Page 5 of 5 FirstFirst 12345
Results 121 to 143 of 143

Thread: Latest Update on patch 1.2

  1. #121

    Default Re: Latest Update on patch 1.2

    Well, as of 0900 CDT this morning, there is no new info on the patch release showing up on the totalwar.com patch thread.

    Hang in there guys

  2. #122

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by Terry
    I've been tempted to use the Lusted mod, but I think I might wait till the patch comes out..

    Terry

    prolly be a few more weeks bud, lusteds mod is pretty good, but doesnt seem to have carls fix for units holding formation, like when cav chase routers...my only complaint

    you might as well get it, could prolly play a few campaigns before the patch is out
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  3. #123
    Member Member Kryptonitus's Avatar
    Join Date
    Jan 2005
    Location
    Texas
    Posts
    14

    Default Re: Latest Update on patch 1.2

    At this point I am like a kid waiting on Christmas morning.
    "We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender."
    Sir Winston Churchill

  4. #124

    Default Re: Latest Update on patch 1.2

    I decided to not wait for the patch, i'm trying Rome TW Europa Barbarorum in the meantime. This game for me unfortunately was unplayable. I finished a campaign as the English very easily because of all the siege bugs.

    I might not even play after 1.2, I might wait for 1.3 or whatever, just because there's soo many bugs that there will be still some after this patch, and not enough time will be spent fine tuning certain game mechanics like diplomacy I fear.

  5. #125
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by sabutai
    prolly be a few more weeks bud, lusteds mod is pretty good, but doesnt seem to have carls fix for units holding formation, like when cav chase routers...my only complaint
    It's a very easy fix to do yourself. See this link for the info:

    https://forums.totalwar.org/vb/showt...ng#post1468555


    See my Sig+ below! (Don't see it? Get info here)

  6. #126
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Latest Update on patch 1.2

    And all Modders have my permishion to use that change if they want to. SO if Lusted wants to include the change e's free to do so. (Just in case he didn't know).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  7. #127

    Default Re: Latest Update on patch 1.2

    your good people carl, i also got EB for rtw, but after lusteds mod mtw2 is rather fun aside from the lack of carls formation fix

    you two should get together after the patch and make a nice simple mod, because as you know CA wont do what alot of us want to do, and you could do good things without making a total conversion mod

    i like lusted's loading screens get some good nightbattle shots of siege blasting walls in the moonlite
    Last edited by Callahan9119; 03-27-2007 at 20:30.
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  8. #128
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Latest Update on patch 1.2

    i like lusted's loading screens get some good nightbattle shots of siege blasting walls in the moonlite
    They are good, I'll have to ask him if I can have versions without his logo on for my Rebuild-ProblemFixer as I like them too but don't have the comp to run the game at such good graphics settings. Plus i'm not much of an artist LOL.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  9. #129

    Default Re: Latest Update on patch 1.2

    I'm enjoying the game with Carl's Rebuilt-ProblemFixer 1.23. And the next version will be even better. It's an overhaul, though, as it definitely moves around some things. But basic ProblemFixer is great for just cleaning up some of the issues.

    I love faster agents (they just take to long to get places in vanilla), have gotten used to the rearranging of tech trees (castles are the main source of field units, cities make garrisons... and nothing but peasants from walls), and he's gaining ground on getting the factions to be more interesting in how they do as AI-run beasts (even if Sicily is comatose!) Since sacking is a lot less profitable, you can't simply blitz, using your conquests to fuel your building program. You can still blitz on a local level for a while though, just can't sustain it game long, I don't believe. Diplomacy 'holds' a bit better, but isn't as cheap as vanilla to bribe people to like you, and religion matters more. If you're Muslim, forget trying to stay allied with any Catholic faction for long. It hurts their global rep and yours, and it costs a lot more. And you can't buy off the Pope as a Muslim, except for a short period. He just isn't going to wuv you for long unless you give him everything. Then he'll pray for you.

    But... I want to see the monkey wrench of the patch. With luck it will make a perfect game. (Ah... what a nice dream! Oops, wake up!) Okay, realistically it will fix some of the most glaring problems. So those "fixes" can be backed out of mods. And it will probably rebalance some things, so some of the balancing efforts will have to be removed or retuned too. But I suspect there still will be very fertile ground for adjusting the game to community tastes. Things like having castle be more important as production centers, and more costly to support comparatively.

    And all the work at modding pre-patch 1.2 is also teaching the community a lot about the process, so adjsuting to the new patch will go much quicker and smoother, I suspect.

    So, bring it on!

    Meanwhile, back to my kazaks. Conquering the world as Russia, one steppe at a time!

  10. #130
    Slaying Pagans near you! Member TeutonicKnight's Avatar
    Join Date
    Oct 2004
    Posts
    151

    Default Re: Latest Update on patch 1.2

    What a way to tease people. I don't think 1.23 is publicly available yet, is it?

    That's ok. I can wait.

    For about five minutes. :)

  11. #131
    The Breath of God Member Divine Wind's Avatar
    Join Date
    Sep 2001
    Location
    Guarding the Shores of Japan
    Posts
    1,317

    Default Re: Latest Update on patch 1.2

    Ive havent played this game (or visited this forum) since about Christmas time. The bugs eventually just became so bloody annoying I had to stop. Ive been waiting all this time for a patch so I can get started and actually enjoy it again like I did in the first few days of buying it.

    Im really surpised that we are waiting for the second patch still...its rather disapointing, espicially when the initial plan was for it to be out in late Feb.
    "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    -Sun Tzu, the Art of War




  12. #132
    Member Member Barry Fitzgerald's Avatar
    Join Date
    Nov 2006
    Location
    UK & Ireland
    Posts
    161

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by Divine Wind
    Ive havent played this game (or visited this forum) since about Christmas time. The bugs eventually just became so bloody annoying I had to stop. Ive been waiting all this time for a patch so I can get started and actually enjoy it again like I did in the first few days of buying it.

    Im really surpised that we are waiting for the second patch still...its rather disapointing, espicially when the initial plan was for it to be out in late Feb.

    You can say that again...like you I shelved the game xmas time..I played once since...just a quick battle..but the enemy AI was so bad.....I almost cried into my dvd case!

    Bad enough we get uber bugged game.......worse we wait so long for the patch.......but with a massive size...its sure to fix many issues..we hope. But that only confirms what a bad state the original code was in 750mb? Cmon CA..........this makes you look really bad.

  13. #133

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by TeutonicKnight
    What a way to tease people. I don't think 1.23 is publicly available yet, is it?

    That's ok. I can wait.

    For about five minutes. :)
    just pretend to beta test it like I do!

  14. #134
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: Latest Update on patch 1.2

    Cmon CA..........this makes you look really bad
    So you'd prefer them to release a smaller patch that made them look better?

    And in any case i would have though showing they are suporting the game by releasing such a big patch would make them look better.

  15. #135

    Default Re: Latest Update on patch 1.2

    Ca is really good compared to many developers in this respect. The problem is the whole industry (and many others) is focused on meeting delivery expectations (ie, getting product out the door, despite flaws) and not quality.

    And at root, the problem is us. "We want it and we want it now!" Not, "we want it right the first time, even if it takes longer!"

  16. #136
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: Re: Latest Update on patch 1.2

    Well this patch seems to wanna be a quality patch otherwise it would have been released already.
    I do hope that they won't run into anymore problems with testing the patch but if they do then I hope they will postpone the patch and fix the issue.
    There is no need for a rushed and bad patch.

  17. #137
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Sv: Re: Latest Update on patch 1.2

    What a way to tease people. I don't think 1.23 is publicly available yet, is it?

    That's OK. I can wait.

    For about five minutes. :)


    No i'm afraid not, but I am still looking for BETA testers so if anyone wants to volunteer, just follow the link in my Sig and put your name down.

    TBH what we've spent the first 4 revisions doing is just getting the new tech trees and rebels and basic faction balancing done. V1.23 is really the first one in which we got most things right France/HRE/Portugal/all Italian factions are still issues as AI factions ATM, but where getting their a bit at a time. The trouble is we still need to test many factions with a player at the helm and as a result we've still got a long way to go before everything is working right.

    To give you an idea of how much vonsch is enjoying himself though, he played through till after the third wave of Mongols showed up in his Turks V1.22 campaign. He's never previously in any mod or vanilla campaign even got as far as the first wave of Mongols. SO that should give you an idea of how much fun vonsch is having.


    Based on current form I expect V1.26 to be the earliest likliy Public release.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  18. #138
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by Foz
    It's a very easy fix to do yourself. See this link for the info:

    https://forums.totalwar.org/vb/showt...ng#post1468555
    Hmm interesting. Wouldn't this also increase the strain on the processor though due to extra calcs?

    On an unrelated note but also in that file, what's that silhouette for and why is it disabled
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  19. #139

    Default Re: Latest Update on patch 1.2

    Anyone have a realistic estimate of when the patch will be out? They said it should be ready a few days ago. Educated guesses only :). Does anyone here have any connections???

  20. #140
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest Update on patch 1.2

    Probably not until next friday is my best guess.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  21. #141

    Default Re: Latest Update on patch 1.2

    Quote Originally Posted by vonsch
    Ca is really good compared to many developers in this respect. The problem is the whole industry (and many others) is focused on meeting delivery expectations (ie, getting product out the door, despite flaws) and not quality.

    And at root, the problem is us. "We want it and we want it now!" Not, "we want it right the first time, even if it takes longer!"
    I disagree. CA aren't the worst but they are nowhere near the best. Slightly below average is where I would place them in a "patch promptness/content" sense. In my eyes there are at least 2 absolutely crucial issues with 1.1, and the amount of time it has taken CA to fix them is definitely approaching the "unacceptable" mark.

    FYI, Relic have released 2 full patches and 1 hotfix for Company of Heroes between the last M2 patch and now.
    Last edited by SoxSexSax; 03-28-2007 at 03:55.

  22. #142

    Default Re: Latest Update on patch 1.2

    CA and SEGA may still be testing out each others business plans (like a couple of sweaty teenage lovers) whereas THQ and Relic are established partners (like theyre deciding weather to have a third kid or not...).

  23. #143
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Latest Update on patch 1.2

    Enough

    When the patch comes out, then we can discuss it - this is achieving nothing and just leading to constant frustrations.
    Last edited by sapi; 03-28-2007 at 08:35.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

Page 5 of 5 FirstFirst 12345

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO