Hmm... still holds true in my game (after patch). AI merchants would ignore my merchants off resources.Originally Posted by Silverhawk
On a different note, there is a suggestion to build merchants in a city with merchant guild. I have noticed the following:
1. High level religious buildings tend to spoil merchant qualities
2. Law buildings enhance merchants in a sense that they do not get negative "crook" traits. I have stopped training merchants in cities that do not have at least a city hall.
3. High level market buildings + merchant guild tends to train merchants with high rating (I have seen +5 skill merchants coming out of those).
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