Page 1 of 2 12 LastLast
Results 1 to 30 of 38

Thread: Troops that make a difference.

  1. #1
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Troops that make a difference.

    Which unit do you think makes the biggest difference between victory and defeat?

    My own top choice are Mercenary Crossbowmen, they are the first units I purchase in any campaign I can get hold of them in and I hire just about every unit I come across during play. They completely outclass most of the early archer units and mean that early seiges just become a case of 'shooting fish in a barrel' or more accurately 'spearmen in a town square'.
    Didz
    Fortis balore et armis

  2. #2
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Troops that make a difference.

    It probably varies depending on faction. Merc crossbowmen for a western faction is a good choice; it's probably the first missile unit with long range you'd have access to. Musketeers are another for the factions that get them. All forms of horse archers for the eastern factions.
    Age and treachery will defeat youth and skill every time.

  3. #3
    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
    Join Date
    Feb 2007
    Location
    Imperial Palace, Iowa
    Posts
    133

    Default Re: Troops that make a difference.

    This varies widely by faction...for the major European factions I suggest the following:

    England: Longbowmen...they litterally own anything within range and are amazing when placed upon a wall

    France: Feudal knights...nuff said...without these Milan will simply march to Paris

    Milan: Pavise crossbows...this is how you deal with France's Feudals

    Spain: Jinetes...early in the game you have to know how to deal with Moors...

    HRE: Gothic Knights...the shock & awe of pre-Renaissance Europe

    Venice: again, the crossbows...

    Russia: yet to find a critical unit for this faction...

    Byzantium: anything riding a horse and holding a bow...

    Just my 2 cents, but there it is...
    Mod Lead for
    EUROPA CRUDUS

    Learn more about it or *join the team* HERE

  4. #4
    Filthy Rich Member Odin's Avatar
    Join Date
    Mar 2004
    Location
    Just West of Boston
    Posts
    1,973

    Default Re: Troops that make a difference.

    Quote Originally Posted by Frederick_I_Barbarossa
    Russia: yet to find a critical unit for this faction...
    Boyar Sons. While not critical to the Russians, those Javelins can wreck absolute havoc on infantry.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  5. #5

    Default Re: Troops that make a difference.

    for me once i get to recruit pikes or halberdiers the game kicks in overdrive as well as when gunpowder artillery becomes available

  6. #6
    has a Senior Member HoreTore's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    12,014

    Default Re: Troops that make a difference.

    The turks: Janissary Heavy Infantry. Once you get them, you can happily abandon your old horsey ways, and crush anything in your way.
    Still maintain that crying on the pitch should warrant a 3 match ban

  7. #7
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: Troops that make a difference.

    Nothing changes battles like heavy cav.

    In particular the General's Bodyguard, and even more so if you're talking about one of those 10 dread Mongol general's bodyguards.

    Those boys sure make a difference when your whole army screams and runs away from them.

  8. #8
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Troops that make a difference.

    Quote Originally Posted by dismal
    In particular the General's Bodyguard, and even more so if you're talking about one of those 10 dread Mongol general's bodyguards.
    Boyars Son's in a nice compact formation plus [HOLD FORMATION] in a narrow city street take Mongol Heavy cavalry down without too much trouble. I suspect any decent heavy infantry or even armoured spearmen would do the same.
    Didz
    Fortis balore et armis

  9. #9
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Troops that make a difference.

    Catholic peasants! In the vanilla game, if in sufficient numbers, they own everything.

  10. #10
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Troops that make a difference.

    Not really. I tried something in M2TW recently that I used to do in MTW:
    1 General's bodyguard vs a stack of 20 peasants in custom game.

    In MTW, the general would usually end up dead but in M2TW, I managed to beat the peasants each time with about 3-7 bodyguards including general left out of 17.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  11. #11
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Troops that make a difference.

    I bet, you did it on a flat map with no ostacles to your cavalry charges ;) Try it on a map with varied terrain.

  12. #12
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Troops that make a difference.

    Yep, grassy plain on VH. But it would be easier on varied terrain as I could just easily get all the peasants down to exhausted by having them walk hills and then charge them even more easily.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  13. #13

    Default Re: Troops that make a difference.

    Polish Nobles are pretty useful for the Polish, being pretty OK in melee and carrying around those handy javelins, and available from almost all the castles. I simply love to take on almost any kind of an European army with these guys, HAs are still a problem.

    I must agree with Didz with the merc crossbows, they give a huge advantage especially if the enemy won't try to counterattack when he's defending.

    And of course, as dismal pointed out, ANY heavy cavalry makes it dirt easy to wipe the AI off the field, especially with a decent enough spear line and a few missiles to keep the HAs at bay.

    If you play all the battles, Italians don't even really need castles, as Cavalry militia/Broken Lancers (at least the Venetians, dunno about the others, still a bit new to the game) and their militia spears combined with pavisare form a decent force. The bells are a bother to move, but not bad and add to the feel of the armies. In sieges, heavy inf doesn't hurt though, and everyone loves the variation castles give (I love those Venetian Archers, even if they never get the chance to flank...). Off topic, I know, but I tend to ramble at times.

    Highly teched armies can be problematic to replenish if you move quickly, but this is not as big a problem as it could be in Rome. This would suggest that good quality basic troops make the difference.

  14. #14
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: Troops that make a difference.

    For Papal States I'd give the nod to Pavise Crossbow men and Swiss Guards. Combine those two and throw in some artillery and nothing will stop you.

    But for the main factions I'd say the mercenary crossbow men and spearmen of Western Europe are a godsend in the early years. They are usually better than starting units.

  15. #15

    Default Re: Troops that make a difference.

    i find the game to really turn in my favor when at the first of the game i pick an empty settlement and bring down the shell and type vindaloo in 20 times

  16. #16
    Member Member Specky the Mad's Avatar
    Join Date
    Jan 2007
    Location
    Australia
    Posts
    34

    Default Re: Troops that make a difference.

    i think those bloody elephants are the most battle changing unit as if you are not prepared for them they are almost unstoppable, or the naffatun (sp?) can turn the tide of a battle when used strategically.
    Peace

  17. #17
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: Troops that make a difference.

    Quote Originally Posted by Specky the Mad
    i think those bloody elephants are the most battle changing unit as if you are not prepared for them they are almost unstoppable, or the naffatun (sp?) can turn the tide of a battle when used strategically.
    Well, yeah, elephants almost belong in a different category. When they're on the field it changes everything.

    Going back to the OP, I must say, I don't see merc crossbows as a dominant unit at all. Ranged units (on foot) in general have trouble dominating anything that is not willing to stand still and be shot.

    If I was going to pick a ranged foot unit that can really turn battles and win shocking victories it would be the Cossack Musketeers. A few units of those on a hill can beat armies many times their size due to their range and fear factor. They are also decent enough infantry to be left off skirmish.

  18. #18
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Troops that make a difference.

    I guess I'd pick generals bodyguards - cavalry is very powerful in M2TW. The only downside is its fragility, but the 2HP/regenerating properties of bodyguards overcomes this.

    Of the regular troops, playing England (or HRE) I fixate on armoured swordsmen (or DFK). They are very valuable in dealing with the mass of spearmen the AI often fields and are almost required in sieges to cope with their AI equivalents. Behind stakes, backed by longbows, they can take on most comers.

  19. #19
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Troops that make a difference.

    Quote Originally Posted by dismal
    Going back to the OP, I must say, I don't see merc crossbows as a dominant unit at all. Ranged units (on foot) in general have trouble dominating anything that is not willing to stand still and be shot.
    Well the original idea of this thread was units that make a difference NOT units which dominate.

    The point about the Mercenary Crossbow's is that they are available for hire right from turn 1 and out range any other missile unit in the game at that time.

    Thus, if purchased immediately they give your army a distinct advantage both in attack, defence, seige and assault which doesn't get neutralised by better units for some considerable time.

    In fact. in my Russian campaign I was still fielding Mercenary Crossbowmen alongside my Dismounted Davor in preference to peasant archers.

    Therefore, whilst they are not the most powerful unit in the game they do make a big difference particularly in the opening few turns of the game when rapid and relatively cheap expansion is needed.

    What is clear from some of the other posts is that many players measure a units value by its individual performance on the open feild of battle. Certainly 2nd and 3rd generation cavalry and infantry will dominate in such situations. But my love of the Mercenary Crossbow unit is in the edge it gives me over my AI opponents in a wide range of situations and as part of an army rather than a single unit. All other things being equal they give my army the decisive advantage, particularly as their longer range forces the AI army to either stand and die or attack me on the ground I have chosen to defend.
    Last edited by Didz; 03-21-2007 at 15:55.
    Didz
    Fortis balore et armis

  20. #20

    Default Re: Troops that make a difference.

    I'd go with mercenary crossbowmen and then mercenary spearmen. They really make a huge difference early on.

  21. #21
    Member Member dismal's Avatar
    Join Date
    Jun 2004
    Location
    Texas
    Posts
    404

    Default Re: Troops that make a difference.

    Quote Originally Posted by Didz
    Well the original idea of this thread was units that make a difference NOT units which dominate.
    Your original question was:

    Which unit do you think makes the biggest difference between victory and defeat?

    I assumed you were talking about which unit affects the outcome of individual battles the most.

    Which unit, if present and well-used, is more likely to make the difference between defeat and victory in a given battle.

    Ranged foot units are usually role players to me. Their presence and use doesn't often dramatically change the outcome of battles versus some other unit.

    It's hard for me to imagine too many situations where I'd prefer one more Merc Crossbow to one more General's Bodyguard if given a choice...

    But my love of the Mercenary Crossbow unit is in the edge it gives me over my AI opponents in a wide range of situations and as part of an army rather than a single unit. All other things being equal they give my army the decisive advantage, particularly as their longer range forces the AI army to either stand and die or attack me on the ground I have chosen to defend.
    Well, this is a good role for them, but how many defensive field battles do you fight? And you don't need to outrange or out missile the enemy to induce him to attack you on favorable ground, as attacker he must attack you where you set up or lose. Granted, outranging/outmissiling the AI does prevent him from walking up and plinking away at you. But this should simply induce the AI to attack you quickly.

    The key point is, even in this scenario, you're going to need some other units to actually fight the battle (assuming the enemy does not choose to stand and be shot.)

    If the AI behaves appropriately, your foot xbows won't get off more than a shot or two before they're skirmishing away and leaving the decisive part of the battle to someone else. I'd usually rather have more of the someone else.

  22. #22
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Troops that make a difference.

    If a Catholic faction, yes, Mercenary Crossbowmen are great indeed. But let me tell you something about Reiters... Oh. My. God.

    I absolutely love them, after I discovered they shoot when charging. The combined effect of a cavalry charge and a pistol volley seems impossible to bear by opponents. Usually they rout immediately after impact, and it works against most enemies if charged in flank or back (especially, of course, against light troops).

    It's now my first HRE campaign and I trained a couple of Reiters just for fun, not really needing at that point any uber-late-period units to win any battle anymore.

    I didn't know about that charge-shoot combo at the beginning, so I just deployed my Reiters in the flank of some Moors spear militia, planning to soft them up with pistol fire. The incredible short range was really disappointing (the previous campaign was as Turks, imagine using static Reiters after Janisary Musketeers).

    Then, bored, I redeployed my Reiters and tried to use them as usual cavalry - charge, retreat, charge again. WOW! they charged shooting at point-blank on target and all those (surviving) pesky militias routed!

    I'm pretty amazed. Use a high-valour general with 3/4 Reiters and you won't lose anything anymore...
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  23. #23
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Troops that make a difference.

    Quote Originally Posted by dismal
    Your original question was:

    Which unit do you think makes the biggest difference between victory and defeat?

    I assumed you were talking about which unit affects the outcome of individual battles the most.
    In that case it was my bad.

    What I meant to ask was which unit do you think makes the biggest difference in to your chances of winning the campaign.

    Some may still feel it is the super-heavy battlefield units but I feel that in my case it is definately the mercenary crossbowman. That probably also has a lot to do with playing style as I tend to avoid open battle and concentrate on seiges, so cavalry tend to be a low priority in my armies.
    Last edited by Didz; 03-22-2007 at 00:24.
    Didz
    Fortis balore et armis

  24. #24
    Rout Meister Member KyodaiSteeleye's Avatar
    Join Date
    Jan 2003
    Location
    Potton, near Sandy, the centre of the unknown universe
    Posts
    350

    Default Re: Troops that make a difference.

    Well,

    Just taking on the faction i am playing at the moment - Egypt - I would say Mamluk archers - you can use them early on, they are a fast, good missile unit and once enemy units are weakened, can easily finish them off hand to hand. In terms of adding a winning dynamic to my Saracen armies, these guys make the most impact.

    Often as not they can strip out enemy cavalry units, break up infantry formations and take advantageous ground early on.
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  25. #25
    Member Member Didz's Avatar
    Join Date
    Oct 2000
    Location
    Bedfordshire UK
    Posts
    2,368

    Default Re: Troops that make a difference.

    BTW: just to avoid any misunderstanding I am quite happy for you guys to discuss the what you consider to be the most dominant battlefield unit in this thread. I was merely responding to Dismal's comment that mercenary crossbowmen aren't by explaining that that was not why I named them as my nominated unit.
    Didz
    Fortis balore et armis

  26. #26
    Member Member Skott's Avatar
    Join Date
    Jul 2005
    Location
    Florida
    Posts
    434

    Default Re: Troops that make a difference.

    Quote Originally Posted by mad cat mech
    i find the game to really turn in my favor when at the first of the game i pick an empty settlement and bring down the shell and type vindaloo in 20 times

    And what does that do?

  27. #27
    Member Member pray_for_mojo's Avatar
    Join Date
    Jan 2007
    Location
    lurkerland
    Posts
    1

    Default Re: Troops that make a difference.

    (my first post here)

    Javelin cavalry, especially Polish Nobles with their respectable melee skills.

    Volleys of armor-piercing javelins to the flank of the enemy general's bodyguard have won me more battles than I can count. Since the jav cav usually ends up behind the enemy's main line on these assassination runs, a charge to their rear follows naturally and a rout is practically assured.

  28. #28

    Default Re: Troops that make a difference.

    give it a shot and find out. 8)



  29. #29
    Member Member Atalus's Avatar
    Join Date
    Feb 2007
    Location
    Winnipeg
    Posts
    73

    Default Re: Troops that make a difference.

    Dis. Dvor and Dis. Boyar Sons are great

  30. #30
    Member Member Chosun's Avatar
    Join Date
    Dec 2006
    Location
    Northern Illinois
    Posts
    125

    Default Re: Troops that make a difference.

    Quote Originally Posted by mad cat mech
    i find the game to really turn in my favor when at the first of the game i pick an empty settlement and bring down the shell and type vindaloo in 20 times
    Vindaloo
    From Wikipedia, the free encyclopedia
    Jump to: navigation, search
    For the song by Fat Les, see Vindaloo (song)
    Vindaloo also called Vindalho is a popular Indian dish. It was first brought to Goa by the Portuguese and soon became a pleasing Goan meal often served during very special occasions. Historically this was a pork dish cooked with plenty of wine vinegar and garlic, known in Portuguese as Vinha d'Alho (from "vinha" wine vinegar and "alho" garlic), but it soon received the Goan treatment of adding plentiful amounts of spice and chili. Restaurants often serve this dish with chicken or lamb sometimes mixed with potatoes. Traditional vindaloos do not include potatoes, the discrepancy arising because the word "aloo" means "potato" in Hindi.

    Authentic Goan Vindaloo. Goans scoff at the usage of any other main ingredient besides pork in Vindaloo. The authentic taste of vindaloo comes from a unique blend of the fat in the pork, the garlic, vinegar, and the chilli (specifically the Kashmiri chilli, which is very flavorful yet not too pungent). In addition, traditional Vindaloo is not a curry but more of a dry sauce based dish, that taste better as it ages. Chicken Vindaloo and Cauliflower Vindaloo would make most Goans reel with shock.

    The dish has gained popularity in Britain, and has become a common fixture at Indian restaurants and curry houses. In colloquial English it is often referred to as a "Vindy" and is well known for its heat, being one of the hotter curries available. The popularity of the dish even inspired an English football song for the 1998 World Cup.


    Your soldiers don't go hungry anymore?

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO