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Thread: Is bribing system moddable ?
_Tristan_ 15:46 03-21-2007
I have already asked the (almost) same question in an earlier post but can't seem to get a straight answer.

I have to recognize that in RTW the bribing system when you got past a certain level of treasury made it too easy conquering rival factions.

Nevertheless, it was also a last recourse when finding you besieged with no relief army in the vicinity and a mere two peasants unit to defend your city...Swish... A little something under the table and poof ! away with the menace (with a hit to your treasury, for sure) but for my part I don't like using sometimes hard to gain cities...

Now, in MTW2, I don't even know why diplomats still have that option, I've tried and tried w/o success...

I even found a totally disloyal portuguese general (one loyalty level only) and even with a 4-lvl diplomat, he wouldn't even consider my bribes... I checked with a spy and he didn't have any "increase to cost to bribe"-trait so WTF ?


I would like to know if there is anyway to mod game data to make the bribing system workable (nowhere near RTW, mind) ?
I know I could give bribe-envisioned generals bad traits but this would feel like cheating (where to stop ?). On the other side, making bribes just a bit less possible would open new avenues of strategy.

In my H/H french Campaign, I felt really sorry being obliged to kill a very decent rebel general near Angers that was far better than any i had at the time... I would rather have made him a family member after having bribed him in my army...

See what I mean

Moreover, it would give factions with somewhat militia-based armed forces and a larger treasury to find other options than pure warfare (thinking of Milan, Venice, f.e.)

One more thing : Has anyone seen an AI faction try to bribe a player army ?
Because otherwise, what's the point of loyalty in your generals ? Except rebellion maybe ?

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Lusted 15:54 03-21-2007
Well bribery is harder on harder levels but i have had success on very hard. And yes i've had my armies bribed as well.

There is a section in descr_campaign_db.xml related to bribery:

Code:
   <bribery>
      <bribe_to_family_tree bool="false"/>
      <base_character_chance float="0.4"/>
      <religion_modifier float="0.66"/>
      <combined_attribute_modifier float="0.2"/>
      <briber_attribute_divisor float="3.0"/>
      <bribee_attribute_divisor float="3.0"/>
      <army_size_modifier float="0.035"/>
      <base_settlement_chance float="0.8"/>
      <settlement_loyalty_modifier float="0.01"/>
      <settlement_population_modifier float="0.0001"/>
      <faction_standing_divisor float="10.0"/>
      <max_bribe_chance float="100.0"/>
      <min_bribe_chance float="1.0"/>
      <bribe_chance_modifier float="1.0"/>
   </bribery>
So you should probably raise the bribe_chance_modifer float and base_character_chance float to make it easier to bribe armies and characters.

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FactionHeir 16:25 03-21-2007
That would only influence chance as far as I can see. It does not seem to take into account the amount of florins.

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Lusted 16:32 03-21-2007
No it does not, but my guess is the easier it is to bribe the less florins required.

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PutCashIn 06:43 03-22-2007
A: Yes, I have lost Bologna 1 turn after gaining it to a sneaky bribe by a Venetian (Bologna was on 'RED' happiness).

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_Tristan_ 15:14 03-22-2007
thx a lot... I'll try...

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