Results 1 to 30 of 39

Thread: Merchants: Suggested tactic's and deployment area's

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Merchants: Suggested tactic's and deployment area's

    Where is the New World? There are a ton of highly valuble goods there like chocolate and tobacco
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Merchants: Suggested tactic's and deployment area's

    While some of these resources surely have a high value, it is important to note that the location of your capitol influences the base value of the resources.
    I.e. if your capital is Arhus, you will not get any thing decent for fish and amber, regardless where you mine these. If your capitol is Frankfurt, you get a lot for amber and fish on the other hand.
    Similarly, setting your capitol to be in the Middle East lowers the value of gold and ivory, even if found in Africa.

    Everything is relative.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Merchants: Suggested tactic's and deployment area's

    As long as the patch works of course. Otherwise it is irrelevant, unless you switch capitals on reload.
    Didz
    Fortis balore et armis

  4. #4

    Default Re: Merchants: Suggested tactic's and deployment area's

    I think this might be the third time I've said this, but I figure it's worth since this thread is specifically about merchants- if you have a city where you train all your merchants (e.g. one with a master merchant's guild or the guild HQ) don't build cathedrals and whatnot there- all that religion detracts from their ability to be avaricious confidence tricksters.

    And yeah, Italy is probably the best place for hostile takeovers.

    "Where is the New World? There are a ton of highly valuble goods there like chocolate and tobacco"

    It's where the chocolate and tobacco are. Lol (lame joke, sorry). Anyway, to get to the new world you have to wait until the "world is round" discovery, then build a naval drydock, then train carracks (at least, that's what you train as the Europeans), then sail them into the black space that appears on the east of the map. New world is over there.
    Last edited by Furious Mental; 03-20-2007 at 14:30.

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Merchants: Suggested tactic's and deployment area's

    Errr you surely meant West didn't you.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6

    Default Re: Merchants: Suggested tactic's and deployment area's

    Oh yeah, oops.

  7. #7

    Default Re: Merchants: Suggested tactic's and deployment area's

    Training up your merchants works more quickly if you put them in a province that has 2 or more of the same resource, and put a merchant on all of them. This gets them the Monopolist line of traits, which can add another 3 coin to skill over time and make their adventures in the outside world easier.

  8. #8

    Default Re: Merchants: Suggested tactic's and deployment area's

    Quote Originally Posted by FactionHeir
    Everything is relative.
    That's it! If you traded maps and/or explored with spies you can easily determine how useful a special ressource for your chosen capitol/faction is: just select ONE merchant and move your mouse cursor over the ressources. So you can compare the different ressources in the different provinces as the tooltip tells you how much this merchant would earn per turn:
    This merchant makes 200 at metal in zagreb region but 300 at the gold mine, 400 for sugar near Aleppo, but only 150 for fish in Tripolis... and so on. Of course, the income you will get depends on the skill of the merchant you finally send to a ressource.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO