_Tristan_ 15:46 03-21-2007
I have already asked the (almost) same question in an earlier post but can't seem to get a straight answer.
I have to recognize that in RTW the bribing system when you got past a certain level of treasury made it too easy conquering rival factions.
Nevertheless, it was also a last recourse when finding you besieged with no relief army in the vicinity and a mere two peasants unit to defend your city...Swish... A little something under the table and poof ! away with the menace (with a hit to your treasury, for sure) but for my part I don't like using sometimes hard to gain cities...
Now, in MTW2, I don't even know why diplomats still have that option, I've tried and tried w/o success...
I even found a totally disloyal portuguese general (one loyalty level only) and even with a 4-lvl diplomat, he wouldn't even consider my bribes... I checked with a spy and he didn't have any "increase to cost to bribe"-trait so WTF ?
I would like to know if there is anyway to mod game data to make the bribing system workable (nowhere near RTW, mind) ?
I know I could give bribe-envisioned generals bad traits but this would feel like cheating (where to stop ?). On the other side, making bribes just a bit less possible would open new avenues of strategy.
In my H/H french Campaign, I felt really sorry being obliged to kill a very decent rebel general near Angers that was far better than any i had at the time... I would rather have made him a family member after having bribed him in my army...
See what I mean
Moreover, it would give factions with somewhat militia-based armed forces and a larger treasury to find other options than pure warfare (thinking of Milan, Venice, f.e.)
One more thing :
Has anyone seen an AI faction try to bribe a player army ?
Because otherwise, what's the point of loyalty in your generals ? Except rebellion maybe ?
Well bribery is harder on harder levels but i have had success on very hard. And yes i've had my armies bribed as well.
There is a section in descr_campaign_db.xml related to bribery:
Code:
<bribery>
<bribe_to_family_tree bool="false"/>
<base_character_chance float="0.4"/>
<religion_modifier float="0.66"/>
<combined_attribute_modifier float="0.2"/>
<briber_attribute_divisor float="3.0"/>
<bribee_attribute_divisor float="3.0"/>
<army_size_modifier float="0.035"/>
<base_settlement_chance float="0.8"/>
<settlement_loyalty_modifier float="0.01"/>
<settlement_population_modifier float="0.0001"/>
<faction_standing_divisor float="10.0"/>
<max_bribe_chance float="100.0"/>
<min_bribe_chance float="1.0"/>
<bribe_chance_modifier float="1.0"/>
</bribery>
So you should probably raise the bribe_chance_modifer float and base_character_chance float to make it easier to bribe armies and characters.
FactionHeir 16:25 03-21-2007
That would only influence chance as far as I can see. It does not seem to take into account the amount of florins.
No it does not, but my guess is the easier it is to bribe the less florins required.
PutCashIn 06:43 03-22-2007
A: Yes, I have lost Bologna 1 turn after gaining it to a sneaky bribe by a Venetian (Bologna was on 'RED' happiness).
_Tristan_ 15:14 03-22-2007
thx a lot... I'll try...
Single Sign On provided by
vBSSO