I have already asked the (almost) same question in an earlier post but can't seem to get a straight answer.
I have to recognize that in RTW the bribing system when you got past a certain level of treasury made it too easy conquering rival factions.
Nevertheless, it was also a last recourse when finding you besieged with no relief army in the vicinity and a mere two peasants unit to defend your city...Swish... A little something under the table and poof ! away with the menace (with a hit to your treasury, for sure) but for my part I don't like using sometimes hard to gain cities...
Now, in MTW2, I don't even know why diplomats still have that option, I've tried and tried w/o success...
I even found a totally disloyal portuguese general (one loyalty level only) and even with a 4-lvl diplomat, he wouldn't even consider my bribes... I checked with a spy and he didn't have any "increase to cost to bribe"-trait so WTF ?
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I would like to know if there is anyway to mod game data to make the bribing system workable (nowhere near RTW, mind) ?
I know I could give bribe-envisioned generals bad traits but this would feel like cheating (where to stop ?). On the other side, making bribes just a bit less possible would open new avenues of strategy.
In my H/H french Campaign, I felt really sorry being obliged to kill a very decent rebel general near Angers that was far better than any i had at the time... I would rather have made him a family member after having bribed him in my army...
See what I mean
Moreover, it would give factions with somewhat militia-based armed forces and a larger treasury to find other options than pure warfare (thinking of Milan, Venice, f.e.)
One more thing : Has anyone seen an AI faction try to bribe a player army ?
Because otherwise, what's the point of loyalty in your generals ? Except rebellion maybe ?
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