
    Maybe just coincidence, but I don't think so.

    Egit : just seen Whackers post, and he may be right. As part and parcel of me keeping on the Pope's good side, I tend to build more churches too. Seems about right.
    Last edited by Slug For A Butt; 03-19-2007 at 17:44.

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    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  15. #15
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: They're joking with inquisitors, right?

    Quote Originally Posted by Slug For A Butt
    Egit : just seen Whackers post, and he may be right. As part and parcel of me keeping on the Pope's good side, I tend to build more churches too. Seems about right.
    Those roving "god squads" that people suggest using are really what save my butt. Usually I can expand in a manner that distances myself from Pope territories so even if I capture something that's really low catholicism, the "god squad" can jack that up to the 80's or 90's in a turn or two, and my box of 8 can take care of any stray inquisitors.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  16. #16

    Default Re: They're joking with inquisitors, right?

    / shrug

    maybe i have just been lucky, but i read about them before i got the game...so i give money and always do crusades and pope missions...i'v never had bad relations exept as portugal and had to fight spanish longer than i thought, but i quickly improved them

    but i would assume whacker is right...many things just seem random in this game, but i bet as he said low catholic % would lead to them popping in your province

    a side not, i have been really lucky in my current hungary game, every guy i adopt is like a friggin monk...great piety
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  17. #17

    Default Re: They're joking with inquisitors, right?

    Inquisitors teleport in, I teleport them out
    http://www.twcenter.net/forums/showt...t=68442&page=4

  18. #18

    Default Re: They're joking with inquisitors, right?

    all i know is thats its nice to play the papacy.and get to use those infamous inquisators. the success of an inquisator is also based the level of catholic support in a province.

    maybe that has something to do with him needing the populace assistance in lynching people.

    for instance an imam in italy is a sure dead guy, but if he is in alexandria he is difficult for the inquisator to kill.
    Last edited by pike master; 03-19-2007 at 22:22.

  19. #19
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: They're joking with inquisitors, right?

    Probably not since I have had a 5 piety king killed next to Granada when it had 20% catholic pop against a 4 piety inquisitor and a 3 piety general survive a 8 piety inquisitor next to Milan which was 98% catholic pop
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  20. #20
    Member Member Razor1952's Avatar
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    Default Re: They're joking with inquisitors, right?

    Inquisitors appear because of high heresy, so use max priests to get this down asap. No heresy generally == no inquisitors though occasionally they can bleed from neighboring provinces.

    As said above being the Pope's best boy also stops these guys.

    Do those two things and you will have no problem, in fact they are useful to get rid of the ai's generals albeit in a random fashion
    Such is life- Ned Kelly -his last words just before he was hanged.

  21. #21

    Default Re: They're joking with inquisitors, right?

    The trouble is that they tend to just rampage once they've completed any mission they showed up to do. They just start going after whoever's nearby once the valid target is dealt with. That's what gets me.

  22. #22

    Default Re: They're joking with inquisitors, right?

    Many thanks guys. I've been neglecting the religious side of the game so far (this is my first campaign) and I have very bad relations with the pope, but I don't really understand that because I always do what I'm told. I didn't know about making donations to them, that's a good tip. Is there anything else I can do?
    I'll also make churches my priority, but there's next to no herecy where this particular guy is and yet he's bumping off people left right and centre. Having a big ole time too no doubt.

    I still have the problem with none of my characters, even priests, having any piety.

    And I'm also broke all the time which doesn't help.

    Thanks again.
    Yes it's 1.1

  23. #23
    Uber Soldat. Member Budwise's Avatar
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    Default Re: They're joking with inquisitors, right?

    Yeah, its not always being on good standing that helps because sometimes, you have neighbors that invite them over being heathens. I think the best option for you is just take a few turns out of your busy lifestyle in the game and build as many churches or upgraded churches as you can. That seems to work for me but I am almost always left alone because I care about Religion from turn one, designate just one territory for Priest training and I send them out to the Russians or Moors, ONE A TURN - EVERYTURN. Eventually you get the Theology Guild - DO NOT ACCEPT ANY OTHER GUILD IN THAT FACTION AND IF YOU HAVE ONE DESTROY IT. Eventually you will get lots of Cardinals and then become pope. For me this just works and is worth the effort. I don't know about this game but in MTW the church increases Moral and other traits that you need to squash Squalor and other unrest. It pays to have a church everywhere.
    Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.

    Edit October 17th, 2007
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  24. #24

    Default Re: They're joking with inquisitors, right?

    actually noone has actually answered the title question.

    no they are not joking and you better do what the pope tells you or else.


  25. #25
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: They're joking with inquisitors, right?

    Quote Originally Posted by human_male
    I didn't know about making donations to them, that's a good tip. Is there anything else I can do?

    I still have the problem with none of my characters, even priests, having any piety.
    Problem 1: Join crusades, bribe the pope, ally with the pope, grant him military access.

    Problem 2: Fix your character traits file. I've attached my own here in case you want it.
    Spoiler Alert, click show to read: 

    ;This file is generated from the Spreadsheet VnV,txt
    ;Please modify the spreadsheet and re-xport the data, rather than editing this file directly

    ;===============================================================
    ;== TRAIT DATA STARTS HERE ==
    ;===============================================================

    ;------------------------------------------
    Trait GoodCommander
    Characters family
    AntiTraits BadCommander

    Level Promising_Commander
    Description Promising_Commander_desc
    EffectsDescription Promising_Commander_effects_desc
    GainMessage Promising_Commander_gain_desc
    Threshold 1

    Effect Command 1

    Level Aspiring_Commander
    Description Aspiring_Commander_desc
    EffectsDescription Aspiring_Commander_effects_desc
    GainMessage Aspiring_Commander_gain_desc
    Threshold 2

    Effect Command 2

    Level Proven_Commander
    Description Proven_Commander_desc
    EffectsDescription Proven_Commander_effects_desc
    GainMessage Proven_Commander_gain_desc
    Threshold 4

    Effect Command 3

    Level Great_Commander
    Description Great_Commander_desc
    EffectsDescription Great_Commander_effects_desc
    GainMessage Great_Commander_gain_desc
    Threshold 8

    Effect Command 4

    Level Legendary_Commander
    Description Legendary_Commander_desc
    EffectsDescription Legendary_Commander_effects_desc
    GainMessage Legendary_Commander_gain_desc
    Epithet Legendary_Commander_epithet_desc
    Threshold 16

    Effect Command 5



    ;------------------------------------------
    Trait BadCommander
    Characters family
    AntiTraits GoodCommander

    Level Unproven_Commander
    Description Unproven_Commander_desc
    EffectsDescription Unproven_Commander_effects_desc
    Threshold 2

    Effect Command -1

    Level Incompetent_Commander
    Description Incompetent_Commander_desc
    EffectsDescription Incompetent_Commander_effects_desc
    Threshold 4

    Effect Command -2

    Level Pathetic_Commander
    Description Pathetic_Commander_desc
    EffectsDescription Pathetic_Commander_effects_desc
    Threshold 6

    Effect Command -3

    Level Useless_Commander
    Description Useless_Commander_desc
    EffectsDescription Useless_Commander_effects_desc
    Epithet Useless_Commander_epithet_desc
    Threshold 8

    Effect Command -5



    ;------------------------------------------
    Trait GoodAttacker
    Characters family
    AntiTraits BadAttacker

    Level Promising_Attacker
    Description Promising_Attacker_desc
    EffectsDescription Promising_Attacker_effects_desc
    Threshold 1

    Effect Attack 1

    Level Confident_Attacker
    Description Confident_Attacker_desc
    EffectsDescription Confident_Attacker_effects_desc
    Threshold 2

    Effect Attack 2

    Level Strong_Attacker
    Description Strong_Attacker_desc
    EffectsDescription Strong_Attacker_effects_desc
    Threshold 4

    Effect Attack 3

    Level Excellent_Attacker
    Description Excellent_Attacker_desc
    EffectsDescription Excellent_Attacker_effects_desc
    Threshold 8

    Effect Attack 4

    Level Heroic_Attacker
    Description Heroic_Attacker_desc
    EffectsDescription Heroic_Attacker_effects_desc
    GainMessage Heroic_Attacker_gain_desc
    Epithet Heroic_Attacker_epithet_desc
    Threshold 16

    Effect Attack 5



    ;------------------------------------------
    Trait BadAttacker
    Characters family
    AntiTraits GoodAttacker

    Level Flawed_Attacker
    Description Flawed_Attacker_desc
    EffectsDescription Flawed_Attacker_effects_desc
    Threshold 2

    Effect Attack -1

    Level Incompetent_Attacker
    Description Incompetent_Attacker_desc
    EffectsDescription Incompetent_Attacker_effects_desc
    Threshold 4

    Effect Attack -2

    Level Pathetic_Attacker
    Description Pathetic_Attacker_desc
    EffectsDescription Pathetic_Attacker_effects_desc
    Threshold 6

    Effect Attack -3

    Level Usless_Attacker
    Description Usless_Attacker_desc
    EffectsDescription Usless_Attacker_effects_desc
    Epithet Usless_Attacker_epithet_desc
    Threshold 8

    Effect Attack -4



    ;------------------------------------------
    Trait GoodDefender
    Characters family
    AntiTraits BadDefender

    Level Promising_Defender
    Description Promising_Defender_desc
    EffectsDescription Promising_Defender_effects_desc
    Threshold 1

    Effect Defence 1

    Level Confident_Defender
    Description Confident_Defender_desc
    EffectsDescription Confident_Defender_effects_desc
    Threshold 2

    Effect Defence 2

    Level Strong_Defender
    Description Strong_Defender_desc
    EffectsDescription Strong_Defender_effects_desc
    Threshold 4

    Effect Defence 3

    Level Excellent_Defender
    Description Excellent_Defender_desc
    EffectsDescription Excellent_Defender_effects_desc
    Threshold 8

    Effect Defence 4

    Level Heroic_Defender
    Description Heroic_Defender_desc
    EffectsDescription Heroic_Defender_effects_desc
    GainMessage Heroic_Defender_gain_desc
    Epithet Heroic_Defender_epithet_desc
    Threshold 16

    Effect Defence 5



    ;------------------------------------------
    Trait BadDefender
    Characters family
    AntiTraits GoodDefender

    Level Flawed_Defender
    Description Flawed_Defender_desc
    EffectsDescription Flawed_Defender_effects_desc
    Threshold 2

    Effect Defence -1

    Level Incompetent_Defender
    Description Incompetent_Defender_desc
    EffectsDescription Incompetent_Defender_effects_desc
    Threshold 4

    Effect Defence -2

    Level Pathetic_Defender
    Description Pathetic_Defender_desc
    EffectsDescription Pathetic_Defender_effects_desc
    Threshold 6

    Effect Defence -3

    Level Useless_Defender
    Description Useless_Defender_desc
    EffectsDescription Useless_Defender_effects_desc
    Threshold 8

    Effect Defence -4



    ;------------------------------------------
    Trait Drink
    Characters family
    ExcludeCultures middle_eastern
    NoGoingBackLevel 5
    AntiTraits Sobriety

    Level Social_Drinker
    Description Social_Drinker_desc
    EffectsDescription Social_Drinker_effects_desc
    LoseMessage Social_Drinker_lose_desc
    Threshold 1

    Effect Command 1
    Effect LocalPopularity 1

    Level Gets_Merry
    Description Gets_Merry_desc
    EffectsDescription Gets_Merry_effects_desc
    Threshold 2

    Effect LocalPopularity 1

    Level Steady_Drinker
    Description Steady_Drinker_desc
    EffectsDescription Steady_Drinker_effects_desc
    Threshold 4

    Effect Command -1
    Effect LocalPopularity 1

    Level Drunken_Heathen
    Description Drunken_Heathen_desc
    EffectsDescription Drunken_Heathen_effects_desc
    Threshold 8

    Effect Command -2
    Effect Authority -1
    Effect TaxCollection -2

    Level Alcoholic
    Description Alcoholic_desc
    EffectsDescription Alcoholic_effects_desc
    Threshold 16

    Effect Command -3
    Effect Authority -3
    Effect TaxCollection -5

    Level Paralytic
    Description Paralytic_desc
    EffectsDescription Paralytic_effects_desc
    GainMessage Paralytic_gain_desc
    Epithet Paralytic_epithet_desc
    Threshold 32

    Effect Command -5
    Effect Authority -5
    Effect TaxCollection -10



    ;------------------------------------------
    Trait Feck
    Characters family
    NoGoingBackLevel 2
    AntiTraits Prim, RhetoricSkill

    Level Strong_Language
    Description Strong_Language_desc
    EffectsDescription Strong_Language_effects_desc
    Threshold 2

    Effect Piety -1
    Effect Command 1
    Effect TroopMorale 1

    Level Foul_Mouthed
    Description Foul_Mouthed_desc
    EffectsDescription Foul_Mouthed_effects_desc
    Threshold 4

    Effect Chivalry -1
    Effect Piety -2
    Effect Command 1
    Effect TroopMorale 2

    Level Spits_Venom
    Description Spits_Venom_desc
    EffectsDescription Spits_Venom_effects_desc
    Threshold 6

    Effect Chivalry -2
    Effect Piety -4
    Effect Loyalty -1
    Effect Authority -1
    Effect TroopMorale 3

    Level Utterly_Profane
    Description Utterly_Profane_desc
    EffectsDescription Utterly_Profane_effects_desc
    GainMessage Utterly_Profane_gain_desc
    Epithet Utterly_Profane_epithet_desc
    Threshold 8

    Effect Chivalry -4
    Effect Piety -6
    Effect Loyalty -2
    Effect Authority -2
    Effect TroopMorale 4



    ;------------------------------------------
    Trait Arse
    Characters family
    NoGoingBackLevel 2

    Level Uninhibited
    Description Uninhibited_desc
    EffectsDescription Uninhibited_effects_desc
    Threshold 1

    Effect Authority -1

    Level Shameful
    Description Shameful_desc
    EffectsDescription Shameful_effects_desc
    Threshold 4

    Effect Authority -2

    Level Too_Well_Groomed
    Description Too_Well_Groomed_desc
    EffectsDescription Too_Well_Groomed_effects_desc
    Threshold 8

    Effect Command -1
    Effect Authority -3

    Level Shameless_Queen
    Description Shameless_Queen_desc
    EffectsDescription Shameless_Queen_effects_desc
    Epithet Shameless_Queen_epithet_desc
    Threshold 16

    Effect Command -3
    Effect Authority -5



    ;------------------------------------------
    Trait Girls
    Characters family
    AntiTraits Prim, Upright

    Level Red_Blooded
    Description Red_Blooded_desc
    EffectsDescription Red_Blooded_effects_desc
    Threshold 2

    Effect TroopMorale 2

    Level Womaniser
    Description Womaniser_desc
    EffectsDescription Womaniser_effects_desc
    Threshold 4

    Effect TroopMorale 1

    Level Adulterer
    Description Adulterer_desc
    EffectsDescription Adulterer_effects_desc
    Threshold 8

    Effect Chivalry -1

    Level Lecherous_Fiend
    Description Lecherous_Fiend_desc
    EffectsDescription Lecherous_Fiend_effects_desc
    Threshold 16

    Effect Chivalry -1
    Effect TroopMorale -1

    Level Sexual_Predator
    Description Sexual_Predator_desc
    EffectsDescription Sexual_Predator_effects_desc
    Epithet Sexual_Predator_epithet_desc
    Threshold 36

    Effect Chivalry -2
    Effect TroopMorale -2



    ;------------------------------------------
    Trait Sobriety
    Characters family
    ExcludeCultures middle_eastern
    AntiTraits Drink

    Level Sensible_Drinker
    Description Sensible_Drinker_desc
    EffectsDescription Sensible_Drinker_effects_desc
    Threshold 2

    Effect Command 1

    Level Sober
    Description Sober_desc
    EffectsDescription Sober_effects_desc
    Threshold 4

    Effect Command 1
    Effect TroopMorale -1
    Effect PersonalSecurity 1
    Effect LocalPopularity -1

    Level Abhors_Drink
    Description Abhors_Drink_desc
    EffectsDescription Abhors_Drink_effects_desc
    Threshold 8

    Effect Command 1
    Effect TroopMorale -2
    Effect PersonalSecurity 2
    Effect LocalPopularity -2



    ;------------------------------------------
    Trait GoodAmbusher
    Characters family
    AntiTraits BadAmbusher

    Level Effective_Ambusher
    Description Effective_Ambusher_desc
    EffectsDescription Effective_Ambusher_effects_desc
    Threshold 1

    Effect Ambush 1

    Level Cunning_Ambusher
    Description Cunning_Ambusher_desc
    EffectsDescription Cunning_Ambusher_effects_desc
    Threshold 2

    Effect Ambush 2

    Level Great_Ambusher
    Description Great_Ambusher_desc
    EffectsDescription Great_Ambusher_effects_desc
    Threshold 4

    Effect Ambush 3

    Level Stalks_His_Prey
    Description Stalks_His_Prey_desc
    EffectsDescription Stalks_His_Prey_effects_desc
    GainMessage Stalks_His_Prey_gain_desc
    Epithet Stalks_His_Prey_epithet_desc
    Threshold 8

    Effect Ambush 4



    ;------------------------------------------
    Trait BadAmbusher
    Characters family
    AntiTraits GoodAmbusher

    Level Poor_Ambusher
    Description Poor_Ambusher_desc
    EffectsDescription Poor_Ambusher_effects_desc
    Threshold 2

    Effect Ambush -1

    Level Clumsy_Ambusher
    Description Clumsy_Ambusher_desc
    EffectsDescription Clumsy_Ambusher_effects_desc
    Threshold 4

    Effect Ambush -2

    Level Brutally_Obvious
    Description Brutally_Obvious_desc
    EffectsDescription Brutally_Obvious_effects_desc
    Threshold 8

    Effect Ambush -3



    ;------------------------------------------
    Trait Disciplinarian
    Characters family
    NoGoingBackLevel 2
    AntiTraits BadDisciplinarian

    Level Conscientious_Trainer
    Description Conscientious_Trainer_desc
    EffectsDescription Conscientious_Trainer_effects_desc
    Threshold 1

    Effect TroopMorale 1
    Effect MovementPoints 2

    Level Drillmaster
    Description Drillmaster_desc
    EffectsDescription Drillmaster_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect MovementPoints 3

    Level Harsh_Taskmaster
    Description Harsh_Taskmaster_desc
    EffectsDescription Harsh_Taskmaster_effects_desc
    Threshold 4

    Effect Command 1
    Effect Authority 1
    Effect TroopMorale -2
    Effect MovementPoints 4
    Effect Law 1



    ;------------------------------------------
    Trait BadDisciplinarian
    Characters family
    NoGoingBackLevel 2
    AntiTraits Disciplinarian

    Level Poor_Disciplinarian
    Description Poor_Disciplinarian_desc
    EffectsDescription Poor_Disciplinarian_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect MovementPoints -2

    Level Easy_on_the_Men
    Description Easy_on_the_Men_desc
    EffectsDescription Easy_on_the_Men_effects_desc
    Threshold 4

    Effect TroopMorale 2
    Effect MovementPoints -3

    Level Way_too_Leniant
    Description Way_too_Leniant_desc
    EffectsDescription Way_too_Leniant_effects_desc
    Threshold 8

    Effect Command -1
    Effect Authority -1
    Effect TroopMorale 3
    Effect MovementPoints -4
    Effect Law -1



    ;------------------------------------------
    Trait GoodSiegeAttacker
    Characters family
    AntiTraits BadSiegeAttacker

    Level Wall_Taker
    Description Wall_Taker_desc
    EffectsDescription Wall_Taker_effects_desc
    Threshold 1

    Effect SiegeAttack 1

    Level Siege_Expert
    Description Siege_Expert_desc
    EffectsDescription Siege_Expert_effects_desc
    Threshold 2

    Effect SiegeAttack 2

    Level Siege_Master
    Description Siege_Master_desc
    EffectsDescription Siege_Master_effects_desc
    Threshold 4

    Effect SiegeAttack 3

    Level Unstoppable_in_Siege
    Description Unstoppable_in_Siege_desc
    EffectsDescription Unstoppable_in_Siege_effects_desc
    GainMessage Unstoppable_in_Siege_gain_desc
    Epithet Unstoppable_in_Siege_epithet_desc
    Threshold 8

    Effect SiegeAttack 4



    ;------------------------------------------
    Trait BadSiegeAttacker
    Characters family
    AntiTraits GoodSiegeAttacker

    Level Poor_Besieger
    Description Poor_Besieger_desc
    EffectsDescription Poor_Besieger_effects_desc
    Threshold 2

    Effect SiegeAttack -1

    Level Pathetic_Besieger
    Description Pathetic_Besieger_desc
    EffectsDescription Pathetic_Besieger_effects_desc
    Threshold 4

    Effect SiegeAttack -2

    Level Beaten_by_Walls
    Description Beaten_by_Walls_desc
    EffectsDescription Beaten_by_Walls_effects_desc
    Threshold 8

    Effect SiegeAttack -3



    ;------------------------------------------
    Trait GoodSiegeDefender
    Characters family
    AntiTraits BadSiegeDefender

    Level Good_at_the_Walls
    Description Good_at_the_Walls_desc
    EffectsDescription Good_at_the_Walls_effects_desc
    Threshold 1

    Effect SiegeDefence 1

    Level Strong_at_the_Walls
    Description Strong_at_the_Walls_desc
    EffectsDescription Strong_at_the_Walls_effects_desc
    Threshold 2

    Effect SiegeDefence 2

    Level Urban_Protector
    Description Urban_Protector_desc
    EffectsDescription Urban_Protector_effects_desc
    Threshold 4

    Effect SiegeDefence 3

    Level Savior_of_Cities
    Description Savior_of_Cities_desc
    EffectsDescription Savior_of_Cities_effects_desc
    GainMessage Savior_of_Cities_gain_desc
    Epithet Savior_of_Cities_epithet_desc
    Threshold 8

    Effect SiegeDefence 4



    ;------------------------------------------
    Trait BadSiegeDefender
    Characters family
    AntiTraits GoodSiegeDefender

    Level Poor_at_the_Walls
    Description Poor_at_the_Walls_desc
    EffectsDescription Poor_at_the_Walls_effects_desc
    Threshold 2

    Effect SiegeDefence -1

    Level Pathetic_at_the_Walls
    Description Pathetic_at_the_Walls_desc
    EffectsDescription Pathetic_at_the_Walls_effects_desc
    Threshold 4

    Effect SiegeDefence -2

    Level Liability_In_Defence
    Description Liability_In_Defence_desc
    EffectsDescription Liability_In_Defence_effects_desc
    Threshold 8

    Effect SiegeDefence -3



    ;------------------------------------------
    Trait Brave
    Characters family
    NoGoingBackLevel 3
    AntiTraits Coward, Haemophobic

    Level Brave
    Description Brave_desc
    EffectsDescription Brave_effects_desc
    Threshold 1

    Effect TroopMorale 1

    Level Dauntless
    Description Dauntless_desc
    EffectsDescription Dauntless_effects_desc
    Threshold 2

    Effect TroopMorale 2

    Level Courageous
    Description Courageous_desc
    EffectsDescription Courageous_effects_desc
    Threshold 4

    Effect TroopMorale 3

    Level Inspirationally_Brave
    Description Inspirationally_Brave_desc
    EffectsDescription Inspirationally_Brave_effects_desc
    Epithet Inspirationally_Brave_epithet_desc
    Threshold 8

    Effect Authority 1
    Effect TroopMorale 4

    Level Has_no_Fear
    Description Has_no_Fear_desc
    EffectsDescription Has_no_Fear_effects_desc
    GainMessage Has_no_Fear_gain_desc
    Epithet Has_no_Fear_epithet_desc
    Threshold 16

    Effect Authority 2
    Effect TroopMorale 2



    ;------------------------------------------
    Trait Coward
    Characters family
    NoGoingBackLevel 3
    AntiTraits Brave

    Level Faltering_Courage
    Description Faltering_Courage_desc
    EffectsDescription Faltering_Courage_effects_desc
    GainMessage Faltering_Courage_gain_desc
    LoseMessage Faltering_Courage_lose_desc
    Threshold 2

    Effect TroopMorale -1

    Level Fears_Conflict
    Description Fears_Conflict_desc
    EffectsDescription Fears_Conflict_effects_desc
    Threshold 4

    Effect TroopMorale -2

    Level Cowardly
    Description Cowardly_desc
    EffectsDescription Cowardly_effects_desc
    Threshold 6

    Effect TroopMorale -3

    Level Slave_to_Fear
    Description Slave_to_Fear_desc
    EffectsDescription Slave_to_Fear_effects_desc
    Epithet Slave_to_Fear_epithet_desc
    Threshold 8

    Effect TroopMorale -4



    ;------------------------------------------
    Trait Slothful
    Characters family
    AntiTraits Energetic

    Level Lazy
    Description Lazy_desc
    EffectsDescription Lazy_effects_desc
    Threshold 1

    Effect MovementPoints -1
    Effect TaxCollection -2

    Level Too_Comfortable
    Description Too_Comfortable_desc
    EffectsDescription Too_Comfortable_effects_desc
    Threshold 2

    Effect MovementPoints -2
    Effect TaxCollection -5

    Level Slothful
    Description Slothful_desc
    EffectsDescription Slothful_effects_desc
    Threshold 4

    Effect Authority -1
    Effect MovementPoints -3
    Effect TaxCollection -10

    Level Indolent_Lump
    Description Indolent_Lump_desc
    EffectsDescription Indolent_Lump_effects_desc
    Epithet Indolent_Lump_epithet_desc
    Threshold 8

    Effect Authority -2
    Effect MovementPoints -4
    Effect TaxCollection -15



    ;------------------------------------------
    Trait Energetic
    Characters family
    AntiTraits Slothful

    Level Eager
    Description Eager_desc
    EffectsDescription Eager_effects_desc
    Threshold 1

    Effect MovementPoints 2

    Level Energetic
    Description Energetic_desc
    EffectsDescription Energetic_effects_desc
    Threshold 2

    Effect MovementPoints 3

    Level Driven
    Description Driven_desc
    EffectsDescription Driven_effects_desc
    Threshold 4

    Effect Authority 1
    Effect MovementPoints 4

    Level Blessed_With_Vigor
    Description Blessed_With_Vigor_desc
    EffectsDescription Blessed_With_Vigor_effects_desc
    Threshold 8

    Effect Authority 2
    Effect MovementPoints 5



    ;------------------------------------------
    Trait Berserker
    Characters family
    NoGoingBackLevel 1

    Level Fierce_in_Battle
    Description Fierce_in_Battle_desc
    EffectsDescription Fierce_in_Battle_effects_desc
    GainMessage Fierce_in_Battle_gain_desc
    Threshold 1

    Effect Chivalry -1
    Effect TroopMorale 1
    Effect Attack 1
    Effect Defence -1

    Level Crazy_in_Battle
    Description Crazy_in_Battle_desc
    EffectsDescription Crazy_in_Battle_effects_desc
    Threshold 2

    Effect Chivalry -2
    Effect TroopMorale 2
    Effect Attack 2
    Effect Defence -2
    Effect HitPoints 2

    Level Berserker
    Description Berserker_desc
    EffectsDescription Berserker_effects_desc
    GainMessage Berserker_gain_desc
    Epithet Berserker_epithet_desc
    Threshold 3

    Effect Chivalry -4
    Effect TroopMorale 3
    Effect Attack 3
    Effect Defence -3
    Effect HitPoints 4



    ;------------------------------------------
    Trait Xenophobia
    Characters family
    NoGoingBackLevel 3
    AntiTraits Xenophilia

    Level Nervous_of_Outsiders
    Description Nervous_of_Outsiders_desc
    EffectsDescription Nervous_of_Outsiders_effects_desc
    Threshold 2

    Effect PublicSecurity 1

    Level Distrusts_Foreigners
    Description Distrusts_Foreigners_desc
    EffectsDescription Distrusts_Foreigners_effects_desc
    Threshold 6

    Effect PublicSecurity 2

    Level Total_Bigot
    Description Total_Bigot_desc
    EffectsDescription Total_Bigot_effects_desc
    Threshold 12

    Effect PublicSecurity 3



    ;------------------------------------------
    Trait Xenophilia
    Characters family
    NoGoingBackLevel 3
    AntiTraits Xenophobia

    Level Tolerant_to_Foreigners
    Description Tolerant_to_Foreigners_desc
    EffectsDescription Tolerant_to_Foreigners_effects_desc
    Threshold 2

    Effect PublicSecurity -1

    Level Welcomes_Outlanders
    Description Welcomes_Outlanders_desc
    EffectsDescription Welcomes_Outlanders_effects_desc
    Threshold 6

    Effect PublicSecurity -2

    Level Fascinated_by_Foreigners
    Description Fascinated_by_Foreigners_desc
    EffectsDescription Fascinated_by_Foreigners_effects_desc
    Threshold 12

    Effect PublicSecurity -3



    ;------------------------------------------
    Trait PublicAtheism
    Characters family
    ExcludeCultures middle_eastern
    NoGoingBackLevel 2
    AntiTraits PublicFaith

    Level Religiously_Improper
    Description Religiously_Improper_desc
    EffectsDescription Religiously_Improper_effects_desc
    Threshold 2

    Effect Piety -2
    Effect Unrest 1

    Level Humanist
    Description Humanist_desc
    EffectsDescription Humanist_effects_desc
    Threshold 5

    Effect Piety -4
    Effect Unrest 4

    Level Athiest
    Description Athiest_desc
    EffectsDescription Athiest_effects_desc
    Threshold 12

    Effect Piety -6
    Effect Unrest 6

    Level Despises_Religion
    Description Despises_Religion_desc
    EffectsDescription Despises_Religion_effects_desc
    Epithet Despises_Religion_epithet_desc
    Threshold 20

    Effect Piety -8
    Effect Unrest 8



    ;------------------------------------------
    Trait PublicFaith
    Characters family
    NoGoingBackLevel 2
    AntiTraits PublicAtheism

    Level Religiously_Proper
    Description Religiously_Proper_desc
    EffectsDescription Religiously_Proper_effects_desc
    Threshold 1

    Effect Piety 1

    Level Religiously_Minded
    Description Religiously_Minded_desc
    EffectsDescription Religiously_Minded_effects_desc
    Threshold 2

    Effect Piety 2

    Level Religiously_Devout
    Description Religiously_Devout_desc
    EffectsDescription Religiously_Devout_effects_desc
    Threshold 4

    Effect Piety 3

    Level Pious_Ruler
    Description Pious_Ruler_desc
    EffectsDescription Pious_Ruler_effects_desc
    Epithet Pious_Ruler_epithet_desc
    Threshold 8

    Effect Piety 4



    ;------------------------------------------
    Trait GoodAdministrator
    Characters family
    NoGoingBackLevel 3
    AntiTraits BadAdministrator

    Level Budding_Bureaucrat
    Description Budding_Bureaucrat_desc
    EffectsDescription Budding_Bureaucrat_effects_desc
    Threshold 6

    Effect Trading 3
    Effect Law 1

    Level Skilled_Bureaucrat
    Description Skilled_Bureaucrat_desc
    EffectsDescription Skilled_Bureaucrat_effects_desc
    Threshold 12

    Effect Trading 5
    Effect Law 2

    Level Superb_Administrator
    Description Superb_Administrator_desc
    EffectsDescription Superb_Administrator_effects_desc
    Threshold 24

    Effect Trading 10
    Effect Law 3



    ;------------------------------------------
    Trait BadAdministrator
    Characters family
    AntiTraits GoodAdministrator

    Level Poor_Administrator
    Description Poor_Administrator_desc
    EffectsDescription Poor_Administrator_effects_desc
    Threshold 2

    Effect Trading -3

    Level Inefficient_Administrator
    Description Inefficient_Administrator_desc
    EffectsDescription Inefficient_Administrator_effects_desc
    Threshold 4

    Effect Trading -5

    Level Total_Incompetence
    Description Total_Incompetence_desc
    EffectsDescription Total_Incompetence_effects_desc
    Threshold 6

    Effect Trading -10



    ;------------------------------------------
    Trait InspiringSpeaker
    Characters family
    NoGoingBackLevel 2
    AntiTraits BoringSpeaker

    Level Can_Tell_a_Tale
    Description Can_Tell_a_Tale_desc
    EffectsDescription Can_Tell_a_Tale_effects_desc
    Threshold 1

    Effect Law 1

    Level Great_Speaker
    Description Great_Speaker_desc
    EffectsDescription Great_Speaker_effects_desc
    Threshold 2

    Effect Law 1

    Level Inspirational_Speaker
    Description Inspirational_Speaker_desc
    EffectsDescription Inspirational_Speaker_effects_desc
    Epithet Inspirational_Speaker_epithet_desc
    Threshold 4

    Effect Law 2



    ;------------------------------------------
    Trait BoringSpeaker
    Characters family
    NoGoingBackLevel 2
    AntiTraits InspiringSpeaker, RhetoricSkill

    Level Poor_Speaker
    Description Poor_Speaker_desc
    EffectsDescription Poor_Speaker_effects_desc
    Threshold 1


    Level Awkward_Speaker
    Description Awkward_Speaker_desc
    EffectsDescription Awkward_Speaker_effects_desc
    Threshold 4


    Level Incredibly_Boring
    Description Incredibly_Boring_desc
    EffectsDescription Incredibly_Boring_effects_desc
    Threshold 8




    ;------------------------------------------
    Trait RhetoricSkill
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ignorance, BoringSpeaker

    Level Well_Spoken
    Description Well_Spoken_desc
    EffectsDescription Well_Spoken_effects_desc
    Threshold 1

    Effect Authority 1

    Level Stylish_Debater
    Description Stylish_Debater_desc
    EffectsDescription Stylish_Debater_effects_desc
    Threshold 2

    Effect Authority 2

    Level Prone_to_Rhetoric
    Description Prone_to_Rhetoric_desc
    EffectsDescription Prone_to_Rhetoric_effects_desc
    Threshold 4

    Effect Authority -1



    ;------------------------------------------
    Trait StrategicSkill
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ignorance

    Level Promising_Strategist
    Description Promising_Strategist_desc
    EffectsDescription Promising_Strategist_effects_desc
    Threshold 1

    Effect Command 1

    Level Strategically_Sound
    Description Strategically_Sound_desc
    EffectsDescription Strategically_Sound_effects_desc
    Threshold 2

    Effect Command 2

    Level Strategist
    Description Strategist_desc
    EffectsDescription Strategist_effects_desc
    GainMessage Strategist_gain_desc
    Threshold 4

    Effect Command 3



    ;------------------------------------------
    Trait TacticalSkill
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ignorance

    Level Promising_Tactician
    Description Promising_Tactician_desc
    EffectsDescription Promising_Tactician_effects_desc
    Threshold 1

    Effect Ambush 2
    Effect LineOfSight 1

    Level Tactically_Sound
    Description Tactically_Sound_desc
    EffectsDescription Tactically_Sound_effects_desc
    Threshold 2

    Effect Ambush 3
    Effect LineOfSight 2

    Level Tactician
    Description Tactician_desc
    EffectsDescription Tactician_effects_desc
    GainMessage Tactician_gain_desc
    Threshold 4

    Effect Ambush 4
    Effect LineOfSight 3



    ;------------------------------------------
    Trait MathematicsSkill
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ignorance

    Level Talent_with_Numbers
    Description Talent_with_Numbers_desc
    EffectsDescription Talent_with_Numbers_effects_desc
    Threshold 1

    Effect SiegeEngineering 10
    Effect Trading 5

    Level Good_at_Math
    Description Good_at_Math_desc
    EffectsDescription Good_at_Math_effects_desc
    Threshold 2

    Effect SiegeAttack 1
    Effect SiegeEngineering 20
    Effect Trading 10

    Level Mathematician
    Description Mathematician_desc
    EffectsDescription Mathematician_effects_desc
    Threshold 4

    Effect SiegeAttack 2
    Effect SiegeEngineering 30
    Effect Trading 15



    ;------------------------------------------
    Trait PoliticsSkill
    Characters family
    NoGoingBackLevel 1

    Level Political_Promise
    Description Political_Promise_desc
    EffectsDescription Political_Promise_effects_desc
    Threshold 5

    Effect Authority 1

    Level Political_Animal
    Description Political_Animal_desc
    EffectsDescription Political_Animal_effects_desc
    Threshold 10

    Effect Loyalty -1
    Effect Authority 1

    Level Perfect_Politician
    Description Perfect_Politician_desc
    EffectsDescription Perfect_Politician_effects_desc
    Threshold 15

    Effect Loyalty -2
    Effect Authority 2



    ;------------------------------------------
    Trait LogisticalSkill
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ignorance

    Level Understands_Logistics
    Description Understands_Logistics_desc
    EffectsDescription Understands_Logistics_effects_desc
    Threshold 1

    Effect TroopMorale 1
    Effect MovementPoints 2

    Level Logistics_Expert
    Description Logistics_Expert_desc
    EffectsDescription Logistics_Expert_effects_desc
    Threshold 2

    Effect TroopMorale 2
    Effect MovementPoints 3

    Level Logistician
    Description Logistician_desc
    EffectsDescription Logistician_effects_desc
    GainMessage Logistician_gain_desc
    Threshold 4

    Effect TroopMorale 3
    Effect MovementPoints 4



    ;------------------------------------------
    Trait Rabblerouser
    Characters family
    NoGoingBackLevel 1

    Level Instigator
    Description Instigator_desc
    EffectsDescription Instigator_effects_desc
    Threshold 1

    Effect LocalPopularity 1

    Level Agitator
    Description Agitator_desc
    EffectsDescription Agitator_effects_desc
    Threshold 2

    Effect LocalPopularity 2

    Level Provoker
    Description Provoker_desc
    EffectsDescription Provoker_effects_desc
    Threshold 4

    Effect Authority 1
    Effect LocalPopularity 3
    Effect Unrest 1

    Level Leader_of_the_Mob
    Description Leader_of_the_Mob_desc
    EffectsDescription Leader_of_the_Mob_effects_desc
    Threshold 8

    Effect Authority 2
    Effect LocalPopularity 4
    Effect Unrest 2



    ;------------------------------------------
    Trait VictorVirtue
    Characters family

    Level Renowned_Victor
    Description Renowned_Victor_desc
    EffectsDescription Renowned_Victor_effects_desc
    Threshold 5

    Effect Authority 1
    Effect PersonalSecurity -1
    Effect LocalPopularity 1

    Level Famous_Victor
    Description Famous_Victor_desc
    EffectsDescription Famous_Victor_effects_desc
    Threshold 10

    Effect Authority 2
    Effect PersonalSecurity -1
    Effect LocalPopularity 2

    Level Conquering_Hero
    Description Conquering_Hero_desc
    EffectsDescription Conquering_Hero_effects_desc
    Epithet Conquering_Hero_epithet_desc
    Threshold 15

    Effect Authority 3
    Effect PersonalSecurity -2
    Effect LocalPopularity 3



    ;------------------------------------------
    Trait Epicurean
    Characters family
    NoGoingBackLevel 2
    AntiTraits Stoic

    Level Refined_Tastes
    Description Refined_Tastes_desc
    EffectsDescription Refined_Tastes_effects_desc
    Threshold 1

    Effect Trading 2
    Effect BribeResistance -1

    Level Expensive_Tastes
    Description Expensive_Tastes_desc
    EffectsDescription Expensive_Tastes_effects_desc
    Threshold 2

    Effect Trading 5
    Effect BribeResistance -2

    Level Exotic_Tastes
    Description Exotic_Tastes_desc
    EffectsDescription Exotic_Tastes_effects_desc
    Threshold 4

    Effect Trading 10
    Effect BribeResistance -3



    ;------------------------------------------
    Trait Stoic
    Characters family
    NoGoingBackLevel 2
    AntiTraits Epicurean

    Level Reserved
    Description Reserved_desc
    EffectsDescription Reserved_effects_desc
    Threshold 1

    Effect BribeResistance 10

    Level Stone_Faced
    Description Stone_Faced_desc
    EffectsDescription Stone_Faced_effects_desc
    Threshold 2

    Effect Loyalty 1
    Effect BribeResistance 20

    Level Utterly_Stoic
    Description Utterly_Stoic_desc
    EffectsDescription Utterly_Stoic_effects_desc
    Threshold 4

    Effect Loyalty 2
    Effect BribeResistance 30



    ;------------------------------------------
    Trait Austere
    Characters family
    NoGoingBackLevel 2
    AntiTraits ExpensiveTastes, Aesthetic

    Level Severe
    Description Severe_desc
    EffectsDescription Severe_effects_desc
    Threshold 1

    Effect BribeResistance 10
    Effect TaxCollection 2

    Level Austere
    Description Austere_desc
    EffectsDescription Austere_effects_desc
    Threshold 2

    Effect Loyalty 1
    Effect BribeResistance 20
    Effect TaxCollection 5

    Level Severely_Austere
    Description Severely_Austere_desc
    EffectsDescription Severely_Austere_effects_desc
    Threshold 4

    Effect Loyalty 2
    Effect BribeResistance 30
    Effect TaxCollection 10



    ;------------------------------------------
    Trait Aesthetic
    Characters family
    NoGoingBackLevel 2
    AntiTraits Austere

    Level An_Eye_for_Beauty
    Description An_Eye_for_Beauty_desc
    EffectsDescription An_Eye_for_Beauty_effects_desc
    Threshold 2

    Effect Command -1

    Level Admirer_of_Beauty
    Description Admirer_of_Beauty_desc
    EffectsDescription Admirer_of_Beauty_effects_desc
    Threshold 4

    Effect Command -2
    Effect BribeResistance -1
    Effect Squalor -1

    Level Aesthete
    Description Aesthete_desc
    EffectsDescription Aesthete_effects_desc
    Threshold 8

    Effect Command -3
    Effect BribeResistance -2
    Effect Squalor -2



    ;------------------------------------------
    Trait Ignorance
    Characters family
    NoGoingBackLevel 2
    AntiTraits RhetoricSkill, StrategicSkill, TacticalSkill, MathematicsSkill, LogisticalSkill

    Level Ignorant
    Description Ignorant_desc
    EffectsDescription Ignorant_effects_desc
    Threshold 5

    Effect Authority -1
    Effect Trading -2
    Effect TaxCollection -2

    Level Sadly_Ignorant
    Description Sadly_Ignorant_desc
    EffectsDescription Sadly_Ignorant_effects_desc
    Threshold 10

    Effect Authority -1
    Effect Trading -5
    Effect TaxCollection -5

    Level Blissfully_Ignorant
    Description Blissfully_Ignorant_desc
    EffectsDescription Blissfully_Ignorant_effects_desc
    Threshold 20

    Effect Authority -2
    Effect Trading -10
    Effect TaxCollection -10



    ;------------------------------------------
    Trait Gambling
    Characters family

    Level Enjoys_a_Wager
    Description Enjoys_a_Wager_desc
    EffectsDescription Enjoys_a_Wager_effects_desc
    Threshold 2

    Effect Trading -5
    Effect BribeResistance -1

    Level Gambler
    Description Gambler_desc
    EffectsDescription Gambler_effects_desc
    Threshold 4

    Effect Trading -10
    Effect BribeResistance -2

    Level Problem_Gambler
    Description Problem_Gambler_desc
    EffectsDescription Problem_Gambler_effects_desc
    Threshold 8

    Effect Trading -15
    Effect BribeResistance -3

    Level Slave_to_Luck
    Description Slave_to_Luck_desc
    EffectsDescription Slave_to_Luck_effects_desc
    Epithet Slave_to_Luck_epithet_desc
    Threshold 12

    Effect Trading -20
    Effect BribeResistance -4



    ;------------------------------------------
    Trait SpyMaster
    Characters family

    Level Espionage
    Description Espionage_desc
    EffectsDescription Espionage_effects_desc
    Threshold 8

    Effect TrainingAgents 2

    Level Espionage_Expert
    Description Espionage_Expert_desc
    EffectsDescription Espionage_Expert_effects_desc
    Threshold 16

    Effect PublicSecurity 1
    Effect TrainingAgents 4
    Effect Authority 1

    Level Master_of_Espionage
    Description Master_of_Espionage_desc
    EffectsDescription Master_of_Espionage_effects_desc
    Epithet Master_of_Espionage_epithet_desc
    Threshold 24

    Effect Chivalry -1
    Effect PublicSecurity 2
    Effect TrainingAgents 6
    Effect Authority 2


    ;------------------------------------------
    Trait AssassinMaster
    Characters family

    Level Open_to_Murder
    Description Open_to_Murder_desc
    EffectsDescription Open_to_Murder_effects_desc
    Threshold 5

    Effect Chivalry -1
    Effect TrainingAgents 2
    Effect Authority 1

    Level Mixes_with_Killers
    Description Mixes_with_Killers_desc
    EffectsDescription Mixes_with_Killers_effects_desc
    Threshold 10

    Effect Chivalry -2
    Effect PersonalSecurity 1
    Effect TrainingAgents 4
    Effect Authority 2

    Level Master_of_Assassins
    Description Master_of_Assassins_desc
    EffectsDescription Master_of_Assassins_effects_desc
    GainMessage Master_of_Assassins_gain_desc
    Epithet Master_of_Assassins_epithet_desc
    Threshold 15

    Effect Chivalry -3
    Effect PersonalSecurity 2
    Effect TrainingAgents 5
    Effect Authority 3



    ;------------------------------------------
    Trait CounterSpy
    Characters family

    Level Counter-Spy
    Description Counter-Spy_desc
    EffectsDescription Counter-Spy_effects_desc
    Threshold 2

    Effect PublicSecurity 2

    Level Counter-Espionage
    Description Counter-Espionage_desc
    EffectsDescription Counter-Espionage_effects_desc
    Threshold 4

    Effect PublicSecurity 3

    Level Spycatcher
    Description Spycatcher_desc
    EffectsDescription Spycatcher_effects_desc
    Threshold 6

    Effect Law 1
    Effect LineOfSight 1
    Effect PublicSecurity 4



    ;------------------------------------------
    Trait AssassinCatcher
    Characters family

    Level Survivor
    Description Survivor_desc
    EffectsDescription Survivor_effects_desc
    Threshold 2

    Effect Law 1
    Effect PersonalSecurity 2

    Level Blessed_Survivor
    Description Blessed_Survivor_desc
    EffectsDescription Blessed_Survivor_effects_desc
    Threshold 4

    Effect Law 2
    Effect PersonalSecurity 3

    Level Instinctive_Survivor
    Description Instinctive_Survivor_desc
    EffectsDescription Instinctive_Survivor_effects_desc
    Epithet Instinctive_Survivor_epithet_desc
    Threshold 8

    Effect Law 3
    Effect LineOfSight 1
    Effect PersonalSecurity 4



    ;------------------------------------------
    Trait GoodSpy
    Characters spy
    AntiTraits BadSpy

    Level Inconspicuous
    Description Inconspicuous_desc
    EffectsDescription Inconspicuous_effects_desc
    GainMessage Inconspicuous_gain_desc
    LoseMessage Inconspicuous_lose_desc
    Threshold 1

    Effect Subterfuge 1
    Effect LineOfSight 1

    Level Adept_Agent
    Description Adept_Agent_desc
    EffectsDescription Adept_Agent_effects_desc
    GainMessage Adept_Agent_gain_desc
    LoseMessage Adept_Agent_lose_desc
    Threshold 2

    Effect Subterfuge 2
    Effect LineOfSight 2

    Level Spy
    Description Spy_desc
    EffectsDescription Spy_effects_desc
    GainMessage Spy_gain_desc
    LoseMessage Spy_lose_desc
    Threshold 4

    Effect Subterfuge 3
    Effect LineOfSight 3

    Level Adept_Spy
    Description Adept_Spy_desc
    EffectsDescription Adept_Spy_effects_desc
    GainMessage Adept_Spy_gain_desc
    LoseMessage Adept_Spy_lose_desc
    Threshold 8

    Effect Subterfuge 4
    Effect LineOfSight 4

    Level Master_Spy
    Description Master_Spy_desc
    EffectsDescription Master_Spy_effects_desc
    GainMessage Master_Spy_gain_desc
    LoseMessage Master_Spy_lose_desc
    Epithet Master_Spy_epithet_desc
    Threshold 16

    Effect Subterfuge 5
    Effect LineOfSight 5



    ;------------------------------------------
    Trait BadSpy
    Characters spy
    AntiTraits GoodSpy

    Level Conspicuous
    Description Conspicuous_desc
    EffectsDescription Conspicuous_effects_desc
    Threshold 2

    Effect Subterfuge -1

    Level Poor_Spy
    Description Poor_Spy_desc
    EffectsDescription Poor_Spy_effects_desc
    Threshold 4

    Effect Subterfuge -2

    Level Devoid_of_Subtlety
    Description Devoid_of_Subtlety_desc
    EffectsDescription Devoid_of_Subtlety_effects_desc
    Threshold 6

    Effect Subterfuge -3



    ;------------------------------------------
    Trait GoodAssassin
    Characters assassin
    AntiTraits BadAssassin

    Level Hired_Blade
    Description Hired_Blade_desc
    EffectsDescription Hired_Blade_effects_desc
    GainMessage Hired_Blade_gain_desc
    LoseMessage Hired_Blade_lose_desc
    Threshold 1

    Effect Subterfuge 1

    Level Assassin
    Description Assassin_desc
    EffectsDescription Assassin_effects_desc
    GainMessage Assassin_gain_desc
    LoseMessage Assassin_lose_desc
    Threshold 2

    Effect Subterfuge 2

    Level Murderer
    Description Murderer_desc
    EffectsDescription Murderer_effects_desc
    GainMessage Murderer_gain_desc
    LoseMessage Murderer_lose_desc
    Threshold 4

    Effect Subterfuge 3

    Level Adept_Assassin
    Description Adept_Assassin_desc
    EffectsDescription Adept_Assassin_effects_desc
    GainMessage Adept_Assassin_gain_desc
    LoseMessage Adept_Assassin_lose_desc
    Epithet Adept_Assassin_epithet_desc
    Threshold 8

    Effect Subterfuge 4

    Level Master_Assassin
    Description Master_Assassin_desc
    EffectsDescription Master_Assassin_effects_desc
    GainMessage Master_Assassin_gain_desc
    LoseMessage Master_Assassin_lose_desc
    Epithet Master_Assassin_epithet_desc
    Threshold 16

    Effect Subterfuge 5



    ;------------------------------------------
    Trait BadAssassin
    Characters assassin
    AntiTraits GoodAssassin

    Level Killer_on_Edge
    Description Killer_on_Edge_desc
    EffectsDescription Killer_on_Edge_effects_desc
    Threshold 2

    Effect Subterfuge -1

    Level Not_an_Assassin
    Description Not_an_Assassin_desc
    EffectsDescription Not_an_Assassin_effects_desc
    Threshold 4

    Effect Subterfuge -2

    Level Not_a_Killer
    Description Not_a_Killer_desc
    EffectsDescription Not_a_Killer_effects_desc
    Threshold 6

    Effect Subterfuge -3



    ;------------------------------------------
    Trait LaxPersonalSecurity
    Characters all
    NoGoingBackLevel 3
    AntiTraits HighPersonalSecurity, Paranoia

    Level Unconcerned
    Description Unconcerned_desc
    EffectsDescription Unconcerned_effects_desc
    Threshold 1

    Effect PersonalSecurity -1

    Level Lacks_Caution
    Description Lacks_Caution_desc
    EffectsDescription Lacks_Caution_effects_desc
    Threshold 3

    Effect PersonalSecurity -2

    Level No_Sense_of_Mortality
    Description No_Sense_of_Mortality_desc
    EffectsDescription No_Sense_of_Mortality_effects_desc
    Threshold 6

    Effect PersonalSecurity -4



    ;------------------------------------------
    Trait HighPersonalSecurity
    Characters all
    NoGoingBackLevel 2
    AntiTraits LaxPersonalSecurity

    Level Mindful_of_Risks
    Description Mindful_of_Risks_desc
    EffectsDescription Mindful_of_Risks_effects_desc
    Threshold 1

    Effect PersonalSecurity 1

    Level Healthy_Caution
    Description Healthy_Caution_desc
    EffectsDescription Healthy_Caution_effects_desc
    Threshold 2

    Effect PersonalSecurity 2

    Level Morbidly_Mortal
    Description Morbidly_Mortal_desc
    EffectsDescription Morbidly_Mortal_effects_desc
    Threshold 3

    Effect PersonalSecurity 4



    ;------------------------------------------
    Trait Trusting
    Characters family
    AntiTraits Paranoia

    Level Naive
    Description Naive_desc
    EffectsDescription Naive_effects_desc
    Threshold 1

    Effect PersonalSecurity -1

    Level Trusting
    Description Trusting_desc
    EffectsDescription Trusting_effects_desc
    Threshold 2

    Effect PersonalSecurity -2

    Level Overly_Trusting
    Description Overly_Trusting_desc
    EffectsDescription Overly_Trusting_effects_desc
    Threshold 6

    Effect PersonalSecurity -3



    ;------------------------------------------
    Trait Paranoia
    Characters family
    AntiTraits Trusting, LaxPersonalSecurity

    Level Slow_to_Trust
    Description Slow_to_Trust_desc
    EffectsDescription Slow_to_Trust_effects_desc
    Threshold 1

    Effect PersonalSecurity 1

    Level Overly_Suspicious
    Description Overly_Suspicious_desc
    EffectsDescription Overly_Suspicious_effects_desc
    Threshold 2

    Effect PersonalSecurity 2

    Level Paranoid
    Description Paranoid_desc
    EffectsDescription Paranoid_effects_desc
    Threshold 4

    Effect Command -1
    Effect Authority -1
    Effect PersonalSecurity 3

    Level Completely_Paranoid
    Description Completely_Paranoid_desc
    EffectsDescription Completely_Paranoid_effects_desc
    Threshold 8

    Effect Command -2
    Effect Authority -2
    Effect PersonalSecurity 4



    ;------------------------------------------
    Trait GoodDiplomat
    Characters diplomat
    AntiTraits BadDiplomat

    Level Promising_Diplomat
    Description Promising_Diplomat_desc
    EffectsDescription Promising_Diplomat_effects_desc
    Threshold 1

    Effect Influence 1

    Level Good_Diplomat
    Description Good_Diplomat_desc
    EffectsDescription Good_Diplomat_effects_desc
    Threshold 2

    Effect Influence 2

    Level Very_Diplomatic
    Description Very_Diplomatic_desc
    EffectsDescription Very_Diplomatic_effects_desc
    Threshold 4

    Effect Influence 3

    Level Superb_Diplomat
    Description Superb_Diplomat_desc
    EffectsDescription Superb_Diplomat_effects_desc
    Threshold 8

    Effect Influence 4

    Level Master_of_Diplomacy
    Description Master_of_Diplomacy_desc
    EffectsDescription Master_of_Diplomacy_effects_desc
    GainMessage Master_of_Diplomacy_gain_desc
    Threshold 16

    Effect Influence 5



    ;------------------------------------------
    Trait BadDiplomat
    Characters diplomat
    AntiTraits GoodDiplomat

    Level Awkward_Diplomat
    Description Awkward_Diplomat_desc
    EffectsDescription Awkward_Diplomat_effects_desc
    Threshold 2

    Effect Influence -1

    Level Poor_Diplomat
    Description Poor_Diplomat_desc
    EffectsDescription Poor_Diplomat_effects_desc
    Threshold 4

    Effect Influence -2

    Level Undiplomatic
    Description Undiplomatic_desc
    EffectsDescription Undiplomatic_effects_desc
    Threshold 8

    Effect Influence -3



    ;------------------------------------------
    Trait Liar
    Characters family
    AntiTraits Upright

    Level Avoids_the_Truth
    Description Avoids_the_Truth_desc
    EffectsDescription Avoids_the_Truth_effects_desc
    Threshold 1

    Effect Authority 1

    Level Bends_the_Truth
    Description Bends_the_Truth_desc
    EffectsDescription Bends_the_Truth_effects_desc
    Threshold 2

    Effect Authority -1

    Level Liar
    Description Liar_desc
    EffectsDescription Liar_effects_desc
    Threshold 4

    Effect Authority -2

    Level Pathological_Liar
    Description Pathological_Liar_desc
    EffectsDescription Pathological_Liar_effects_desc
    Epithet Pathological_Liar_epithet_desc
    Threshold 8

    Effect Authority -3



    ;------------------------------------------
    Trait Embezzler
    Characters family
    AntiTraits Upright

    Level Deep_Pockets
    Description Deep_Pockets_desc
    EffectsDescription Deep_Pockets_effects_desc
    Threshold 1

    Effect TaxCollection -10

    Level Fraudulent
    Description Fraudulent_desc
    EffectsDescription Fraudulent_effects_desc
    Threshold 3

    Effect TaxCollection -20

    Level Embezzler
    Description Embezzler_desc
    EffectsDescription Embezzler_effects_desc
    Threshold 6

    Effect TaxCollection -30



    ;------------------------------------------
    Trait DeceiverVirtue
    Characters family

    Level Convincing
    Description Convincing_desc
    EffectsDescription Convincing_effects_desc
    Threshold 2

    Effect Loyalty -1
    Effect Authority 1

    Level Deceptive
    Description Deceptive_desc
    EffectsDescription Deceptive_effects_desc
    Threshold 4

    Effect Loyalty -2
    Effect Authority 2

    Level Total_Deceiver
    Description Total_Deceiver_desc
    EffectsDescription Total_Deceiver_effects_desc
    Epithet Total_Deceiver_epithet_desc
    Threshold 8

    Effect Loyalty -3
    Effect Authority 3



    ;------------------------------------------
    Trait Upright
    Characters family
    NoGoingBackLevel 2
    AntiTraits Corrupt, Embezzler, Liar, Girls

    Level Honest
    Description Honest_desc
    EffectsDescription Honest_effects_desc
    Threshold 1

    Effect Loyalty 1
    Effect BribeResistance 10
    Effect Law 2

    Level Trustworthy
    Description Trustworthy_desc
    EffectsDescription Trustworthy_effects_desc
    Threshold 2

    Effect Loyalty 2
    Effect BribeResistance 20
    Effect Law 4

    Level Utterly_Immaculate
    Description Utterly_Immaculate_desc
    EffectsDescription Utterly_Immaculate_effects_desc
    Epithet Utterly_Immaculate_epithet_desc
    Threshold 4

    Effect Loyalty 3
    Effect BribeResistance 30
    Effect Law 6
    Effect Authority 1



    ;------------------------------------------
    Trait Corrupt
    Characters family
    NoGoingBackLevel 2
    AntiTraits Upright

    Level Dubious
    Description Dubious_desc
    EffectsDescription Dubious_effects_desc
    Threshold 1

    Effect BribeResistance -2
    Effect TaxCollection -10
    Effect Law -1

    Level Underhanded
    Description Underhanded_desc
    EffectsDescription Underhanded_effects_desc
    Threshold 3

    Effect Loyalty -1
    Effect BribeResistance -4
    Effect TaxCollection -20
    Effect Law -2

    Level Corrupt
    Description Corrupt_desc
    EffectsDescription Corrupt_effects_desc
    Threshold 6

    Effect Loyalty -2
    Effect BribeResistance -6
    Effect TaxCollection -30
    Effect Law -3
    Effect Authority -1



    ;------------------------------------------
    Trait Authoritarian
    Characters family
    NoGoingBackLevel 1
    AntiTraits NonAuthoritarian

    Level Firm_Ruler
    Description Firm_Ruler_desc
    EffectsDescription Firm_Ruler_effects_desc
    Threshold 1

    Effect Unrest 1
    Effect Law 2

    Level Strict_Ruler
    Description Strict_Ruler_desc
    EffectsDescription Strict_Ruler_effects_desc
    Threshold 3

    Effect Authority 1
    Effect Unrest 2
    Effect Law 4

    Level Total_Authoritarian
    Description Total_Authoritarian_desc
    EffectsDescription Total_Authoritarian_effects_desc
    Epithet Total_Authoritarian_epithet_desc
    Threshold 8

    Effect Authority 2
    Effect Unrest 3
    Effect Law 6



    ;------------------------------------------
    Trait NonAuthoritarian
    Characters family
    NoGoingBackLevel 1
    AntiTraits Authoritarian

    Level Fair_Ruler
    Description Fair_Ruler_desc
    EffectsDescription Fair_Ruler_effects_desc
    Threshold 3

    Effect Unrest -2
    Effect Law -1

    Level Understanding_Ruler
    Description Understanding_Ruler_desc
    EffectsDescription Understanding_Ruler_effects_desc
    Threshold 4

    Effect Authority -1
    Effect Unrest -4
    Effect Law -2

    Level Liberal_Leader
    Description Liberal_Leader_desc
    EffectsDescription Liberal_Leader_effects_desc
    Epithet Liberal_Leader_epithet_desc
    Threshold 6

    Effect Authority -2
    Effect Unrest -6
    Effect Law -3



    ;------------------------------------------
    Trait Disloyal
    Characters family
    NoGoingBackLevel 3
    AntiTraits Loyal

    Level Speaks_of_Loyalty
    Description Speaks_of_Loyalty_desc
    EffectsDescription Speaks_of_Loyalty_effects_desc
    Threshold 1

    Effect Loyalty -1

    Level Mixed_Loyalties
    Description Mixed_Loyalties_desc
    EffectsDescription Mixed_Loyalties_effects_desc
    Threshold 2

    Effect Chivalry -1
    Effect Loyalty -2

    Level Disloyal
    Description Disloyal_desc
    EffectsDescription Disloyal_effects_desc
    Threshold 3

    Effect Chivalry -2
    Effect Loyalty -3

    Level Actively_Disloyal
    Description Actively_Disloyal_desc
    EffectsDescription Actively_Disloyal_effects_desc
    Threshold 4

    Effect Chivalry -3
    Effect Loyalty -4



    ;------------------------------------------
    Trait Loyal
    Characters family
    NoGoingBackLevel 3
    AntiTraits Disloyal

    Level Generally_Loyal
    Description Generally_Loyal_desc
    EffectsDescription Generally_Loyal_effects_desc
    Threshold 1

    Effect Loyalty 1

    Level Loyal
    Description Loyal_desc
    EffectsDescription Loyal_effects_desc
    Threshold 2

    Effect Chivalry 1
    Effect Loyalty 2

    Level Very_Loyal
    Description Very_Loyal_desc
    EffectsDescription Very_Loyal_effects_desc
    Threshold 4

    Effect Chivalry 2
    Effect Loyalty 3

    Level Loyal_Beyond_Question
    Description Loyal_Beyond_Question_desc
    EffectsDescription Loyal_Beyond_Question_effects_desc
    Threshold 6

    Effect Chivalry 3
    Effect Loyalty 4



    ;------------------------------------------
    Trait SmoothTalker
    Characters diplomat

    Level Stretches_Loyalties
    Description Stretches_Loyalties_desc
    EffectsDescription Stretches_Loyalties_effects_desc
    Threshold 2

    Effect Bribery 10

    Level Breaks_Loyalties
    Description Breaks_Loyalties_desc
    EffectsDescription Breaks_Loyalties_effects_desc
    Threshold 4

    Effect Bribery 20

    Level Changes_Loyalties
    Description Changes_Loyalties_desc
    EffectsDescription Changes_Loyalties_effects_desc
    Threshold 6

    Effect Bribery 30



    ;------------------------------------------
    Trait Cuckold
    Characters family
    NoGoingBackLevel 1

    Level Trouble_at_Home
    Description Trouble_at_Home_desc
    EffectsDescription Trouble_at_Home_effects_desc
    Threshold 2

    Effect Authority -1

    Level Cuckold
    Description Cuckold_desc
    EffectsDescription Cuckold_effects_desc
    Threshold 3

    Effect Authority -2

    Level Laughing_Stock
    Description Laughing_Stock_desc
    EffectsDescription Laughing_Stock_effects_desc
    Threshold 4

    Effect Authority -3

    Level Lacks_Manhood
    Description Lacks_Manhood_desc
    EffectsDescription Lacks_Manhood_effects_desc
    Epithet Lacks_Manhood_epithet_desc
    Threshold 5

    Effect Authority -4



    ;------------------------------------------
    Trait GoodFarmer
    Characters family
    NoGoingBackLevel 3

    Level Farming_Knowledge
    Description Farming_Knowledge_desc
    EffectsDescription Farming_Knowledge_effects_desc
    Threshold 3

    Effect Farming 1

    Level Rural_Expert
    Description Rural_Expert_desc
    EffectsDescription Rural_Expert_effects_desc
    Threshold 12

    Effect Farming 2

    Level Agriculturalist
    Description Agriculturalist_desc
    EffectsDescription Agriculturalist_effects_desc
    Threshold 24

    Effect Farming 3



    ;------------------------------------------
    Trait GoodMiner
    Characters family
    NoGoingBackLevel 2

    Level Mining_Knowledge
    Description Mining_Knowledge_desc
    EffectsDescription Mining_Knowledge_effects_desc
    Threshold 2

    Effect Mining 10

    Level Mining_Expert
    Description Mining_Expert_desc
    EffectsDescription Mining_Expert_effects_desc
    Threshold 4

    Effect Mining 20

    Level Geologist
    Description Geologist_desc
    EffectsDescription Geologist_effects_desc
    Threshold 8

    Effect Mining 30



    ;------------------------------------------
    Trait GoodEngineer
    Characters family
    NoGoingBackLevel 2
    AntiTraits BadEngineer

    Level Admires_Technology
    Description Admires_Technology_desc
    EffectsDescription Admires_Technology_effects_desc
    Threshold 1

    Effect SiegeEngineering 20

    Level Mechanically_Minded
    Description Mechanically_Minded_desc
    EffectsDescription Mechanically_Minded_effects_desc
    Threshold 3

    Effect SiegeAttack 1
    Effect SiegeEngineering 40

    Level Engineer
    Description Engineer_desc
    EffectsDescription Engineer_effects_desc
    GainMessage Engineer_gain_desc
    Epithet Engineer_epithet_desc
    Threshold 6

    Effect SiegeAttack 2
    Effect SiegeEngineering 60



    ;------------------------------------------
    Trait BadEngineer
    Characters family
    NoGoingBackLevel 2
    AntiTraits GoodEngineer

    Level Questions_Technology
    Description Questions_Technology_desc
    EffectsDescription Questions_Technology_effects_desc
    Threshold 1

    Effect SiegeAttack -1

    Level Befuddled_by_Machines
    Description Befuddled_by_Machines_desc
    EffectsDescription Befuddled_by_Machines_effects_desc
    Threshold 3

    Effect SiegeAttack -2

    Level Distrusts_Evil_Machinery!
    Description Distrusts_Evil_Machinery!_desc
    EffectsDescription Distrusts_Evil_Machinery!_effects_desc
    Threshold 6

    Effect SiegeAttack -3



    ;------------------------------------------
    Trait GoodTrader
    Characters family
    NoGoingBackLevel 2
    AntiTraits BadTrader

    Level Understands_Trade
    Description Understands_Trade_desc
    EffectsDescription Understands_Trade_effects_desc
    Threshold 24

    Effect Trading 10

    Level Trader
    Description Trader_desc
    EffectsDescription Trader_effects_desc
    Threshold 48

    Effect Trading 20

    Level Master_Trader
    Description Master_Trader_desc
    EffectsDescription Master_Trader_effects_desc
    Threshold 60

    Effect Trading 30



    ;------------------------------------------
    Trait BadTrader
    Characters family
    NoGoingBackLevel 2
    AntiTraits GoodTrader

    Level Fiscally_Challenged
    Description Fiscally_Challenged_desc
    EffectsDescription Fiscally_Challenged_effects_desc
    Threshold 1

    Effect Trading -10

    Level Incompetent_Trader
    Description Incompetent_Trader_desc
    EffectsDescription Incompetent_Trader_effects_desc
    Threshold 3

    Effect Trading -20

    Level Trading_Liability
    Description Trading_Liability_desc
    EffectsDescription Trading_Liability_effects_desc
    Threshold 6

    Effect Trading -30



    ;------------------------------------------
    Trait Just
    Characters family
    NoGoingBackLevel 2
    AntiTraits Unjust, HarshJustice, LenientJustice

    Level A_Sense_of_Justice
    Description A_Sense_of_Justice_desc
    EffectsDescription A_Sense_of_Justice_effects_desc
    Threshold 1

    Effect Chivalry 1
    Effect Law 1

    Level Just
    Description Just_desc
    EffectsDescription Just_effects_desc
    Threshold 3

    Effect Chivalry 2
    Effect Law 2

    Level Serves_Justice
    Description Serves_Justice_desc
    EffectsDescription Serves_Justice_effects_desc
    Epithet Serves_Justice_epithet_desc
    Threshold 7

    Effect Chivalry 3
    Effect Law 3



    ;------------------------------------------
    Trait Unjust
    Characters family
    NoGoingBackLevel 2
    AntiTraits Just, LenientJustice

    Level Swift_to_Judge
    Description Swift_to_Judge_desc
    EffectsDescription Swift_to_Judge_effects_desc
    Threshold 1

    Effect Unrest 1

    Level Lacks_Justice
    Description Lacks_Justice_desc
    EffectsDescription Lacks_Justice_effects_desc
    Threshold 3

    Effect Chivalry -1
    Effect Unrest 2

    Level Unjust
    Description Unjust_desc
    EffectsDescription Unjust_effects_desc
    Threshold 7

    Effect Chivalry -3
    Effect Unrest 3



    ;------------------------------------------
    Trait HarshJustice
    Characters family
    NoGoingBackLevel 1
    AntiTraits LenientJustice, Just

    Level Hard_Justice
    Description Hard_Justice_desc
    EffectsDescription Hard_Justice_effects_desc
    Threshold 2

    Effect Unrest 1
    Effect Law 2

    Level Harsh_Justice
    Description Harsh_Justice_desc
    EffectsDescription Harsh_Justice_effects_desc
    Threshold 3

    Effect Unrest 2
    Effect Law 4

    Level Severe_Justice
    Description Severe_Justice_desc
    EffectsDescription Severe_Justice_effects_desc
    Threshold 7

    Effect Chivalry -1
    Effect Unrest 3
    Effect Law 6



    ;------------------------------------------
    Trait LenientJustice
    Characters family
    NoGoingBackLevel 3
    AntiTraits HarshJustice, Just, Unjust

    Level Soft_Judge
    Description Soft_Judge_desc
    EffectsDescription Soft_Judge_effects_desc
    Threshold 2

    Effect Chivalry 1
    Effect Law -1

    Level Merciful_Judge
    Description Merciful_Judge_desc
    EffectsDescription Merciful_Judge_effects_desc
    Threshold 3

    Effect Chivalry 2
    Effect Law -2

    Level Kind_Judge
    Description Kind_Judge_desc
    EffectsDescription Kind_Judge_effects_desc
    Threshold 7

    Effect Chivalry 1
    Effect Law -3



    ;------------------------------------------
    Trait HarshRuler
    Characters family
    NoGoingBackLevel 1
    AntiTraits KindRuler, NonAuthoritarian

    Level Iron_Fisted
    Description Iron_Fisted_desc
    EffectsDescription Iron_Fisted_effects_desc
    Threshold 1

    Effect Chivalry -1
    Effect Law 1

    Level Harsh_Ruler
    Description Harsh_Ruler_desc
    EffectsDescription Harsh_Ruler_effects_desc
    Threshold 3

    Effect Chivalry -2
    Effect PersonalSecurity -1
    Effect Squalor 1
    Effect Law 2

    Level Cruel_Ruler
    Description Cruel_Ruler_desc
    EffectsDescription Cruel_Ruler_effects_desc
    Epithet Cruel_Ruler_epithet_desc
    Threshold 6

    Effect Chivalry -3
    Effect PersonalSecurity -2
    Effect Squalor 2
    Effect Law 3



    ;------------------------------------------
    Trait KindRuler
    Characters family
    NoGoingBackLevel 3
    AntiTraits HarshRuler, Authoritarian

    Level Reasonable_Ruler
    Description Reasonable_Ruler_desc
    EffectsDescription Reasonable_Ruler_effects_desc
    Threshold 1

    Effect Chivalry 1
    Effect Squalor -1

    Level Kind_Ruler
    Description Kind_Ruler_desc
    EffectsDescription Kind_Ruler_effects_desc
    Threshold 3

    Effect Chivalry 2
    Effect Squalor -2

    Level Benevolent_Ruler
    Description Benevolent_Ruler_desc
    EffectsDescription Benevolent_Ruler_effects_desc
    Epithet Benevolent_Ruler_epithet_desc
    Threshold 7

    Effect Chivalry 3
    Effect Squalor -3



    ;------------------------------------------
    Trait GoodBuilder
    Characters family
    NoGoingBackLevel 2
    AntiTraits BadBuilder

    Level Active_Builder
    Description Active_Builder_desc
    EffectsDescription Active_Builder_effects_desc
    Threshold 12

    Effect Construction 5
    Effect Squalor -1

    Level Urban_Planner
    Description Urban_Planner_desc
    EffectsDescription Urban_Planner_effects_desc
    Threshold 24

    Effect Construction 10
    Effect Squalor -2

    Level Great_Builder
    Description Great_Builder_desc
    EffectsDescription Great_Builder_effects_desc
    Epithet Great_Builder_epithet_desc
    Threshold 36

    Effect Construction 15
    Effect Squalor -3



    ;------------------------------------------
    Trait BadBuilder
    Characters family
    NoGoingBackLevel 2
    AntiTraits GoodBuilder

    Level Not_Constructive
    Description Not_Constructive_desc
    EffectsDescription Not_Constructive_effects_desc
    Threshold 2

    Effect Construction -5
    Effect Squalor 1

    Level Sloppy_Builder
    Description Sloppy_Builder_desc
    EffectsDescription Sloppy_Builder_effects_desc
    Threshold 4

    Effect Construction -10
    Effect Squalor 2

    Level Abhors_Construction
    Description Abhors_Construction_desc
    EffectsDescription Abhors_Construction_effects_desc
    Threshold 6

    Effect Construction -15
    Effect Squalor 3



    ;------------------------------------------
    Trait Generous
    Characters family
    NoGoingBackLevel 2
    AntiTraits Miserly

    Level Generous
    Description Generous_desc
    EffectsDescription Generous_effects_desc
    Threshold 3

    Effect TaxCollection -2
    Effect LocalPopularity 1

    Level Openly_Giving
    Description Openly_Giving_desc
    EffectsDescription Openly_Giving_effects_desc
    Threshold 4

    Effect Trading -2
    Effect TaxCollection -5
    Effect LocalPopularity 2

    Level Overly_Generous
    Description Overly_Generous_desc
    EffectsDescription Overly_Generous_effects_desc
    Threshold 8

    Effect Trading -5
    Effect TaxCollection -10
    Effect LocalPopularity 3



    ;------------------------------------------
    Trait Miserly
    Characters family
    NoGoingBackLevel 2
    AntiTraits Generous

    Level Mean_with_Money
    Description Mean_with_Money_desc
    EffectsDescription Mean_with_Money_effects_desc
    Threshold 1

    Effect TaxCollection 2
    Effect Squalor 1

    Level Hoarder_of_Wealth
    Description Hoarder_of_Wealth_desc
    EffectsDescription Hoarder_of_Wealth_effects_desc
    Threshold 2

    Effect Trading 2
    Effect TaxCollection 5
    Effect Squalor 2

    Level Miserly
    Description Miserly_desc
    EffectsDescription Miserly_effects_desc
    Epithet Miserly_epithet_desc
    Threshold 4

    Effect Trading 5
    Effect TaxCollection 10
    Effect Squalor 3



    ;------------------------------------------
    Trait Noctophobia
    Characters family
    AntiTraits Noctophilia

    Level Spooked_at_Night
    Description Spooked_at_Night_desc
    EffectsDescription Spooked_at_Night_effects_desc
    Threshold 2

    Effect NightBattle -1

    Level Fear_of_the_Dark
    Description Fear_of_the_Dark_desc
    EffectsDescription Fear_of_the_Dark_effects_desc
    Threshold 3

    Effect NightBattle -2
    Effect PersonalSecurity 1

    Level Noctophobic
    Description Noctophobic_desc
    EffectsDescription Noctophobic_effects_desc
    Threshold 5

    Effect NightBattle -3
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait Noctophilia
    Characters family
    AntiTraits Noctophobia

    Level Likes_the_Dark
    Description Likes_the_Dark_desc
    EffectsDescription Likes_the_Dark_effects_desc
    Threshold 2

    Effect NightBattle 1

    Level Effective_at_Night
    Description Effective_at_Night_desc
    EffectsDescription Effective_at_Night_effects_desc
    Threshold 3

    Effect NightBattle 2

    Level Nocturnal
    Description Nocturnal_desc
    EffectsDescription Nocturnal_effects_desc
    GainMessage Nocturnal_gain_desc
    Threshold 5

    Effect NightBattle 3



    ;------------------------------------------
    Trait Perverted
    Characters family
    AntiTraits Prim

    Level Sexually_Liberated
    Description Sexually_Liberated_desc
    EffectsDescription Sexually_Liberated_effects_desc
    Threshold 2

    Effect LocalPopularity 1

    Level Sexually_Eccentric
    Description Sexually_Eccentric_desc
    EffectsDescription Sexually_Eccentric_effects_desc
    Threshold 4

    Effect LocalPopularity -1

    Level Sexually_Debauched
    Description Sexually_Debauched_desc
    EffectsDescription Sexually_Debauched_effects_desc
    Threshold 7

    Effect Piety -1
    Effect LocalPopularity -2

    Level Sexually_Perverse
    Description Sexually_Perverse_desc
    EffectsDescription Sexually_Perverse_effects_desc
    Threshold 8

    Effect Piety -2
    Effect LocalPopularity -3

    Level Sexually_Corrupt
    Description Sexually_Corrupt_desc
    EffectsDescription Sexually_Corrupt_effects_desc
    Threshold 9

    Effect Piety -3
    Effect Authority -1
    Effect LocalPopularity -4

    Level Diabolically_Degenerate
    Description Diabolically_Degenerate_desc
    EffectsDescription Diabolically_Degenerate_effects_desc
    Epithet Diabolically_Degenerate_epithet_desc
    Threshold 10

    Effect Piety -4
    Effect Authority -2
    Effect LocalPopularity -5



    ;------------------------------------------
    Trait Scout
    Characters family

    Level Adopts_Scouting
    Description Adopts_Scouting_desc
    EffectsDescription Adopts_Scouting_effects_desc
    Threshold 2

    Effect LineOfSight 1

    Level Adept_Scout
    Description Adept_Scout_desc
    EffectsDescription Adept_Scout_effects_desc
    Threshold 4

    Effect LineOfSight 2

    Level Reconnaissance_Expert
    Description Reconnaissance_Expert_desc
    EffectsDescription Reconnaissance_Expert_effects_desc
    Threshold 6

    Effect LineOfSight 3



    ;------------------------------------------
    Trait Sailor
    Characters admiral
    NoGoingBackLevel 2
    AntiTraits Landlubber

    Level Competent_Sailor
    Description Competent_Sailor_desc
    EffectsDescription Competent_Sailor_effects_desc
    GainMessage Competent_Sailor_gain_desc
    Threshold 1

    Effect NavalCommand 1

    Level Fine_Officer
    Description Fine_Officer_desc
    EffectsDescription Fine_Officer_effects_desc
    GainMessage Fine_Officer_gain_desc
    Threshold 2

    Effect NavalCommand 2

    Level Worthy_Admiral
    Description Worthy_Admiral_desc
    EffectsDescription Worthy_Admiral_effects_desc
    GainMessage Worthy_Admiral_gain_desc
    Threshold 4

    Effect NavalCommand 3

    Level Great_Admiral
    Description Great_Admiral_desc
    EffectsDescription Great_Admiral_effects_desc
    GainMessage Great_Admiral_gain_desc
    Threshold 8

    Effect NavalCommand 4

    Level Legendary_Admiral
    Description Legendary_Admiral_desc
    EffectsDescription Legendary_Admiral_effects_desc
    GainMessage Legendary_Admiral_gain_desc
    Epithet Legendary_Admiral_epithet_desc
    Threshold 16

    Effect NavalCommand 5



    ;------------------------------------------
    Trait Landlubber
    Characters admiral
    AntiTraits Sailor

    Level Poor_Navigator
    Description Poor_Navigator_desc
    EffectsDescription Poor_Navigator_effects_desc
    Threshold 1

    Effect NavalCommand -1

    Level No_Naval_Nouse
    Description No_Naval_Nouse_desc
    EffectsDescription No_Naval_Nouse_effects_desc
    Threshold 4

    Effect NavalCommand -2

    Level Total_Landlubber
    Description Total_Landlubber_desc
    EffectsDescription Total_Landlubber_effects_desc
    Threshold 5

    Effect NavalCommand -3



    ;------------------------------------------
    Trait BattleScarred
    Characters family

    Level Marks_of_War
    Description Marks_of_War_desc
    EffectsDescription Marks_of_War_effects_desc
    Threshold 1

    Effect Authority 1
    Effect HitPoints 2

    Level Scarred
    Description Scarred_desc
    EffectsDescription Scarred_effects_desc
    Threshold 2

    Effect Authority 1
    Effect HitPoints 4

    Level Terribly_Scarred
    Description Terribly_Scarred_desc
    EffectsDescription Terribly_Scarred_effects_desc
    Threshold 3

    Effect Authority 2
    Effect HitPoints 6

    Level Brutally_Scarred
    Description Brutally_Scarred_desc
    EffectsDescription Brutally_Scarred_effects_desc
    GainMessage Brutally_Scarred_gain_desc
    Epithet Brutally_Scarred_epithet_desc
    Threshold 4

    Effect Authority 2
    Effect HitPoints 8



    ;------------------------------------------
    Trait GoodConspirator
    Characters spy, assassin
    AntiTraits BadConspirator

    Level Plotter
    Description Plotter_desc
    EffectsDescription Plotter_effects_desc
    Threshold 2

    Effect Subterfuge 1

    Level Schemer
    Description Schemer_desc
    EffectsDescription Schemer_effects_desc
    Threshold 4

    Effect Subterfuge 2

    Level Grand_Conspirator
    Description Grand_Conspirator_desc
    EffectsDescription Grand_Conspirator_effects_desc
    Threshold 8

    Effect Subterfuge 3



    ;------------------------------------------
    Trait BadConspirator
    Characters spy, assassin
    AntiTraits GoodConspirator

    Level Poor_Plotter
    Description Poor_Plotter_desc
    EffectsDescription Poor_Plotter_effects_desc
    Threshold 2

    Effect Subterfuge -1

    Level Silly_Schemes
    Description Silly_Schemes_desc
    EffectsDescription Silly_Schemes_effects_desc
    Threshold 4

    Effect Subterfuge -2

    Level Lost_the_Plot
    Description Lost_the_Plot_desc
    EffectsDescription Lost_the_Plot_effects_desc
    Threshold 8

    Effect Subterfuge -3



    ;------------------------------------------
    Trait Talkative
    Characters diplomat
    AntiTraits Secretive

    Level Talkative
    Description Talkative_desc
    EffectsDescription Talkative_effects_desc
    Threshold 2

    Effect Influence -1
    Effect Bribery 5

    Level Gossips
    Description Gossips_desc
    EffectsDescription Gossips_effects_desc
    Threshold 4

    Effect Influence -2

    Level Utterly_Indiscreet
    Description Utterly_Indiscreet_desc
    EffectsDescription Utterly_Indiscreet_effects_desc
    Epithet Utterly_Indiscreet_epithet_desc
    Threshold 8

    Effect Influence -3
    Effect Bribery -5



    ;------------------------------------------
    Trait Secretive
    Characters diplomat
    AntiTraits Talkative

    Level Discreet
    Description Discreet_desc
    EffectsDescription Discreet_effects_desc
    Threshold 1

    Effect Influence 1

    Level Secretive
    Description Secretive_desc
    EffectsDescription Secretive_effects_desc
    Threshold 2

    Effect Influence 2
    Effect Bribery 5

    Level Impossible_to_Read
    Description Impossible_to_Read_desc
    EffectsDescription Impossible_to_Read_effects_desc
    Threshold 4

    Effect Influence 3
    Effect Bribery 10



    ;------------------------------------------
    Trait GoodInfantryGeneral
    Characters family
    AntiTraits BadInfantryGeneral

    Level Good_with_Infantry
    Description Good_with_Infantry_desc
    EffectsDescription Good_with_Infantry_effects_desc
    Threshold 2

    Effect InfantryCommand 1

    Level Skilled_with_Infantry
    Description Skilled_with_Infantry_desc
    EffectsDescription Skilled_with_Infantry_effects_desc
    Threshold 4

    Effect InfantryCommand 2

    Level Infantry_Master
    Description Infantry_Master_desc
    EffectsDescription Infantry_Master_effects_desc
    GainMessage Infantry_Master_gain_desc
    Epithet Infantry_Master_epithet_desc
    Threshold 6

    Effect InfantryCommand 3



    ;------------------------------------------
    Trait BadInfantryGeneral
    Characters family
    AntiTraits GoodInfantryGeneral

    Level Poor_with_Infantry
    Description Poor_with_Infantry_desc
    EffectsDescription Poor_with_Infantry_effects_desc
    Threshold 2

    Effect InfantryCommand -1

    Level Inept_with_Infantry
    Description Inept_with_Infantry_desc
    EffectsDescription Inept_with_Infantry_effects_desc
    Threshold 3

    Effect InfantryCommand -2

    Level Confused_with_Infantry
    Description Confused_with_Infantry_desc
    EffectsDescription Confused_with_Infantry_effects_desc
    Threshold 6

    Effect InfantryCommand -3



    ;------------------------------------------
    Trait GoodCavalryGeneral
    Characters family
    AntiTraits BadCavalryGeneral

    Level Good_with_Cavalry
    Description Good_with_Cavalry_desc
    EffectsDescription Good_with_Cavalry_effects_desc
    Threshold 2

    Effect CavalryCommand 1

    Level Dangerous_with_Cavalry
    Description Dangerous_with_Cavalry_desc
    EffectsDescription Dangerous_with_Cavalry_effects_desc
    Threshold 4

    Effect CavalryCommand 2

    Level Great_Cavalry_Commander
    Description Great_Cavalry_Commander_desc
    EffectsDescription Great_Cavalry_Commander_effects_desc
    GainMessage Great_Cavalry_Commander_gain_desc
    Epithet Great_Cavalry_Commander_epithet_desc
    Threshold 6

    Effect CavalryCommand 3



    ;------------------------------------------
    Trait BadCavalryGeneral
    Characters family
    AntiTraits GoodCavalryGeneral

    Level Poor_with_Cavalry
    Description Poor_with_Cavalry_desc
    EffectsDescription Poor_with_Cavalry_effects_desc
    Threshold 2

    Effect CavalryCommand -1

    Level Inept_with_Cavalry
    Description Inept_with_Cavalry_desc
    EffectsDescription Inept_with_Cavalry_effects_desc
    Threshold 3

    Effect CavalryCommand -2

    Level Shameful_with_Cavalry
    Description Shameful_with_Cavalry_desc
    EffectsDescription Shameful_with_Cavalry_effects_desc
    Threshold 4

    Effect CavalryCommand -3



    ;------------------------------------------
    Trait Fearsaztec
    Characters family
    ExcludeCultures mesoamerican
    AntiTraits Hatesaztec

    Level Nervous_Near_Aztecs
    Description Nervous_Near_Aztecs_desc
    EffectsDescription Nervous_Near_Aztecs_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Aztecs -1

    Level Fears_Aztecs
    Description Fears_Aztecs_desc
    EffectsDescription Fears_Aztecs_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Aztecs -2

    Level Terrified_by_Aztec_Ways
    Description Terrified_by_Aztec_Ways_desc
    EffectsDescription Terrified_by_Aztec_Ways_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Aztecs -3



    ;------------------------------------------
    Trait Hatesaztec
    Characters family
    ExcludeCultures mesoamerican
    NoGoingBackLevel 3
    AntiTraits Fearsaztec

    Level Despises_Aztec_Ways
    Description Despises_Aztec_Ways_desc
    EffectsDescription Despises_Aztec_Ways_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Aztecs 1

    Level Hates_Aztecs
    Description Hates_Aztecs_desc
    EffectsDescription Hates_Aztecs_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Aztecs 2

    Level Loathes_Heathen_Aztecs
    Description Loathes_Heathen_Aztecs_desc
    EffectsDescription Loathes_Heathen_Aztecs_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Aztecs 3



    ;------------------------------------------
    Trait Fearsbyzantium
    Characters family
    AntiTraits Hatesbyzantium

    Level Nervous_Near_Byzantine
    Description Nervous_Near_Byzantine_desc
    EffectsDescription Nervous_Near_Byzantine_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Byzantium -1

    Level Fears_the_Byzantine
    Description Fears_the_Byzantine_desc
    EffectsDescription Fears_the_Byzantine_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Byzantium -2

    Level Terrified_of_Byzantium
    Description Terrified_of_Byzantium_desc
    EffectsDescription Terrified_of_Byzantium_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Byzantium -3



    ;------------------------------------------
    Trait Hatesbyzantium
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsbyzantium

    Level Dislikes_the_Byzantines
    Description Dislikes_the_Byzantines_desc
    EffectsDescription Dislikes_the_Byzantines_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Byzantium 1

    Level Hates_the_Byzantines
    Description Hates_the_Byzantines_desc
    EffectsDescription Hates_the_Byzantines_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Byzantium 2

    Level Loathes_all_Byzantines
    Description Loathes_all_Byzantines_desc
    EffectsDescription Loathes_all_Byzantines_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Byzantium 3



    ;------------------------------------------
    Trait Fearsdenmark
    Characters family
    AntiTraits Hatesdenmark

    Level Uncomfortable_Near_Danes
    Description Uncomfortable_Near_Danes_desc
    EffectsDescription Uncomfortable_Near_Danes_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Denmark -1

    Level Fears_Danes
    Description Fears_Danes_desc
    EffectsDescription Fears_Danes_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Denmark -2

    Level Terrified_by_Danish
    Description Terrified_by_Danish_desc
    EffectsDescription Terrified_by_Danish_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Denmark -3



    ;------------------------------------------
    Trait Hatesdenmark
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsdenmark

    Level Dislikes_the_Danes
    Description Dislikes_the_Danes_desc
    EffectsDescription Dislikes_the_Danes_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Denmark 1

    Level Hates_the_Danes
    Description Hates_the_Danes_desc
    EffectsDescription Hates_the_Danes_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Denmark 2

    Level Loathes_Disgusting_Danish
    Description Loathes_Disgusting_Danish_desc
    EffectsDescription Loathes_Disgusting_Danish_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Denmark 3



    ;------------------------------------------
    Trait Fearsegypt
    Characters family
    AntiTraits Hatesegypt

    Level Edgey_around_Egyptians
    Description Edgey_around_Egyptians_desc
    EffectsDescription Edgey_around_Egyptians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Egypt -1

    Level Fears_the_Egyptians
    Description Fears_the_Egyptians_desc
    EffectsDescription Fears_the_Egyptians_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Egypt -2

    Level Terrified_by_Egptians
    Description Terrified_by_Egptians_desc
    EffectsDescription Terrified_by_Egptians_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Egypt -3



    ;------------------------------------------
    Trait Hatesegypt
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsegypt

    Level Dislikes_the_Egyptians
    Description Dislikes_the_Egyptians_desc
    EffectsDescription Dislikes_the_Egyptians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Egypt 1

    Level Hates_the_Egyptians
    Description Hates_the_Egyptians_desc
    EffectsDescription Hates_the_Egyptians_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Egypt 2

    Level Loathes_the_Evil_Egyptians
    Description Loathes_the_Evil_Egyptians_desc
    EffectsDescription Loathes_the_Evil_Egyptians_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Egypt 3



    ;------------------------------------------
    Trait Fearsengland
    Characters family
    AntiTraits Hatesengland

    Level Edgey_Around_the_English
    Description Edgey_Around_the_English_desc
    EffectsDescription Edgey_Around_the_English_effects_desc
    Threshold 1

    Effect Combat_V_Faction_England -1

    Level Fears_the_English
    Description Fears_the_English_desc
    EffectsDescription Fears_the_English_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_England -2

    Level Terrified_by_the_English
    Description Terrified_by_the_English_desc
    EffectsDescription Terrified_by_the_English_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_England -3



    ;------------------------------------------
    Trait Hatesengland
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsengland

    Level Dislikes_the_English
    Description Dislikes_the_English_desc
    EffectsDescription Dislikes_the_English_effects_desc
    Threshold 1

    Effect Combat_V_Faction_England 1

    Level Hates_the_English
    Description Hates_the_English_desc
    EffectsDescription Hates_the_English_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_England 2

    Level Loathes_the_Evil_English
    Description Loathes_the_Evil_English_desc
    EffectsDescription Loathes_the_Evil_English_effects_desc
    Threshold 4

    Effect Combat_V_Faction_England 3



    ;------------------------------------------
    Trait Fearsfrance
    Characters family
    AntiTraits Hatesfrance

    Level Wary_of_the_French
    Description Wary_of_the_French_desc
    EffectsDescription Wary_of_the_French_effects_desc
    Threshold 1

    Effect Combat_V_Faction_France -1

    Level Fears_the_French
    Description Fears_the_French_desc
    EffectsDescription Fears_the_French_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_France -2

    Level Terrified_by_the_French
    Description Terrified_by_the_French_desc
    EffectsDescription Terrified_by_the_French_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_France -3



    ;------------------------------------------
    Trait Hatesfrance
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsfrance

    Level Dislikes_the_French
    Description Dislikes_the_French_desc
    EffectsDescription Dislikes_the_French_effects_desc
    Threshold 1

    Effect Combat_V_Faction_France 1

    Level Hates_the_French
    Description Hates_the_French_desc
    EffectsDescription Hates_the_French_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_France 2

    Level Loathes_the_French_Fools
    Description Loathes_the_French_Fools_desc
    EffectsDescription Loathes_the_French_Fools_effects_desc
    Threshold 4

    Effect Combat_V_Faction_France 3



    ;------------------------------------------
    Trait Fearshre
    Characters family
    AntiTraits Hateshre

    Level Edgey_around_Imperials
    Description Edgey_around_Imperials_desc
    EffectsDescription Edgey_around_Imperials_effects_desc
    Threshold 1

    Effect Combat_V_Faction_HRE -1

    Level Fears_the_Reich
    Description Fears_the_Reich_desc
    EffectsDescription Fears_the_Reich_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_HRE -2

    Level Terrified_of_the_Empire
    Description Terrified_of_the_Empire_desc
    EffectsDescription Terrified_of_the_Empire_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_HRE -3



    ;------------------------------------------
    Trait Hateshre
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearshre

    Level Dislikes_the_Reich
    Description Dislikes_the_Reich_desc
    EffectsDescription Dislikes_the_Reich_effects_desc
    Threshold 1

    Effect Combat_V_Faction_HRE 1

    Level Hates_the_Reich
    Description Hates_the_Reich_desc
    EffectsDescription Hates_the_Reich_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_HRE 2

    Level Loathes_the_Empire
    Description Loathes_the_Empire_desc
    EffectsDescription Loathes_the_Empire_effects_desc
    Threshold 4

    Effect Combat_V_Faction_HRE 3



    ;------------------------------------------
    Trait Fearshungary
    Characters family
    AntiTraits Hateshungary

    Level Nervous_near_Hungarians
    Description Nervous_near_Hungarians_desc
    EffectsDescription Nervous_near_Hungarians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Hungary -1

    Level Fears_Hungarians
    Description Fears_Hungarians_desc
    EffectsDescription Fears_Hungarians_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Hungary -2

    Level Terrified_of_Hungarians
    Description Terrified_of_Hungarians_desc
    EffectsDescription Terrified_of_Hungarians_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Hungary -3



    ;------------------------------------------
    Trait Hateshungary
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearshungary

    Level Dislikes_Hungarians
    Description Dislikes_Hungarians_desc
    EffectsDescription Dislikes_Hungarians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Hungary 1

    Level Hates_the_Hungarians
    Description Hates_the_Hungarians_desc
    EffectsDescription Hates_the_Hungarians_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Hungary 2

    Level Loathes_the_Magyar
    Description Loathes_the_Magyar_desc
    EffectsDescription Loathes_the_Magyar_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Hungary 3



    ;------------------------------------------
    Trait Fearsmilan
    Characters family
    AntiTraits Hatesmilan

    Level Nervous_near_Milanese
    Description Nervous_near_Milanese_desc
    EffectsDescription Nervous_near_Milanese_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Milan -1

    Level Fears_Milanese
    Description Fears_Milanese_desc
    EffectsDescription Fears_Milanese_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Milan -2

    Level Terrified_of_Milanese_Might
    Description Terrified_of_Milanese_Might_desc
    EffectsDescription Terrified_of_Milanese_Might_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Milan -3



    ;------------------------------------------
    Trait Hatesmilan
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsmilan

    Level Dislikes_Milanese
    Description Dislikes_Milanese_desc
    EffectsDescription Dislikes_Milanese_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Milan 1

    Level Hates_the_Milanese
    Description Hates_the_Milanese_desc
    EffectsDescription Hates_the_Milanese_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Milan 2

    Level Loathes_the_Miserly_Milanese
    Description Loathes_the_Miserly_Milanese_desc
    EffectsDescription Loathes_the_Miserly_Milanese_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Milan 3



    ;------------------------------------------
    Trait Fearsmongols
    Characters family
    AntiTraits Hatesmongols

    Level Wary_of_Mongols
    Description Wary_of_Mongols_desc
    EffectsDescription Wary_of_Mongols_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Mongols -1

    Level Fears_Mongols
    Description Fears_Mongols_desc
    EffectsDescription Fears_Mongols_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Mongols -2

    Level Terrified_of_the_Mongols
    Description Terrified_of_the_Mongols_desc
    EffectsDescription Terrified_of_the_Mongols_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Mongols -3



    ;------------------------------------------
    Trait Hatesmongols
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsmongols

    Level Dislikes_the_Mongols
    Description Dislikes_the_Mongols_desc
    EffectsDescription Dislikes_the_Mongols_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Mongols 1

    Level Hates_the_Mongols
    Description Hates_the_Mongols_desc
    EffectsDescription Hates_the_Mongols_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Mongols 2

    Level Loathes_the_Murderous_Mongols
    Description Loathes_the_Murderous_Mongols_desc
    EffectsDescription Loathes_the_Murderous_Mongols_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Mongols 3



    ;------------------------------------------
    Trait Fearsmoors
    Characters family
    AntiTraits Hatesmoors

    Level Nervous_near_Moors
    Description Nervous_near_Moors_desc
    EffectsDescription Nervous_near_Moors_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Moors -1

    Level Fears_the_Moors
    Description Fears_the_Moors_desc
    EffectsDescription Fears_the_Moors_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Moors -2

    Level Terrified_of_the_Moors
    Description Terrified_of_the_Moors_desc
    EffectsDescription Terrified_of_the_Moors_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Moors -3



    ;------------------------------------------
    Trait Hatesmoors
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsmoors

    Level Dislikes_Moors
    Description Dislikes_Moors_desc
    EffectsDescription Dislikes_Moors_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Moors 1

    Level Hates_the_Moors
    Description Hates_the_Moors_desc
    EffectsDescription Hates_the_Moors_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Moors 2

    Level Loathes_the_Moors
    Description Loathes_the_Moors_desc
    EffectsDescription Loathes_the_Moors_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Moors 3



    ;------------------------------------------
    Trait Fearspapal_states
    Characters family
    AntiTraits Hatespapal_states

    Level Wary_of_the_Papacy
    Description Wary_of_the_Papacy_desc
    EffectsDescription Wary_of_the_Papacy_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Papal_States -1

    Level Fears_the_Papacy
    Description Fears_the_Papacy_desc
    EffectsDescription Fears_the_Papacy_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Papal_States -2

    Level Terrified_of_Papal_Forces
    Description Terrified_of_Papal_Forces_desc
    EffectsDescription Terrified_of_Papal_Forces_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Papal_States -3



    ;------------------------------------------
    Trait Hatespapal_states
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearspapal_states

    Level Dislikes_the_Papacy
    Description Dislikes_the_Papacy_desc
    EffectsDescription Dislikes_the_Papacy_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Papal_States 1

    Level Hates_the_Papacy
    Description Hates_the_Papacy_desc
    EffectsDescription Hates_the_Papacy_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Papal_States 2

    Level Loathes_the_Papacy
    Description Loathes_the_Papacy_desc
    EffectsDescription Loathes_the_Papacy_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Papal_States 3



    ;------------------------------------------
    Trait Fearspoland
    Characters family
    AntiTraits Hatespoland

    Level Wary_of_Poles
    Description Wary_of_Poles_desc
    EffectsDescription Wary_of_Poles_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Poland -1

    Level Fears_the_Poles
    Description Fears_the_Poles_desc
    EffectsDescription Fears_the_Poles_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Poland -2

    Level Terrified_of_Poles
    Description Terrified_of_Poles_desc
    EffectsDescription Terrified_of_Poles_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Poland -3



    ;------------------------------------------
    Trait Hatespoland
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearspoland

    Level Dislikes_the_Poles
    Description Dislikes_the_Poles_desc
    EffectsDescription Dislikes_the_Poles_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Poland 1

    Level Hates_the_Poles
    Description Hates_the_Poles_desc
    EffectsDescription Hates_the_Poles_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Poland 2

    Level Loathes_Poland
    Description Loathes_Poland_desc
    EffectsDescription Loathes_Poland_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Poland 3



    ;------------------------------------------
    Trait Fearsportugal
    Characters family
    AntiTraits Hatesportugal

    Level Wary_of_Portugese
    Description Wary_of_Portugese_desc
    EffectsDescription Wary_of_Portugese_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Portugal -1

    Level Fears_Portugese
    Description Fears_Portugese_desc
    EffectsDescription Fears_Portugese_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Portugal -2

    Level Terrified_of_Portugese
    Description Terrified_of_Portugese_desc
    EffectsDescription Terrified_of_Portugese_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Portugal -3



    ;------------------------------------------
    Trait Hatesportugal
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsportugal

    Level Dislikes_Portugese
    Description Dislikes_Portugese_desc
    EffectsDescription Dislikes_Portugese_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Portugal 1

    Level Hates_Portugese
    Description Hates_Portugese_desc
    EffectsDescription Hates_Portugese_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Combat_V_Faction_Portugal 2

    Level Loathes_Portugal
    Description Loathes_Portugal_desc
    EffectsDescription Loathes_Portugal_effects_desc
    Threshold 4

    Effect Combat_V_Faction_Portugal 3



    ;------------------------------------------
    Trait Fearsslave
    Characters family
    AntiTraits Hatesslave

    Level Wary_of_Rebels
    Description Wary_of_Rebels_desc
    EffectsDescription Wary_of_Rebels_effects_desc
    Threshold 1


    Level Fears_Rebelling_Forces
    Description Fears_Rebelling_Forces_desc
    EffectsDescription Fears_Rebelling_Forces_effects_desc
    Threshold 2

    Effect TroopMorale -1

    Level Terrified_of_Rebellion
    Description Terrified_of_Rebellion_desc
    EffectsDescription Terrified_of_Rebellion_effects_desc
    Threshold 4

    Effect Loyalty 1
    Effect TroopMorale -2



    ;------------------------------------------
    Trait Hatesslave
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsslave

    Level Dislikes_Rebels
    Description Dislikes_Rebels_desc
    EffectsDescription Dislikes_Rebels_effects_desc
    Threshold 1


    Level Hates_Rebels
    Description Hates_Rebels_desc
    EffectsDescription Hates_Rebels_effects_desc
    Threshold 2

    Effect TroopMorale 1

    Level Loathes_Rebelious_Scum
    Description Loathes_Rebelious_Scum_desc
    EffectsDescription Loathes_Rebelious_Scum_effects_desc
    GainMessage Loathes_Rebelious_Scum_gain_desc
    Threshold 4

    Effect Loyalty 1



    ;------------------------------------------
    Trait Fearsrussia
    Characters family
    AntiTraits Hatesrussia

    Level Wary_of_Russians
    Description Wary_of_Russians_desc
    EffectsDescription Wary_of_Russians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Russia -1

    Level Fears_Russians
    Description Fears_Russians_desc
    EffectsDescription Fears_Russians_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Russia -2

    Level Terrified_of_Russians
    Description Terrified_of_Russians_desc
    EffectsDescription Terrified_of_Russians_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Russia -3



    ;------------------------------------------
    Trait Hatesrussia
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsrussia

    Level Dislikes_Russians
    Description Dislikes_Russians_desc
    EffectsDescription Dislikes_Russians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Russia 1

    Level Hates_Russians
    Description Hates_Russians_desc
    EffectsDescription Hates_Russians_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Russia 2

    Level Loathes_Russians
    Description Loathes_Russians_desc
    EffectsDescription Loathes_Russians_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Russia 3



    ;------------------------------------------
    Trait Fearsscotland
    Characters family
    AntiTraits Hatesscotland

    Level Wary_of_Scots
    Description Wary_of_Scots_desc
    EffectsDescription Wary_of_Scots_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Scotland -1

    Level Fears_Scots
    Description Fears_Scots_desc
    EffectsDescription Fears_Scots_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Scotland -2

    Level Terrified_of_Scottish
    Description Terrified_of_Scottish_desc
    EffectsDescription Terrified_of_Scottish_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Scotland -3



    ;------------------------------------------
    Trait Hatesscotland
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsscotland

    Level Dislikes_Scots
    Description Dislikes_Scots_desc
    EffectsDescription Dislikes_Scots_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Scotland 1

    Level Hates_Scots
    Description Hates_Scots_desc
    EffectsDescription Hates_Scots_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Scotland 2

    Level Loathes_Scottish_Scum
    Description Loathes_Scottish_Scum_desc
    EffectsDescription Loathes_Scottish_Scum_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Scotland 3



    ;------------------------------------------
    Trait Fearssicily
    Characters family
    AntiTraits Hatessicily

    Level Wary_of_Sicilians
    Description Wary_of_Sicilians_desc
    EffectsDescription Wary_of_Sicilians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Sicily -1

    Level Fears_Sicilians
    Description Fears_Sicilians_desc
    EffectsDescription Fears_Sicilians_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Sicily -2

    Level Terrified_of_Sicilians
    Description Terrified_of_Sicilians_desc
    EffectsDescription Terrified_of_Sicilians_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Sicily -3



    ;------------------------------------------
    Trait Hatessicily
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearssicily

    Level Dislikes_Sicilians
    Description Dislikes_Sicilians_desc
    EffectsDescription Dislikes_Sicilians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Sicily 1

    Level Hates_Sicilians
    Description Hates_Sicilians_desc
    EffectsDescription Hates_Sicilians_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Sicily 2

    Level Loathes_Sicilian_Scum
    Description Loathes_Sicilian_Scum_desc
    EffectsDescription Loathes_Sicilian_Scum_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Sicily 3



    ;------------------------------------------
    Trait Fearsspain
    Characters family
    AntiTraits Hatesspain

    Level Wary_of_Spaniards
    Description Wary_of_Spaniards_desc
    EffectsDescription Wary_of_Spaniards_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Spain -1

    Level Fears_the_Spanish
    Description Fears_the_Spanish_desc
    EffectsDescription Fears_the_Spanish_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Spain -2

    Level Terrified_of_the_Spanish
    Description Terrified_of_the_Spanish_desc
    EffectsDescription Terrified_of_the_Spanish_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Spain -3



    ;------------------------------------------
    Trait Hatesspain
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsspain

    Level Dislikes_the_Spanish
    Description Dislikes_the_Spanish_desc
    EffectsDescription Dislikes_the_Spanish_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Spain 1

    Level Hates_the_Spanish
    Description Hates_the_Spanish_desc
    EffectsDescription Hates_the_Spanish_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Spain 2

    Level Loathes_the_Spanish
    Description Loathes_the_Spanish_desc
    EffectsDescription Loathes_the_Spanish_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Spain 3



    ;------------------------------------------
    Trait Fearstimurids
    Characters family
    AntiTraits Hatestimurids

    Level Wary_of_Timurids
    Description Wary_of_Timurids_desc
    EffectsDescription Wary_of_Timurids_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Timurids -1

    Level Fears_the_Timurids
    Description Fears_the_Timurids_desc
    EffectsDescription Fears_the_Timurids_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Timurids -2

    Level Terrified_of_the_Timurids
    Description Terrified_of_the_Timurids_desc
    EffectsDescription Terrified_of_the_Timurids_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Timurids -3



    ;------------------------------------------
    Trait Hatestimurids
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearstimurids

    Level Dislikes_the_Timurids
    Description Dislikes_the_Timurids_desc
    EffectsDescription Dislikes_the_Timurids_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Timurids 1

    Level Hates_the_Timurids
    Description Hates_the_Timurids_desc
    EffectsDescription Hates_the_Timurids_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Timurids 2

    Level Loathes_the_Invading_Timurids
    Description Loathes_the_Invading_Timurids_desc
    EffectsDescription Loathes_the_Invading_Timurids_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Timurids 3



    ;------------------------------------------
    Trait Fearsturks
    Characters family
    AntiTraits Hatesturks

    Level Wary_of_the_Turks
    Description Wary_of_the_Turks_desc
    EffectsDescription Wary_of_the_Turks_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Turks -1

    Level Fears_the_Turks
    Description Fears_the_Turks_desc
    EffectsDescription Fears_the_Turks_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Turks -2

    Level Terrified_of_the_Turkish
    Description Terrified_of_the_Turkish_desc
    EffectsDescription Terrified_of_the_Turkish_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Turks -3



    ;------------------------------------------
    Trait Hatesturks
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsturks

    Level Dislikes_the_Turks
    Description Dislikes_the_Turks_desc
    EffectsDescription Dislikes_the_Turks_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Turks 1

    Level Hates_the_Turks
    Description Hates_the_Turks_desc
    EffectsDescription Hates_the_Turks_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Turks 2

    Level Loathes_the_Turkish
    Description Loathes_the_Turkish_desc
    EffectsDescription Loathes_the_Turkish_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Turks 3



    ;------------------------------------------
    Trait Fearsvenice
    Characters family
    AntiTraits Hatesvenice

    Level Wary_of_Venetians
    Description Wary_of_Venetians_desc
    EffectsDescription Wary_of_Venetians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Venice -1

    Level Fears_Venetians
    Description Fears_Venetians_desc
    EffectsDescription Fears_Venetians_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Faction_Venice -2

    Level Terrified_of_Venetians
    Description Terrified_of_Venetians_desc
    EffectsDescription Terrified_of_Venetians_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Faction_Venice -3



    ;------------------------------------------
    Trait Hatesvenice
    Characters family
    NoGoingBackLevel 3
    AntiTraits Fearsvenice

    Level Dislikes_the_Venetians
    Description Dislikes_the_Venetians_desc
    EffectsDescription Dislikes_the_Venetians_effects_desc
    Threshold 1

    Effect Combat_V_Faction_Venice 1

    Level Hates_the_Venetians
    Description Hates_the_Venetians_desc
    EffectsDescription Hates_the_Venetians_effects_desc
    Threshold 2

    Effect Combat_V_Faction_Venice 2

    Level Loathes_the_Venetians
    Description Loathes_the_Venetians_desc
    EffectsDescription Loathes_the_Venetians_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Faction_Venice 3



    ;------------------------------------------
    Trait Fearscatholic
    Characters family
    AntiTraits Hatescatholic

    Level Nervous_Battling_Catholics
    Description Nervous_Battling_Catholics_desc
    EffectsDescription Nervous_Battling_Catholics_effects_desc
    Threshold 1

    Effect Combat_V_Religion_catholic -1

    Level Fears_Catholic_Warriors
    Description Fears_Catholic_Warriors_desc
    EffectsDescription Fears_Catholic_Warriors_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Religion_catholic -2

    Level Terrified_of_Catholic_Warriors
    Description Terrified_of_Catholic_Warriors_desc
    EffectsDescription Terrified_of_Catholic_Warriors_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Religion_catholic -3



    ;------------------------------------------
    Trait Hatescatholic
    Characters family
    AntiTraits Fearscatholic

    Level Dislikes_Catholics
    Description Dislikes_Catholics_desc
    EffectsDescription Dislikes_Catholics_effects_desc
    Threshold 1

    Effect Combat_V_Religion_catholic 1

    Level Hates_Catholics
    Description Hates_Catholics_desc
    EffectsDescription Hates_Catholics_effects_desc
    Threshold 2

    Effect Combat_V_Religion_catholic 2

    Level Loathes_Catholics
    Description Loathes_Catholics_desc
    EffectsDescription Loathes_Catholics_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Religion_catholic 3



    ;------------------------------------------
    Trait Fearsorthodox
    Characters family
    AntiTraits Hatesorthodox

    Level Nervous_Battling_Orthodox
    Description Nervous_Battling_Orthodox_desc
    EffectsDescription Nervous_Battling_Orthodox_effects_desc
    Threshold 1

    Effect Combat_V_Religion_orthodox -1

    Level Fears_Orthodox_Warriors
    Description Fears_Orthodox_Warriors_desc
    EffectsDescription Fears_Orthodox_Warriors_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Religion_orthodox -2

    Level Terrified_of_Orthodox_Warriors
    Description Terrified_of_Orthodox_Warriors_desc
    EffectsDescription Terrified_of_Orthodox_Warriors_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Religion_orthodox -3



    ;------------------------------------------
    Trait Hatesorthodox
    Characters family
    AntiTraits Fearsorthodox

    Level Dislikes_Orthodox
    Description Dislikes_Orthodox_desc
    EffectsDescription Dislikes_Orthodox_effects_desc
    Threshold 1

    Effect Combat_V_Religion_orthodox 1

    Level Hates_Orthodox
    Description Hates_Orthodox_desc
    EffectsDescription Hates_Orthodox_effects_desc
    Threshold 2

    Effect Combat_V_Religion_orthodox 2

    Level Loathes_Orthodox
    Description Loathes_Orthodox_desc
    EffectsDescription Loathes_Orthodox_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Religion_orthodox 3



    ;------------------------------------------
    Trait Fearsislam
    Characters family
    AntiTraits Hatesislam

    Level Wary_of_Muslims
    Description Wary_of_Muslims_desc
    EffectsDescription Wary_of_Muslims_effects_desc
    Threshold 1

    Effect Combat_V_Religion_islam -1

    Level Fears_Muslims
    Description Fears_Muslims_desc
    EffectsDescription Fears_Muslims_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Religion_islam -2

    Level Terrified_of_Islam
    Description Terrified_of_Islam_desc
    EffectsDescription Terrified_of_Islam_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Religion_islam -3



    ;------------------------------------------
    Trait Hatesislam
    Characters family
    AntiTraits Fearsislam

    Level Dislikes_Muslims
    Description Dislikes_Muslims_desc
    EffectsDescription Dislikes_Muslims_effects_desc
    Threshold 1

    Effect Combat_V_Religion_islam 1

    Level Hates_Muslims
    Description Hates_Muslims_desc
    EffectsDescription Hates_Muslims_effects_desc
    Threshold 2

    Effect Combat_V_Religion_islam 2

    Level Loathes_Muslims
    Description Loathes_Muslims_desc
    EffectsDescription Loathes_Muslims_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Religion_islam 3



    ;------------------------------------------
    Trait Fearsheretic
    Characters family
    AntiTraits Hatesheretic

    Level Wary_of_Heresy
    Description Wary_of_Heresy_desc
    EffectsDescription Wary_of_Heresy_effects_desc
    Threshold 1


    Level Fears_Heretics
    Description Fears_Heretics_desc
    EffectsDescription Fears_Heretics_effects_desc
    Threshold 2


    Level Terrified_of_Heretics
    Description Terrified_of_Heretics_desc
    EffectsDescription Terrified_of_Heretics_effects_desc
    Threshold 4




    ;------------------------------------------
    Trait Hatesheretic
    Characters family
    AntiTraits Fearsheretic

    Level Dislikes_Heretics
    Description Dislikes_Heretics_desc
    EffectsDescription Dislikes_Heretics_effects_desc
    Threshold 1


    Level Hates_Heretics
    Description Hates_Heretics_desc
    EffectsDescription Hates_Heretics_effects_desc
    Threshold 2


    Level Loathes_Heretics
    Description Loathes_Heretics_desc
    EffectsDescription Loathes_Heretics_effects_desc
    Threshold 4

    Effect TroopMorale -1



    ;------------------------------------------
    Trait Fearspagan
    Characters family
    AntiTraits Hatespagan

    Level Wary_of_Pagans
    Description Wary_of_Pagans_desc
    EffectsDescription Wary_of_Pagans_effects_desc
    Threshold 1

    Effect Combat_V_Religion_pagan -1

    Level Fears_Pagans
    Description Fears_Pagans_desc
    EffectsDescription Fears_Pagans_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Combat_V_Religion_pagan -2

    Level Terrified_of_Pagan_Ways
    Description Terrified_of_Pagan_Ways_desc
    EffectsDescription Terrified_of_Pagan_Ways_effects_desc
    Threshold 4

    Effect TroopMorale -2
    Effect Combat_V_Religion_pagan -3



    ;------------------------------------------
    Trait Hatespagan
    Characters family
    AntiTraits Fearspagan

    Level Dislikes_Pagans
    Description Dislikes_Pagans_desc
    EffectsDescription Dislikes_Pagans_effects_desc
    Threshold 1

    Effect Combat_V_Religion_pagan 1

    Level Hates_Pagans
    Description Hates_Pagans_desc
    EffectsDescription Hates_Pagans_effects_desc
    Threshold 2

    Effect Combat_V_Religion_pagan 2

    Level Loathes_Paganism
    Description Loathes_Paganism_desc
    EffectsDescription Loathes_Paganism_effects_desc
    Threshold 4

    Effect TroopMorale -1
    Effect Combat_V_Religion_pagan 3



    ;------------------------------------------
    Trait Inbred
    Characters family
    NoGoingBackLevel 1

    Level A_Bit_Odd
    Description A_Bit_Odd_desc
    EffectsDescription A_Bit_Odd_effects_desc
    Threshold 1

    Effect Fertility -1

    Level Of_Dubious_Lineage
    Description Of_Dubious_Lineage_desc
    EffectsDescription Of_Dubious_Lineage_effects_desc
    Threshold 2

    Effect Fertility -2

    Level Inbred
    Description Inbred_desc
    EffectsDescription Inbred_effects_desc
    Threshold 3

    Effect Command -1
    Effect TaxCollection -2
    Effect Fertility -3

    Level Woefully_Inbred
    Description Woefully_Inbred_desc
    EffectsDescription Woefully_Inbred_effects_desc
    Threshold 4

    Effect Command -1
    Effect Authority -1
    Effect TaxCollection -5
    Effect Fertility -4

    Level Spawn_of_Incest
    Description Spawn_of_Incest_desc
    EffectsDescription Spawn_of_Incest_effects_desc
    Threshold 5

    Effect Command -2
    Effect Authority -2
    Effect TaxCollection -10
    Effect Fertility -5

    Level Betrothed_to_Mother
    Description Betrothed_to_Mother_desc
    EffectsDescription Betrothed_to_Mother_effects_desc
    Epithet Betrothed_to_Mother_epithet_desc
    Threshold 6

    Effect Command -3
    Effect Authority -3
    Effect TaxCollection -15



    ;------------------------------------------
    Trait Handsome
    Characters family
    NoGoingBackLevel 1
    AntiTraits Ugly

    Level Handsome
    Description Handsome_desc
    EffectsDescription Handsome_effects_desc
    Threshold 1

    Effect LocalPopularity 1

    Level Physically_Attractive
    Description Physically_Attractive_desc
    EffectsDescription Physically_Attractive_effects_desc
    Threshold 2

    Effect LocalPopularity 2

    Level Striking_to_Behold
    Description Striking_to_Behold_desc
    EffectsDescription Striking_to_Behold_effects_desc
    Threshold 3

    Effect Authority 1
    Effect LocalPopularity 3

    Level Physically_Flawless
    Description Physically_Flawless_desc
    EffectsDescription Physically_Flawless_effects_desc
    Epithet Physically_Flawless_epithet_desc
    Threshold 4

    Effect Command -1
    Effect Authority 1
    Effect LocalPopularity 4



    ;------------------------------------------
    Trait Ugly
    Characters family
    NoGoingBackLevel 1
    AntiTraits Handsome

    Level Plain
    Description Plain_desc
    EffectsDescription Plain_effects_desc
    Threshold 1

    Effect LocalPopularity -1

    Level A_Bit_Rough
    Description A_Bit_Rough_desc
    EffectsDescription A_Bit_Rough_effects_desc
    Threshold 2

    Effect Command 1
    Effect LocalPopularity -2

    Level Ugly
    Description Ugly_desc
    EffectsDescription Ugly_effects_desc
    Threshold 3

    Effect Command 1
    Effect LocalPopularity -3
    Effect Fertility -1

    Level Repulsive_to_Behold
    Description Repulsive_to_Behold_desc
    EffectsDescription Repulsive_to_Behold_effects_desc
    Threshold 4

    Effect Command 1
    Effect LocalPopularity -4
    Effect Fertility -2

    Level Cruelly_Deformed
    Description Cruelly_Deformed_desc
    EffectsDescription Cruelly_Deformed_effects_desc
    Epithet Cruelly_Deformed_epithet_desc
    Threshold 5

    Effect Fertility -3



    ;------------------------------------------
    Trait Fertile
    Characters family
    NoGoingBackLevel 2
    AntiTraits Inbred, Infertile

    Level Virile
    Description Virile_desc
    EffectsDescription Virile_effects_desc
    Threshold 1

    Effect Fertility 1

    Level Fertile
    Description Fertile_desc
    EffectsDescription Fertile_effects_desc
    Threshold 2

    Effect Fertility 2

    Level Prolific
    Description Prolific_desc
    EffectsDescription Prolific_effects_desc
    Threshold 4

    Effect Fertility 3



    ;------------------------------------------
    Trait Infertile
    Characters family
    NoGoingBackLevel 2
    AntiTraits Fertile

    Level Effete
    Description Effete_desc
    EffectsDescription Effete_effects_desc
    Threshold 1

    Effect Fertility -1

    Level Infertile
    Description Infertile_desc
    EffectsDescription Infertile_effects_desc
    Threshold 2

    Effect Fertility -2

    Level Lame_of_Loin
    Description Lame_of_Loin_desc
    EffectsDescription Lame_of_Loin_effects_desc
    Threshold 3

    Effect Fertility -3



    ;------------------------------------------
    Trait GoodTaxman
    Characters family
    AntiTraits BadTaxman

    Level Good_with_Taxes
    Description Good_with_Taxes_desc
    EffectsDescription Good_with_Taxes_effects_desc
    Threshold 1

    Effect TaxCollection 10

    Level Thorough_Taxman
    Description Thorough_Taxman_desc
    EffectsDescription Thorough_Taxman_effects_desc
    Threshold 2

    Effect TaxCollection 20
    Effect Unrest 1

    Level Cruelly_Exacting_Taxman
    Description Cruelly_Exacting_Taxman_desc
    EffectsDescription Cruelly_Exacting_Taxman_effects_desc
    Threshold 3

    Effect TaxCollection 30
    Effect Unrest 2



    ;------------------------------------------
    Trait BadTaxman
    Characters family
    AntiTraits GoodTaxman

    Level Poor_with_Taxes
    Description Poor_with_Taxes_desc
    EffectsDescription Poor_with_Taxes_effects_desc
    Threshold 1

    Effect TaxCollection -10

    Level Sloppy_Taxman
    Description Sloppy_Taxman_desc
    EffectsDescription Sloppy_Taxman_effects_desc
    Threshold 2

    Effect TaxCollection -20

    Level Tax_Farmer
    Description Tax_Farmer_desc
    EffectsDescription Tax_Farmer_effects_desc
    Threshold 3

    Effect TaxCollection -30



    ;------------------------------------------
    Trait Divorced
    Characters family
    Hidden
    AntiTraits Cuckold

    Level Divorced
    Description Divorced_desc
    EffectsDescription Divorced_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait GoodRiskyAttacker
    Characters family
    AntiTraits BadRiskyAttacker

    Level Bold_Attacker
    Description Bold_Attacker_desc
    EffectsDescription Bold_Attacker_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect Attack 1

    Level Risky_Attacker
    Description Risky_Attacker_desc
    EffectsDescription Risky_Attacker_effects_desc
    Threshold 4

    Effect TroopMorale 1
    Effect Attack 2

    Level Suicidal_Attacker
    Description Suicidal_Attacker_desc
    EffectsDescription Suicidal_Attacker_effects_desc
    Epithet Suicidal_Attacker_epithet_desc
    Threshold 6

    Effect TroopMorale -1
    Effect Attack 3



    ;------------------------------------------
    Trait BadRiskyAttacker
    Characters family
    AntiTraits GoodRiskyAttacker

    Level Poor_Risk_Taker
    Description Poor_Risk_Taker_desc
    EffectsDescription Poor_Risk_Taker_effects_desc
    Threshold 3

    Effect Attack -1

    Level Picks_Fights_oorly
    Description Picks_Fights_oorly_desc
    EffectsDescription Picks_Fights_oorly_effects_desc
    Threshold 6

    Effect TroopMorale -1
    Effect Attack -2

    Level Utterly_Foolhardy
    Description Utterly_Foolhardy_desc
    EffectsDescription Utterly_Foolhardy_effects_desc
    Threshold 12

    Effect TroopMorale -1
    Effect Attack -3



    ;------------------------------------------
    Trait GoodRiskyDefender
    Characters family
    AntiTraits BadRiskyDefender

    Level Calm_When_Outnumbered
    Description Calm_When_Outnumbered_desc
    EffectsDescription Calm_When_Outnumbered_effects_desc
    Threshold 2

    Effect Defence 1

    Level Determined_in_Defence
    Description Determined_in_Defence_desc
    EffectsDescription Determined_in_Defence_effects_desc
    Threshold 4

    Effect TroopMorale 1
    Effect Defence 2

    Level Fears_no_Odds
    Description Fears_no_Odds_desc
    EffectsDescription Fears_no_Odds_effects_desc
    Epithet Fears_no_Odds_epithet_desc
    Threshold 6

    Effect TroopMorale 1
    Effect Defence 3



    ;------------------------------------------
    Trait BadRiskyDefender
    Characters family
    AntiTraits GoodRiskyDefender

    Level Poor_Against_Numbers
    Description Poor_Against_Numbers_desc
    EffectsDescription Poor_Against_Numbers_effects_desc
    Threshold 3

    Effect Defence -1

    Level Beaten_by_Odds
    Description Beaten_by_Odds_desc
    EffectsDescription Beaten_by_Odds_effects_desc
    Threshold 6

    Effect Defence -2

    Level Doomed_Defender
    Description Doomed_Defender_desc
    EffectsDescription Doomed_Defender_effects_desc
    Threshold 12

    Effect Defence -3



    ;------------------------------------------
    Trait Superstitious
    Characters family
    NoGoingBackLevel 3
    AntiTraits Pragmatic

    Level Silly_Beliefs
    Description Silly_Beliefs_desc
    EffectsDescription Silly_Beliefs_effects_desc
    Threshold 1

    Effect Piety -1

    Level Superstitious
    Description Superstitious_desc
    EffectsDescription Superstitious_effects_desc
    Threshold 2

    Effect Piety -1
    Effect TroopMorale -1

    Level Slave_to_Superstition
    Description Slave_to_Superstition_desc
    EffectsDescription Slave_to_Superstition_effects_desc
    Threshold 3

    Effect Piety -2
    Effect Authority -1
    Effect TroopMorale -2



    ;------------------------------------------
    Trait Pragmatic
    Characters family
    NoGoingBackLevel 3
    AntiTraits Superstitious

    Level Mostly_Rational
    Description Mostly_Rational_desc
    EffectsDescription Mostly_Rational_effects_desc
    Threshold 1

    Effect Authority 1

    Level No_Nonsense
    Description No_Nonsense_desc
    EffectsDescription No_Nonsense_effects_desc
    Threshold 2

    Effect Authority 2
    Effect TroopMorale 1

    Level Utterly_Pragmatic
    Description Utterly_Pragmatic_desc
    EffectsDescription Utterly_Pragmatic_effects_desc
    Threshold 3

    Effect Authority 3
    Effect TroopMorale 2



    ;------------------------------------------
    Trait ExpensiveTastes
    Characters family
    NoGoingBackLevel 2
    AntiTraits Cheapskate, Austere

    Level Extravagant
    Description Extravagant_desc
    EffectsDescription Extravagant_effects_desc
    Threshold 1

    Effect Construction -5
    Effect TaxCollection -10

    Level Royally_Extravagant
    Description Royally_Extravagant_desc
    EffectsDescription Royally_Extravagant_effects_desc
    Threshold 2

    Effect Construction -10
    Effect TaxCollection -20
    Effect Squalor -1

    Level Wildly_Extravagant
    Description Wildly_Extravagant_desc
    EffectsDescription Wildly_Extravagant_effects_desc
    Threshold 3

    Effect Construction -15
    Effect TaxCollection -30
    Effect Squalor -2



    ;------------------------------------------
    Trait Cheapskate
    Characters family
    NoGoingBackLevel 2
    AntiTraits ExpensiveTastes, Aesthetic

    Level Cheap
    Description Cheap_desc
    EffectsDescription Cheap_effects_desc
    Threshold 1

    Effect Construction 5
    Effect TaxCollection 5
    Effect Squalor 1

    Level Tight
    Description Tight_desc
    EffectsDescription Tight_effects_desc
    Threshold 2

    Effect Construction 10
    Effect TaxCollection 10
    Effect Squalor 2

    Level Total_Cheapskate
    Description Total_Cheapskate_desc
    EffectsDescription Total_Cheapskate_effects_desc
    Threshold 3

    Effect Construction 15
    Effect TaxCollection 15
    Effect Squalor 3



    ;------------------------------------------
    Trait Hypochondriac
    Characters family
    NoGoingBackLevel 3
    AntiTraits HaleAndHearty, Sane

    Level Feeling_Poorly
    Description Feeling_Poorly_desc
    EffectsDescription Feeling_Poorly_effects_desc
    Threshold 1

    Effect Attack -1
    Effect HitPoints -2

    Level Delusions_of_Illness
    Description Delusions_of_Illness_desc
    EffectsDescription Delusions_of_Illness_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect Attack -1
    Effect HitPoints -4

    Level Hypochondriac
    Description Hypochondriac_desc
    EffectsDescription Hypochondriac_effects_desc
    Threshold 3

    Effect TroopMorale -2
    Effect Attack -2
    Effect HitPoints -6



    ;------------------------------------------
    Trait HaleAndHearty
    Characters family
    NoGoingBackLevel 3
    AntiTraits Hypochondriac

    Level Healthy
    Description Healthy_desc
    EffectsDescription Healthy_effects_desc
    Threshold 1

    Effect HitPoints 2

    Level In_Good_Health
    Description In_Good_Health_desc
    EffectsDescription In_Good_Health_effects_desc
    Threshold 2

    Effect HitPoints 4

    Level Bastion_of_Health
    Description Bastion_of_Health_desc
    EffectsDescription Bastion_of_Health_effects_desc
    Threshold 3

    Effect Fertility 1
    Effect HitPoints 6



    ;------------------------------------------
    Trait TouchedByTheGods
    Characters family
    NoGoingBackLevel 2
    AntiTraits Sane, PublicAtheism

    Level Servant_of_Heaven
    Description Servant_of_Heaven_desc
    EffectsDescription Servant_of_Heaven_effects_desc
    Threshold 1

    Effect Piety 2

    Level Dramatic_Visions
    Description Dramatic_Visions_desc
    EffectsDescription Dramatic_Visions_effects_desc
    Threshold 2

    Effect Piety 3

    Level Vision_of_Prophecy
    Description Vision_of_Prophecy_desc
    EffectsDescription Vision_of_Prophecy_effects_desc
    Threshold 3

    Effect Piety 4



    ;------------------------------------------
    Trait Sane
    Characters family
    Hidden
    AntiTraits TouchedByTheGods, Insane, Deranged

    Level Sane
    Description Sane_desc
    EffectsDescription Sane_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait Insane
    Characters family
    NoGoingBackLevel 2
    AntiTraits Sane

    Level Dysfunctional
    Description Dysfunctional_desc
    EffectsDescription Dysfunctional_effects_desc
    Threshold 1

    Effect Authority -1
    Effect TroopMorale -1

    Level Quite_Mad
    Description Quite_Mad_desc
    EffectsDescription Quite_Mad_effects_desc
    Threshold 2

    Effect Authority -2
    Effect TroopMorale -2

    Level Utterly_Insane
    Description Utterly_Insane_desc
    EffectsDescription Utterly_Insane_effects_desc
    Epithet Utterly_Insane_epithet_desc
    Threshold 3

    Effect Authority -4
    Effect TroopMorale -3



    ;------------------------------------------
    Trait Deranged
    Characters family
    NoGoingBackLevel 2
    AntiTraits Sane

    Level Skewed_View
    Description Skewed_View_desc
    EffectsDescription Skewed_View_effects_desc
    Threshold 1

    Effect Command -1
    Effect Authority -1
    Effect Trading -2

    Level Deranged
    Description Deranged_desc
    EffectsDescription Deranged_effects_desc
    Threshold 2

    Effect Command -2
    Effect Authority -2
    Effect TroopMorale -1
    Effect Trading -5
    Effect TaxCollection -2

    Level Dangerously_Mad
    Description Dangerously_Mad_desc
    EffectsDescription Dangerously_Mad_effects_desc
    Epithet Dangerously_Mad_epithet_desc
    Threshold 3

    Effect Command -3
    Effect Authority -3
    Effect TroopMorale -2
    Effect Trading -10
    Effect TaxCollection -5



    ;------------------------------------------
    Trait Bloodthirsty
    Characters family
    NoGoingBackLevel 2
    AntiTraits Sane, Haemophobic

    Level Fine_with_Blood
    Description Fine_with_Blood_desc
    EffectsDescription Fine_with_Blood_effects_desc
    Threshold 1

    Effect Chivalry -1
    Effect Command 1
    Effect TroopMorale 1

    Level Sanguinary
    Description Sanguinary_desc
    EffectsDescription Sanguinary_effects_desc
    Threshold 2

    Effect Chivalry -2
    Effect Command 1
    Effect TroopMorale -1

    Level Bloodthirsty
    Description Bloodthirsty_desc
    EffectsDescription Bloodthirsty_effects_desc
    Threshold 3

    Effect Chivalry -3
    Effect Command -1
    Effect TroopMorale -3



    ;------------------------------------------
    Trait Haemophobic
    Characters family
    NoGoingBackLevel 2
    AntiTraits Bloodthirsty, Brave

    Level Un-Manly
    Description Un-Manly_desc
    EffectsDescription Un-Manly_effects_desc
    Threshold 1

    Effect Authority -1
    Effect TroopMorale -1

    Level Disgusted_by_Blood
    Description Disgusted_by_Blood_desc
    EffectsDescription Disgusted_by_Blood_effects_desc
    Threshold 2

    Effect Authority -2
    Effect TroopMorale -2

    Level Fears_Blood
    Description Fears_Blood_desc
    EffectsDescription Fears_Blood_effects_desc
    Threshold 3

    Effect Authority -3
    Effect TroopMorale -3



    ;------------------------------------------
    Trait Anger
    Characters family

    Level Easily_Riled
    Description Easily_Riled_desc
    EffectsDescription Easily_Riled_effects_desc
    Threshold 1

    Effect Authority 1

    Level Seethes_with_Anger
    Description Seethes_with_Anger_desc
    EffectsDescription Seethes_with_Anger_effects_desc
    Threshold 2

    Effect Chivalry -1
    Effect Command 1
    Effect TroopMorale -1

    Level Driven_by_Rage
    Description Driven_by_Rage_desc
    EffectsDescription Driven_by_Rage_effects_desc
    Epithet Driven_by_Rage_epithet_desc
    Threshold 3

    Effect Chivalry -2
    Effect Command 2
    Effect TroopMorale -2



    ;------------------------------------------
    Trait Lewd
    Characters family
    NoGoingBackLevel 3
    AntiTraits Prim

    Level Crude
    Description Crude_desc
    EffectsDescription Crude_effects_desc
    Threshold 1

    Effect Authority -1
    Effect BribeResistance -2

    Level Lewd
    Description Lewd_desc
    EffectsDescription Lewd_effects_desc
    Threshold 2

    Effect Authority -2
    Effect BribeResistance -3

    Level Shamelessly_Lewd
    Description Shamelessly_Lewd_desc
    EffectsDescription Shamelessly_Lewd_effects_desc
    Epithet Shamelessly_Lewd_epithet_desc
    Threshold 3

    Effect Authority -3
    Effect BribeResistance -5



    ;------------------------------------------
    Trait Prim
    Characters family
    NoGoingBackLevel 2
    AntiTraits Lewd, Feck, Perverted

    Level Proper_Morals
    Description Proper_Morals_desc
    EffectsDescription Proper_Morals_effects_desc
    Threshold 1

    Effect Authority 1
    Effect BribeResistance 2
    Effect Unrest 1
    Effect Law 1

    Level Prim
    Description Prim_desc
    EffectsDescription Prim_effects_desc
    Threshold 2

    Effect Authority 2
    Effect BribeResistance 3
    Effect Unrest 2
    Effect Law 2

    Level Holier_than_Thou
    Description Holier_than_Thou_desc
    EffectsDescription Holier_than_Thou_effects_desc
    Threshold 3

    Effect Command -1
    Effect Authority 2
    Effect BribeResistance 4
    Effect Squalor -1
    Effect Unrest 3
    Effect Law 3



    ;------------------------------------------
    Trait IndecisiveAttacker
    Characters family
    AntiTraits GoodCommander, GoodAttacker

    Level Hesitant_Attacker
    Description Hesitant_Attacker_desc
    EffectsDescription Hesitant_Attacker_effects_desc
    Threshold 8

    Effect Attack -1

    Level Over-Cautious_Attacker
    Description Over-Cautious_Attacker_desc
    EffectsDescription Over-Cautious_Attacker_effects_desc
    Threshold 16

    Effect Attack -2

    Level Indecisive_Attacker
    Description Indecisive_Attacker_desc
    EffectsDescription Indecisive_Attacker_effects_desc
    Epithet Indecisive_Attacker_epithet_desc
    Threshold 32

    Effect Attack -3



    ;------------------------------------------
    Trait Intelligent
    Characters family

    Level Smart
    Description Smart_desc
    EffectsDescription Smart_effects_desc
    Threshold 1

    Effect Command 1
    Effect Trading 2
    Effect TaxCollection 2

    Level Intellligent
    Description Intellligent_desc
    EffectsDescription Intellligent_effects_desc
    Threshold 2

    Effect Command 2
    Effect Trading 5
    Effect TaxCollection 5

    Level Genius
    Description Genius_desc
    EffectsDescription Genius_effects_desc
    Threshold 4

    Effect Command 3
    Effect Trading 10
    Effect TaxCollection 10



    ;------------------------------------------
    Trait Despoiler
    Characters family

    Level Looter
    Description Looter_desc
    EffectsDescription Looter_effects_desc
    Threshold 3

    Effect Looting 10

    Level Pillager
    Description Pillager_desc
    EffectsDescription Pillager_effects_desc
    Threshold 6

    Effect Looting 20

    Level Sacker_of_Cities
    Description Sacker_of_Cities_desc
    EffectsDescription Sacker_of_Cities_effects_desc
    Threshold 9

    Effect Looting 30



    ;------------------------------------------
    Trait Genocide
    Characters family

    Level Brutal_Conqueror
    Description Brutal_Conqueror_desc
    EffectsDescription Brutal_Conqueror_effects_desc
    Threshold 3

    Effect Chivalry -1
    Effect Looting 10

    Level Exterminator
    Description Exterminator_desc
    EffectsDescription Exterminator_effects_desc
    Threshold 6

    Effect Chivalry -2
    Effect Looting 20

    Level Butcher
    Description Butcher_desc
    EffectsDescription Butcher_effects_desc
    Epithet Butcher_epithet_desc
    Threshold 9

    Effect Chivalry -3
    Effect Looting 30



    ;------------------------------------------
    Trait NaturalMilitarySkill
    Characters family

    Level Talent_for_Command
    Description Talent_for_Command_desc
    EffectsDescription Talent_for_Command_effects_desc
    Threshold 1

    Effect Command 1

    Level Natural_Commander
    Description Natural_Commander_desc
    EffectsDescription Natural_Commander_effects_desc
    Threshold 2

    Effect Command 2

    Level Born_to_Command
    Description Born_to_Command_desc
    EffectsDescription Born_to_Command_effects_desc
    Threshold 3

    Effect Command 3

    Level Born_Conqueror
    Description Born_Conqueror_desc
    EffectsDescription Born_Conqueror_effects_desc
    Threshold 4

    Effect Command 4



    ;------------------------------------------
    Trait NaturalSpySkill
    Characters spy

    Level Quietly_Observant
    Description Quietly_Observant_desc
    EffectsDescription Quietly_Observant_effects_desc
    Threshold 1

    Effect Subterfuge 1

    Level Spying_Talent
    Description Spying_Talent_desc
    EffectsDescription Spying_Talent_effects_desc
    Threshold 2

    Effect Subterfuge 2

    Level Natural_Spy
    Description Natural_Spy_desc
    EffectsDescription Natural_Spy_effects_desc
    Threshold 3

    Effect Subterfuge 3



    ;------------------------------------------
    Trait NaturalDiplomatSkill
    Characters diplomat

    Level Diplomatic_Nature
    Description Diplomatic_Nature_desc
    EffectsDescription Diplomatic_Nature_effects_desc
    Threshold 1

    Effect Influence 1

    Level Natural_Mediator
    Description Natural_Mediator_desc
    EffectsDescription Natural_Mediator_effects_desc
    Threshold 2

    Effect Influence 2

    Level Diplomatic_Genius
    Description Diplomatic_Genius_desc
    EffectsDescription Diplomatic_Genius_effects_desc
    Threshold 3

    Effect Influence 3



    ;------------------------------------------
    Trait NaturalAssassinSkill
    Characters assassin

    Level Cold_Killer
    Description Cold_Killer_desc
    EffectsDescription Cold_Killer_effects_desc
    Threshold 1

    Effect Subterfuge 1

    Level Talent_for_Murder
    Description Talent_for_Murder_desc
    EffectsDescription Talent_for_Murder_effects_desc
    Threshold 2

    Effect Subterfuge 2

    Level Born_to_Kill
    Description Born_to_Kill_desc
    EffectsDescription Born_to_Kill_effects_desc
    Threshold 3

    Effect Subterfuge 3



    ;------------------------------------------
    Trait Factionleader
    Characters family
    AntiTraits Factionheir

    Level Faction_Leader
    Description Faction_Leader_desc
    EffectsDescription Faction_Leader_effects_desc
    Threshold 1

    Effect Command 1
    Effect Authority 2
    Effect PersonalSecurity 3



    ;------------------------------------------
    Trait Factionheir
    Characters family
    AntiTraits Exheir

    Level Heir_Apparent
    Description Heir_Apparent_desc
    EffectsDescription Heir_Apparent_effects_desc
    Threshold 1

    Effect Command 1
    Effect Authority 1
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait Exheir
    Characters family
    AntiTraits Factionheir

    Level Former_Successor
    Description Former_Successor_desc
    EffectsDescription Former_Successor_effects_desc
    Threshold 1

    Effect Loyalty -3



    ;------------------------------------------
    Trait NightBattleCapable
    Characters family
    AntiTraits Noctophobia

    Level Night_Fighter
    Description Night_Fighter_desc
    EffectsDescription Night_Fighter_effects_desc
    Threshold 1

    Effect NightBattle 1



    ;------------------------------------------
    Trait LoyaltyStarter
    Characters family
    Hidden

    Level Loyalty_Starting_Value
    Description Loyalty_Starting_Value_desc
    EffectsDescription Loyalty_Starting_Value_effects_desc
    Threshold 1

    Effect Loyalty 5



    ;------------------------------------------
    Trait PretentiousWoman
    Characters princess
    NoGoingBackLevel 2
    AntiTraits HumbleWoman

    Level Pretentious
    Description Pretentious_desc
    EffectsDescription Pretentious_effects_desc
    Threshold 1

    Effect Charm -1

    Level Utter_Snob
    Description Utter_Snob_desc
    EffectsDescription Utter_Snob_effects_desc
    Epithet Utter_Snob_epithet_desc
    Threshold 2

    Effect Charm -2



    ;------------------------------------------
    Trait HumbleWoman
    Characters princess
    AntiTraits PretentiousWoman

    Level Humble
    Description Humble_desc
    EffectsDescription Humble_effects_desc
    Threshold 1

    Effect Charm 1

    Level Respectful
    Description Respectful_desc
    EffectsDescription Respectful_effects_desc
    Threshold 2

    Effect Charm 2



    ;------------------------------------------
    Trait PrettyWoman
    Characters princess
    NoGoingBackLevel 1
    AntiTraits UglyWoman

    Level Attractive
    Description Attractive_desc
    EffectsDescription Attractive_effects_desc
    Threshold 1

    Effect Charm 1

    Level Head_Turner
    Description Head_Turner_desc
    EffectsDescription Head_Turner_effects_desc
    Threshold 2

    Effect Charm 2

    Level Vision_of_Beauty
    Description Vision_of_Beauty_desc
    EffectsDescription Vision_of_Beauty_effects_desc
    Epithet Vision_of_Beauty_epithet_desc
    Threshold 3

    Effect Charm 3
    Effect Fertility 1



    ;------------------------------------------
    Trait UglyWoman
    Characters princess
    NoGoingBackLevel 1
    AntiTraits PrettyWoman

    Level Flawed_Features
    Description Flawed_Features_desc
    EffectsDescription Flawed_Features_effects_desc
    Threshold 1

    Effect Charm -1

    Level Hideous
    Description Hideous_desc
    EffectsDescription Hideous_effects_desc
    Epithet Hideous_epithet_desc
    Threshold 2

    Effect Charm -2
    Effect Fertility -1



    ;------------------------------------------
    Trait BraveWoman
    Characters princess
    AntiTraits TimidWoman

    Level Brave_Woman
    Description Brave_Woman_desc
    EffectsDescription Brave_Woman_effects_desc
    Threshold 1

    Effect Charm 1
    Effect PersonalSecurity 1

    Level Dauntless_Woman
    Description Dauntless_Woman_desc
    EffectsDescription Dauntless_Woman_effects_desc
    Threshold 2

    Effect Charm 2
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait TimidWoman
    Characters princess
    AntiTraits BraveWoman

    Level Timid
    Description Timid_desc
    EffectsDescription Timid_effects_desc
    Threshold 2

    Effect Charm -1

    Level Skittish
    Description Skittish_desc
    EffectsDescription Skittish_effects_desc
    Threshold 3

    Effect Charm -2
    Effect PersonalSecurity 1

    Level Nuerotic
    Description Nuerotic_desc
    EffectsDescription Nuerotic_effects_desc
    Threshold 4

    Effect Charm -3
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait DesperateWoman
    Characters princess
    AntiTraits PrettyWoman, SpiritedWoman

    Level Bruised_Confidence
    Description Bruised_Confidence_desc
    EffectsDescription Bruised_Confidence_effects_desc
    Threshold 2

    Effect Charm -1

    Level Insecure
    Description Insecure_desc
    EffectsDescription Insecure_effects_desc
    Threshold 3

    Effect Charm -2

    Level Desperate
    Description Desperate_desc
    EffectsDescription Desperate_effects_desc
    Epithet Desperate_epithet_desc
    Threshold 4

    Effect Charm -3



    ;------------------------------------------
    Trait SpiritedWoman
    Characters princess
    AntiTraits DesperateWoman

    Level Spirited
    Description Spirited_desc
    EffectsDescription Spirited_effects_desc
    Threshold 1

    Effect Charm 1

    Level Engaging
    Description Engaging_desc
    EffectsDescription Engaging_effects_desc
    Threshold 2

    Effect Charm 2

    Level Self-serving
    Description Self-serving_desc
    EffectsDescription Self-serving_effects_desc
    Threshold 3

    Effect Charm -1



    ;------------------------------------------
    Trait FaithfulWoman
    Characters princess
    AntiTraits UnchasteWoman

    Level Reliable
    Description Reliable_desc
    EffectsDescription Reliable_effects_desc
    Threshold 1

    Effect Charm 1

    Level Faithful
    Description Faithful_desc
    EffectsDescription Faithful_effects_desc
    Threshold 2

    Effect Charm 2

    Level Unquestionably_Loyal
    Description Unquestionably_Loyal_desc
    EffectsDescription Unquestionably_Loyal_effects_desc
    Threshold 4

    Effect Loyalty 1
    Effect Charm 2



    ;------------------------------------------
    Trait UnchasteWoman
    Characters princess
    AntiTraits FaithfulWoman, PassionateWoman

    Level Suggestive
    Description Suggestive_desc
    EffectsDescription Suggestive_effects_desc
    Threshold 1

    Effect Charm 1

    Level Scarlet_Woman
    Description Scarlet_Woman_desc
    EffectsDescription Scarlet_Woman_effects_desc
    Threshold 2

    Effect Charm 2

    Level Brazen_Hussy
    Description Brazen_Hussy_desc
    EffectsDescription Brazen_Hussy_effects_desc
    Threshold 3

    Effect Charm -2



    ;------------------------------------------
    Trait VapidWoman
    Characters princess
    AntiTraits EducatedWoman

    Level Simplistic
    Description Simplistic_desc
    EffectsDescription Simplistic_effects_desc
    Threshold 1

    Effect Charm -1

    Level Vapid
    Description Vapid_desc
    EffectsDescription Vapid_effects_desc
    Threshold 2

    Effect Charm -1

    Level Total_Bimbo
    Description Total_Bimbo_desc
    EffectsDescription Total_Bimbo_effects_desc
    Epithet Total_Bimbo_epithet_desc
    Threshold 3

    Effect Charm -2



    ;------------------------------------------
    Trait EducatedWoman
    Characters princess
    AntiTraits VapidWoman

    Level Intelligent
    Description Intelligent_desc
    EffectsDescription Intelligent_effects_desc
    Threshold 1

    Effect Charm 1

    Level Educated
    Description Educated_desc
    EffectsDescription Educated_effects_desc
    Threshold 2

    Effect Charm 1

    Level Scholarly
    Description Scholarly_desc
    EffectsDescription Scholarly_effects_desc
    Threshold 3

    Effect Charm 2



    ;------------------------------------------
    Trait PassionateWoman
    Characters princess
    AntiTraits ColdWoman, UnchasteWoman

    Level Warm
    Description Warm_desc
    EffectsDescription Warm_effects_desc
    Threshold 1

    Effect Charm 1

    Level Passionate
    Description Passionate_desc
    EffectsDescription Passionate_effects_desc
    Threshold 2

    Effect Charm 1

    Level Insatiable
    Description Insatiable_desc
    EffectsDescription Insatiable_effects_desc
    Threshold 3

    Effect Charm 2
    Effect Fertility 1



    ;------------------------------------------
    Trait ColdWoman
    Characters princess
    AntiTraits PassionateWoman, UglyWoman

    Level Prudish
    Description Prudish_desc
    EffectsDescription Prudish_effects_desc
    Threshold 1

    Effect Charm -1

    Level Cold
    Description Cold_desc
    EffectsDescription Cold_effects_desc
    Threshold 2

    Effect Charm -1

    Level Ice_Queen
    Description Ice_Queen_desc
    EffectsDescription Ice_Queen_effects_desc
    Threshold 3

    Effect Charm -2
    Effect Fertility -1



    ;------------------------------------------
    Trait BigotWoman
    Characters princess
    AntiTraits TolerantWoman

    Level Snobbish
    Description Snobbish_desc
    EffectsDescription Snobbish_effects_desc
    Threshold 1

    Effect Charm -1

    Level Intolerant
    Description Intolerant_desc
    EffectsDescription Intolerant_effects_desc
    Threshold 2

    Effect Charm -2

    Level Despises_Foreigners
    Description Despises_Foreigners_desc
    EffectsDescription Despises_Foreigners_effects_desc
    Threshold 3

    Effect Charm -3



    ;------------------------------------------
    Trait TolerantWoman
    Characters princess
    AntiTraits BigotWoman

    Level Tolerant
    Description Tolerant_desc
    EffectsDescription Tolerant_effects_desc
    Threshold 1

    Effect Charm 1

    Level Accepting
    Description Accepting_desc
    EffectsDescription Accepting_effects_desc
    Threshold 2

    Effect Charm 2

    Level Incredibly_Accepting
    Description Incredibly_Accepting_desc
    EffectsDescription Incredibly_Accepting_effects_desc
    Threshold 3

    Effect Charm 3



    ;------------------------------------------
    Trait DykeWoman
    Characters princess
    NoGoingBackLevel 2
    AntiTraits PassionateWoman

    Level Potentially_Confused
    Description Potentially_Confused_desc
    EffectsDescription Potentially_Confused_effects_desc
    Threshold 1

    Effect Charm 1

    Level Prefers_Women
    Description Prefers_Women_desc
    EffectsDescription Prefers_Women_effects_desc
    Threshold 2

    Effect Charm -1
    Effect Fertility -5



    ;------------------------------------------
    Trait FertileWoman
    Characters princess
    AntiTraits InfertileWoman

    Level Fecund
    Description Fecund_desc
    EffectsDescription Fecund_effects_desc
    Threshold 1

    Effect Fertility 1

    Level Feracious
    Description Feracious_desc
    EffectsDescription Feracious_effects_desc
    Threshold 2

    Effect Fertility 2

    Level Always_Ripe
    Description Always_Ripe_desc
    EffectsDescription Always_Ripe_effects_desc
    Threshold 3

    Effect Fertility 3



    ;------------------------------------------
    Trait InfertileWoman
    Characters princess
    AntiTraits FertileWoman

    Level Infecund
    Description Infecund_desc
    EffectsDescription Infecund_effects_desc
    Threshold 1

    Effect Fertility -1

    Level Unprolific
    Description Unprolific_desc
    EffectsDescription Unprolific_effects_desc
    Threshold 2

    Effect Fertility -2

    Level Sterile
    Description Sterile_desc
    EffectsDescription Sterile_effects_desc
    Threshold 3

    Effect Fertility -3



    ;------------------------------------------
    Trait FairWoman
    Characters princess
    AntiTraits HarshWoman

    Level Just_and_Fair
    Description Just_and_Fair_desc
    EffectsDescription Just_and_Fair_effects_desc
    Threshold 1

    Effect Charm 1

    Level Publically_Loved
    Description Publically_Loved_desc
    EffectsDescription Publically_Loved_effects_desc
    Threshold 2

    Effect Charm 2

    Level People's_Princess
    Description People's_Princess_desc
    EffectsDescription People's_Princess_effects_desc
    Threshold 3

    Effect Charm 3



    ;------------------------------------------
    Trait HarshWoman
    Characters princess
    AntiTraits FairWoman

    Level Hard_But_Fair
    Description Hard_But_Fair_desc
    EffectsDescription Hard_But_Fair_effects_desc
    Threshold 1

    Effect Charm -1

    Level Harsh_Mistress
    Description Harsh_Mistress_desc
    EffectsDescription Harsh_Mistress_effects_desc
    Threshold 2

    Effect Charm -2

    Level Cruel_Mistress
    Description Cruel_Mistress_desc
    EffectsDescription Cruel_Mistress_effects_desc
    Threshold 3

    Effect Charm -3



    ;------------------------------------------
    Trait GoodMerchant
    Characters merchant
    AntiTraits BadMerchant

    Level Bean_Counter
    Description Bean_Counter_desc
    EffectsDescription Bean_Counter_effects_desc
    GainMessage Bean_Counter_gain_desc
    Threshold 1

    Effect Finance 1

    Level Bold_Barterer
    Description Bold_Barterer_desc
    EffectsDescription Bold_Barterer_effects_desc
    GainMessage Bold_Barterer_gain_desc
    Threshold 2

    Effect Finance 2

    Level Commercial_Conqueror
    Description Commercial_Conqueror_desc
    EffectsDescription Commercial_Conqueror_effects_desc
    GainMessage Commercial_Conqueror_gain_desc
    Threshold 4

    Effect Finance 3

    Level Robber_Baron
    Description Robber_Baron_desc
    EffectsDescription Robber_Baron_effects_desc
    GainMessage Robber_Baron_gain_desc
    Threshold 8

    Effect Finance 4



    ;------------------------------------------
    Trait BadMerchant
    Characters merchant
    AntiTraits GoodMerchant

    Level Daft_Dealer
    Description Daft_Dealer_desc
    EffectsDescription Daft_Dealer_effects_desc
    Threshold 1

    Effect Finance -1

    Level Easy_Target
    Description Easy_Target_desc
    EffectsDescription Easy_Target_effects_desc
    Threshold 3

    Effect Finance -2

    Level Open_Purse
    Description Open_Purse_desc
    EffectsDescription Open_Purse_effects_desc
    Threshold 6

    Effect Finance -3



    ;------------------------------------------
    Trait NaturalMerchantSkill
    Characters merchant

    Level Good_with_Money
    Description Good_with_Money_desc
    EffectsDescription Good_with_Money_effects_desc
    Threshold 1

    Effect Finance 1

    Level Natural_Born_Merchant
    Description Natural_Born_Merchant_desc
    EffectsDescription Natural_Born_Merchant_effects_desc
    Threshold 2

    Effect Finance 2

    Level Mercantile_Genius
    Description Mercantile_Genius_desc
    EffectsDescription Mercantile_Genius_effects_desc
    Threshold 3

    Effect Finance 3



    ;------------------------------------------
    Trait ExoticTastes
    Characters merchant

    Level Slight_Indulgence
    Description Slight_Indulgence_desc
    EffectsDescription Slight_Indulgence_effects_desc
    Threshold 1

    Effect Finance -1

    Level Decadent
    Description Decadent_desc
    EffectsDescription Decadent_effects_desc
    Threshold 3

    Effect Finance -2

    Level Gaudy
    Description Gaudy_desc
    EffectsDescription Gaudy_effects_desc
    Threshold 6

    Effect Finance -2
    Effect PersonalSecurity -1



    ;------------------------------------------
    Trait Monopolist
    Characters merchant

    Level Capitalist
    Description Capitalist_desc
    EffectsDescription Capitalist_effects_desc
    Threshold 5

    Effect Finance 1

    Level Market_Controller
    Description Market_Controller_desc
    EffectsDescription Market_Controller_effects_desc
    Threshold 10

    Effect Finance 2

    Level Monopolist
    Description Monopolist_desc
    EffectsDescription Monopolist_effects_desc
    Threshold 20

    Effect Finance 3
    Effect PersonalSecurity -1



    ;------------------------------------------
    Trait MerchantEnemies
    Characters merchant

    Level A_Few_Enemies
    Description A_Few_Enemies_desc
    EffectsDescription A_Few_Enemies_effects_desc
    Threshold 1

    Effect PersonalSecurity -1

    Level Several_Enemies
    Description Several_Enemies_desc
    EffectsDescription Several_Enemies_effects_desc
    Threshold 3

    Effect PersonalSecurity -2

    Level A_Marked_Man
    Description A_Marked_Man_desc
    EffectsDescription A_Marked_Man_effects_desc
    Threshold 6

    Effect PersonalSecurity -4



    ;------------------------------------------
    Trait ShadyDealer
    Characters merchant
    AntiTraits ReligiousMerchant, LegalDealer

    Level Slightly_Crooked
    Description Slightly_Crooked_desc
    EffectsDescription Slightly_Crooked_effects_desc
    Threshold 1

    Effect Finance -1

    Level Shady_Dealer
    Description Shady_Dealer_desc
    EffectsDescription Shady_Dealer_effects_desc
    Threshold 3

    Effect Finance -2



    ;------------------------------------------
    Trait LegalDealer
    Characters merchant
    AntiTraits ShadyDealer

    Level Legal_Nouse
    Description Legal_Nouse_desc
    EffectsDescription Legal_Nouse_effects_desc
    Threshold 1

    Effect Finance 1

    Level Legal_Expert
    Description Legal_Expert_desc
    EffectsDescription Legal_Expert_effects_desc
    Threshold 3

    Effect Finance 2



    ;------------------------------------------
    Trait SecureMerchant
    Characters merchant

    Level Secure_Assets
    Description Secure_Assets_desc
    EffectsDescription Secure_Assets_effects_desc
    Threshold 1

    Effect Finance 1

    Level Protected_Assets
    Description Protected_Assets_desc
    EffectsDescription Protected_Assets_effects_desc
    Threshold 3

    Effect Finance 2



    ;------------------------------------------
    Trait SecurityMerchant
    Characters merchant

    Level Hires_Guards
    Description Hires_Guards_desc
    EffectsDescription Hires_Guards_effects_desc
    Threshold 1

    Effect PersonalSecurity 1

    Level Employs_Security
    Description Employs_Security_desc
    EffectsDescription Employs_Security_effects_desc
    Threshold 3

    Effect Finance -1
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait ServesSelfMerchant
    Characters merchant

    Level Loyal_to_Coin
    Description Loyal_to_Coin_desc
    EffectsDescription Loyal_to_Coin_effects_desc
    Threshold 1

    Effect Finance -1

    Level Self_Serving
    Description Self_Serving_desc
    EffectsDescription Self_Serving_effects_desc
    Threshold 3

    Effect Finance -2



    ;------------------------------------------
    Trait ReligiousMerchant
    Characters merchant
    AntiTraits ShadyDealer

    Level Quite_Religious
    Description Quite_Religious_desc
    EffectsDescription Quite_Religious_effects_desc
    Threshold 1

    Effect Finance -1

    Level Dogmatically_Religious
    Description Dogmatically_Religious_desc
    EffectsDescription Dogmatically_Religious_effects_desc
    Threshold 3

    Effect Finance -2



    ;------------------------------------------
    Trait WorldlyMerchant
    Characters merchant

    Level Knowledge_of_Customs
    Description Knowledge_of_Customs_desc
    EffectsDescription Knowledge_of_Customs_effects_desc
    Threshold 1

    Effect Finance 1

    Level Graceful_Traveller
    Description Graceful_Traveller_desc
    EffectsDescription Graceful_Traveller_effects_desc
    Threshold 3

    Effect Finance 2



    ;------------------------------------------
    Trait GoodPrincess
    Characters princess
    AntiTraits BadPrincess

    Level Diplomatic_Ability
    Description Diplomatic_Ability_desc
    EffectsDescription Diplomatic_Ability_effects_desc
    GainMessage Diplomatic_Ability_gain_desc
    Threshold 1

    Effect Charm 1

    Level Delicate_Diplomat
    Description Delicate_Diplomat_desc
    EffectsDescription Delicate_Diplomat_effects_desc
    GainMessage Delicate_Diplomat_gain_desc
    Threshold 2

    Effect Charm 2

    Level Diplomatic_Weapon
    Description Diplomatic_Weapon_desc
    EffectsDescription Diplomatic_Weapon_effects_desc
    GainMessage Diplomatic_Weapon_gain_desc
    Threshold 3

    Effect Charm 3

    Level Mistress_of_Negotiations
    Description Mistress_of_Negotiations_desc
    EffectsDescription Mistress_of_Negotiations_effects_desc
    GainMessage Mistress_of_Negotiations_gain_desc
    Threshold 4

    Effect Charm 4



    ;------------------------------------------
    Trait BadPrincess
    Characters princess
    AntiTraits GoodPrincess

    Level Lost_in_Conversation
    Description Lost_in_Conversation_desc
    EffectsDescription Lost_in_Conversation_effects_desc
    Threshold 2

    Effect Charm -1

    Level Not_Diplomatic
    Description Not_Diplomatic_desc
    EffectsDescription Not_Diplomatic_effects_desc
    Threshold 4

    Effect Charm -2

    Level Royally_Offensive
    Description Royally_Offensive_desc
    EffectsDescription Royally_Offensive_effects_desc
    Threshold 6

    Effect Charm -3



    ;------------------------------------------
    Trait NaturalPrincess
    Characters princess

    Level Charming_Consul
    Description Charming_Consul_desc
    EffectsDescription Charming_Consul_effects_desc
    Threshold 1

    Effect Charm 1

    Level Natural_Negotiator
    Description Natural_Negotiator_desc
    EffectsDescription Natural_Negotiator_effects_desc
    Threshold 2

    Effect Charm 2

    Level Born_Mediator
    Description Born_Mediator_desc
    EffectsDescription Born_Mediator_effects_desc
    Threshold 3

    Effect Charm 3



    ;------------------------------------------
    Trait NaturalPriestSkill
    Characters priest

    Level Blessed
    Description Blessed_desc
    EffectsDescription Blessed_effects_desc
    Threshold 1

    Effect Piety 1

    Level Divine_Connection
    Description Divine_Connection_desc
    EffectsDescription Divine_Connection_effects_desc
    Threshold 2

    Effect Piety 2

    Level Chosen_One
    Description Chosen_One_desc
    EffectsDescription Chosen_One_effects_desc
    Threshold 3

    Effect Piety 3



    ;------------------------------------------
    Trait PriestLevel
    Characters priest

    Level Bishop
    Description Bishop_desc
    EffectsDescription Bishop_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Level 1

    Level Cardinal
    Description Cardinal_desc
    EffectsDescription Cardinal_effects_desc
    Threshold 2

    Effect Piety 1
    Effect Level 2
    Effect HeresyImmunity 1



    ;------------------------------------------
    Trait IAmPope
    Characters family
    Hidden

    Level Character_Is_Pope
    Description Character_Is_Pope_desc
    EffectsDescription Character_Is_Pope_effects_desc
    Threshold 1

    Effect Level 1



    ;------------------------------------------
    Trait NaturalInquisitorSkill
    Characters inquisitor

    Level Intuitive_Inquisitor
    Description Intuitive_Inquisitor_desc
    EffectsDescription Intuitive_Inquisitor_effects_desc
    Threshold 1

    Effect Piety 1

    Level Hunter_of_Heretics
    Description Hunter_of_Heretics_desc
    EffectsDescription Hunter_of_Heretics_effects_desc
    Threshold 2

    Effect Piety 2

    Level Born_Inquisitor
    Description Born_Inquisitor_desc
    EffectsDescription Born_Inquisitor_effects_desc
    Threshold 3

    Effect Piety 3



    ;------------------------------------------
    Trait GoodDenouncer
    Characters inquisitor, priest, heretic
    AntiTraits BadDenouncer

    Level Servant_of_God
    Description Servant_of_God_desc
    EffectsDescription Servant_of_God_effects_desc
    GainMessage Servant_of_God_gain_desc
    Threshold 1

    Effect Piety 1

    Level Enemy_of_Heretics
    Description Enemy_of_Heretics_desc
    EffectsDescription Enemy_of_Heretics_effects_desc
    GainMessage Enemy_of_Heretics_gain_desc
    Threshold 2

    Effect Piety 2

    Level Purger_of_Heretics
    Description Purger_of_Heretics_desc
    EffectsDescription Purger_of_Heretics_effects_desc
    GainMessage Purger_of_Heretics_gain_desc
    Threshold 4

    Effect Piety 3

    Level Conqueror_of_Heretics
    Description Conqueror_of_Heretics_desc
    EffectsDescription Conqueror_of_Heretics_effects_desc
    GainMessage Conqueror_of_Heretics_gain_desc
    Threshold 8

    Effect Piety 4

    Level Grand_Inquisitor
    Description Grand_Inquisitor_desc
    EffectsDescription Grand_Inquisitor_effects_desc
    GainMessage Grand_Inquisitor_gain_desc
    Epithet Grand_Inquisitor_epithet_desc
    Threshold 16

    Effect Piety 5



    ;------------------------------------------
    Trait BadDenouncer
    Characters inquisitor, priest, heretic
    AntiTraits GoodDenouncer

    Level Poor_Prosecutor
    Description Poor_Prosecutor_desc
    EffectsDescription Poor_Prosecutor_effects_desc
    Threshold 1

    Effect Piety -1

    Level Dubious_Denouncer
    Description Dubious_Denouncer_desc
    EffectsDescription Dubious_Denouncer_effects_desc
    Threshold 3

    Effect Piety -2

    Level Pathetic_Prosecutor
    Description Pathetic_Prosecutor_desc
    EffectsDescription Pathetic_Prosecutor_effects_desc
    Threshold 6

    Effect Piety -3



    ;------------------------------------------
    Trait FairProsecutor
    Characters inquisitor
    AntiTraits UnfairProsecutor

    Level Somewhat_Fair
    Description Somewhat_Fair_desc
    EffectsDescription Somewhat_Fair_effects_desc
    Threshold 1

    Effect Piety -1
    Effect PersonalSecurity 1

    Level Fair_and_Just
    Description Fair_and_Just_desc
    EffectsDescription Fair_and_Just_effects_desc
    Threshold 2

    Effect Piety -2
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait UnfairProsecutor
    Characters inquisitor
    AntiTraits FairProsecutor

    Level Somewhat_Unjust
    Description Somewhat_Unjust_desc
    EffectsDescription Somewhat_Unjust_effects_desc
    Threshold 1

    Effect Piety 1
    Effect PersonalSecurity -1

    Level Unfair_and_Unjust
    Description Unfair_and_Unjust_desc
    EffectsDescription Unfair_and_Unjust_effects_desc
    Threshold 2

    Effect Piety 2
    Effect PersonalSecurity -2



    ;------------------------------------------
    Trait NaturalHereticSkill
    Characters heretic

    Level New_Faith
    Description New_Faith_desc
    EffectsDescription New_Faith_effects_desc
    Threshold 1

    Effect Piety 2

    Level New_Conviction
    Description New_Conviction_desc
    EffectsDescription New_Conviction_effects_desc
    Threshold 2

    Effect Piety 3

    Level Spiritually_Reborn
    Description Spiritually_Reborn_desc
    EffectsDescription Spiritually_Reborn_effects_desc
    Threshold 3

    Effect Piety 4



    ;------------------------------------------
    Trait Bishop
    Characters priest
    Hidden

    Level A_Bishop
    Description A_Bishop_desc
    EffectsDescription A_Bishop_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Level 1



    ;------------------------------------------
    Trait Cardinal
    Characters priest
    Hidden

    Level PriestToCardinal
    Description PriestToCardinal_desc
    EffectsDescription PriestToCardinal_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Level 2
    Effect HeresyImmunity 1

    Level BishopToCardinal
    Description BishopToCardinal_desc
    EffectsDescription BishopToCardinal_effects_desc
    Threshold 2

    Effect Piety 1
    Effect Level 1
    Effect HeresyImmunity 1



    ;------------------------------------------
    Trait Warmonger
    Characters priest
    AntiTraits Peaceful

    Level Aggressive
    Description Aggressive_desc
    EffectsDescription Aggressive_effects_desc
    Threshold 1

    Effect Violence 1

    Level Warlike
    Description Warlike_desc
    EffectsDescription Warlike_effects_desc
    Threshold 2

    Effect Violence 2

    Level Violent
    Description Violent_desc
    EffectsDescription Violent_effects_desc
    Epithet Violent_epithet_desc
    Threshold 3

    Effect Violence 3



    ;------------------------------------------
    Trait Peaceful
    Characters priest
    AntiTraits Warmonger

    Level Placid
    Description Placid_desc
    EffectsDescription Placid_effects_desc
    Threshold 1

    Effect Violence -1

    Level Peaceful
    Description Peaceful_desc
    EffectsDescription Peaceful_effects_desc
    Threshold 2

    Effect Violence -2

    Level Abhors_Violence
    Description Abhors_Violence_desc
    EffectsDescription Abhors_Violence_effects_desc
    Epithet Abhors_Violence_epithet_desc
    Threshold 3

    Effect Violence -3



    ;------------------------------------------
    Trait Corrupted
    Characters priest
    AntiTraits Righteous

    Level Questionable
    Description Questionable_desc
    EffectsDescription Questionable_effects_desc
    Threshold 1

    Effect Purity -1

    Level Very_Questionable
    Description Very_Questionable_desc
    EffectsDescription Very_Questionable_effects_desc
    Threshold 2

    Effect Purity -2

    Level Utterly_Corrupt
    Description Utterly_Corrupt_desc
    EffectsDescription Utterly_Corrupt_effects_desc
    Epithet Utterly_Corrupt_epithet_desc
    Threshold 3

    Effect Purity -3



    ;------------------------------------------
    Trait Righteous
    Characters priest
    AntiTraits Corrupt

    Level Upstanding
    Description Upstanding_desc
    EffectsDescription Upstanding_effects_desc
    Threshold 1

    Effect Purity 1

    Level Righteous
    Description Righteous_desc
    EffectsDescription Righteous_effects_desc
    Threshold 2

    Effect Purity 2

    Level Immaculately_Pure
    Description Immaculately_Pure_desc
    EffectsDescription Immaculately_Pure_effects_desc
    Epithet Immaculately_Pure_epithet_desc
    Threshold 3

    Effect Purity 3



    ;------------------------------------------
    Trait SecretlyFemale
    Characters priest

    Level Secretly_Female
    Description Secretly_Female_desc
    EffectsDescription Secretly_Female_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Eligibility -1
    Effect Purity 1
    Effect Violence -1



    ;------------------------------------------
    Trait StrongFaith
    Characters priest, heretic
    AntiTraits WaveringFaith

    Level Growing_Faith
    Description Growing_Faith_desc
    EffectsDescription Growing_Faith_effects_desc
    Threshold 1

    Effect Piety 1

    Level Strong_Faith
    Description Strong_Faith_desc
    EffectsDescription Strong_Faith_effects_desc
    Threshold 4

    Effect Piety 2

    Level Shining_Faith
    Description Shining_Faith_desc
    EffectsDescription Shining_Faith_effects_desc
    Threshold 8

    Effect Piety 3

    Level Unquestionable_Faith
    Description Unquestionable_Faith_desc
    EffectsDescription Unquestionable_Faith_effects_desc
    Threshold 12

    Effect Piety 4



    ;------------------------------------------
    Trait WaveringFaith
    Characters priest
    AntiTraits StrongFaith

    Level Waning_Faith
    Description Waning_Faith_desc
    EffectsDescription Waning_Faith_effects_desc
    Threshold 1

    Effect Piety -1

    Level Wavering_Faith
    Description Wavering_Faith_desc
    EffectsDescription Wavering_Faith_effects_desc
    Threshold 2

    Effect Piety -2

    Level Damaged_Faith
    Description Damaged_Faith_desc
    EffectsDescription Damaged_Faith_effects_desc
    Threshold 3

    Effect Piety -3

    Level Lost_Faith
    Description Lost_Faith_desc
    EffectsDescription Lost_Faith_effects_desc
    Threshold 4

    Effect Piety -4



    ;------------------------------------------
    Trait Dogmatic
    Characters priest
    AntiTraits OpenMinded

    Level Orthodox_
    Description Orthodox__desc
    EffectsDescription Orthodox__effects_desc
    Threshold 1

    Effect Unorthodoxy -1

    Level Dogmatic
    Description Dogmatic_desc
    EffectsDescription Dogmatic_effects_desc
    Threshold 3

    Effect Unorthodoxy -2

    Level Utterly_Dogmatic
    Description Utterly_Dogmatic_desc
    EffectsDescription Utterly_Dogmatic_effects_desc
    Threshold 6

    Effect Unorthodoxy -3



    ;------------------------------------------
    Trait OpenMinded
    Characters priest
    AntiTraits Dogmatic

    Level Odd_Habits
    Description Odd_Habits_desc
    EffectsDescription Odd_Habits_effects_desc
    Threshold 1

    Effect Unorthodoxy 1

    Level Open-Minded
    Description Open-Minded_desc
    EffectsDescription Open-Minded_effects_desc
    Threshold 2

    Effect Unorthodoxy 2

    Level Quite_Unorthodox
    Description Quite_Unorthodox_desc
    EffectsDescription Quite_Unorthodox_effects_desc
    Epithet Quite_Unorthodox_epithet_desc
    Threshold 3

    Effect Unorthodoxy 3



    ;------------------------------------------
    Trait DivineProtection
    Characters priest
    AntiTraits Doomsayer

    Level Blessedly_Lucky
    Description Blessedly_Lucky_desc
    EffectsDescription Blessedly_Lucky_effects_desc
    Threshold 1

    Effect Violence 1

    Level Divine_Protection
    Description Divine_Protection_desc
    EffectsDescription Divine_Protection_effects_desc
    Threshold 3

    Effect Piety 1
    Effect Violence 1

    Level The_Chosen_One
    Description The_Chosen_One_desc
    EffectsDescription The_Chosen_One_effects_desc
    Epithet The_Chosen_One_epithet_desc
    Threshold 6

    Effect Piety 2
    Effect Violence 2



    ;------------------------------------------
    Trait Doomsayer
    Characters priest
    AntiTraits DivineProtection

    Level Morbid
    Description Morbid_desc
    EffectsDescription Morbid_effects_desc
    Threshold 1

    Effect Unorthodoxy 1
    Effect Violence -1

    Level Forsaken
    Description Forsaken_desc
    EffectsDescription Forsaken_effects_desc
    Threshold 3

    Effect Unorthodoxy 1
    Effect Violence -1

    Level Doomsayer
    Description Doomsayer_desc
    EffectsDescription Doomsayer_effects_desc
    Epithet Doomsayer_epithet_desc
    Threshold 6

    Effect Unorthodoxy 2
    Effect Violence -2



    ;------------------------------------------
    Trait Purifier
    Characters priest

    Level Battler_of_Heresy
    Description Battler_of_Heresy_desc
    EffectsDescription Battler_of_Heresy_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Eligibility 1
    Effect Purity 1
    Effect Violence 1

    Level Enemy_of_Heresy
    Description Enemy_of_Heresy_desc
    EffectsDescription Enemy_of_Heresy_effects_desc
    Threshold 3

    Effect Piety 2
    Effect Eligibility 1
    Effect Purity 2
    Effect Violence 2

    Level Purger_of_Heresy
    Description Purger_of_Heresy_desc
    EffectsDescription Purger_of_Heresy_effects_desc
    Threshold 6

    Effect Piety 3
    Effect Eligibility 2
    Effect Purity 3
    Effect Violence 2



    ;------------------------------------------
    Trait Missionary
    Characters priest

    Level Missionary
    Description Missionary_desc
    EffectsDescription Missionary_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Eligibility 1
    Effect Purity 1
    Effect Violence -1

    Level Spreader_of_Faith
    Description Spreader_of_Faith_desc
    EffectsDescription Spreader_of_Faith_effects_desc
    Threshold 3

    Effect Piety 2
    Effect Eligibility 1
    Effect Purity 2
    Effect Violence -2

    Level Beacon_of_Faith
    Description Beacon_of_Faith_desc
    EffectsDescription Beacon_of_Faith_effects_desc
    Epithet Beacon_of_Faith_epithet_desc
    Threshold 6

    Effect Piety 3
    Effect Eligibility 2
    Effect Purity 3
    Effect Violence -2



    ;------------------------------------------
    Trait Multilingual
    Characters diplomat

    Level Bilingual
    Description Bilingual_desc
    EffectsDescription Bilingual_effects_desc
    Threshold 1

    Effect Influence 1

    Level Multilingual
    Description Multilingual_desc
    EffectsDescription Multilingual_effects_desc
    Threshold 2

    Effect Influence 2

    Level Translator
    Description Translator_desc
    EffectsDescription Translator_effects_desc
    Threshold 3

    Effect Influence 3



    ;------------------------------------------
    Trait ReligiousTolerance
    Characters diplomat
    AntiTraits ReligiousIntolerance

    Level Not_Dogmatic
    Description Not_Dogmatic_desc
    EffectsDescription Not_Dogmatic_effects_desc
    Threshold 1

    Effect Influence 1

    Level Respects_other_Religions
    Description Respects_other_Religions_desc
    EffectsDescription Respects_other_Religions_effects_desc
    Threshold 2

    Effect Influence 2

    Level Open_to_all_Religions
    Description Open_to_all_Religions_desc
    EffectsDescription Open_to_all_Religions_effects_desc
    Threshold 3

    Effect Influence 3



    ;------------------------------------------
    Trait ReligiousIntolerance
    Characters diplomat
    AntiTraits ReligiousTolerance

    Level Dogmatic_Beliefs
    Description Dogmatic_Beliefs_desc
    EffectsDescription Dogmatic_Beliefs_effects_desc
    Threshold 1

    Effect Influence -1

    Level Religiously_Intolerant
    Description Religiously_Intolerant_desc
    EffectsDescription Religiously_Intolerant_effects_desc
    Threshold 2

    Effect Influence -2

    Level Would-be-Inquisitor
    Description Would-be-Inquisitor_desc
    EffectsDescription Would-be-Inquisitor_effects_desc
    Threshold 3

    Effect Influence -3



    ;------------------------------------------
    Trait BraveDiplomat
    Characters diplomat
    AntiTraits CowardDiplomat

    Level Calm
    Description Calm_desc
    EffectsDescription Calm_effects_desc
    Threshold 1

    Effect Influence 1

    Level Sworn_to_Duty
    Description Sworn_to_Duty_desc
    EffectsDescription Sworn_to_Duty_effects_desc
    Threshold 2

    Effect Influence 2

    Level Practically_Dauntless
    Description Practically_Dauntless_desc
    EffectsDescription Practically_Dauntless_effects_desc
    Threshold 3

    Effect Influence 3
    Effect PersonalSecurity -1



    ;------------------------------------------
    Trait CowardDiplomat
    Characters diplomat
    AntiTraits BraveDiplomat

    Level Somewhat_Nervous
    Description Somewhat_Nervous_desc
    EffectsDescription Somewhat_Nervous_effects_desc
    Threshold 1

    Effect Influence -1

    Level Feeling_the_Risks
    Description Feeling_the_Risks_desc
    EffectsDescription Feeling_the_Risks_effects_desc
    Threshold 2

    Effect Influence -2
    Effect PersonalSecurity 1

    Level Trusts_Nobody
    Description Trusts_Nobody_desc
    EffectsDescription Trusts_Nobody_effects_desc
    Threshold 3

    Effect Influence -3
    Effect PersonalSecurity 2



    ;------------------------------------------
    Trait GrowingConviction
    Characters heretic, inquisitor
    AntiTraits WaningConviction

    Level Growing_Conviction
    Description Growing_Conviction_desc
    EffectsDescription Growing_Conviction_effects_desc
    Threshold 1

    Effect Piety 1

    Level Strengthened_Resolve
    Description Strengthened_Resolve_desc
    EffectsDescription Strengthened_Resolve_effects_desc
    Threshold 2

    Effect Piety 1

    Level Feeling_Invulnerable
    Description Feeling_Invulnerable_desc
    EffectsDescription Feeling_Invulnerable_effects_desc
    Threshold 4

    Effect Piety 2



    ;------------------------------------------
    Trait WaningConviction
    Characters heretic, inquisitor
    AntiTraits GrowingConviction

    Level Waning_Conviction
    Description Waning_Conviction_desc
    EffectsDescription Waning_Conviction_effects_desc
    Threshold 1

    Effect Piety -1

    Level Questioning_Cause
    Description Questioning_Cause_desc
    EffectsDescription Questioning_Cause_effects_desc
    Threshold 2

    Effect Piety -2

    Level Feeling_Vulnerable
    Description Feeling_Vulnerable_desc
    EffectsDescription Feeling_Vulnerable_effects_desc
    Threshold 4

    Effect Piety -3



    ;------------------------------------------
    Trait NaturalWitchSkill
    Characters witch

    Level Little_Aptitude
    Description Little_Aptitude_desc
    EffectsDescription Little_Aptitude_effects_desc
    Threshold 1

    Effect Magic 1

    Level Some_Aptitude
    Description Some_Aptitude_desc
    EffectsDescription Some_Aptitude_effects_desc
    Threshold 2

    Effect Magic 2

    Level Great_Aptitude
    Description Great_Aptitude_desc
    EffectsDescription Great_Aptitude_effects_desc
    Threshold 3

    Effect Magic 3

    Level Powerful_Channeler
    Description Powerful_Channeler_desc
    EffectsDescription Powerful_Channeler_effects_desc
    Threshold 4

    Effect Magic 4

    Level Creature_of_Dark_Arts
    Description Creature_of_Dark_Arts_desc
    EffectsDescription Creature_of_Dark_Arts_effects_desc
    Threshold 5

    Effect Magic 5



    ;------------------------------------------
    Trait Wrath
    Characters witch
    AntiTraits Unwrath

    Level Agitated
    Description Agitated_desc
    EffectsDescription Agitated_effects_desc
    Threshold 1

    Effect Magic 2

    Level Angry
    Description Angry_desc
    EffectsDescription Angry_effects_desc
    Threshold 2

    Effect Magic 4

    Level Seething_with_Rage
    Description Seething_with_Rage_desc
    EffectsDescription Seething_with_Rage_effects_desc
    Threshold 3

    Effect Magic 6



    ;------------------------------------------
    Trait Unwrath
    Characters witch
    Hidden
    AntiTraits Wrath

    Level No_Wrath
    Description No_Wrath_desc
    EffectsDescription No_Wrath_effects_desc
    Threshold 20

    Effect GunpowderCommand -1



    ;------------------------------------------
    Trait ForcedReligious
    Characters family

    Level Conforming
    Description Conforming_desc
    EffectsDescription Conforming_effects_desc
    Threshold 1

    Effect Piety 2

    Level Reverant
    Description Reverant_desc
    EffectsDescription Reverant_effects_desc
    Threshold 2

    Effect Piety 3

    Level Godfearing
    Description Godfearing_desc
    EffectsDescription Godfearing_effects_desc
    Epithet Godfearing_epithet_desc
    Threshold 4

    Effect Piety 4
    Effect TroopMorale -1



    ;------------------------------------------
    Trait ThievesGuildMember
    Characters spy

    Level Thieves'_Guild_Apprentice
    Description Thieves'_Guild_Apprentice_desc
    EffectsDescription Thieves'_Guild_Apprentice_effects_desc
    Threshold 1

    Effect Subterfuge 1

    Level Thieves'_Guild_Journeyman
    Description Thieves'_Guild_Journeyman_desc
    EffectsDescription Thieves'_Guild_Journeyman_effects_desc
    Threshold 2

    Effect Subterfuge 2



    ;------------------------------------------
    Trait ThievesGuildTrained
    Characters spy

    Level Trained_in_Espionage
    Description Trained_in_Espionage_desc
    EffectsDescription Trained_in_Espionage_effects_desc
    Threshold 1

    Effect Subterfuge 1



    ;------------------------------------------
    Trait AssassinsGuildMember
    Characters assassin

    Level Assassins'_Guild_Apprentice
    Description Assassins'_Guild_Apprentice_desc
    EffectsDescription Assassins'_Guild_Apprentice_effects_desc
    Threshold 1

    Effect Subterfuge 1

    Level Assassins'_Guild_Journeyman
    Description Assassins'_Guild_Journeyman_desc
    EffectsDescription Assassins'_Guild_Journeyman_effects_desc
    Threshold 2

    Effect Subterfuge 2



    ;------------------------------------------
    Trait HashashinsGuildMember
    Characters assassin

    Level Hashashins'_Guild_Apprentice
    Description Hashashins'_Guild_Apprentice_desc
    EffectsDescription Hashashins'_Guild_Apprentice_effects_desc
    Threshold 1

    Effect Subterfuge 1

    Level Hashashins'_Guild_Journeyman
    Description Hashashins'_Guild_Journeyman_desc
    EffectsDescription Hashashins'_Guild_Journeyman_effects_desc
    Threshold 2

    Effect Subterfuge 2



    ;------------------------------------------
    Trait AssassinsGuildTrained
    Characters assassin

    Level Trained_Killer
    Description Trained_Killer_desc
    EffectsDescription Trained_Killer_effects_desc
    Threshold 1

    Effect Assassination 2



    ;------------------------------------------
    Trait TheologiansGuildMember
    Characters priest

    Level Theologians'_Guild_Apprentice
    Description Theologians'_Guild_Apprentice_desc
    EffectsDescription Theologians'_Guild_Apprentice_effects_desc
    Threshold 1

    Effect Piety 1

    Level Theologians'_Guild_Journeyman
    Description Theologians'_Guild_Journeyman_desc
    EffectsDescription Theologians'_Guild_Journeyman_effects_desc
    Threshold 2

    Effect Piety 2



    ;------------------------------------------
    Trait TheologiansGuildTrained
    Characters priest

    Level Orthodox_Instruction
    Description Orthodox_Instruction_desc
    EffectsDescription Orthodox_Instruction_effects_desc
    Threshold 1

    Effect Piety 1



    ;------------------------------------------
    Trait MerchantsGuildMember
    Characters merchant

    Level Merchant's_Guild_Apprentice
    Description Merchant's_Guild_Apprentice_desc
    EffectsDescription Merchant's_Guild_Apprentice_effects_desc
    Threshold 1

    Effect Finance 1



    ;------------------------------------------
    Trait MerchantsGuildTrained
    Characters merchant

    Level Financial_Training
    Description Financial_Training_desc
    EffectsDescription Financial_Training_effects_desc
    Threshold 1

    Effect Finance 1



    ;------------------------------------------
    Trait CrusaderHistory
    Characters family

    Level Crusader
    Description Crusader_desc
    EffectsDescription Crusader_effects_desc
    Threshold 3

    Effect Chivalry 1
    Effect Piety 1
    Effect Combat_V_Religion_islam 1

    Level Great_Crusader
    Description Great_Crusader_desc
    EffectsDescription Great_Crusader_effects_desc
    Threshold 6

    Effect Chivalry 2
    Effect Piety 2
    Effect Combat_V_Religion_islam 2

    Level Grand_Crusader
    Description Grand_Crusader_desc
    EffectsDescription Grand_Crusader_effects_desc
    Epithet Grand_Crusader_epithet_desc
    Threshold 9

    Effect Chivalry 3
    Effect Piety 3
    Effect Combat_V_Religion_islam 3



    ;------------------------------------------
    Trait JihadHistory
    Characters family

    Level Holy_Soldier
    Description Holy_Soldier_desc
    EffectsDescription Holy_Soldier_effects_desc
    Threshold 3

    Effect Chivalry 1
    Effect Piety 1
    Effect Combat_V_Religion_catholic 1

    Level Holy_Defender
    Description Holy_Defender_desc
    EffectsDescription Holy_Defender_effects_desc
    Threshold 6

    Effect Chivalry 2
    Effect Piety 2
    Effect Combat_V_Religion_catholic 2

    Level Holy_Warrior
    Description Holy_Warrior_desc
    EffectsDescription Holy_Warrior_effects_desc
    Epithet Holy_Warrior_epithet_desc
    Threshold 9

    Effect Chivalry 3
    Effect Piety 3
    Effect Combat_V_Religion_catholic 3



    ;------------------------------------------
    Trait AdoredByPope
    Characters family

    Level Respected_by_Pope
    Description Respected_by_Pope_desc
    EffectsDescription Respected_by_Pope_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Combat_V_Religion_islam 1

    Level Adored_by_Pope
    Description Adored_by_Pope_desc
    EffectsDescription Adored_by_Pope_effects_desc
    Threshold 2

    Effect Piety 2
    Effect Combat_V_Religion_islam 2

    Level Exhalted_by_Pope
    Description Exhalted_by_Pope_desc
    EffectsDescription Exhalted_by_Pope_effects_desc
    Epithet Exhalted_by_Pope_epithet_desc
    Threshold 3

    Effect Piety 3
    Effect Combat_V_Religion_islam 3



    ;------------------------------------------
    Trait PopesEnforcer
    Characters family

    Level Pope's_Enforcer
    Description Pope's_Enforcer_desc
    EffectsDescription Pope's_Enforcer_effects_desc
    Threshold 1

    Effect Chivalry -1
    Effect Combat_V_Religion_islam 1

    Level Pope's_Executioner
    Description Pope's_Executioner_desc
    EffectsDescription Pope's_Executioner_effects_desc
    Epithet Pope's_Executioner_epithet_desc
    Threshold 3

    Effect Chivalry -2
    Effect Combat_V_Religion_islam 2



    ;------------------------------------------
    Trait BattleDread
    Characters family

    Level Winning_First
    Description Winning_First_desc
    EffectsDescription Winning_First_effects_desc
    Threshold 1

    Effect Chivalry -1

    Level Cruel_and_Cunning
    Description Cruel_and_Cunning_desc
    EffectsDescription Cruel_and_Cunning_effects_desc
    Threshold 3

    Effect Chivalry -2

    Level Merciless_Mauler
    Description Merciless_Mauler_desc
    EffectsDescription Merciless_Mauler_effects_desc
    Epithet Merciless_Mauler_epithet_desc
    Threshold 6

    Effect Chivalry -3

    Level Field_Tyrant
    Description Field_Tyrant_desc
    EffectsDescription Field_Tyrant_effects_desc
    Epithet Field_Tyrant_epithet_desc
    Threshold 10

    Effect Chivalry -4
    Effect Authority 1

    Level Warlord_of_Terror
    Description Warlord_of_Terror_desc
    EffectsDescription Warlord_of_Terror_effects_desc
    Epithet Warlord_of_Terror_epithet_desc
    Threshold 15

    Effect Chivalry -5
    Effect Authority 2



    ;------------------------------------------
    Trait BattleChivalry
    Characters family

    Level Fair_Fighter
    Description Fair_Fighter_desc
    EffectsDescription Fair_Fighter_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Noble_in_Battle
    Description Noble_in_Battle_desc
    EffectsDescription Noble_in_Battle_effects_desc
    Threshold 3

    Effect Chivalry 2

    Level Bastion_of_Chivalry
    Description Bastion_of_Chivalry_desc
    EffectsDescription Bastion_of_Chivalry_effects_desc
    Epithet Bastion_of_Chivalry_epithet_desc
    Threshold 6

    Effect Chivalry 3

    Level Champion_of_Honour
    Description Champion_of_Honour_desc
    EffectsDescription Champion_of_Honour_effects_desc
    Epithet Champion_of_Honour_epithet_desc
    Threshold 10

    Effect Chivalry 4
    Effect Authority 1

    Level Saint_of_Battle
    Description Saint_of_Battle_desc
    EffectsDescription Saint_of_Battle_effects_desc
    Epithet Saint_of_Battle_epithet_desc
    Threshold 15

    Effect Chivalry 5
    Effect Authority 2



    ;------------------------------------------
    Trait StrategyDread
    Characters family
    AntiTraits StrategyChivalry

    Level Mean_Leader
    Description Mean_Leader_desc
    EffectsDescription Mean_Leader_effects_desc
    Threshold 1

    Effect Chivalry -1

    Level Cruel_Leader
    Description Cruel_Leader_desc
    EffectsDescription Cruel_Leader_effects_desc
    Threshold 2

    Effect Chivalry -2

    Level Merciless_Leader
    Description Merciless_Leader_desc
    EffectsDescription Merciless_Leader_effects_desc
    Epithet Merciless_Leader_epithet_desc
    Threshold 4

    Effect Chivalry -3
    Effect Authority 1

    Level Malevolent_Leader
    Description Malevolent_Leader_desc
    EffectsDescription Malevolent_Leader_effects_desc
    Epithet Malevolent_Leader_epithet_desc
    Threshold 8

    Effect Chivalry -4
    Effect Authority 2

    Level Tyranical_Leader
    Description Tyranical_Leader_desc
    EffectsDescription Tyranical_Leader_effects_desc
    Epithet Tyranical_Leader_epithet_desc
    Threshold 16

    Effect Chivalry -5
    Effect Authority 3



    ;------------------------------------------
    Trait StrategyChivalry
    Characters family
    AntiTraits StrategyDread

    Level Fair_in_Rule
    Description Fair_in_Rule_desc
    EffectsDescription Fair_in_Rule_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Noble_in_Rule
    Description Noble_in_Rule_desc
    EffectsDescription Noble_in_Rule_effects_desc
    Threshold 2

    Effect Chivalry 2

    Level Chivalrous_in_Rule
    Description Chivalrous_in_Rule_desc
    EffectsDescription Chivalrous_in_Rule_effects_desc
    Epithet Chivalrous_in_Rule_epithet_desc
    Threshold 4

    Effect Chivalry 3
    Effect Authority 1

    Level Honourable_Ruler
    Description Honourable_Ruler_desc
    EffectsDescription Honourable_Ruler_effects_desc
    Epithet Honourable_Ruler_epithet_desc
    Threshold 8

    Effect Chivalry 4
    Effect Authority 2

    Level Saintly_Ruler
    Description Saintly_Ruler_desc
    EffectsDescription Saintly_Ruler_effects_desc
    Epithet Saintly_Ruler_epithet_desc
    Threshold 16

    Effect Chivalry 5
    Effect Authority 3



    ;------------------------------------------
    Trait CaptorChivalry
    Characters family
    AntiTraits CaptorDread

    Level Respects_the_Enemy
    Description Respects_the_Enemy_desc
    EffectsDescription Respects_the_Enemy_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Compassionate_Victor
    Description Compassionate_Victor_desc
    EffectsDescription Compassionate_Victor_effects_desc
    Threshold 2

    Effect Chivalry 2

    Level Quite_Merciful
    Description Quite_Merciful_desc
    EffectsDescription Quite_Merciful_effects_desc
    Threshold 3

    Effect Chivalry 3

    Level Merciful_Champion
    Description Merciful_Champion_desc
    EffectsDescription Merciful_Champion_effects_desc
    Epithet Merciful_Champion_epithet_desc
    Threshold 4

    Effect Chivalry 4



    ;------------------------------------------
    Trait CaptorDread
    Characters family
    AntiTraits CaptorChivalry

    Level Disrespects_Prisoners
    Description Disrespects_Prisoners_desc
    EffectsDescription Disrespects_Prisoners_effects_desc
    Threshold 1

    Effect Chivalry -1

    Level Lacks_Compassion
    Description Lacks_Compassion_desc
    EffectsDescription Lacks_Compassion_effects_desc
    Threshold 2

    Effect Chivalry -2

    Level Quite_Merciless
    Description Quite_Merciless_desc
    EffectsDescription Quite_Merciless_effects_desc
    Threshold 3

    Effect Chivalry -3

    Level Merciless_Conqueror
    Description Merciless_Conqueror_desc
    EffectsDescription Merciless_Conqueror_effects_desc
    Epithet Merciless_Conqueror_epithet_desc
    Threshold 4

    Effect Chivalry -4



    ;------------------------------------------
    Trait RansomChivalry
    Characters family
    AntiTraits RansomDread

    Level Noble_Commander
    Description Noble_Commander_desc
    EffectsDescription Noble_Commander_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Honourable_Commander
    Description Honourable_Commander_desc
    EffectsDescription Honourable_Commander_effects_desc
    Threshold 2

    Effect Chivalry 2
    Effect TroopMorale 1

    Level Caring_Commander
    Description Caring_Commander_desc
    EffectsDescription Caring_Commander_effects_desc
    Threshold 3

    Effect Chivalry 3
    Effect TroopMorale 2

    Level Merciful_Commander
    Description Merciful_Commander_desc
    EffectsDescription Merciful_Commander_effects_desc
    Epithet Merciful_Commander_epithet_desc
    Threshold 4

    Effect Chivalry 4
    Effect TroopMorale 3



    ;------------------------------------------
    Trait RansomDread
    Characters family
    AntiTraits RansomChivalry

    Level Grim_Commander
    Description Grim_Commander_desc
    EffectsDescription Grim_Commander_effects_desc
    Threshold 1

    Effect Chivalry -1

    Level Cold_Commander
    Description Cold_Commander_desc
    EffectsDescription Cold_Commander_effects_desc
    Threshold 2

    Effect Chivalry -2
    Effect TroopMorale -1

    Level Harsh_Commander
    Description Harsh_Commander_desc
    EffectsDescription Harsh_Commander_effects_desc
    Threshold 3

    Effect Chivalry -3
    Effect TroopMorale -2

    Level Merciless_Commander
    Description Merciless_Commander_desc
    EffectsDescription Merciless_Commander_effects_desc
    Epithet Merciless_Commander_epithet_desc
    Threshold 4

    Effect Chivalry -4
    Effect TroopMorale -3



    ;------------------------------------------
    Trait GoodArtilleryCommander
    Characters family
    AntiTraits BadArtilleryCommander

    Level Good_with_Artillery
    Description Good_with_Artillery_desc
    EffectsDescription Good_with_Artillery_effects_desc
    Threshold 1

    Effect ArtilleryCommand 1

    Level Adept_with_Artillery
    Description Adept_with_Artillery_desc
    EffectsDescription Adept_with_Artillery_effects_desc
    Threshold 2

    Effect ArtilleryCommand 2

    Level Expert_with_Artillery
    Description Expert_with_Artillery_desc
    EffectsDescription Expert_with_Artillery_effects_desc
    Threshold 3

    Effect ArtilleryCommand 3

    Level Masterful_with_Artillery
    Description Masterful_with_Artillery_desc
    EffectsDescription Masterful_with_Artillery_effects_desc
    Threshold 4

    Effect ArtilleryCommand 4



    ;------------------------------------------
    Trait BadArtilleryCommander
    Characters family
    AntiTraits GoodArtilleryCommander

    Level Poor_with_Artillery
    Description Poor_with_Artillery_desc
    EffectsDescription Poor_with_Artillery_effects_desc
    Threshold 1

    Effect ArtilleryCommand -1

    Level Awful_with_Artillery
    Description Awful_with_Artillery_desc
    EffectsDescription Awful_with_Artillery_effects_desc
    Threshold 2

    Effect ArtilleryCommand -2

    Level Diabolical_with_Artillery
    Description Diabolical_with_Artillery_desc
    EffectsDescription Diabolical_with_Artillery_effects_desc
    Threshold 3

    Effect ArtilleryCommand -3



    ;------------------------------------------
    Trait GoodGunpowderCommander
    Characters family
    AntiTraits BadArtilleryCommander

    Level Good_with_Guns
    Description Good_with_Guns_desc
    EffectsDescription Good_with_Guns_effects_desc
    Threshold 1

    Effect GunpowderCommand 1

    Level Adept_with_Guns
    Description Adept_with_Guns_desc
    EffectsDescription Adept_with_Guns_effects_desc
    Threshold 2

    Effect GunpowderCommand 2

    Level Expert_with_Guns
    Description Expert_with_Guns_desc
    EffectsDescription Expert_with_Guns_effects_desc
    Threshold 3

    Effect GunpowderCommand 3

    Level Masterful_with_Guns
    Description Masterful_with_Guns_desc
    EffectsDescription Masterful_with_Guns_effects_desc
    Threshold 4

    Effect GunpowderCommand 4



    ;------------------------------------------
    Trait BadGunpowderCommander
    Characters family
    AntiTraits GoodArtilleryCommander

    Level Poor_with_Guns
    Description Poor_with_Guns_desc
    EffectsDescription Poor_with_Guns_effects_desc
    Threshold 1

    Effect GunpowderCommand -1

    Level Awful_with_Guns
    Description Awful_with_Guns_desc
    EffectsDescription Awful_with_Guns_effects_desc
    Threshold 2

    Effect GunpowderCommand -2

    Level Useless_with_Guns
    Description Useless_with_Guns_desc
    EffectsDescription Useless_with_Guns_effects_desc
    Threshold 3

    Effect GunpowderCommand -3



    ;------------------------------------------
    Trait Cursed
    Characters family

    Level Hexxed
    Description Hexxed_desc
    EffectsDescription Hexxed_effects_desc
    Threshold 1

    Effect Command -1
    Effect TroopMorale -1

    Level Cursed
    Description Cursed_desc
    EffectsDescription Cursed_effects_desc
    Threshold 2

    Effect Command -2
    Effect TroopMorale -2

    Level Blighted
    Description Blighted_desc
    EffectsDescription Blighted_effects_desc
    Threshold 3

    Effect Piety -1
    Effect Command -3
    Effect Authority -1
    Effect TroopMorale -3

    Level Damned
    Description Damned_desc
    EffectsDescription Damned_effects_desc
    Threshold 4

    Effect Piety -3
    Effect Command -4
    Effect Authority -2
    Effect TroopMorale -4



    ;------------------------------------------
    Trait StrickenSilly
    Characters family

    Level Warts
    Description Warts_desc
    EffectsDescription Warts_effects_desc
    Threshold 1

    Effect Command -1
    Effect TroopMorale -1

    Level Flatulant
    Description Flatulant_desc
    EffectsDescription Flatulant_effects_desc
    Threshold 2

    Effect Command -2
    Effect Authority -1
    Effect TroopMorale -2

    Level Boil-ridden
    Description Boil-ridden_desc
    EffectsDescription Boil-ridden_effects_desc
    Threshold 3

    Effect Piety -1
    Effect Command -3
    Effect Authority -2
    Effect TroopMorale -3



    ;------------------------------------------
    Trait StrickenSerious
    Characters family

    Level Wracking_Cough
    Description Wracking_Cough_desc
    EffectsDescription Wracking_Cough_effects_desc
    Threshold 1

    Effect Command -1
    Effect TroopMorale -1

    Level Evil_Illness
    Description Evil_Illness_desc
    EffectsDescription Evil_Illness_effects_desc
    Threshold 2

    Effect Command -2
    Effect TroopMorale -2

    Level Stricken_Down
    Description Stricken_Down_desc
    EffectsDescription Stricken_Down_effects_desc
    Threshold 3

    Effect Piety -1
    Effect Command -3
    Effect Authority -1
    Effect TroopMorale -3



    ;------------------------------------------
    Trait Objective
    Characters family
    Hidden
    AntiTraits Subjective

    Level Quite_Objective
    Description Quite_Objective_desc
    EffectsDescription Quite_Objective_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait Subjective
    Characters family
    Hidden
    AntiTraits Objective

    Level Quite_Subjective
    Description Quite_Subjective_desc
    EffectsDescription Quite_Subjective_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait Gregarious
    Characters family
    AntiTraits Introvert

    Level Sociable
    Description Sociable_desc
    EffectsDescription Sociable_effects_desc
    Threshold 1

    Effect LocalPopularity 1

    Level Gregarious
    Description Gregarious_desc
    EffectsDescription Gregarious_effects_desc
    Threshold 2

    Effect TroopMorale 1
    Effect LocalPopularity 2

    Level Everyone's_Friend
    Description Everyone's_Friend_desc
    EffectsDescription Everyone's_Friend_effects_desc
    Threshold 3

    Effect TroopMorale 2
    Effect LocalPopularity 3



    ;------------------------------------------
    Trait Introvert
    Characters family
    AntiTraits Gregarious

    Level Aloof
    Description Aloof_desc
    EffectsDescription Aloof_effects_desc
    Threshold 1

    Effect LocalPopularity -1

    Level Introverted
    Description Introverted_desc
    EffectsDescription Introverted_effects_desc
    Threshold 2

    Effect TroopMorale -1
    Effect LocalPopularity -2

    Level Totally_Closed
    Description Totally_Closed_desc
    EffectsDescription Totally_Closed_effects_desc
    Threshold 3

    Effect TroopMorale -2
    Effect LocalPopularity -3



    ;------------------------------------------
    Trait ExRebel
    Characters family
    AntiTraits Gregarious

    Level Rebelled
    Description Rebelled_desc
    EffectsDescription Rebelled_effects_desc
    Threshold 1

    Effect Loyalty -1

    Level Rebelious
    Description Rebelious_desc
    EffectsDescription Rebelious_effects_desc
    Threshold 2

    Effect Loyalty -2

    Level Turncoat
    Description Turncoat_desc
    EffectsDescription Turncoat_effects_desc
    Epithet Turncoat_epithet_desc
    Threshold 3

    Effect Loyalty -3



    ;------------------------------------------
    Trait ContentGeneral
    Characters family
    AntiTraits DiscontentGeneral

    Level Feels_Appreciated
    Description Feels_Appreciated_desc
    EffectsDescription Feels_Appreciated_effects_desc
    Threshold 1

    Effect Loyalty 1

    Level Feels_Respected
    Description Feels_Respected_desc
    EffectsDescription Feels_Respected_effects_desc
    Threshold 4

    Effect Loyalty 3

    Level Feels_Honoured
    Description Feels_Honoured_desc
    EffectsDescription Feels_Honoured_effects_desc
    Threshold 8

    Effect Loyalty 5



    ;------------------------------------------
    Trait DiscontentGeneral
    Characters family
    AntiTraits ContentGeneral

    Level Feels_Unappreciated
    Description Feels_Unappreciated_desc
    EffectsDescription Feels_Unappreciated_effects_desc
    Threshold 1

    Effect Loyalty -1

    Level Feels_Disrespected
    Description Feels_Disrespected_desc
    EffectsDescription Feels_Disrespected_effects_desc
    Threshold 4

    Effect Loyalty -3

    Level Feels_Dishonoured
    Description Feels_Dishonoured_desc
    EffectsDescription Feels_Dishonoured_effects_desc
    Threshold 8

    Effect Loyalty -5



    ;------------------------------------------
    Trait EasternWarlord
    Characters family

    Level Eastern_Warlord
    Description Eastern_Warlord_desc
    EffectsDescription Eastern_Warlord_effects_desc
    Threshold 1

    Effect Chivalry -1
    Effect Command 2

    Level Mighty_Warlord
    Description Mighty_Warlord_desc
    EffectsDescription Mighty_Warlord_effects_desc
    Threshold 2

    Effect Chivalry -2
    Effect Command 4

    Level Khan's_Conqueror
    Description Khan's_Conqueror_desc
    EffectsDescription Khan's_Conqueror_effects_desc
    Threshold 3

    Effect Chivalry -3
    Effect Command 6



    ;------------------------------------------
    Trait JaguarWarlord
    Characters family

    Level Mighty_Eagle
    Description Mighty_Eagle_desc
    EffectsDescription Mighty_Eagle_effects_desc
    Threshold 1

    Effect Chivalry -1
    Effect Command 2

    Level Mighty_Jaguar
    Description Mighty_Jaguar_desc
    EffectsDescription Mighty_Jaguar_effects_desc
    Threshold 2

    Effect Chivalry -2
    Effect Command 4

    Level Grand_Jaguar
    Description Grand_Jaguar_desc
    EffectsDescription Grand_Jaguar_effects_desc
    Threshold 3

    Effect Chivalry -3
    Effect Command 6



    ;------------------------------------------
    Trait FamousPirate
    Characters admiral

    Level Dangerous_Captain
    Description Dangerous_Captain_desc
    EffectsDescription Dangerous_Captain_effects_desc
    Threshold 1

    Effect Loyalty -1
    Effect NavalCommand 1

    Level Famous_Pirate
    Description Famous_Pirate_desc
    EffectsDescription Famous_Pirate_effects_desc
    Threshold 2

    Effect Loyalty -2
    Effect NavalCommand 2

    Level Notorious_Pirate
    Description Notorious_Pirate_desc
    EffectsDescription Notorious_Pirate_effects_desc
    Threshold 3

    Effect Loyalty -3
    Effect NavalCommand 3



    ;------------------------------------------
    Trait WifeIsCharming
    Characters family
    AntiTraits WifeIsHorrid

    Level Wife_is_Fair
    Description Wife_is_Fair_desc
    EffectsDescription Wife_is_Fair_effects_desc
    Threshold 1

    Effect Fertility 1

    Level Wife_is_Charming
    Description Wife_is_Charming_desc
    EffectsDescription Wife_is_Charming_effects_desc
    Threshold 2

    Effect LocalPopularity 1
    Effect Fertility 1

    Level Wife_is_Lovely
    Description Wife_is_Lovely_desc
    EffectsDescription Wife_is_Lovely_effects_desc
    Threshold 3

    Effect LocalPopularity 2
    Effect Fertility 2



    ;------------------------------------------
    Trait WifeIsHorrid
    Characters family
    AntiTraits WifeIsCharming

    Level Wife_lacks_Charm
    Description Wife_lacks_Charm_desc
    EffectsDescription Wife_lacks_Charm_effects_desc
    Threshold 1

    Effect Fertility -1

    Level Wife_is_Undesireable
    Description Wife_is_Undesireable_desc
    EffectsDescription Wife_is_Undesireable_effects_desc
    Threshold 2

    Effect LocalPopularity -1
    Effect Fertility -1

    Level Wife_is_a_Wretch
    Description Wife_is_a_Wretch_desc
    EffectsDescription Wife_is_a_Wretch_effects_desc
    Threshold 3

    Effect LocalPopularity -2
    Effect Fertility -2



    ;------------------------------------------
    Trait WifeIsFertile
    Characters family
    AntiTraits WifeIsBarren

    Level Wife_is_Fertile
    Description Wife_is_Fertile_desc
    EffectsDescription Wife_is_Fertile_effects_desc
    Threshold 1

    Effect Fertility 1

    Level Wife_is_Very_Fertile
    Description Wife_is_Very_Fertile_desc
    EffectsDescription Wife_is_Very_Fertile_effects_desc
    Threshold 2

    Effect Fertility 2

    Level Wife_is_Ripe
    Description Wife_is_Ripe_desc
    EffectsDescription Wife_is_Ripe_effects_desc
    Threshold 3

    Effect Fertility 3



    ;------------------------------------------
    Trait WifeIsBarren
    Characters family
    AntiTraits WifeIsFertile

    Level Wife_is_Barren
    Description Wife_is_Barren_desc
    EffectsDescription Wife_is_Barren_effects_desc
    Threshold 1

    Effect Fertility -1

    Level Wife_is_Infertile
    Description Wife_is_Infertile_desc
    EffectsDescription Wife_is_Infertile_effects_desc
    Threshold 2

    Effect Fertility -2

    Level Wife_is_Cursed
    Description Wife_is_Cursed_desc
    EffectsDescription Wife_is_Cursed_effects_desc
    Threshold 3

    Effect Fertility -3



    ;------------------------------------------
    Trait WifeIsWise
    Characters family

    Level Wife_is_Useful
    Description Wife_is_Useful_desc
    EffectsDescription Wife_is_Useful_effects_desc
    Threshold 1

    Effect Trading 5
    Effect TaxCollection 5

    Level Wife_is_Smart
    Description Wife_is_Smart_desc
    EffectsDescription Wife_is_Smart_effects_desc
    Threshold 2

    Effect Trading 10
    Effect TaxCollection 10

    Level Wife_is_Wise
    Description Wife_is_Wise_desc
    EffectsDescription Wife_is_Wise_effects_desc
    Threshold 3

    Effect Trading 15
    Effect TaxCollection 15



    ;------------------------------------------
    Trait FactionKiller
    Characters family

    Level Conqueror
    Description Conqueror_desc
    EffectsDescription Conqueror_effects_desc
    Threshold 1

    Effect Authority 1

    Level Great_Conqueror
    Description Great_Conqueror_desc
    EffectsDescription Great_Conqueror_effects_desc
    Epithet Great_Conqueror_epithet_desc
    Threshold 2

    Effect Authority 2

    Level Legendary_Conqueror
    Description Legendary_Conqueror_desc
    EffectsDescription Legendary_Conqueror_effects_desc
    Epithet Legendary_Conqueror_epithet_desc
    Threshold 3

    Effect Authority 3

    Level All_Conquering
    Description All_Conquering_desc
    EffectsDescription All_Conquering_effects_desc
    Epithet All_Conquering_epithet_desc
    Threshold 4

    Effect Authority 4



    ;------------------------------------------
    Trait GoodDiplomacy
    Characters family

    Level Politcally_Wise
    Description Politcally_Wise_desc
    EffectsDescription Politcally_Wise_effects_desc
    Threshold 2

    Effect Authority 1

    Level Politically_Strong
    Description Politically_Strong_desc
    EffectsDescription Politically_Strong_effects_desc
    Threshold 4

    Effect Authority 2

    Level Politically_Powerful
    Description Politically_Powerful_desc
    EffectsDescription Politically_Powerful_effects_desc
    Threshold 8

    Effect Authority 3

    Level First_Among_Firsts
    Description First_Among_Firsts_desc
    EffectsDescription First_Among_Firsts_effects_desc
    Threshold 16

    Effect Authority 4



    ;------------------------------------------
    Trait BadDiplomacy
    Characters family

    Level Politically_Poor
    Description Politically_Poor_desc
    EffectsDescription Politically_Poor_effects_desc
    Threshold 2

    Effect Authority -1

    Level Politically_Weak
    Description Politically_Weak_desc
    EffectsDescription Politically_Weak_effects_desc
    Threshold 4

    Effect Authority -2

    Level Politically_Powerless
    Description Politically_Powerless_desc
    EffectsDescription Politically_Powerless_effects_desc
    Threshold 8

    Effect Authority -3



    ;------------------------------------------
    Trait FathersLegacy
    Characters family

    Level Proud_Legacy
    Description Proud_Legacy_desc
    EffectsDescription Proud_Legacy_effects_desc
    Threshold 1

    Effect Authority 1

    Level Strong_Legacy
    Description Strong_Legacy_desc
    EffectsDescription Strong_Legacy_effects_desc
    Threshold 2

    Effect Authority 2

    Level Mighty_Legacy
    Description Mighty_Legacy_desc
    EffectsDescription Mighty_Legacy_effects_desc
    Threshold 3

    Effect Authority 3



    ;------------------------------------------
    Trait ChivalryLegacy
    Characters family

    Level Chivalrous_Father
    Description Chivalrous_Father_desc
    EffectsDescription Chivalrous_Father_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Legacy_of_Chivalry
    Description Legacy_of_Chivalry_desc
    EffectsDescription Legacy_of_Chivalry_effects_desc
    Threshold 2

    Effect Chivalry 2



    ;------------------------------------------
    Trait DreadLegacy
    Characters family

    Level Dreaded_Father
    Description Dreaded_Father_desc
    EffectsDescription Dreaded_Father_effects_desc
    Threshold 1

    Effect Chivalry -1

    Level Legacy_of_Dread
    Description Legacy_of_Dread_desc
    EffectsDescription Legacy_of_Dread_effects_desc
    Threshold 2

    Effect Chivalry -2



    ;------------------------------------------
    Trait TourneyKnight
    Characters family

    Level Tourney_Entrant
    Description Tourney_Entrant_desc
    EffectsDescription Tourney_Entrant_effects_desc
    Threshold 1

    Effect Chivalry 1

    Level Fair_Jouster
    Description Fair_Jouster_desc
    EffectsDescription Fair_Jouster_effects_desc
    Threshold 3

    Effect Chivalry 1
    Effect CavalryCommand 1

    Level Good_Jouster
    Description Good_Jouster_desc
    EffectsDescription Good_Jouster_effects_desc
    Threshold 6

    Effect Chivalry 2
    Effect CavalryCommand 1

    Level Knight_of_Renown
    Description Knight_of_Renown_desc
    EffectsDescription Knight_of_Renown_effects_desc
    Threshold 12

    Effect Chivalry 2
    Effect Authority 1
    Effect CavalryCommand 2

    Level Tourney_Champion
    Description Tourney_Champion_desc
    EffectsDescription Tourney_Champion_effects_desc
    Threshold 18

    Effect Chivalry 3
    Effect Authority 2
    Effect CavalryCommand 2



    ;------------------------------------------
    Trait HorseRacer
    Characters family

    Level Good_Racer
    Description Good_Racer_desc
    EffectsDescription Good_Racer_effects_desc
    Threshold 1

    Effect MovementPoints 1

    Level Great_Racer
    Description Great_Racer_desc
    EffectsDescription Great_Racer_effects_desc
    Threshold 2

    Effect MovementPoints 1
    Effect CavalryCommand 1

    Level Famous_Racer
    Description Famous_Racer_desc
    EffectsDescription Famous_Racer_effects_desc
    Threshold 3

    Effect Authority 1
    Effect MovementPoints 2
    Effect CavalryCommand 1



    ;------------------------------------------
    Trait AcademyTrained
    Characters family

    Level Academy_Trained
    Description Academy_Trained_desc
    EffectsDescription Academy_Trained_effects_desc
    Threshold 1

    Effect Command 1

    Level Officer_Training
    Description Officer_Training_desc
    EffectsDescription Officer_Training_effects_desc
    Threshold 2

    Effect Command 2



    ;------------------------------------------
    Trait ReligiousActivity
    Characters family
    AntiTraits ReligiousInactivity

    Level Religious
    Description Religious_desc
    EffectsDescription Religious_effects_desc
    Threshold 1

    Effect Piety 1

    Level Dutifully_Religious
    Description Dutifully_Religious_desc
    EffectsDescription Dutifully_Religious_effects_desc
    Threshold 4

    Effect Piety 2

    Level Religiously_Active
    Description Religiously_Active_desc
    EffectsDescription Religiously_Active_effects_desc
    Threshold 8

    Effect Chivalry 1
    Effect Piety 3

    Level Devoutly_Religious
    Description Devoutly_Religious_desc
    EffectsDescription Devoutly_Religious_effects_desc
    Threshold 16

    Effect Chivalry 2
    Effect Piety 4



    ;------------------------------------------
    Trait ReligiousInactivity
    Characters family
    AntiTraits ReligiousActivity

    Level Neglects_Religion
    Description Neglects_Religion_desc
    EffectsDescription Neglects_Religion_effects_desc
    Threshold 2

    Effect Piety -1

    Level Religiously_Ignorant
    Description Religiously_Ignorant_desc
    EffectsDescription Religiously_Ignorant_effects_desc
    Threshold 5

    Effect Piety -2



    ;------------------------------------------
    Trait MarriedAPrincess
    Characters family

    Level Royal_Ties
    Description Royal_Ties_desc
    EffectsDescription Royal_Ties_effects_desc
    Threshold 1

    Effect Loyalty 3



    ;------------------------------------------
    Trait GloriousFool
    Characters family
    AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender

    Level Unlucky_Leader
    Description Unlucky_Leader_desc
    EffectsDescription Unlucky_Leader_effects_desc
    Threshold 1

    Effect Command -1
    Effect TroopMorale 2

    Level Glory_Hunter
    Description Glory_Hunter_desc
    EffectsDescription Glory_Hunter_effects_desc
    Threshold 2

    Effect Command -2
    Effect TroopMorale 4

    Level Glorious_Fool
    Description Glorious_Fool_desc
    EffectsDescription Glorious_Fool_effects_desc
    GainMessage Glorious_Fool_gain_desc
    Threshold 3

    Effect Command -3
    Effect TroopMorale 6



    ;------------------------------------------
    Trait TooOldToFight
    Characters family

    Level Beyond_Battle
    Description Beyond_Battle_desc
    EffectsDescription Beyond_Battle_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait Senile
    Characters family

    Level Somewhat_Senile
    Description Somewhat_Senile_desc
    EffectsDescription Somewhat_Senile_effects_desc
    Threshold 1

    Effect Command -2
    Effect Authority -1

    Level Senile
    Description Senile_desc
    EffectsDescription Senile_effects_desc
    Threshold 2

    Effect Command -4
    Effect Authority -2

    Level Totally_Senile
    Description Totally_Senile_desc
    EffectsDescription Totally_Senile_effects_desc
    Threshold 3

    Effect Command -6
    Effect Authority -3



    ;------------------------------------------
    Trait WifeIsNoble
    Characters family

    Level Wife_is_Admirable
    Description Wife_is_Admirable_desc
    EffectsDescription Wife_is_Admirable_effects_desc
    Threshold 1

    Effect LocalPopularity 1

    Level Wife_is_Noble
    Description Wife_is_Noble_desc
    EffectsDescription Wife_is_Noble_effects_desc
    Threshold 3

    Effect LocalPopularity 2

    Level Wife_is_Revered
    Description Wife_is_Revered_desc
    EffectsDescription Wife_is_Revered_effects_desc
    Threshold 5

    Effect PublicSecurity 1
    Effect LocalPopularity 3



    ;------------------------------------------
    Trait WifeIsBitch
    Characters family

    Level Wife_is_Unpleasant
    Description Wife_is_Unpleasant_desc
    EffectsDescription Wife_is_Unpleasant_effects_desc
    Threshold 1

    Effect LocalPopularity -1

    Level Wife_is_Nasty
    Description Wife_is_Nasty_desc
    EffectsDescription Wife_is_Nasty_effects_desc
    Threshold 3

    Effect LocalPopularity -2

    Level Wife_is_Deplorable
    Description Wife_is_Deplorable_desc
    EffectsDescription Wife_is_Deplorable_effects_desc
    Threshold 5

    Effect PublicSecurity -1
    Effect LocalPopularity -3



    ;------------------------------------------
    Trait IAmPrincess
    Characters princess
    Hidden

    Level Royal_Princess
    Description Royal_Princess_desc
    EffectsDescription Royal_Princess_effects_desc
    Threshold 1

    Effect Level 1



    ;------------------------------------------
    Trait AgentPiety
    Characters princess, merchant, spy, assassin, diplomat
    Hidden

    Level AgentPiety
    Description AgentPiety_desc
    EffectsDescription AgentPiety_effects_desc
    Threshold 1

    Effect Piety 10



    ;------------------------------------------
    Trait InquisitorFailure
    Characters inquisitor
    Hidden

    Level StrikeThree
    Description StrikeThree_desc
    EffectsDescription StrikeThree_effects_desc
    Threshold 3

    Effect Piety -10



    ;------------------------------------------
    Trait ReligionStarter
    Characters family
    Hidden

    Level General_Religion
    Description General_Religion_desc
    EffectsDescription General_Religion_effects_desc
    Threshold 1

    Effect Piety 3



    ;------------------------------------------
    Trait Cultured
    Characters family

    Level Cultured
    Description Cultured_desc
    EffectsDescription Cultured_effects_desc
    Threshold 1

    Effect LocalPopularity 1

    Level Very_Cultured
    Description Very_Cultured_desc
    EffectsDescription Very_Cultured_effects_desc
    Threshold 3

    Effect Authority 1
    Effect LocalPopularity 2



    ;------------------------------------------
    Trait HasAdultress
    Characters all
    Hidden

    Level MarriedWithLover
    Description MarriedWithLover_desc
    EffectsDescription MarriedWithLover_effects_desc
    Threshold 1




    ;------------------------------------------
    Trait HeresyImmunityNonCatholic
    Characters priest
    Hidden

    Level HeresyImmunityNC
    Description HeresyImmunityNC_desc
    EffectsDescription HeresyImmunityNC_effects_desc
    Threshold 1

    Effect HeresyImmunity 1





    ;===============================================================
    ;== TRIGGER DATA STARTS HERE ==
    ;===============================================================

    ;------------------------------------------
    Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects GoodAttacker 2 Chance 100
    Affects TacticalSkill 1 Chance 20

    ;------------------------------------------
    Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects BadAttacker 2 Chance 50

    ;------------------------------------------
    Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects GoodDefender 2 Chance 100
    Affects TacticalSkill 1 Chance 20

    ;------------------------------------------
    Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects BadDefender 2 Chance 50

    ;------------------------------------------
    Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = clear
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects GoodAttacker 1 Chance 100

    ;------------------------------------------
    Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = clear
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects BadAttacker 1 Chance 50

    ;------------------------------------------
    Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = clear
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects GoodDefender 1 Chance 100

    ;------------------------------------------
    Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = clear
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5

    Affects BadDefender 1 Chance 50

    ;------------------------------------------
    Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleOdds < 2.25

    Affects GoodCommander 1 Chance 100

    ;------------------------------------------
    Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleOdds > 1.5

    Affects BadCommander 1 Chance 50

    ;------------------------------------------
    Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds < 0.5
    and BattleOdds > 0.16

    Affects GoodRiskyAttacker 1 Chance 100

    ;------------------------------------------
    Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds < 0.5
    and BattleOdds > 0.16

    Affects BadRiskyAttacker 1 Chance 50

    ;------------------------------------------
    Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds < 0.5
    and BattleOdds > 0.16

    Affects GoodRiskyDefender 1 Chance 100

    ;------------------------------------------
    Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds < 0.5
    and BattleOdds > 0.16

    Affects BadRiskyDefender 1 Chance 50

    ;------------------------------------------
    Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds <= 0.16

    Affects GoodRiskyAttacker 2 Chance 100
    Affects TacticalSkill 1 Chance 5

    ;------------------------------------------
    Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds <= 0.16

    Affects BadRiskyAttacker 1 Chance 50

    ;------------------------------------------
    Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds <= 0.16

    Affects GoodRiskyDefender 2 Chance 100
    Affects TacticalSkill 1 Chance 5

    ;------------------------------------------
    Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds <= 0.16

    Affects BadRiskyDefender 1 Chance 50

    ;------------------------------------------
    Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
    WhenToTest PreBattleWithdrawal

    Condition IsGeneral
    and I_WithdrawsBeforeBattle
    and BattleOdds > 0.8
    and BattleOdds < 1.5

    Affects IndecisiveAttacker 1 Chance 50

    ;------------------------------------------
    Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
    WhenToTest PreBattleWithdrawal

    Condition IsGeneral
    and I_WithdrawsBeforeBattle
    and BattleOdds > 3

    Affects IndecisiveAttacker 2 Chance 50

    ;------------------------------------------
    Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and PercentageUnitCategory infantry > 80

    Affects GoodInfantryGeneral 1 Chance 100

    ;------------------------------------------
    Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and PercentageUnitCategory infantry > 80

    Affects BadInfantryGeneral 1 Chance 50

    ;------------------------------------------
    Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and PercentageUnitCategory cavalry > 50

    Affects GoodCavalryGeneral 1 Chance 100

    ;------------------------------------------
    Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and PercentageUnitCategory cavalry > 50

    Affects BadCavalryGeneral 1 Chance 50

    ;------------------------------------------
    Trigger Battle_Siege_Attacker_Won
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and I_ConflictType Siege
    and BattleOdds < 2

    Affects GoodSiegeAttacker 1 Chance 100

    ;------------------------------------------
    Trigger Battle_Siege_Attacker_Lost
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and I_ConflictType Siege
    and BattleOdds >= 1.2

    Affects BadSiegeAttacker 1 Chance 100

    ;------------------------------------------
    Trigger Battle_Siege_Defender_Won
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and I_ConflictType Siege
    and BattleOdds < 1.7

    Affects GoodSiegeDefender 1 Chance 100

    ;------------------------------------------
    Trigger Battle_Siege_Defender_Lost
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and I_ConflictType Siege
    and BattleOdds >= 1

    Affects BadSiegeDefender 1 Chance 100

    ;------------------------------------------
    Trigger Battle_General_Took_Hits
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3

    Affects BattleScarred 1 Chance 30
    Affects Brave 1 Chance 15

    ;------------------------------------------
    Trigger Battle_Berserker_Actions
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3
    and Trait Berserker >= 1

    Affects Berserker 1 Chance 30

    ;------------------------------------------
    Trigger battle2
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 5
    and GeneralHPLostRatioinBattle > 0.25

    Affects Brave 1 Chance 60

    ;------------------------------------------
    Trigger battle2_siege_win
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Siege
    and GeneralNumKillsInBattle > 6
    and BattleOdds <= 0.9

    Affects VictorVirtue 1 Chance 100

    ;------------------------------------------
    Trigger battle3
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleChivalry >= 1
    and not Trait BattleDread >= 1

    Affects Brave 1 Chance 20
    Affects Bloodthirsty 1 Chance 10

    ;------------------------------------------
    Trigger battle3Dread
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleChivalry > 0

    Affects BattleDread 1 Chance 50
    Affects Bloodthirsty 1 Chance 10
    Affects Brave 1 Chance 20

    ;------------------------------------------
    Trigger battle3Chivalry_fighting
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 50
    Affects Brave 1 Chance 20

    ;------------------------------------------
    Trigger battle3Chivalry1_defensivewin
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and BattleOdds < 0.5
    and BattleOdds > 0.05
    and GeneralFoughtInCombat
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry_hardoddswin
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleOdds <= 0.5
    and not Trait BattleDread > 0
    and GeneralFoughtInCombat

    Affects BattleChivalry 1 Chance 66

    ;------------------------------------------
    Trigger battle3Chivalry_religioncatholic
    WhenToTest GeneralAssaultsGeneral

    Condition CharacterReligion catholic
    and TargetReligion islam
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33

    ;------------------------------------------
    Trigger battle3Chivalry_religionorthodox
    WhenToTest GeneralAssaultsGeneral

    Condition CharacterReligion orthodox
    and TargetReligion islam
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33

    ;------------------------------------------
    Trigger battle3Chivalry_religionislam
    WhenToTest GeneralAssaultsGeneral

    Condition CharacterReligion islam
    and TargetReligion catholic
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 66

    ;------------------------------------------
    Trigger battle3Chivalry1_notchaserouters
    WhenToTest PostBattle

    Condition WonBattle
    and BattleSuccess >= average
    and PercentageEnemyKilled < 10
    and not GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleDread > 0

    Affects BattleChivalry 1 Chance 33

    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Not_fighting
    WhenToTest PostBattle

    Condition not WonBattle
    and not GeneralFoughtInCombat
    and PercentageEnemyKilled < 10

    Affects BattleChivalry -1 Chance 100
    Affects BattleDread -1 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Routing
    WhenToTest PostBattle

    Condition Routs
    and PercentageEnemyKilled < 33
    and GeneralNumKillsInBattle < 8

    Affects BattleChivalry -2 Chance 100
    Affects BattleDread -2 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry_Dread_Routing2
    WhenToTest PostBattle

    Condition Routs
    and PercentageEnemyKilled >= 33
    and PercentageEnemyKilled <= 66
    and GeneralNumKillsInBattle < 8
    and BattleOdds > 0.75

    Affects BattleChivalry -1 Chance 100
    Affects BattleDread -1 Chance 100

    ;------------------------------------------
    Trigger battle3Dread_PickingOnWeak
    WhenToTest PostBattle

    Condition WasAttacker
    and WonBattle
    and BattleOdds > 2
    and PercentageEnemyKilled > 75
    and not Trait BattleChivalry > 0

    Affects BattleDread 1 Chance 100

    ;------------------------------------------
    Trigger battle3Dread_TotalAnnihilation
    WhenToTest PostBattle

    Condition WonBattle
    and BattleSuccess >= crushing
    and PercentageEnemyKilled > 90
    and not GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleChivalry > 0

    Affects BattleDread 2 Chance 100

    ;------------------------------------------
    Trigger battle3Dread_Let_Them_Go
    WhenToTest PostBattle

    Condition WonBattle
    and BattleSuccess >= average
    and PercentageEnemyKilled < 10
    and not GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleChivalry > 0

    Affects BattleDread -1 Chance 100

    ;------------------------------------------
    Trigger battle4
    WhenToTest PostBattle

    Condition not WonBattle
    and not GeneralFoughtInCombat
    and PercentageEnemyKilled = 0

    Affects Coward 1 Chance 100

    ;------------------------------------------
    Trigger battle5
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and not Trait Ignorance > 0

    Affects InspiringSpeaker 1 Chance 5

    ;------------------------------------------
    Trigger battle7
    WhenToTest BattleGeneralRouted


    Affects Coward 1 Chance 75

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 50

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 50

    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 5

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger Worthy_Of_Adoption_1_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects GoodCommander 3 Chance 33
    Affects ReligionStarter 1 Chance 100
    Affects GoodAttacker 2 Chance 17
    Affects GoodDefender 2 Chance 17
    Affects GoodSiegeAttacker 2 Chance 17
    Affects Brave 3 Chance 17

    ;------------------------------------------
    Trigger Worthy_Of_Adoption_2_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects Drink 1 Chance 8
    Affects ReligionStarter 1 Chance 100
    Affects Sobriety 1 Chance 12
    Affects Disciplinarian 2 Chance 17
    Affects GoodAdministrator 6 Chance 17
    Affects NightBattleCapable 1 Chance 10

    ;------------------------------------------
    Trigger Worthy_Of_Adoption_3_VnV_Trigger
    WhenToTest OfferedForAdoption


    Affects BattleScarred 1 Chance 17
    Affects ReligionStarter 1 Chance 100
    Affects Intelligent 1 Chance 8
    Affects NaturalMilitarySkill 1 Chance 8
    Affects GoodCommander 1 Chance 80

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_1
    WhenToTest OfferedForAdoption


    Affects LoyaltyStarter 1 Chance 100
    Affects Loyal 1 Chance 50
    Affects ReligionStarter 1 Chance 100
    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_2
    WhenToTest OfferedForAdoption

    Condition Trait Loyal >= 1

    Affects Loyal 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_3
    WhenToTest OfferedForAdoption

    Condition Trait Loyal >= 2

    Affects Loyal 2 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_4
    WhenToTest OfferedForAdoption

    Condition Trait Loyal >= 3

    Affects Loyal 2 Chance 25

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_5
    WhenToTest OfferedForAdoption

    Condition Trait Loyal < 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_6
    WhenToTest OfferedForAdoption

    Condition Trait Disloyal >= 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_7
    WhenToTest OfferedForAdoption

    Condition Trait Disloyal >= 2

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_loyalty_8
    WhenToTest OfferedForAdoption

    Condition Trait Disloyal >= 3

    Affects Disloyal 1 Chance 25

    ;------------------------------------------
    Trigger Worth_of_Adoption_piety_1
    WhenToTest OfferedForAdoption


    Affects ReligiousActivity 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_piety_2
    WhenToTest OfferedForAdoption

    Condition Trait ReligiousActivity >= 1

    Affects ReligiousActivity 3 Chance 33

    ;------------------------------------------
    Trigger Worth_of_Adoption_piety_3
    WhenToTest OfferedForAdoption

    Condition Trait ReligiousActivity >= 2

    Affects ReligiousActivity 4 Chance 33

    ;------------------------------------------
    Trigger Worth_of_Adoption_piety_4
    WhenToTest OfferedForAdoption

    Condition Trait ReligiousActivity < 1

    Affects ReligiousInactivity 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_piety_5
    WhenToTest OfferedForAdoption

    Condition Trait ReligiousInactivity >= 1

    Affects ReligiousInactivity 1 Chance 10

    ;------------------------------------------
    Trigger Worth_of_Adoption_chiv_1
    WhenToTest OfferedForAdoption

    Condition Trait BattleChivalry >= 1

    Affects BattleChivalry 2 Chance 33

    ;------------------------------------------
    Trigger Worth_of_Adoption_chiv_2
    WhenToTest OfferedForAdoption

    Condition Trait BattleChivalry < 1

    Affects BattleDread 1 Chance 50

    ;------------------------------------------
    Trigger Worth_of_Adoption_chiv_3
    WhenToTest OfferedForAdoption

    Condition Trait BattleDread >= 1

    Affects BattleDread 2 Chance 33

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_1_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects GoodCommander 3 Chance 33
    Affects ReligionStarter 1 Chance 100
    Affects GoodAttacker 2 Chance 17
    Affects GoodDefender 2 Chance 17
    Affects Brave 1 Chance 17
    Affects NightBattleCapable 1 Chance 10

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_2_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects Drink 1 Chance 4
    Affects ReligionStarter 1 Chance 100
    Affects Sobriety 1 Chance 12
    Affects Disciplinarian 2 Chance 17
    Affects GoodAdministrator 6 Chance 17
    Affects PoliticsSkill 1 Chance 17

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_3_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects BattleScarred 1 Chance 17
    Affects ReligionStarter 1 Chance 100
    Affects Loyal 1 Chance 17
    Affects Intelligent 1 Chance 8
    Affects NaturalMilitarySkill 1 Chance 8
    Affects GoodCommander 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_1
    WhenToTest OfferedForMarriage


    Affects LoyaltyStarter 1 Chance 100
    Affects Loyal 1 Chance 50
    Affects ReligionStarter 1 Chance 100
    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_2
    WhenToTest OfferedForMarriage

    Condition Trait Loyal >= 1

    Affects Loyal 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_3
    WhenToTest OfferedForMarriage

    Condition Trait Loyal >= 2

    Affects Loyal 2 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_4
    WhenToTest OfferedForMarriage

    Condition Trait Loyal >= 3

    Affects Loyal 2 Chance 25

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_5
    WhenToTest OfferedForMarriage

    Condition Trait Loyal < 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_6
    WhenToTest OfferedForMarriage

    Condition Trait Disloyal >= 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_7
    WhenToTest OfferedForMarriage

    Condition Trait Disloyal >= 2

    Affects Disloyal 2 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_loyalty_8
    WhenToTest OfferedForMarriage

    Condition Trait Disloyal >= 3

    Affects Disloyal 2 Chance 25

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_piety_1
    WhenToTest OfferedForMarriage


    Affects ReligiousActivity 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_piety_2
    WhenToTest OfferedForMarriage

    Condition Trait ReligiousActivity >= 1

    Affects ReligiousActivity 3 Chance 33

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_piety_3
    WhenToTest OfferedForMarriage

    Condition Trait ReligiousActivity >= 2

    Affects ReligiousActivity 4 Chance 33

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_piety_4
    WhenToTest OfferedForMarriage

    Condition Trait ReligiousActivity < 1

    Affects ReligiousInactivity 1 Chance 50

    ;------------------------------------------
    Trigger Worthy_Of_Marriage_piety_5
    WhenToTest OfferedForMarriage

    Condition Trait ReligiousInactivity >= 1

    Affects ReligiousInactivity 1 Chance 10

    ;------------------------------------------
    Trigger drink2_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= brothel

    Affects Drink 1 Chance 5
    Affects Gambling 1 Chance 5

    ;------------------------------------------
    Trigger sitting_around_town_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and RandomPercent > 90

    Affects Drink 1 Chance 1
    Affects Gambling 1 Chance 1
    Affects Arse 1 Chance 1
    Affects Girls 1 Chance 1

    ;------------------------------------------
    Trigger sitting_around_town_with_jousting
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= jousting_lists

    Affects TourneyKnight 1 Chance 10

    ;------------------------------------------
    Trigger sitting_around_town_with_racing
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= racing_track

    Affects HorseRacer 1 Chance 10

    ;------------------------------------------
    Trigger sitting_around_town_with_academia
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= alchemists_lab

    Affects Intelligent 1 Chance 10

    ;------------------------------------------
    Trigger sitting_around_town_with_militaryacademy
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= military_academy

    Affects AcademyTrained 1 Chance 10

    ;------------------------------------------
    Trigger sitting_around_camp_vnv_trigger
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
    and RemainingMPPercentage = 100
    and RandomPercent > 60

    Affects Feck 1 Chance 1
    Affects HaleAndHearty 1 Chance 1
    Affects Scout 1 Chance 1

    ;------------------------------------------
    Trigger dads_a_bit_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 1
    and FatherTrait Drink <= 2

    Affects Sobriety 3 Chance 50
    Affects Drink 1 Chance 30

    ;------------------------------------------
    Trigger dads_more_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 3
    and FatherTrait Drink <= 4

    Affects Sobriety 9 Chance 75
    Affects Drink 1 Chance 30

    ;------------------------------------------
    Trigger dads_totally_drunk_vnv_trigger
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Drink >= 5
    and FatherTrait Drink <= 6

    Affects Sobriety 18 Chance 90
    Affects Drink 1 Chance 30

    ;------------------------------------------
    Trigger dads_austere
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Austere >= 1

    Affects Aesthetic 1 Chance 20
    Affects Austere 1 Chance 5

    ;------------------------------------------
    Trigger dads_aesthetic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Aesthetic >= 1

    Affects Austere 1 Chance 15
    Affects Aesthetic 1 Chance 15

    ;------------------------------------------
    Trigger dads_corrupt
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Corrupt >= 1

    Affects Upright 1 Chance 15
    Affects Corrupt 1 Chance 15

    ;------------------------------------------
    Trigger dads_upright
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Upright >= 1

    Affects Upright 1 Chance 20

    ;------------------------------------------
    Trigger dads_coward
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Coward >= 1

    Affects Brave 1 Chance 20

    ;------------------------------------------
    Trigger dads_cuckold
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Cuckold >= 1

    Affects Prim 1 Chance 20

    ;------------------------------------------
    Trigger dads_prim
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim >= 1

    Affects Lewd 1 Chance 10
    Affects Feck 1 Chance 10

    ;------------------------------------------
    Trigger dads_epicurean
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Epicurean >= 1

    Affects Epicurean 1 Chance 25
    Affects Stoic 1 Chance 10

    ;------------------------------------------
    Trigger dads_expensive_tastes
    WhenToTest CharacterComesOfAge

    Condition FatherTrait ExpensiveTastes >= 1

    Affects ExpensiveTastes 1 Chance 25
    Affects Cheapskate 1 Chance 10

    ;------------------------------------------
    Trigger dad_FearsAztecs
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsaztec >= 1

    Affects Hatesaztec 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsByzantium
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsbyzantium >= 1

    Affects Hatesbyzantium 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsDenmark
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsdenmark >= 1

    Affects Hatesdenmark 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsEgypt
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsegypt >= 1

    Affects Hatesegypt 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsEngland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsengland >= 1

    Affects Hatesengland 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsFrance
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsfrance >= 1

    Affects Hatesfrance 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsHRE
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearshre >= 1

    Affects Hateshre 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsHungary
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearshungary >= 1

    Affects Hateshungary 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsMilan
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsmilan >= 1

    Affects Hatesmilan 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsMongols
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsmongols >= 1

    Affects Hatesmongols 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsMoors
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsmoors >= 1

    Affects Hatesmoors 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsPapal_States
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearspapal_states >= 1

    Affects Hatespapal_states 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsPoland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearspoland >= 1

    Affects Hatespoland 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsPortugal
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsportugal >= 1

    Affects Hatesportugal 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsRussia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsrussia >= 1

    Affects Hatesrussia 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsScotland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsscotland >= 1

    Affects Hatesscotland 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsSicily
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearssicily >= 1

    Affects Hatessicily 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsSlave
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsslave >= 1

    Affects Hatesslave 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsSpain
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsspain >= 1

    Affects Hatesspain 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsTimurids
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearstimurids >= 1

    Affects Hatestimurids 1 Chance 25

    ;------------------------------------------
    Trigger dad_FearsTurks
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fearsturks >= 1

    Affects Hatesturks 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesAztecs
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesaztec >= 1

    Affects Hatesaztec 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesByzantium
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesbyzantium >= 1

    Affects Hatesbyzantium 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesDenmark
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesdenmark >= 1

    Affects Hatesdenmark 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesEgypt
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesegypt >= 1

    Affects Hatesegypt 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesEngland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesengland >= 1

    Affects Hatesengland 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesFrance
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesfrance >= 1

    Affects Hatesfrance 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesHRE
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hateshre >= 1

    Affects Hateshre 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesHungary
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hateshungary >= 1

    Affects Hateshungary 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesMilan
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesmilan >= 1

    Affects Hatesmilan 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesMongols
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesmongols >= 1

    Affects Hatesmongols 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesMoors
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesmoors >= 1

    Affects Hatesmoors 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesPapal_States
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatespapal_states >= 1

    Affects Hatespapal_states 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesPoland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatespoland >= 1

    Affects Hatespoland 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesPortugal
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesportugal >= 1

    Affects Hatesportugal 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesRussia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesrussia >= 1

    Affects Hatesrussia 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesScotland
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesscotland >= 1

    Affects Hatesscotland 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesSicily
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatessicily >= 1

    Affects Hatessicily 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesSlave
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesslave >= 1

    Affects Hatesslave 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesSpain
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesspain >= 1

    Affects Hatesspain 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesTimurids
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatestimurids >= 1

    Affects Hatestimurids 1 Chance 25

    ;------------------------------------------
    Trigger dad_hatesTurks
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Hatesturks >= 1

    Affects Hatesturks 1 Chance 25

    ;------------------------------------------
    Trigger dad_generous
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Generous >= 1

    Affects Miserly 1 Chance 50
    Affects Generous 1 Chance 10

    ;------------------------------------------
    Trigger dad_mean
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Miserly >= 1

    Affects Generous 1 Chance 15
    Affects Miserly 1 Chance 25

    ;------------------------------------------
    Trigger dad_tourneyknight
    WhenToTest CharacterComesOfAge

    Condition FatherTrait TourneyKnight >= 1

    Affects TourneyKnight 1 Chance 20

    ;------------------------------------------
    Trigger dad_likes_girls
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Girls >= 1

    Affects Girls 1 Chance 20

    ;------------------------------------------
    Trigger dads_haemophobic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Haemophobic >= 1

    Affects Bloodthirsty 1 Chance 20

    ;------------------------------------------
    Trigger dads_handsome
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 1

    Affects Handsome 1 Chance 50
    Affects Handsome 1 Chance 25

    ;------------------------------------------
    Trigger dads_handsome2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 2

    Affects Handsome 1 Chance 50
    Affects Handsome 1 Chance 25

    ;------------------------------------------
    Trigger dads_handsome3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 3

    Affects Handsome 1 Chance 50
    Affects Handsome 1 Chance 25

    ;------------------------------------------
    Trigger dads_Ugly
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 1

    Affects Ugly 1 Chance 50
    Affects Ugly 1 Chance 25

    ;------------------------------------------
    Trigger dads_Ugly2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 2

    Affects Ugly 1 Chance 50
    Affects Ugly 1 Chance 25

    ;------------------------------------------
    Trigger dads_Ugly3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 3

    Affects Ugly 1 Chance 50
    Affects Ugly 1 Chance 25

    ;------------------------------------------
    Trigger dads_Inbred
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 1

    Affects Inbred 1 Chance 50
    Affects Inbred 1 Chance 25

    ;------------------------------------------
    Trigger dads_Inbred2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 2

    Affects Inbred 1 Chance 50
    Affects Inbred 1 Chance 25

    ;------------------------------------------
    Trigger dads_Inbred3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 3

    Affects Inbred 1 Chance 50
    Affects Inbred 1 Chance 25

    ;------------------------------------------
    Trigger dads_Inbred4
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 4

    Affects Inbred 1 Chance 50
    Affects Inbred 1 Chance 25

    ;------------------------------------------
    Trigger dads_Inbred5
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Inbred >= 5

    Affects Inbred 1 Chance 50
    Affects Inbred 1 Chance 25

    ;------------------------------------------
    Trigger dads_infertile
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Infertile >= 1

    Affects Infertile 1 Chance 75

    ;------------------------------------------
    Trigger dads_infertile2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Infertile >= 2

    Affects Infertile 1 Chance 50

    ;------------------------------------------
    Trigger dads_paranoid
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Paranoia >= 2

    Affects Paranoia 1 Chance 20

    ;------------------------------------------
    Trigger dads_perverted
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted >= 2

    Affects Perverted 1 Chance 20

    ;------------------------------------------
    Trigger dads_politics_skilled
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PoliticsSkill >= 2

    Affects PoliticsSkill 5 Chance 20
    Affects DeceiverVirtue 1 Chance 5

    ;------------------------------------------
    Trigger dads_Prim
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim >= 1

    Affects Prim 1 Chance 20

    ;------------------------------------------
    Trigger dads_PublicAtheism
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicAtheism >= 1

    Affects PublicAtheism 1 Chance 20

    ;------------------------------------------
    Trigger dads_PublicFaith
    WhenToTest CharacterComesOfAge

    Condition FatherTrait PublicFaith >= 1

    Affects PublicFaith 1 Chance 20

    ;------------------------------------------
    Trigger dads_RhetoricSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait RhetoricSkill >= 1

    Affects RhetoricSkill 1 Chance 20
    Affects InspiringSpeaker 1 Chance 20

    ;------------------------------------------
    Trigger dads_Slothful
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Slothful >= 1

    Affects Slothful 1 Chance 20

    ;------------------------------------------
    Trigger dads_SmoothTalker
    WhenToTest CharacterComesOfAge

    Condition FatherTrait SmoothTalker >= 1

    Affects SmoothTalker 1 Chance 20
    Affects InspiringSpeaker 1 Chance 20

    ;------------------------------------------
    Trigger dads_Stoic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Stoic >= 1

    Affects Stoic 1 Chance 20

    ;------------------------------------------
    Trigger dads_StrategicSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait StrategicSkill >= 1

    Affects StrategicSkill 1 Chance 20

    ;------------------------------------------
    Trigger dads_Superstitious
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Superstitious >= 1

    Affects Superstitious 1 Chance 20

    ;------------------------------------------
    Trigger dads_TacticalSkill
    WhenToTest CharacterComesOfAge

    Condition FatherTrait TacticalSkill >= 1

    Affects TacticalSkill 1 Chance 20

    ;------------------------------------------
    Trigger dads_Pragmatic
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Pragmatic >= 1

    Affects Pragmatic 1 Chance 20

    ;------------------------------------------
    Trigger dads_Xenophilia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophilia >= 1

    Affects Xenophilia 1 Chance 20

    ;------------------------------------------
    Trigger dads_Xenophobia
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophobia >= 1

    Affects Xenophobia 1 Chance 20

    ;------------------------------------------
    Trigger dads_Cultured
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Cultured >= 1

    Affects Cultured 1 Chance 20

    ;------------------------------------------
    Trigger dads_NaturalMilitaryTalent
    WhenToTest CharacterComesOfAge

    Condition FatherTrait NaturalMilitarySkill >= 1

    Affects NaturalMilitarySkill 1 Chance 30

    ;------------------------------------------
    Trigger dads_authoritarian
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Authoritarian >= 1

    Affects NonAuthoritarian 1 Chance 50
    Affects KindRuler 1 Chance 20

    ;------------------------------------------
    Trigger dads_kindruler
    WhenToTest CharacterComesOfAge

    Condition FatherTrait KindRuler >= 1

    Affects KindRuler 1 Chance 50
    Affects HarshRuler 1 Chance 50

    ;------------------------------------------
    Trigger dads_proudlegacy
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FactionKiller >= 1

    Affects FathersLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_proudlegacy2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FactionKiller >= 2

    Affects FathersLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_proudlegacy3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait FactionKiller >= 3

    Affects FathersLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_chivalrylegacy
    WhenToTest CharacterComesOfAge

    Condition FatherAttribute Chivalry >= 4

    Affects ChivalryLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_chivalrylegacy2
    WhenToTest CharacterComesOfAge

    Condition FatherAttribute Chivalry >= 7

    Affects ChivalryLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_dreadlegacy2
    WhenToTest CharacterComesOfAge

    Condition FatherAttribute Chivalry <= -4

    Affects DreadLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_dreadlegacy2
    WhenToTest CharacterComesOfAge

    Condition FatherAttribute Chivalry <= -7

    Affects DreadLegacy 1 Chance 100

    ;------------------------------------------
    Trigger dads_gregarious
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Gregarious >= 1

    Affects Gregarious 1 Chance 20

    ;------------------------------------------
    Trigger dads_introverted
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Introvert >= 1

    Affects Introvert 1 Chance 20

    ;------------------------------------------
    Trigger fixed_birth1
    WhenToTest CharacterComesOfAge


    Affects LoyaltyStarter 1 Chance 100
    Affects ReligionStarter 1 Chance 100

    ;------------------------------------------
    Trigger random_birth1
    WhenToTest CharacterComesOfAge


    Affects Aesthetic 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Coward 2 Chance 2
    Affects GoodSiegeAttacker 1 Chance 2
    Affects Cultured 1 Chance 5

    ;------------------------------------------
    Trigger random_birth2
    WhenToTest CharacterComesOfAge


    Affects Anger 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Hypochondriac 1 Chance 2
    Affects GoodSiegeDefender 1 Chance 2

    ;------------------------------------------
    Trigger random_birth3
    WhenToTest CharacterComesOfAge


    Affects GoodTaxman 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects DeceiverVirtue 1 Chance 4
    Affects TouchedByTheGods 1 Chance 2

    ;------------------------------------------
    Trigger random_birth4
    WhenToTest CharacterComesOfAge


    Affects Deranged 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodTrader 12 Chance 2
    Affects Liar 1 Chance 3

    ;------------------------------------------
    Trigger random_birth5
    WhenToTest CharacterComesOfAge


    Affects Arse 1 Chance 1
    Affects ReligionStarter 1 Chance 100
    Affects Disciplinarian 1 Chance 4
    Affects Haemophobic 1 Chance 2

    ;------------------------------------------
    Trigger random_birth6
    WhenToTest CharacterComesOfAge


    Affects Austere 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Disloyal 1 Chance 2
    Affects HaleAndHearty 1 Chance 2

    ;------------------------------------------
    Trigger random_birth7
    WhenToTest CharacterComesOfAge


    Affects Authoritarian 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Drink 1 Chance 2
    Affects Handsome 1 Chance 2

    ;------------------------------------------
    Trigger random_birth8
    WhenToTest CharacterComesOfAge


    Affects Embezzler 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects HarshJustice 1 Chance 2

    ;------------------------------------------
    Trigger random_birth9
    WhenToTest CharacterComesOfAge


    Affects BadAdministrator 1 Chance 2
    Affects Energetic 1 Chance 4
    Affects ReligionStarter 1 Chance 100
    Affects HarshRuler 1 Chance 2

    ;------------------------------------------
    Trigger random_birth10
    WhenToTest CharacterComesOfAge


    Affects BadAmbusher 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Epicurean 1 Chance 2

    ;------------------------------------------
    Trigger random_birth11
    WhenToTest CharacterComesOfAge


    Affects BadAttacker 1 Chance 2
    Affects ExpensiveTastes 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Prim 1 Chance 2

    ;------------------------------------------
    Trigger random_birth12
    WhenToTest CharacterComesOfAge


    Affects BadBuilder 2 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Feck 1 Chance 2
    Affects SmoothTalker 1 Chance 2

    ;------------------------------------------
    Trigger random_birth13
    WhenToTest CharacterComesOfAge


    Affects BadCavalryGeneral 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Fertile 1 Chance 2
    Affects Ugly 1 Chance 2

    ;------------------------------------------
    Trigger random_birth14
    WhenToTest CharacterComesOfAge


    Affects BadCommander 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects LogisticalSkill 1 Chance 6
    Affects MathematicsSkill 1 Chance 2

    ;------------------------------------------
    Trigger random_birth15
    WhenToTest CharacterComesOfAge


    Affects Intelligent 1 Chance 3
    Affects ReligionStarter 1 Chance 100
    Affects Gambling 1 Chance 2

    ;------------------------------------------
    Trigger random_birth16
    WhenToTest CharacterComesOfAge


    Affects BadDefender 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Corrupt 1 Chance 2
    Affects PublicAtheism 1 Chance 2

    ;------------------------------------------
    Trigger random_birth17
    WhenToTest CharacterComesOfAge


    Affects BadDisciplinarian 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Loyal 1 Chance 2
    Affects PublicFaith 1 Chance 4

    ;------------------------------------------
    Trigger random_birth18
    WhenToTest CharacterComesOfAge


    Affects BadEngineer 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Generous 1 Chance 2
    Affects InspiringSpeaker 1 Chance 4

    ;------------------------------------------
    Trigger random_birth19
    WhenToTest CharacterComesOfAge


    Affects Girls 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects RhetoricSkill 1 Chance 6
    Affects NightBattleCapable 1 Chance 10

    ;------------------------------------------
    Trigger random_birth20
    WhenToTest CharacterComesOfAge


    Affects BadInfantryGeneral 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Slothful 1 Chance 2
    Affects Gregarious 1 Chance 20

    ;------------------------------------------
    Trigger random_birth21
    WhenToTest CharacterComesOfAge


    Affects GoodAdministrator 1 Chance 4
    Affects ReligionStarter 1 Chance 100
    Affects Stoic 1 Chance 2

    ;------------------------------------------
    Trigger random_birth21
    WhenToTest CharacterComesOfAge


    Affects Introvert 1 Chance 15
    Affects ReligionStarter 1 Chance 100

    ;------------------------------------------
    Trigger random_birth22
    WhenToTest CharacterComesOfAge


    Affects BadRiskyAttacker 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodAmbusher 1 Chance 2
    Affects StrategicSkill 1 Chance 6

    ;------------------------------------------
    Trigger random_birth23
    WhenToTest CharacterComesOfAge


    Affects BadRiskyDefender 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodAttacker 1 Chance 4
    Affects Superstitious 1 Chance 2

    ;------------------------------------------
    Trigger random_birth24
    WhenToTest CharacterComesOfAge


    Affects BadSiegeAttacker 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodBuilder 12 Chance 4
    Affects TacticalSkill 1 Chance 4

    ;------------------------------------------
    Trigger random_birth25
    WhenToTest CharacterComesOfAge


    Affects BadSiegeDefender 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodCavalryGeneral 1 Chance 2
    Affects Xenophilia 1 Chance 2

    ;------------------------------------------
    Trigger random_birth26
    WhenToTest CharacterComesOfAge


    Affects BadTaxman 1 Chance 2
    Affects GoodCommander 1 Chance 4
    Affects ReligionStarter 1 Chance 100
    Affects Xenophobia 1 Chance 2

    ;------------------------------------------
    Trigger random_birth27
    WhenToTest CharacterComesOfAge


    Affects BadTrader 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects Ignorance 1 Chance 1
    Affects Miserly 1 Chance 3

    ;------------------------------------------
    Trigger random_birth28
    WhenToTest CharacterComesOfAge


    Affects GoodDefender 1 Chance 4
    Affects ReligionStarter 1 Chance 100
    Affects Inbred 1 Chance 1

    ;------------------------------------------
    Trigger random_birth29
    WhenToTest CharacterComesOfAge


    Affects GoodEngineer 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects IndecisiveAttacker 1 Chance 2
    Affects IndecisiveAttacker 1 Chance 2

    ;------------------------------------------
    Trigger random_birth30
    WhenToTest CharacterComesOfAge


    Affects Bloodthirsty 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodFarmer 6 Chance 2
    Affects Infertile 1 Chance 2
    Affects DeceiverVirtue 1 Chance 2

    ;------------------------------------------
    Trigger random_birth31
    WhenToTest CharacterComesOfAge


    Affects BoringSpeaker 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodInfantryGeneral 1 Chance 2
    Affects Insane 1 Chance 2
    Affects Secretive 1 Chance 4

    ;------------------------------------------
    Trigger random_birth32
    WhenToTest CharacterComesOfAge


    Affects Brave 1 Chance 8
    Affects ReligionStarter 1 Chance 100
    Affects GoodMiner 1 Chance 2
    Affects Just 1 Chance 2
    Affects Unjust 1 Chance 2

    ;------------------------------------------
    Trigger random_birth33
    WhenToTest CharacterComesOfAge


    Affects Cheapskate 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodRiskyAttacker 1 Chance 2
    Affects LenientJustice 1 Chance 2
    Affects Upright 1 Chance 2

    ;------------------------------------------
    Trigger random_birth34
    WhenToTest CharacterComesOfAge


    Affects Lewd 1 Chance 2
    Affects ReligionStarter 1 Chance 100
    Affects GoodRiskyDefender 1 Chance 2
    Affects Trusting 1 Chance 4
    Affects Talkative 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_england
    WhenToTest CharacterComesOfAge

    Condition FactionType england

    Affects Hatesfrance 1 Chance 4
    Affects Hatesscotland 1 Chance 4
    Affects Brave 1 Chance 4
    Affects Ugly 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_scotland
    WhenToTest CharacterComesOfAge

    Condition FactionType scotland

    Affects Hatesengland 1 Chance 4
    Affects Feck 1 Chance 4
    Affects Miserly 1 Chance 4
    Affects HaleAndHearty 1 Chance 4
    Affects Rabblerouser 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_france
    WhenToTest CharacterComesOfAge

    Condition FactionType france

    Affects Hatesengland 1 Chance 4
    Affects Brave 1 Chance 4
    Affects Drink 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_hre
    WhenToTest CharacterComesOfAge

    Condition FactionType hre

    Affects PublicFaith 1 Chance 25
    Affects HarshJustice 1 Chance 4
    Affects Stoic 1 Chance 10
    Affects Generous 1 Chance 5
    Affects HarshJustice 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_denmark
    WhenToTest CharacterComesOfAge

    Condition FactionType denmark

    Affects HaleAndHearty 1 Chance 4
    Affects Drink 1 Chance 4
    Affects MathematicsSkill 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_islam
    WhenToTest CharacterComesOfAge

    Condition CharacterReligion islam

    Affects PublicFaith 1 Chance 100
    Affects PublicFaith 1 Chance 25
    Affects MathematicsSkill 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_hungary
    WhenToTest CharacterComesOfAge

    Condition FactionType hungary

    Affects Anger 1 Chance 5
    Affects Berserker 1 Chance 5
    Affects HaleAndHearty 1 Chance 4
    Affects ReligiousActivity 1 Chance 5

    ;------------------------------------------
    Trigger random_birth_byzantium
    WhenToTest CharacterComesOfAge

    Condition FactionType byzantium

    Affects Corrupt 1 Chance 5
    Affects Aesthetic 1 Chance 6
    Affects HaleAndHearty 1 Chance 4

    ;------------------------------------------
    Trigger random_birth_mongol
    WhenToTest CharacterComesOfAge

    Condition FactionType mongols

    Affects EasternWarlord 1 Chance 100
    Affects GoodCavalryGeneral 1 Chance 10
    Affects Scout 2 Chance 4

    ;------------------------------------------
    Trigger random_birth_timurid
    WhenToTest CharacterComesOfAge

    Condition FactionType timurids

    Affects EasternWarlord 1 Chance 100

    ;------------------------------------------
    Trigger random_birth_mongoltimurid2
    WhenToTest CharacterComesOfAge

    Condition Trait EasternWarlord >= 1

    Affects EasternWarlord 1 Chance 50

    ;------------------------------------------
    Trigger random_birth_mongoltimurid3
    WhenToTest CharacterComesOfAge

    Condition Trait EasternWarlord >= 2

    Affects EasternWarlord 1 Chance 33

    ;------------------------------------------
    Trigger random_birth_aztecs
    WhenToTest CharacterComesOfAge

    Condition FactionType aztecs

    Affects JaguarWarlord 1 Chance 100
    Affects ReligionStarter 1 Chance 100

    ;------------------------------------------
    Trigger random_birth_aztecs2
    WhenToTest CharacterComesOfAge

    Condition Trait JaguarWarlord >= 1

    Affects JaguarWarlord 1 Chance 50

    ;------------------------------------------
    Trigger random_birth_aztecs3
    WhenToTest CharacterComesOfAge

    Condition Trait JaguarWarlord >= 2

    Affects JaguarWarlord 1 Chance 33

    ;------------------------------------------
    Trigger random_birth42
    WhenToTest CharacterComesOfAge


    Affects NaturalMilitarySkill 1 Chance 75

    ;------------------------------------------
    Trigger random_birth43
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 1

    Affects NaturalMilitarySkill 1 Chance 50

    ;------------------------------------------
    Trigger random_birth44
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 2

    Affects NaturalMilitarySkill 1 Chance 50

    ;------------------------------------------
    Trigger random_birth45
    WhenToTest CharacterComesOfAge

    Condition Trait NaturalMilitarySkill >= 3

    Affects NaturalMilitarySkill 1 Chance 50

    ;------------------------------------------
    Trigger random_birth46
    WhenToTest CharacterComesOfAge

    Condition Trait Infertile >= 1

    Affects Infertile 1 Chance 50

    ;------------------------------------------
    Trigger random_birth47
    WhenToTest CharacterComesOfAge

    Condition Trait Infertile >= 2

    Affects Infertile 1 Chance 50

    ;------------------------------------------
    Trigger random_birth48
    WhenToTest CharacterComesOfAge

    Condition Trait Fertile >= 1

    Affects Fertile 1 Chance 50

    ;------------------------------------------
    Trigger random_birth49
    WhenToTest CharacterComesOfAge

    Condition Trait Fertile >= 2

    Affects Fertile 1 Chance 50

    ;------------------------------------------
    Trigger random_birth50
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 1

    Affects Ugly 1 Chance 50

    ;------------------------------------------
    Trigger random_birth51
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 2

    Affects Ugly 1 Chance 50

    ;------------------------------------------
    Trigger random_birth52
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 3

    Affects Ugly 1 Chance 50

    ;------------------------------------------
    Trigger random_birth53
    WhenToTest CharacterComesOfAge

    Condition Trait Ugly >= 4

    Affects Ugly 1 Chance 50

    ;------------------------------------------
    Trigger random_birth54
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 1

    Affects Handsome 1 Chance 50

    ;------------------------------------------
    Trigger random_birth55
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 2

    Affects Handsome 1 Chance 50

    ;------------------------------------------
    Trigger random_birth56
    WhenToTest CharacterComesOfAge

    Condition Trait Handsome >= 3

    Affects Handsome 1 Chance 50

    ;------------------------------------------
    Trigger birth_with_academia
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = alchemists_lab

    Affects Intelligent 1 Chance 2

    ;------------------------------------------
    Trigger birth_with_alchemy_school
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = alchemy_school

    Affects Intelligent 1 Chance 5

    ;------------------------------------------
    Trigger birth_with_university
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = university

    Affects Intelligent 1 Chance 10

    ;------------------------------------------
    Trigger birth_with_castle_academia
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = library

    Affects Intelligent 1 Chance 5

    ;------------------------------------------
    Trigger birth_with_castle_academia2
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = academy

    Affects Intelligent 1 Chance 10

    ;------------------------------------------
    Trigger birth_with_sanitation
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = public_baths

    Affects HaleAndHearty 1 Chance 5

    ;------------------------------------------
    Trigger birth_with_sanitation2
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = aqueduct

    Affects HaleAndHearty 1 Chance 10

    ;------------------------------------------
    Trigger birth_with_religious_catholic
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists >= cathedral

    Affects PublicFaith 1 Chance 10

    ;------------------------------------------
    Trigger birth_with_religious_catholic2
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = huge_cathedral

    Affects PublicFaith 1 Chance 15

    ;------------------------------------------
    Trigger birth_with_religious_orthodox
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists >= cathedral_o

    Affects PublicFaith 1 Chance 15

    ;------------------------------------------
    Trigger birth_with_religious_orthodox2
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = huge_cathedral_o

    Affects PublicFaith 1 Chance 20

    ;------------------------------------------
    Trigger birth_with_religious_islam
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = jama

    Affects PublicFaith 1 Chance 20

    ;------------------------------------------
    Trigger birth_with_religious_islam2
    WhenToTest CharacterComesOfAge

    Condition IsGeneral
    and FactionBuildingExists = great_jama

    Affects PublicFaith 1 Chance 25

    ;------------------------------------------
    Trigger achievement_destroyed_faction
    WhenToTest LeaderDestroyedFaction


    Affects FactionKiller 1 Chance 100

    ;------------------------------------------
    Trigger luxurious_lifestyle_inns
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= coaching_house

    Affects Aesthetic 1 Chance 1
    Affects Drink 1 Chance 3
    Affects ExpensiveTastes 1 Chance 1
    Affects Gambling 1 Chance 1
    Affects Girls 1 Chance 3

    ;------------------------------------------
    Trigger luxurious_lifestyle_theatres
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= theatre

    Affects Aesthetic 1 Chance 5
    Affects Epicurean 1 Chance 5
    Affects ExpensiveTastes 1 Chance 5
    Affects Cultured 1 Chance 15
    Affects Drink 1 Chance 3

    ;------------------------------------------
    Trigger luxurious_lifestyle_sanitation
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= public_baths

    Affects HaleAndHearty 1 Chance 3
    Affects Epicurean 1 Chance 5
    Affects ExpensiveTastes 1 Chance 5
    Affects Girls 1 Chance 3

    ;------------------------------------------
    Trigger luxurious_lifestyle4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists = pleasure_palace
    and not Trait Upright > 0
    and not Trait Prim > 0

    Affects Aesthetic 1 Chance 1
    Affects Epicurean 1 Chance 1
    Affects ExpensiveTastes 1 Chance 1
    Affects Gambling 1 Chance 1
    Affects Girls 1 Chance 5

    ;------------------------------------------
    Trigger luxurious_lifestyle5
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= merchants_quarter

    Affects Aesthetic 1 Chance 1
    Affects Epicurean 1 Chance 1
    Affects ExpensiveTastes 1 Chance 1
    Affects Gambling 1 Chance 1
    Affects GoodTrader 1 Chance 10

    ;------------------------------------------
    Trigger harsh_lifestyle2
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
    and RemainingMPPercentage = 100
    and InEnemyLands

    Affects Austere 1 Chance 2
    Affects Cuckold 1 Chance 2
    Affects Ignorance 1 Chance 1
    Affects Pragmatic 1 Chance 2
    Affects Stoic 1 Chance 1

    ;------------------------------------------
    Trigger governor_building
    WhenToTest GovernorBuildingCompleted

    Condition GovernorInResidence

    Affects GoodBuilder 1 Chance 20

    ;------------------------------------------
    Trigger hate_n_fear_1
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction aztec

    Affects Hatesaztec 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_2
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction byzantium

    Affects Hatesbyzantium 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_3
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction denmark

    Affects Hatesdenmark 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_4
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction egypt

    Affects Hatesegypt 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_5
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction england

    Affects Hatesengland 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_6
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction france

    Affects Hatesfrance 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_7
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction hre

    Affects Hateshre 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_8
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction hungary

    Affects Hateshungary 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_9
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction milan

    Affects Hatesmilan 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_10
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction moors

    Affects Hatesmoors 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_11
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction papal_states

    Affects Hatespapal_states 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_12
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction poland

    Affects Hatespoland 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_13
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction portugal

    Affects Hatesportugal 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_14
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction slave

    Affects Hatesslave 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_15
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction sicily

    Affects Hatessicily 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_16
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction spain

    Affects Hatesspain 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_17
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction timurids

    Affects Hatestimurids 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_18
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction turks

    Affects Hatesturks 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_19
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and GeneralFoughtFaction venice

    Affects Hatesvenice 1 Chance 40

    ;------------------------------------------
    Trigger hate_n_fear_25
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction aztecs

    Affects Fearsaztec 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_26
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction byzantium

    Affects Fearsbyzantium 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_27
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction denmark

    Affects Fearsdenmark 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_28
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction egypt

    Affects Fearsegypt 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_29
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction england

    Affects Fearsengland 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_30
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction france

    Affects Fearsfrance 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_31
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction hre

    Affects Fearshre 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_32
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction hungary

    Affects Fearshungary 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_33
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction milan

    Affects Fearsmilan 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_34
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction mongols

    Affects Fearsmongols 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_35
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction moors

    Affects Fearsmoors 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_36
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction papal_states

    Affects Fearspapal_states 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_37
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction poland

    Affects Fearspoland 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_38
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction portugal

    Affects Fearsportugal 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_39
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction slave

    Affects Fearsslave 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_40
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction russia

    Affects Fearsrussia 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_41
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction sicily

    Affects Fearssicily 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_42
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction spain

    Affects Fearsspain 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_43
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction turks

    Affects Fearsturks 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_44
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction timurids

    Affects Fearstimurids 1 Chance 100

    ;------------------------------------------
    Trigger hate_n_fear_45
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Normal
    and BattleOdds >= 0.9
    and GeneralFoughtFaction venice

    Affects Fearsvenice 1 Chance 100

    ;------------------------------------------
    Trigger battle1
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3

    Affects BattleScarred 1 Chance 30
    Affects Brave 1 Chance 15

    ;------------------------------------------
    Trigger battle1b
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.3
    and Trait Berserker >= 1

    Affects Berserker 1 Chance 30

    ;------------------------------------------
    Trigger battle2
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 6

    Affects Brave 1 Chance 10

    ;------------------------------------------
    Trigger battle2_siege_win
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleSuccess = crushing
    and I_ConflictType Siege
    and GeneralNumKillsInBattle > 6
    and BattleOdds <= 0.9

    Affects VictorVirtue 1 Chance 100

    ;------------------------------------------
    Trigger battle3
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8

    Affects Brave 1 Chance 20
    Affects Bloodthirsty 1 Chance 10

    ;------------------------------------------
    Trigger battle3Dread
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleChivalry >= 1

    Affects BattleDread 1 Chance 50
    Affects Bloodthirsty 1 Chance 10
    Affects Brave 1 Chance 20

    ;------------------------------------------
    Trigger battle3Chivalry
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleDread >= 1

    Affects BattleChivalry 1 Chance 50
    Affects Brave 1 Chance 20

    ;------------------------------------------
    Trigger battle3Chivalry1
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and BattleOdds < 0.5
    and BattleOdds > 0.05
    and GeneralFoughtInCombat
    and not Trait BattleDread >= 1

    Affects BattleChivalry 1 Chance 100

    ;------------------------------------------
    Trigger battle3Chivalry2
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and BattleOdds <= 0.5
    and not Trait BattleDread >= 1
    and GeneralFoughtInCombat

    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger battle3Chivalry
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleDread >= 1

    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger battle3Chivalry
    WhenToTest PostBattle

    Condition GeneralNumKillsInBattle > 8
    and not Trait BattleDread >= 1

    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger battle4
    WhenToTest PostBattle

    Condition not GeneralFoughtInCombat
    and PercentageEnemyKilled = 0

    Affects Coward 1 Chance 10

    ;------------------------------------------
    Trigger battle5
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and not Trait Ignorance > 0

    Affects InspiringSpeaker 1 Chance 4

    ;------------------------------------------
    Trigger battle7
    WhenToTest BattleGeneralRouted


    Affects Coward 1 Chance 25

    ;------------------------------------------
    Trigger withdraws
    WhenToTest PreBattleWithdrawal

    Condition WasAttacker

    Affects IndecisiveAttacker 1 Chance 100

    ;------------------------------------------
    Trigger undersiege
    WhenToTest CharacterTurnEnd

    Condition IsUnderSiege
    and IsGeneral

    Affects Miserly 1 Chance 20

    ;------------------------------------------
    Trigger disaster
    WhenToTest CharacterDamagedByDisaster

    Condition RandomPercent > 96

    Affects Superstitious 1 Chance 5
    Affects ForcedReligious 1 Chance 10

    ;------------------------------------------
    Trigger family1
    WhenToTest BrotherAdopted


    Affects Anger 1 Chance 2
    Affects Arse 1 Chance 1
    Affects Corrupt 1 Chance 1
    Affects Slothful 1 Chance 1

    ;------------------------------------------
    Trigger family2
    WhenToTest BrotherAdopted


    Affects Girls 1 Chance 3
    Affects Gambling 1 Chance 1
    Affects ExpensiveTastes 1 Chance 1
    Affects Disloyal 1 Chance 3
    Affects Unjust 1 Chance 2

    ;------------------------------------------
    Trigger family3
    WhenToTest BrotherAdopted


    Affects Paranoia 1 Chance 3
    Affects HarshRuler 1 Chance 1

    ;------------------------------------------
    Trigger family4
    WhenToTest CharacterMarries

    Condition Trait Girls >= 1

    Affects Prim 1 Chance 40

    ;------------------------------------------
    Trigger family5
    WhenToTest CharacterMarries

    Condition Trait Girls >= 2

    Affects Prim 3 Chance 60

    ;------------------------------------------
    Trigger family6
    WhenToTest CharacterMarries

    Condition Trait Girls >= 3

    Affects Prim 6 Chance 40

    ;------------------------------------------
    Trigger family7
    WhenToTest CharacterMarries

    Condition Trait Girls >= 4

    Affects Prim 12 Chance 20

    ;------------------------------------------
    Trigger family_generalmarries_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait UnchasteWoman > 1

    Affects Cuckold 2 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_royalty
    WhenToTest CharacterMarriesPrincess


    Affects MarriedAPrincess 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_charming_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm > 4

    Affects WifeIsCharming 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_charming_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm > 6

    Affects WifeIsCharming 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_charming_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm > 8

    Affects WifeIsCharming 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fertile_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility > 1

    Affects WifeIsFertile 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fertile_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility > 2

    Affects WifeIsFertile 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fertile_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility > 3

    Affects WifeIsFertile 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_educated_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait EducatedWoman >= 1

    Affects WifeIsWise 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_educated_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait EducatedWoman >= 2

    Affects WifeIsWise 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_educated_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait EducatedWoman = 3

    Affects WifeIsWise 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fair_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait FairWoman >= 1

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fair_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait FairWoman >= 2

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_fair_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait FairWoman = 3

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_humble_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait HumbleWoman >= 1

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_humble_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait HumbleWoman >= 2

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_humble_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait BraveWoman >= 1

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_spirited_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait SpiritedWoman >= 1

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_spirited_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait SpiritedWoman >= 2

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_spirited_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait SpiritedWoman = 3

    Affects WifeIsNoble 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_barren_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility < 0

    Affects WifeIsBarren 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_barren_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility < -1

    Affects WifeIsBarren 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_barren_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Fertility < -2

    Affects WifeIsBarren 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_bitch_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait PretentiousWoman >= 1

    Affects WifeIsBitch 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_bitch_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait PretentiousWoman >= 2

    Affects WifeIsBitch 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_bitch_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseTrait HarshWoman >= 1

    Affects WifeIsBitch 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_horrid_1
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm < 3

    Affects WifeIsHorrid 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_horrid_2
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm < 2

    Affects WifeIsHorrid 1 Chance 100

    ;------------------------------------------
    Trigger family_generalmarries_horrid_3
    WhenToTest CharacterMarriesPrincess

    Condition SpouseAttribute Charm < 1

    Affects WifeIsHorrid 1 Chance 100

    ;------------------------------------------
    Trigger family11
    WhenToTest CharacterMarries

    Condition Trait Drink >= 2

    Affects Sobriety 1 Chance 80

    ;------------------------------------------
    Trigger family12
    WhenToTest CharacterMarries

    Condition Trait Drink >= 3

    Affects Sobriety 2 Chance 60

    ;------------------------------------------
    Trigger family13
    WhenToTest CharacterMarries

    Condition Trait Drink >= 4

    Affects Sobriety 4 Chance 40

    ;------------------------------------------
    Trigger family14
    WhenToTest CharacterMarries

    Condition Trait Drink >= 5

    Affects Sobriety 8 Chance 20

    ;------------------------------------------
    Trigger family15
    WhenToTest CharacterMarries


    Affects Sobriety 1 Chance 5
    Affects Prim 1 Chance 5
    Affects Drink 1 Chance 5
    Affects Girls 1 Chance 2
    Affects Sane 1 Chance 10

    ;------------------------------------------
    Trigger family16
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 1

    Affects Prim 1 Chance 40

    ;------------------------------------------
    Trigger family17
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 2

    Affects Prim 3 Chance 60

    ;------------------------------------------
    Trigger family18
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 3

    Affects Prim 6 Chance 40

    ;------------------------------------------
    Trigger family19
    WhenToTest CharacterBecomesAFather

    Condition Trait Girls >= 4

    Affects Prim 12 Chance 20

    ;------------------------------------------
    Trigger family20
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 2

    Affects Sobriety 1 Chance 80

    ;------------------------------------------
    Trigger family21
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 3

    Affects Sobriety 2 Chance 60

    ;------------------------------------------
    Trigger family22
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 4

    Affects Sobriety 4 Chance 40

    ;------------------------------------------
    Trigger family23
    WhenToTest CharacterBecomesAFather

    Condition Trait Drink >= 5

    Affects Sobriety 8 Chance 20

    ;------------------------------------------
    Trigger family24
    WhenToTest CharacterBecomesAFather


    Affects Sobriety 1 Chance 5
    Affects Prim 1 Chance 2
    Affects Drink 1 Chance 1
    Affects Girls 1 Chance 3
    Affects Sane 1 Chance 10

    ;------------------------------------------
    Trigger agents1
    WhenToTest SpyMission

    Condition MissionSuccessLevel = not_successful

    Affects BadSpy 1 Chance 35

    ;------------------------------------------
    Trigger agents2
    WhenToTest SpyMission

    Condition MissionSucceeded

    Affects GoodSpy 1 Chance 100

    ;------------------------------------------
    Trigger agents4
    WhenToTest SpyMission

    Condition MissionSuccessLevel = highly_successful

    Affects GoodConspirator 1 Chance 50

    ;------------------------------------------
    Trigger agents5
    WhenToTest LeaderOrderedSpyingMission

    Condition MissionSucceeded

    Affects SpyMaster 1 Chance 100
    Affects DeceiverVirtue 1 Chance 2
    Affects StrategyDread 1 Chance 5

    ;------------------------------------------
    Trigger agents6
    WhenToTest AssassinationMission

    Condition MissionSucceeded

    Affects GoodAssassin 1 Chance 100

    ;------------------------------------------
    Trigger agents7
    WhenToTest AssassinationMission

    Condition not MissionSucceeded

    Affects BadAssassin 1 Chance 50

    ;------------------------------------------
    Trigger agents8
    WhenToTest LeaderOrderedAssassination

    Condition MissionSucceeded

    Affects AssassinMaster 1 Chance 100
    Affects DeceiverVirtue 1 Chance 5
    Affects StrategyDread 1 Chance 10

    ;------------------------------------------
    Trigger agents8
    WhenToTest LeaderOrderedAssassination

    Condition not MissionSucceeded

    Affects AssassinMaster 1 Chance 10
    Affects DeceiverVirtue 1 Chance 10
    Affects StrategyDread 1 Chance 3

    ;------------------------------------------
    Trigger agents9
    WhenToTest SufferAssassinationAttempt


    Affects Paranoia 1 Chance 33
    Affects HighPersonalSecurity 1 Chance 65
    Affects Gambling 1 Chance 5
    Affects Girls 1 Chance 10
    Affects Drink 1 Chance 20

    ;------------------------------------------
    Trigger agents10
    WhenToTest SufferAssassinationAttempt

    Condition Trait Paranoia >= 3

    Affects Insane 1 Chance 30
    Affects Deranged 1 Chance 10

    ;------------------------------------------
    Trigger agents11
    WhenToTest SufferAssassinationAttempt


    Affects Xenophobia 1 Chance 8
    Affects Introvert 1 Chance 25

    ;------------------------------------------
    Trigger agents13
    WhenToTest SabotageMission

    Condition not MissionSucceeded

    Affects BadConspirator 1 Chance 100

    ;------------------------------------------
    Trigger agents14
    WhenToTest SabotageMission

    Condition MissionSucceeded

    Affects GoodConspirator 1 Chance 100

    ;------------------------------------------
    Trigger agents17
    WhenToTest LeaderOrderedSabotage


    Affects Despoiler 1 Chance 100
    Affects DeceiverVirtue 1 Chance 5

    ;------------------------------------------
    Trigger agents18
    WhenToTest BriberyMission

    Condition MissionSucceeded

    Affects GoodDiplomat 1 Chance 100
    Affects SmoothTalker 1 Chance 100

    ;------------------------------------------
    Trigger agents19
    WhenToTest BriberyMission

    Condition not MissionSucceeded

    Affects BadDiplomat 1 Chance 100

    ;------------------------------------------
    Trigger agents20
    WhenToTest LeaderOrderedBribery


    Affects PoliticsSkill 5 Chance 50
    Affects DeceiverVirtue 1 Chance 10

    ;------------------------------------------
    Trigger agents21
    WhenToTest AcceptBribe


    Affects Disloyal 1 Chance 50
    Affects ExRebel 1 Chance 100
    Affects Xenophilia 1 Chance 5

    ;------------------------------------------
    Trigger agents22
    WhenToTest AcceptBribe

    Condition Trait StrategyChivalry > 0

    Affects StrategyDread 4 Chance 100

    ;------------------------------------------
    Trigger agents23
    WhenToTest RefuseBribe


    Affects Loyal 1 Chance 100
    Affects Upright 1 Chance 50

    ;------------------------------------------
    Trigger agents24
    WhenToTest RefuseBribe

    Condition Trait StrategyChivalry > 0

    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger agents26
    WhenToTest Insurrection


    Affects GoodConspirator 1 Chance 20

    ;------------------------------------------
    Trigger agents27
    WhenToTest DiplomacyMission

    Condition MissionSucceeded

    Affects GoodDiplomat 1 Chance 100
    Affects GoodPrincess 1 Chance 100

    ;------------------------------------------
    Trigger agents28
    WhenToTest DiplomacyMission

    Condition not MissionSucceeded

    Affects BadDiplomat 1 Chance 50
    Affects BadPrincess 1 Chance 50

    ;------------------------------------------
    Trigger agents29
    WhenToTest LeaderOrderedDiplomacy


    Affects PoliticsSkill 1 Chance 20

    ;------------------------------------------
    Trigger agents30
    WhenToTest AcquisitionMission

    Condition MissionSucceeded

    Affects GoodMerchant 1 Chance 100
    Affects MerchantEnemies 1 Chance 20

    ;------------------------------------------
    Trigger agents31
    WhenToTest AcquisitionMission

    Condition not MissionSucceeded

    Affects BadMerchant 1 Chance 33

    ;------------------------------------------
    Trigger agents32
    WhenToTest SufferAcquisitionAttempt


    Affects SecureMerchant 1 Chance 75

    ;------------------------------------------
    Trigger agents33
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and TradingMonopoly

    Affects Monopolist 1 Chance 100

    ;------------------------------------------
    Trigger agents34
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = merchant

    Affects SecurityMerchant 1 Chance 25

    ;------------------------------------------
    Trigger agents35
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and DistanceCapital >= 60

    Affects ServesSelfMerchant 1 Chance 1

    ;------------------------------------------
    Trigger agents35-worldly
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and OnResource
    and DistanceCapital >= 40

    Affects WorldlyMerchant 1 Chance 20

    ;------------------------------------------
    Trigger agents36
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and PopulationOwnReligion < 60
    and PopulationHeretic >= 20
    and ReligionShift <= 8
    and TimeInRegion > 5

    Affects WaveringFaith 1 Chance 25

    ;------------------------------------------
    Trigger agents37_conversion1
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and ReligionShift >= 8
    and TimeInRegion < 3
    and Trait StrongFaith < 1

    Affects StrongFaith 1 Chance 100

    ;------------------------------------------
    Trigger agents37_conversion2
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and ReligionShift >= 10
    and TimeInRegion < 5
    and Trait StrongFaith = 1

    Affects StrongFaith 1 Chance 50

    ;------------------------------------------
    Trigger agents37_conversion3
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and ReligionShift >= 10
    and TimeInRegion < 5
    and Trait StrongFaith = 2

    Affects StrongFaith 1 Chance 50

    ;------------------------------------------
    Trigger agents38
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and PopulationOwnReligion <= 40
    and TimeInRegion > 2

    Affects OpenMinded 1 Chance 20

    ;------------------------------------------
    Trigger agents39
    WhenToTest CharacterNearHeretic

    Condition AgentType = priest

    Affects OpenMinded 1 Chance 25

    ;------------------------------------------
    Trigger agents40
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and ReligionShift < 10
    and PopulationOwnReligion > 85
    and TimeInRegion >= 3

    Affects Dogmatic 1 Chance 50

    ;------------------------------------------
    Trigger agents41
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and AgentType = priest
    and SettlementBuildingExists >= cathedral

    Affects Dogmatic 1 Chance 20

    ;------------------------------------------
    Trigger agents41a
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = priest

    Affects Doomsayer 1 Chance 100

    ;------------------------------------------
    Trigger agents41b
    WhenToTest ExecutesAnAssassinOnAMission

    Condition AgentType = priest

    Affects DivineProtection 1 Chance 100

    ;------------------------------------------
    Trigger agents42_normal_denouncement
    WhenToTest DenouncementMission

    Condition MissionSucceeded
    and not Trait BadDenouncer > 0

    Affects GoodDenouncer 1 Chance 100

    ;------------------------------------------
    Trigger agents42_normal_denouncement_failure
    WhenToTest DenouncementMission

    Condition not MissionSucceeded
    and not Trait GoodDenouncer > 0

    Affects BadDenouncer 1 Chance 25

    ;------------------------------------------
    Trigger agents42_inquisitor_big_failure
    WhenToTest DenouncementMission

    Condition not MissionSucceeded
    and AgentType = inquisitor
    and Trait BadDenouncer >= 2

    Affects InquisitorFailure 1 Chance 100

    ;------------------------------------------
    Trigger agents43a
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and TimeInRegion > 4
    and TimeSinceHeresy < 5 >= 10
    and PopulationHeretic < 5
    and ReligionShift > 10

    Affects Purifier 1 Chance 100

    ;------------------------------------------
    Trigger agents43b
    WhenToTest CharacterTurnEnd

    Condition not AtSea
    and AgentType = priest
    and TimeInRegion > 4
    and TimeSinceReligion > 95 >= 10
    and PopulationOwnReligion > 95
    and ReligionShift > 10

    Affects Missionary 1 Chance 100

    ;------------------------------------------
    Trigger agents43c
    WhenToTest CharacterTurnEnd

    Condition AgentType = priest
    and not CharacterReligion catholic
    and Attribute Piety > 5
    and Trait HeresyImmunityNonCatholic = 0

    Affects HeresyImmunityNonCatholic 1 Chance 100

    ;------------------------------------------
    Trigger agents44
    WhenToTest SufferDenouncementAttempt

    Condition IsGeneral

    Affects ForcedReligious 1 Chance 100

    ;------------------------------------------
    Trigger agents45
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = diplomat

    Affects CowardDiplomat 1 Chance 33

    ;------------------------------------------
    Trigger agents46
    WhenToTest ExecutesAnAssassinOnAMission

    Condition AgentType = diplomat

    Affects BraveDiplomat 1 Chance 33

    ;------------------------------------------
    Trigger agents47
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = heretic

    Affects WaningConviction 1 Chance 33

    ;------------------------------------------
    Trigger agents48
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = inquisitor

    Affects WaningConviction 1 Chance 33

    ;------------------------------------------
    Trigger agents49
    WhenToTest ExecutesAnAssassinOnAMission

    Condition AgentType = heretic

    Affects GrowingConviction 1 Chance 33

    ;------------------------------------------
    Trigger agents50
    WhenToTest ExecutesAnAssassinOnAMission

    Condition AgentType = inquisitor

    Affects GrowingConviction 1 Chance 2

    ;------------------------------------------
    Trigger agents51
    WhenToTest CharacterTurnEnd

    Condition AgentType = inquisitor

    Affects GrowingConviction 1 Chance 1

    ;------------------------------------------
    Trigger agents54
    WhenToTest SufferAssassinationAttempt

    Condition AgentType = princess

    Affects TimidWoman 1 Chance 33

    ;------------------------------------------
    Trigger agents55
    WhenToTest ExecutesAnAssassinOnAMission

    Condition AgentType = princess

    Affects BraveWoman 1 Chance 33

    ;------------------------------------------
    Trigger agents56
    WhenToTest CharacterTurnStart

    Condition HighestAttAdjacentChar Magic witch > 0
    and HighestAttAdjacentChar Magic witch < 4

    Affects StrickenSilly 1 Chance 33

    ;------------------------------------------
    Trigger agents57
    WhenToTest CharacterTurnStart

    Condition HighestAttAdjacentChar Magic witch >= 4
    and HighestAttAdjacentChar Magic witch < 7

    Affects Cursed 1 Chance 50
    Affects StrickenSilly 1 Chance 15

    ;------------------------------------------
    Trigger agents58
    WhenToTest CharacterTurnStart

    Condition HighestAttAdjacentChar Magic witch >= 7

    Affects Cursed 1 Chance 50
    Affects StrickenSerious 1 Chance 33
    Affects StrickenSilly 1 Chance 5

    ;------------------------------------------
    Trigger princess_base
    WhenToTest CharacterComesOfAge

    Condition AgentType = princess

    Affects IAmPrincess 1 Chance 100
    Affects NaturalPrincess 1 Chance 100
    Affects NaturalPrincess 1 Chance 50
    Affects NaturalPrincess 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_ugly
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 1
    and AgentType = princess

    Affects UglyWoman 1 Chance 50
    Affects UglyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_ugly2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 2
    and AgentType = princess

    Affects UglyWoman 1 Chance 50
    Affects UglyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_ugly3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ugly >= 3
    and AgentType = princess

    Affects UglyWoman 1 Chance 50
    Affects UglyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_handsome
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 1
    and AgentType = princess

    Affects PrettyWoman 1 Chance 50
    Affects PrettyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_handsome2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 2
    and AgentType = princess

    Affects PrettyWoman 1 Chance 50
    Affects PrettyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_handsome3
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Handsome >= 3
    and AgentType = princess

    Affects PrettyWoman 1 Chance 50
    Affects PrettyWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_intelligent
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Intelligent >= 1
    and AgentType = princess

    Affects EducatedWoman 1 Chance 50
    Affects EducatedWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_intelligent2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Intelligent >= 2
    and AgentType = princess

    Affects EducatedWoman 1 Chance 50

    ;------------------------------------------
    Trigger princess_dad_was_ignorant
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ignorance >= 1
    and AgentType = princess

    Affects VapidWoman 1 Chance 50
    Affects VapidWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_ignorant2
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Ignorance >= 2
    and AgentType = princess

    Affects VapidWoman 1 Chance 50

    ;------------------------------------------
    Trigger princess_dad_was_prim
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Prim >= 1
    and AgentType = princess

    Affects FaithfulWoman 1 Chance 50
    Affects FaithfulWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_womaniser
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Girls >= 1
    and AgentType = princess

    Affects UnchasteWoman 1 Chance 50
    Affects UnchasteWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_perverted
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Perverted >= 1
    and AgentType = princess

    Affects UnchasteWoman 1 Chance 50
    Affects ColdWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_rabblerouser
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Rabblerouser >= 1
    and AgentType = princess

    Affects SpiritedWoman 1 Chance 50
    Affects SpiritedWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_xenophile
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophilia >= 1
    and AgentType = princess

    Affects TolerantWoman 1 Chance 50
    Affects BigotWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_xenophobe
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Xenophobia >= 1
    and AgentType = princess

    Affects BigotWoman 1 Chance 50
    Affects TolerantWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_fertile
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Fertile >= 1
    and AgentType = princess

    Affects FertileWoman 1 Chance 50
    Affects FertileWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_infertile
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Infertile >= 1
    and AgentType = princess

    Affects InfertileWoman 1 Chance 50
    Affects InfertileWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_harshruler
    WhenToTest CharacterComesOfAge

    Condition FatherTrait HarshRuler >= 1
    and AgentType = princess

    Affects PretentiousWoman 1 Chance 50
    Affects HumbleWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_kindruler
    WhenToTest CharacterComesOfAge

    Condition FatherTrait KindRuler >= 1
    and AgentType = princess

    Affects HumbleWoman 1 Chance 50
    Affects PretentiousWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_authoritarian
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Authoritarian >= 1
    and AgentType = princess

    Affects HarshWoman 1 Chance 50
    Affects FairWoman 1 Chance 25

    ;------------------------------------------
    Trigger princess_dad_was_nonauthoritarian
    WhenToTest CharacterComesOfAge

    Condition FatherTrait NonAuthoritarian >= 1
    and AgentType = princess

    Affects FairWoman 1 Chance 50
    Affects HarshWoman 1 Chance 25

    ;------------------------------------------
    Trigger spying_target
    WhenToTest ExecutesASpyOnAMission


    Affects CounterSpy 1 Chance 100

    ;------------------------------------------
    Trigger assassination_target
    WhenToTest ExecutesAnAssassinOnAMission


    Affects AssassinCatcher 1 Chance 100

    ;------------------------------------------
    Trigger papalmission1
    WhenToTest LeaderMissionSuccess

    Condition MissionID return_papal_settlement

    Affects AdoredByPope 1 Chance 100

    ;------------------------------------------
    Trigger papalmission2
    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_rome_min_penalty_major_reward

    Affects AdoredByPope 1 Chance 5

    ;------------------------------------------
    Trigger papalmission3
    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_rome_min_penalty_major_reward

    Affects AdoredByPope 1 Chance 5

    ;------------------------------------------
    Trigger papalmission4
    WhenToTest LeaderMissionSuccess

    Condition PaybackID pope_rome_min_penalty_major_reward

    Affects AdoredByPope 1 Chance 5

    ;------------------------------------------
    Trigger papalmission5
    WhenToTest LeaderMissionSuccess

    Condition MissionID assassinate_cardinal

    Affects PopesEnforcer 1 Chance 100

    ;------------------------------------------
    Trigger governing2
    WhenToTest GovernorUnitTrained

    Condition GovernorTaxLevel > tax_high

    Affects GoodAdministrator 1 Chance 3

    ;------------------------------------------
    Trigger governing3
    WhenToTest GovernorBuildingCompleted


    Affects GoodBuilder 1 Chance 20

    ;------------------------------------------
    Trigger governing4
    WhenToTest GovernorBuildingCompleted

    Condition GovernorTaxLevel > tax_high

    Affects GoodAdministrator 1 Chance 10

    ;------------------------------------------
    Trigger governing5
    WhenToTest GovernorAgentCreated

    Condition AgentType = priest

    Affects ReligiousActivity 1 Chance 100

    ;------------------------------------------
    Trigger governing6
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and GovernorTaxLevel = tax_low
    and GovernorLoyaltyLevel = loyalty_happy
    and TimeInRegion > 3

    Affects StrategyChivalry 1 Chance 25

    ;------------------------------------------
    Trigger governing7
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and GovernorTaxLevel = tax_low
    and GovernorLoyaltyLevel > loyalty_disillusioned
    and Treasury < 0
    and TimeInRegion > 3

    Affects StrategyChivalry 1 Chance 33

    ;------------------------------------------
    Trigger governing8
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and GovernorTaxLevel = tax_extortionate
    and GovernorLoyaltyLevel < loyalty_happy
    and Treasury > 50000
    and TimeInRegion > 3

    Affects StrategyDread 1 Chance 33

    ;------------------------------------------
    Trigger governing9
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and Treasury > 50000
    and Trait StrategyChivalry > 0

    Affects StrategyDread 1 Chance 33

    ;------------------------------------------
    Trigger governing10
    WhenToTest GovernorAgentCreated

    Condition AgentType = assassin
    and Chivalry < 1

    Affects StrategyDread 1 Chance 100

    ;------------------------------------------
    Trigger governing11
    WhenToTest GovernorAgentCreated

    Condition AgentType = spy
    and Chivalry < 1

    Affects StrategyDread 1 Chance 33

    ;------------------------------------------
    Trigger building_farms
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= farms

    Affects GoodFarmer 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_catholic
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= small_church

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_orthodox
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= small_church_o

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_islam
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= small_masjid

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_catholic_c
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= small_chapel

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_orthodox_c
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= small_chapel_o

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_religion_islam_c
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= c_small_masjid

    Affects ReligiousActivity 1 Chance 100
    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger building_mines
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= mines

    Affects GoodMiner 1 Chance 100

    ;------------------------------------------
    Trigger building_trade
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= corn_exchange

    Affects GoodTrader 1 Chance 100

    ;------------------------------------------
    Trigger building_ports
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= port

    Affects GoodTrader 1 Chance 100

    ;------------------------------------------
    Trigger building_roads
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= roads

    Affects GoodTrader 1 Chance 100
    Affects GoodBuilder 1 Chance 10

    ;------------------------------------------
    Trigger building_academic
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= alchemists_lab
    and Trait Intelligent < 2

    Affects Intelligent 1 Chance 33

    ;------------------------------------------
    Trigger building_university
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished = university

    Affects Intelligent 1 Chance 33

    ;------------------------------------------
    Trigger building_art
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= artist_studio

    Affects Cultured 1 Chance 100
    Affects Aesthetic 1 Chance 20

    ;------------------------------------------
    Trigger building_bank
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= merchant_bank

    Affects GoodTrader 1 Chance 80

    ;------------------------------------------
    Trigger building_music
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= theatre

    Affects Cultured 1 Chance 100

    ;------------------------------------------
    Trigger building_seatrade
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= merchants_wharf

    Affects GoodTrader 1 Chance 80

    ;------------------------------------------
    Trigger building_sanitation
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= public_baths

    Affects Cultured 1 Chance 20

    ;------------------------------------------
    Trigger building_castle_academia
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= library
    and Trait Intelligent < 2

    Affects Intelligent 1 Chance 33

    ;------------------------------------------
    Trigger building_caravans
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= caravan_stop

    Affects GoodTrader 1 Chance 80

    ;------------------------------------------
    Trigger building_tourney
    WhenToTest GovernorBuildingCompleted

    Condition SettlementBuildingFinished >= jousting_lists
    and Chivalry > 0

    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger governing12
    WhenToTest GovernorCityRiots


    Affects Disciplinarian 1 Chance 10
    Affects HarshJustice 1 Chance 5
    Affects Rabblerouser 1 Chance 10
    Affects Authoritarian 1 Chance 20

    ;------------------------------------------
    Trigger governing13
    WhenToTest GovernorCityRebels


    Affects Disciplinarian 1 Chance 15
    Affects HarshJustice 1 Chance 10
    Affects Rabblerouser 1 Chance 20
    Affects Authoritarian 1 Chance 50

    ;------------------------------------------
    Trigger governing16
    WhenToTest GovernorCityRiots

    Condition GovernorTaxLevel > tax_low

    Affects BadAdministrator 1 Chance 50

    ;------------------------------------------
    Trigger governing17
    WhenToTest GovernorCityRebels

    Condition GovernorTaxLevel > tax_low

    Affects BadAdministrator 1 Chance 100

    ;------------------------------------------
    Trigger governing18
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel < loyalty_happy
    and GovernorTaxLevel >= tax_high

    Affects GoodTaxman 1 Chance 75

    ;------------------------------------------
    Trigger governing19
    WhenToTest GovernorBuildingCompleted

    Condition GovernorLoyaltyLevel > loyalty_disillusioned
    and GovernorTaxLevel < tax_high
    and not GovernorBuildingExists >= motte_and_bailey

    Affects BadTaxman 1 Chance 10

    ;------------------------------------------
    Trigger extermination1
    WhenToTest SackSettlement


    Affects Despoiler 1 Chance 20

    ;------------------------------------------
    Trigger extermination2
    WhenToTest ExterminatePopulation


    Affects Genocide 1 Chance 100
    Affects Bloodthirsty 1 Chance 10
    Affects StrategyDread 1 Chance 25

    ;------------------------------------------
    Trigger extermination3
    WhenToTest OccupySettlement

    Condition Chivalry >= 0

    Affects StrategyChivalry 1 Chance 100

    ;------------------------------------------
    Trigger selfperpetuating1
    WhenToTest CharacterTurnEnd

    Condition Trait Aesthetic >= 1

    Affects Aesthetic 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating2
    WhenToTest CharacterTurnEnd

    Condition Trait Anger >= 1

    Affects Anger 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating4
    WhenToTest CharacterTurnEnd

    Condition Trait Arse >= 1

    Affects Arse 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating5
    WhenToTest CharacterTurnEnd

    Condition Trait Austere >= 1

    Affects Austere 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating6
    WhenToTest CharacterTurnEnd

    Condition Trait Authoritarian >= 1

    Affects Authoritarian 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating10
    WhenToTest CharacterTurnEnd

    Condition Trait BoringSpeaker >= 1

    Affects BoringSpeaker 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating11
    WhenToTest CharacterTurnEnd

    Condition Trait Cheapskate >= 1

    Affects Cheapskate 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating12
    WhenToTest CharacterTurnEnd

    Condition Trait Deranged >= 1

    Affects Deranged 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating13
    WhenToTest CharacterTurnEnd

    Condition Trait Drink >= 1

    Affects Drink 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating14
    WhenToTest CharacterTurnEnd

    Condition Trait Energetic >= 1

    Affects Energetic 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating15
    WhenToTest CharacterTurnEnd

    Condition Trait Epicurean >= 1

    Affects Epicurean 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating16
    WhenToTest CharacterTurnEnd

    Condition Trait ExpensiveTastes >= 1

    Affects ExpensiveTastes 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating17
    WhenToTest CharacterTurnEnd

    Condition Trait Feck >= 1

    Affects Feck 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating18
    WhenToTest CharacterTurnEnd

    Condition Trait Gambling >= 1

    Affects Gambling 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating19
    WhenToTest CharacterTurnEnd

    Condition Trait Generous >= 1

    Affects Generous 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating20
    WhenToTest CharacterTurnEnd

    Condition Trait Girls >= 1

    Affects Girls 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating21
    WhenToTest CharacterTurnEnd

    Condition Trait Hypochondriac >= 1

    Affects Hypochondriac 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating22
    WhenToTest CharacterTurnEnd

    Condition Trait Ignorance >= 1

    Affects Ignorance 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating23
    WhenToTest CharacterTurnEnd

    Condition Trait Insane >= 1

    Affects Insane 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating24
    WhenToTest CharacterTurnEnd

    Condition Trait Lewd >= 1

    Affects Lewd 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating25
    WhenToTest CharacterTurnEnd

    Condition Trait Liar >= 1

    Affects Liar 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating26
    WhenToTest CharacterTurnEnd

    Condition Trait Miserly >= 1

    Affects Miserly 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating27
    WhenToTest CharacterTurnEnd

    Condition Trait Paranoia >= 1

    Affects Paranoia 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating28
    WhenToTest CharacterTurnEnd

    Condition Trait Perverted >= 1

    Affects Perverted 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating31
    WhenToTest CharacterTurnEnd

    Condition Trait Secretive >= 1

    Affects Secretive 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating32
    WhenToTest CharacterTurnEnd

    Condition Trait Slothful >= 1

    Affects Slothful 1 Chance 4
    Affects LaxPersonalSecurity 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating33
    WhenToTest CharacterTurnEnd

    Condition Trait Sobriety >= 1

    Affects Sobriety 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating34
    WhenToTest CharacterTurnEnd

    Condition Trait Stoic >= 1

    Affects Stoic 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating35
    WhenToTest CharacterTurnEnd

    Condition Trait Superstitious >= 1

    Affects Superstitious 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating36
    WhenToTest CharacterTurnEnd

    Condition Trait Talkative >= 1

    Affects Talkative 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating37
    WhenToTest CharacterTurnEnd

    Condition Trait TouchedByTheGods >= 1

    Affects TouchedByTheGods 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating38
    WhenToTest CharacterTurnEnd

    Condition Trait Trusting >= 1

    Affects Trusting 1 Chance 4
    Affects LaxPersonalSecurity 1 Chance 4
    Affects KindRuler 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating39
    WhenToTest CharacterTurnEnd

    Condition Trait Xenophilia >= 1

    Affects Xenophilia 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating40
    WhenToTest CharacterTurnEnd

    Condition Trait Xenophobia >= 1

    Affects Xenophobia 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating41
    WhenToTest CharacterTurnEnd

    Condition Trait Gregarious >= 1

    Affects Gregarious 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating41a
    WhenToTest CharacterTurnEnd

    Condition Trait Introvert >= 1

    Affects Introvert 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating44
    WhenToTest CharacterTurnEnd

    Condition Trait NonAuthoritarian >= 1

    Affects NonAuthoritarian 1 Chance 4
    Affects KindRuler 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating45
    WhenToTest CharacterTurnEnd

    Condition Trait Prim >= 1

    Affects Prim 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating46
    WhenToTest CharacterTurnEnd

    Condition Trait Unjust >= 1

    Affects Unjust 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating47
    WhenToTest CharacterTurnEnd

    Condition Trait HarshRuler >= 1

    Affects HarshRuler 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating48
    WhenToTest CharacterTurnEnd

    Condition Trait Corrupt >= 1

    Affects Corrupt 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating49
    WhenToTest CharacterTurnEnd

    Condition Trait ReligiousIntolerance >= 1

    Affects ReligiousIntolerance 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating50
    WhenToTest CharacterTurnEnd

    Condition Trait ReligiousTolerance >= 1

    Affects ReligiousTolerance 1 Chance 4

    ;------------------------------------------
    Trigger selfperpetuating51
    WhenToTest CharacterTurnEnd

    Condition Trait StrickenSerious >= 1

    Affects StrickenSerious 1 Chance 4

    ;------------------------------------------
    Trigger spyinit1
    WhenToTest AgentCreated

    Condition AgentType = spy

    Affects NaturalSpySkill 1 Chance 100
    Affects GoodConspirator 1 Chance 20

    ;------------------------------------------
    Trigger spyinit2
    WhenToTest AgentCreated

    Condition AgentType = spy
    and Trait NaturalSpySkill = 1

    Affects NaturalSpySkill 1 Chance 33

    ;------------------------------------------
    Trigger spyinit3
    WhenToTest AgentCreated

    Condition AgentType = spy
    and Trait NaturalSpySkill = 2

    Affects NaturalSpySkill 1 Chance 20

    ;------------------------------------------
    Trigger spyinit4
    WhenToTest AgentCreated

    Condition AgentType = spy
    and SettlementBuildingExists = thieves_guild

    Affects ThievesGuildTrained 1 Chance 100

    ;------------------------------------------
    Trigger spyinit5
    WhenToTest AgentCreated

    Condition AgentType = spy
    and FactionBuildingExists = m_thieves_guild

    Affects ThievesGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger spyinit6
    WhenToTest AgentCreated

    Condition AgentType = spy
    and FactionBuildingExists = gm_thieves_guild

    Affects ThievesGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger spyinit7
    WhenToTest AgentCreated

    Condition AgentType = spy

    Affects AgentPiety 1 Chance 100

    ;------------------------------------------
    Trigger princessinit2
    WhenToTest CharacterComesOfAge

    Condition AgentType = princess

    Affects AgentPiety 1 Chance 100

    ;------------------------------------------
    Trigger diplomatinit1
    WhenToTest AgentCreated

    Condition AgentType = diplomat

    Affects NaturalDiplomatSkill 1 Chance 100

    ;------------------------------------------
    Trigger diplomatinit2
    WhenToTest AgentCreated

    Condition AgentType = diplomat
    and Trait NaturalDiplomatSkill = 1

    Affects NaturalDiplomatSkill 1 Chance 33

    ;------------------------------------------
    Trigger diplomatinit3
    WhenToTest AgentCreated

    Condition AgentType = diplomat
    and Trait NaturalDiplomatSkill = 2

    Affects NaturalDiplomatSkill 1 Chance 33

    ;------------------------------------------
    Trigger diplomatinit4
    WhenToTest AgentCreated

    Condition AgentType = diplomat

    Affects Talkative 1 Chance 20
    Affects Secretive 1 Chance 20

    ;------------------------------------------
    Trigger diplomatinit5
    WhenToTest AgentCreated

    Condition AgentType = diplomat
    and DistanceCapital >= 40

    Affects Multilingual 1 Chance 33

    ;------------------------------------------
    Trigger diplomatinit6
    WhenToTest AgentCreated

    Condition Trait Multilingual >= 1

    Affects Multilingual 1 Chance 33

    ;------------------------------------------
    Trigger diplomatinit7
    WhenToTest AgentCreated

    Condition not AtSea
    and AgentType = diplomat
    and PopulationOwnReligion >= 80

    Affects ReligiousIntolerance 1 Chance 50

    ;------------------------------------------
    Trigger diplomatinit8
    WhenToTest AgentCreated

    Condition Trait ReligiousIntolerance >= 1

    Affects ReligiousIntolerance 1 Chance 25

    ;------------------------------------------
    Trigger diplomatinit9
    WhenToTest AgentCreated

    Condition not AtSea
    and AgentType = diplomat
    and PopulationOwnReligion <= 70

    Affects ReligiousTolerance 1 Chance 50

    ;------------------------------------------
    Trigger diplomatinit10
    WhenToTest AgentCreated

    Condition Trait ReligiousTolerance >= 1

    Affects ReligiousTolerance 1 Chance 25

    ;------------------------------------------
    Trigger diplomatinit11
    WhenToTest AgentCreated

    Condition AgentType = diplomat

    Affects AgentPiety 1 Chance 100

    ;------------------------------------------
    Trigger assassininit1
    WhenToTest AgentCreated

    Condition AgentType = assassin

    Affects NaturalAssassinSkill 1 Chance 100

    ;------------------------------------------
    Trigger assassininit2
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and Trait NaturalAssassinSkill = 1

    Affects NaturalAssassinSkill 1 Chance 33

    ;------------------------------------------
    Trigger assassininit3
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and Trait NaturalAssassinSkill >= 2

    Affects NaturalAssassinSkill 1 Chance 33

    ;------------------------------------------
    Trigger assassininit4
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and SettlementBuildingExists >= assassins_guild

    Affects AssassinsGuildTrained 1 Chance 100

    ;------------------------------------------
    Trigger assassininit5
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and FactionBuildingExists >= m_assassins_guild

    Affects AssassinsGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger assassininit6
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and FactionBuildingExists = gm_assassins_guild

    Affects AssassinsGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger assassininit7
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and FactionBuildingExists >= eastern_assassins_guild

    Affects AssassinsGuildTrained 1 Chance 100

    ;------------------------------------------
    Trigger assassininit8
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and FactionBuildingExists >= m_eastern_assassins_guild

    Affects HashashinsGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger assassininit9
    WhenToTest AgentCreated

    Condition AgentType = assassin
    and FactionBuildingExists = gm_eastern_assassins_guild

    Affects HashashinsGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger assassininit10
    WhenToTest AgentCreated

    Condition AgentType = assassin

    Affects AgentPiety 1 Chance 100

    ;------------------------------------------
    Trigger hereticinit1_denouncerclear
    WhenToTest PriestBecomesHeretic

    Condition Trait GoodDenouncer > 0

    Affects GoodDenouncer -200 Chance 100

    ;------------------------------------------
    Trigger hereticinit1_denouncerclear
    WhenToTest PriestBecomesHeretic

    Condition Trait StrongFaith > 0

    Affects StrongFaith -100 Chance 100

    ;------------------------------------------
    Trigger hereticinit1_purifierclear
    WhenToTest PriestBecomesHeretic

    Condition Trait Purifier > 0

    Affects Purifier -20 Chance 100

    ;------------------------------------------
    Trigger hereticinit1a
    WhenToTest PriestBecomesHeretic

    Condition Attribute Piety < 1

    Affects NaturalHereticSkill 1 Chance 100

    ;------------------------------------------
    Trigger hereticinit2
    WhenToTest PriestBecomesHeretic

    Condition Trait NaturalHereticSkill >= 1

    Affects NaturalHereticSkill 1 Chance 33

    ;------------------------------------------
    Trigger hereticinit3
    WhenToTest PriestBecomesHeretic

    Condition Trait NaturalHereticSkill >= 2

    Affects NaturalHereticSkill 1 Chance 10

    ;------------------------------------------
    Trigger hereticinit7
    WhenToTest AgentCreated

    Condition AgentType = heretic

    Affects NaturalHereticSkill 1 Chance 100

    ;------------------------------------------
    Trigger hereticinit8
    WhenToTest AgentCreated

    Condition Trait NaturalHereticSkill >= 1

    Affects NaturalHereticSkill 1 Chance 33

    ;------------------------------------------
    Trigger hereticinit9
    WhenToTest AgentCreated

    Condition Trait NaturalHereticSkill >= 2

    Affects NaturalHereticSkill 1 Chance 33

    ;------------------------------------------
    Trigger witchinit1
    WhenToTest AgentCreated

    Condition AgentType = witch

    Affects NaturalWitchSkill 1 Chance 100

    ;------------------------------------------
    Trigger witchinit2
    WhenToTest AgentCreated

    Condition AgentType = witch
    and Trait NaturalWitchSkill = 1

    Affects NaturalWitchSkill 1 Chance 50

    ;------------------------------------------
    Trigger witchinit3
    WhenToTest AgentCreated

    Condition AgentType = witch
    and Trait NaturalWitchSkill >= 2

    Affects NaturalWitchSkill 1 Chance 33

    ;------------------------------------------
    Trigger witchinit4
    WhenToTest AgentCreated

    Condition AgentType = witch
    and Trait NaturalWitchSkill >= 3

    Affects NaturalWitchSkill 1 Chance 33

    ;------------------------------------------
    Trigger witchinit5
    WhenToTest AgentCreated

    Condition AgentType = witch
    and Trait NaturalWitchSkill >= 4

    Affects NaturalWitchSkill 1 Chance 33

    ;------------------------------------------
    Trigger priestinit1
    WhenToTest AgentCreated

    Condition AgentType = priest

    Affects NaturalPriestSkill 1 Chance 100

    ;------------------------------------------
    Trigger priestinit2
    WhenToTest AgentCreated

    Condition AgentType = priest
    and Trait NaturalPriestSkill = 1

    Affects NaturalPriestSkill 1 Chance 50

    ;------------------------------------------
    Trigger priestinit3
    WhenToTest AgentCreated

    Condition AgentType = priest
    and Trait NaturalPriestSkill >= 2

    Affects NaturalPriestSkill 1 Chance 20

    ;------------------------------------------
    Trigger priestinit4
    WhenToTest AgentCreated

    Condition AgentType = priest
    and SettlementBuildingExists >= cathedral
    and Trait PriestLevel = 0

    Affects PriestLevel 1 Chance 100

    ;------------------------------------------
    Trigger priestinit5
    WhenToTest AgentCreated

    Condition AgentType = priest
    and not CultureType middle_eastern

    Affects SecretlyFemale 1 Chance 3

    ;------------------------------------------
    Trigger priestinit10
    WhenToTest AgentCreated

    Condition AgentType = priest
    and SettlementBuildingExists >= theologians_guild

    Affects TheologiansGuildTrained 1 Chance 100

    ;------------------------------------------
    Trigger priestinit11
    WhenToTest AgentCreated

    Condition AgentType = priest
    and FactionBuildingExists >= m_theologians_guild

    Affects TheologiansGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger priestinit12
    WhenToTest AgentCreated

    Condition AgentType = priest
    and FactionBuildingExists = gm_theologians_guild

    Affects TheologiansGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger inquisitorinit1
    WhenToTest AgentCreated

    Condition AgentType = inquisitor

    Affects NaturalInquisitorSkill 1 Chance 100

    ;------------------------------------------
    Trigger inquisitorinit2
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and Trait NaturalInquisitorSkill = 1

    Affects NaturalInquisitorSkill 1 Chance 33

    ;------------------------------------------
    Trigger inquisitorinit3
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and Trait NaturalInquisitorSkill >= 2

    Affects NaturalInquisitorSkill 1 Chance 10

    ;------------------------------------------
    Trigger inquisitorinit4
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and FactionLeaderAttribute Purity > 0

    Affects FairProsecutor 1 Chance 100

    ;------------------------------------------
    Trigger inquisitorinit5
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and FactionLeaderAttribute Violence > 0

    Affects FairProsecutor 1 Chance 100

    ;------------------------------------------
    Trigger inquisitorinit6
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and FactionLeaderAttribute Purity < 0

    Affects UnfairProsecutor 1 Chance 100

    ;------------------------------------------
    Trigger inquisitorinit7
    WhenToTest AgentCreated

    Condition AgentType = inquisitor
    and FactionLeaderAttribute Violence < 0

    Affects UnfairProsecutor 1 Chance 100

    ;------------------------------------------
    Trigger merchantinit1
    WhenToTest AgentCreated

    Condition AgentType = merchant

    Affects NaturalMerchantSkill 1 Chance 100

    ;------------------------------------------
    Trigger merchantinit2
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and Trait NaturalMerchantSkill = 1

    Affects NaturalMerchantSkill 1 Chance 50

    ;------------------------------------------
    Trigger merchantinit3
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and Trait NaturalMerchantSkill >= 2

    Affects NaturalMerchantSkill 1 Chance 33

    ;------------------------------------------
    Trigger merchantinit5
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and not SettlementBuildingExists >= town_hall

    Affects ShadyDealer 1 Chance 50

    ;------------------------------------------
    Trigger merchantinit6
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and Trait ShadyDealer = 1

    Affects ShadyDealer 2 Chance 33

    ;------------------------------------------
    Trigger merchantinit7
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and SettlementBuildingExists >= town_hall

    Affects LegalDealer 1 Chance 50

    ;------------------------------------------
    Trigger merchantinit9
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and Trait LegalDealer = 1

    Affects LegalDealer 1 Chance 33

    ;------------------------------------------
    Trigger merchantinit10
    WhenToTest AgentCreated

    Condition not AtSea
    and AgentType = merchant
    and SettlementBuildingExists >= cathedral
    and PopulationOwnReligion > 80

    Affects ReligiousMerchant 1 Chance 50

    ;------------------------------------------
    Trigger merchantinit11
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and Trait ReligiousMerchant >= 1

    Affects ReligiousMerchant 2 Chance 20

    ;------------------------------------------
    Trigger merchantinit13
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and FactionBuildingExists >= m_merchants_guild

    Affects MerchantsGuildTrained 1 Chance 100

    ;------------------------------------------
    Trigger merchantinit14
    WhenToTest AgentCreated

    Condition AgentType = merchant
    and FactionBuildingExists = gm_merchants_guild

    Affects MerchantsGuildMember 1 Chance 100

    ;------------------------------------------
    Trigger merchantinit15
    WhenToTest AgentCreated

    Condition AgentType = merchant

    Affects AgentPiety 1 Chance 100

    ;------------------------------------------
    Trigger cardinalinit1
    WhenToTest CardinalPromoted

    Condition Trait PriestLevel = 1

    Affects PriestLevel 1 Chance 100

    ;------------------------------------------
    Trigger cardinalinit2
    WhenToTest CardinalPromoted

    Condition Trait PriestLevel = 0

    Affects PriestLevel 2 Chance 100

    ;------------------------------------------
    Trigger cardinalinit3
    WhenToTest CardinalPromoted


    Affects Warmonger 1 Chance 50
    Affects Peaceful 1 Chance 50
    Affects Corrupt 1 Chance 50
    Affects Righteous 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit4
    WhenToTest CardinalPromoted

    Condition Trait Warmonger >= 1

    Affects Warmonger 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit5
    WhenToTest CardinalPromoted

    Condition Trait Warmonger >= 2

    Affects Warmonger 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit6
    WhenToTest CardinalPromoted

    Condition Trait Peaceful >= 1

    Affects Peaceful 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit7
    WhenToTest CardinalPromoted

    Condition Trait Peaceful >= 2

    Affects Peaceful 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit8
    WhenToTest CardinalPromoted

    Condition Trait Corrupt >= 1

    Affects Corrupt 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit9
    WhenToTest CardinalPromoted

    Condition Trait Corrupt >= 2

    Affects Corrupt 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit10
    WhenToTest CardinalPromoted

    Condition Trait Righteous >= 1

    Affects Righteous 1 Chance 50

    ;------------------------------------------
    Trigger cardinalinit11
    WhenToTest CardinalPromoted

    Condition Trait Righteous >= 2

    Affects Righteous 1 Chance 50

    ;------------------------------------------
    Trigger devastation
    WhenToTest GeneralDevastatesTile


    Affects Despoiler 1 Chance 4

    ;------------------------------------------
    Trigger Lesser_General_Adoption_1_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption


    Affects GoodCommander 1 Chance 100
    Affects ReligionStarter 1 Chance 100
    Affects GoodAttacker 2 Chance 17
    Affects GoodDefender 2 Chance 17
    Affects GoodSiegeAttacker 2 Chance 17
    Affects Brave 3 Chance 17

    ;------------------------------------------
    Trigger Lesser_General_Adoption_2_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption


    Affects Drink 1 Chance 8
    Affects ReligionStarter 1 Chance 100
    Affects Sobriety 1 Chance 12
    Affects Disciplinarian 2 Chance 17
    Affects GoodAdministrator 6 Chance 17
    Affects NightBattleCapable 1 Chance 10

    ;------------------------------------------
    Trigger Lesser_General_Adoption_3_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption


    Affects BattleScarred 1 Chance 17
    Affects ReligionStarter 1 Chance 100
    Affects Intelligent 1 Chance 8
    Affects NaturalMilitarySkill 1 Chance 8
    Affects GoodCommander 1 Chance 80
    Affects GoodCommander 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_4_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption


    Affects LoyaltyStarter 1 Chance 100
    Affects Loyal 1 Chance 50
    Affects ReligionStarter 1 Chance 100
    Affects BattleChivalry 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_5_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyal >= 1

    Affects Loyal 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_6_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyal >= 2

    Affects Loyal 2 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_7_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyal >= 3

    Affects Loyal 2 Chance 25

    ;------------------------------------------
    Trigger Lesser_General_Adoption_8_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Loyal < 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_9_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Disloyal >= 1

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_10_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Disloyal >= 2

    Affects Disloyal 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_11_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait Disloyal >= 3

    Affects Disloyal 1 Chance 25

    ;------------------------------------------
    Trigger Lesser_General_Adoption_12_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption


    Affects ReligiousActivity 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_13_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ReligiousActivity >= 1

    Affects ReligiousActivity 3 Chance 33

    ;------------------------------------------
    Trigger Lesser_General_Adoption_14_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ReligiousActivity >= 2

    Affects ReligiousActivity 4 Chance 33

    ;------------------------------------------
    Trigger Lesser_General_Adoption_15_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ReligiousActivity < 1

    Affects ReligiousInactivity 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_16_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait ReligiousInactivity >= 1

    Affects ReligiousInactivity 1 Chance 10

    ;------------------------------------------
    Trigger Lesser_General_Adoption_17_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BattleChivalry >= 1

    Affects BattleChivalry 2 Chance 33

    ;------------------------------------------
    Trigger Lesser_General_Adoption_18_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BattleChivalry < 1

    Affects BattleDread 1 Chance 50

    ;------------------------------------------
    Trigger Lesser_General_Adoption_19_VnV_Trigger
    WhenToTest LesserGeneralOfferedForAdoption

    Condition Trait BattleDread >= 1

    Affects BattleDread 2 Chance 33

    ;------------------------------------------
    Trigger admiral1
    WhenToTest PostBattle

    Condition AgentType = admiral
    and WonBattle
    and BattleOdds < 2.25

    Affects Sailor 1 Chance 100

    ;------------------------------------------
    Trigger admiral2
    WhenToTest PostBattle

    Condition AgentType = admiral
    and not WonBattle
    and BattleOdds > 1.5

    Affects Landlubber 1 Chance 100

    ;------------------------------------------
    Trigger admiralinit1
    WhenToTest AgentCreated

    Condition AgentType = admiral
    and FactionType slave

    Affects FamousPirate 1 Chance 33

    ;------------------------------------------
    Trigger admiralinit2
    WhenToTest AgentCreated

    Condition AgentType = admiral
    and FactionType slave
    and Trait FamousPirate >= 1

    Affects FamousPirate 1 Chance 33

    ;------------------------------------------
    Trigger admiralinit3
    WhenToTest AgentCreated

    Condition AgentType = admiral
    and FactionType slave
    and Trait FamousPirate >= 2

    Affects FamousPirate 1 Chance 33

    ;------------------------------------------
    Trigger corruption1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 50000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects BadAdministrator 1 Chance 3

    ;------------------------------------------
    Trigger corruption2
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 100000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger corruption4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and Treasury > 150000

    Affects Corrupt 1 Chance 3
    Affects Aesthetic 1 Chance 3
    Affects ExpensiveTastes 1 Chance 3
    Affects Epicurean 1 Chance 3
    Affects Embezzler 1 Chance 3

    ;------------------------------------------
    Trigger factionleader
    WhenToTest BecomesFactionLeader


    Affects Factionleader 1 Chance 100

    ;------------------------------------------
    Trigger factionleader_pope
    WhenToTest BecomesFactionLeader

    Condition FactionType papal_states

    Affects IAmPope 1 Chance 100

    ;------------------------------------------
    Trigger reinherited
    WhenToTest BecomesFactionHeir

    Condition Trait Exheir = 1

    Affects Factionheir 1 Chance 100

    ;------------------------------------------
    Trigger disinherited
    WhenToTest CeasedFactionHeir

    Condition not Trait Exheir = 1
    and not IsFactionLeader

    Affects Exheir 2 Chance 100

    ;------------------------------------------
    Trigger inherited
    WhenToTest CeasedFactionHeir

    Condition IsFactionLeader

    Affects Exheir 1 Chance 100

    ;------------------------------------------
    Trigger becomesheir
    WhenToTest BecomesFactionHeir


    Affects Factionheir 1 Chance 100

    ;------------------------------------------
    Trigger loyalty_check_bad_odds_penalty
    WhenToTest PostBattle

    Condition IsGeneral
    and not WonBattle
    and not WasAttacker
    and BattleSuccess >= average
    and I_ConflictType Normal
    and BattleOdds < 0.5

    Affects DiscontentGeneral 1 Chance 100

    ;------------------------------------------
    Trigger loyalty_check2_good_odds_bonus
    WhenToTest PostBattle

    Condition IsGeneral
    and WonBattle
    and I_ConflictType Normal
    and BattleOdds >= 1.5

    Affects ContentGeneral 1 Chance 100

    ;------------------------------------------
    Trigger loyalty_check3
    WhenToTest CharacterTurnEnd

    Condition FactionExcommunicated
    and not IsFactionLeader
    and IsGeneral
    and Attribute Piety > 5

    Affects DiscontentGeneral 1 Chance 20

    ;------------------------------------------
    Trigger loyalty_check5
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and not GovernorBuildingExists >= stone_wall
    and not GovernorBuildingExists >= castle
    and Attribute Command > 4
    and DistanceCapital > 50

    Affects DiscontentGeneral 1 Chance 10

    ;------------------------------------------
    Trigger loyalty_check6
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and GovernorBuildingExists >= large_stone_wall
    and Attribute Command < 6

    Affects ContentGeneral 1 Chance 10

    ;------------------------------------------
    Trigger loyalty_check7
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and GovernorBuildingExists >= fortress
    and Attribute Command < 6

    Affects ContentGeneral 1 Chance 10

    ;------------------------------------------
    Trigger loyalty_check8
    WhenToTest GeneralPrisonersRansomedCaptor

    Condition RansomType execute
    and NumCapturedSoldiers > 80
    and Attribute Chivalry >= 4

    Affects DiscontentGeneral 1 Chance 50

    ;------------------------------------------
    Trigger loyalty_check8_extermination
    WhenToTest ExterminatePopulation

    Condition Attribute Chivalry >= 4

    Affects DiscontentGeneral 1 Chance 50

    ;------------------------------------------
    Trigger loyalty_check9
    WhenToTest BrotherAdopted

    Condition not IsFactionHeir

    Affects DiscontentGeneral 1 Chance 5

    ;------------------------------------------
    Trigger loyalty_check10_mutually_chivalrous
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not IsFactionLeader
    and Attribute Chivalry >= 3
    and FactionLeaderAttribute Chivalry >= 3

    Affects ContentGeneral 1 Chance 10

    ;------------------------------------------
    Trigger loyalty_check11_mutually_chivalrous
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not IsFactionLeader
    and Attribute Chivalry >= 3
    and FactionLeaderAttribute Chivalry <= -3

    Affects DiscontentGeneral 1 Chance 5

    ;------------------------------------------
    Trigger prisoners_captor1
    WhenToTest GeneralPrisonersRansomedCaptor

    Condition RansomType release
    and NumCapturedSoldiers > 80

    Affects CaptorChivalry 1 Chance 100

    ;------------------------------------------
    Trigger prisoners_captor2
    WhenToTest GeneralPrisonersRansomedCaptor

    Condition RansomType execute
    and NumCapturedSoldiers > 80

    Affects CaptorDread 1 Chance 100

    ;------------------------------------------
    Trigger prisoners_payer1
    WhenToTest GeneralPrisonersRansomedCaptive

    Condition RansomType ransom
    and NumCapturedSoldiers > 80
    and RansomAmount > 1000

    Affects RansomChivalry 1 Chance 100

    ;------------------------------------------
    Trigger prisoners_payer2
    WhenToTest GeneralPrisonersRansomedCaptive

    Condition RansomType execute
    and NumCapturedSoldiers > 80
    and RansomAmount < 5000

    Affects RansomDread 1 Chance 100

    ;------------------------------------------
    Trigger crusades_1
    WhenToTest GeneralJoinCrusade

    Condition IsCrusade

    Affects CrusaderHistory 2 Chance 100
    Affects Brave 1 Chance 100

    ;------------------------------------------
    Trigger crusades_2
    WhenToTest GeneralArrivesCrusadeTargetRegion

    Condition IsCrusade

    Affects CrusaderHistory 2 Chance 100
    Affects PublicFaith 1 Chance 100

    ;------------------------------------------
    Trigger crusades_3
    WhenToTest GeneralAssaultsResidence

    Condition IsOnCrusade
    and IsRegionCrusadeTarget

    Affects CrusaderHistory 3 Chance 100

    ;------------------------------------------
    Trigger crusades_5
    WhenToTest GeneralTakesCrusadeTarget

    Condition IsCrusade

    Affects CrusaderHistory 3 Chance 100

    ;------------------------------------------
    Trigger crusades_6
    WhenToTest GeneralAbandonCrusade

    Affects CrusaderHistory -2 Chance 100
    Affects Brave -1 Chance 100

    ;------------------------------------------
    Trigger crusades_7
    WhenToTest PreBattleWithdrawal

    Condition IsOnCrusade
    and IsRegionCrusadeTarget

    Affects CrusaderHistory -2 Chance 100

    ;------------------------------------------
    Trigger jihads_1
    WhenToTest GeneralJoinCrusade

    Condition IsJihad

    Affects JihadHistory 2 Chance 100
    Affects Brave 1 Chance 100

    ;------------------------------------------
    Trigger jihads_2
    WhenToTest GeneralArrivesCrusadeTargetRegion

    Condition IsJihad

    Affects JihadHistory 2 Chance 100
    Affects PublicFaith 1 Chance 100

    ;------------------------------------------
    Trigger jihads_3
    WhenToTest GeneralAssaultsResidence

    Condition IsOnJihad
    and IsRegionJihadTarget

    Affects JihadHistory 2 Chance 100

    ;------------------------------------------
    Trigger jihads_5
    WhenToTest GeneralTakesCrusadeTarget

    Condition IsJihad

    Affects JihadHistory 3 Chance 100

    ;------------------------------------------
    Trigger jihads_7
    WhenToTest GeneralAbandonCrusade

    Condition IsJihad

    Affects JihadHistory -2 Chance 100
    Affects Brave -1 Chance 100

    ;------------------------------------------
    Trigger jihads_8
    WhenToTest PreBattleWithdrawal

    Condition IsOnJihad
    and IsRegionJihadTarget

    Affects JihadHistory -2 Chance 100



    To use it, create a file called export_descr_character_traits.txt in your data folder. Copy paste the contents of the stuff i posted in there, save and close.
    Now run your medieval the following way:
    D:\Medieval\medieval2.exe --io.file_first
    Where you adjust accordingly for the directory your medieval is in.

    Note I did a lot of changes to the traits file, mostly for bugfixes, and some to fix issues like generals picking up bad traits too quickly (reduced chances by 1-2 percent only)

    That should fix your woes.
    Last edited by FactionHeir; 03-20-2007 at 20:38.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  26. #26

    Default Re: They're joking with inquisitors, right?

    Thanks again. I don't really want to fiddle with the game files. I think the developers should fix this. That's what I meant when I said they're joking... I meant the devs. If they're reading this, you seriously screwed this up in my opinion. Here's why... despite the fact that inquisitors can wipe out your entire family (I'd guess I've lost eight at least so far) they can also attack character who are OUT AT SEE IN BOATS, and for the most part IGNORE HERETICS. Now, explain why an inquisitor would go around killing preists and totally ignore heretics. Or if they do occasionally try one, he gets off. That's right... my priests are found guilty, and heretics get off.

    There are four inquisitors in England. I had to totally evacuate my entire family to keep them from being killed. Now they just bump off priests at the rate of one a turn. Is this really what you had in mind?

    On the up side, I've found bribing the pope works wonders for my standing, but it's done nothing to budge the inquisitors.

  27. #27

    Default Re: They're joking with inquisitors, right?

    you have to realize the mentality of the papal church in the middle ages.

    through some sick twisted way they claim inheritance to the sceptor of rome and feel it is the holy fathers duty to "lead" the backslidin christian nations back under the holy fathers "wings". thats why the pope will try to take out any agent or character of yours that he can with the hope that somehow either his faction or one of his cronies can claim your lands.

  28. #28
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: They're joking with inquisitors, right?

    Quote Originally Posted by DukeKent
    Inquisitors teleport in, I teleport them out
    http://www.twcenter.net/forums/showt...t=68442&page=4


    Even better, you should have sent them to that one little island in the Med with absolutely nothing on it. Darwinian cannibalism takes over!

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  29. #29

    Default Re: They're joking with inquisitors, right?


  30. #30

    Default Re: They're joking with inquisitors, right?

    Gentlemen:

    Good afternoon from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.

    I tried that last night (that cheat to get rid of the Inquisitors), but it didn't work worth a hoot. I'm just ready to go back into the game again, but I decided to stop by and see if I was missing something. Ah, coordinates help a great deal!!

    I thank you kindly and bow to your superior wisdom!!!

    Live long and prosper, take care and thank you kindly!!!!

    Sincerely yours always,

    Indy.

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