Which unit do you think makes the biggest difference between victory and defeat?
My own top choice are Mercenary Crossbowmen, they are the first units I purchase in any campaign I can get hold of them in and I hire just about every unit I come across during play. They completely outclass most of the early archer units and mean that early seiges just become a case of 'shooting fish in a barrel' or more accurately 'spearmen in a town square'.
Bookmarks