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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Medieval 2 Addon

    It's been reported over at TWc since its been previewed in a German magazine.
    http://www.twcenter.net/forums/showthread.php?t=89663

    Here is what we know so far:

    The Addon will contain 4 Campaigns, with new faction(bolded):
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

    - Moats added around castles
    - They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    - The campaings have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> u can only build teutonic knights in a catholic area) in the New world if you play the spanish have only few Units and you have to look for alliances and trading routes.
    - More units on a battlefield.
    - You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
    - More + Different Mission Targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you killed).
    - In the Britain Scenario you can make as enemy of England an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-english fraction "Allianz der Barone"!

    Now i think that's going to be a pretty good expansion.
    Last edited by Lusted; 03-24-2007 at 21:24.

  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: Medieval 2 Addon

    Wow! That sounds like one hell of an impressive expansion!
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Medieval 2 Addon

    Sounds good
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Medieval 2 Addon

    Interesting. So CA now makes actual campaigns. I hope those are better than Alexander though which was kind of dull. Needs more storytelling and add some immersion to the whole concept - even alternate endings.

    I wonder whether they will also have, in the faith of RTW, a completely new campaign map with all new factions and units too.
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  5. #5
    Στωικισμός Member Bijo's Avatar
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    Default Re : Medieval 2 Addon

    Looks good, but let's wait until the thing's actually there. I'm not elevating my hopes with the chance of being too disappointed eventually.
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  6. #6
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Medieval 2 Addon

    That sounds like a hell of an expansion pack. Not that long till it comes either according to that article.
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  7. #7

    Default Re: Re : Medieval 2 Addon

    - They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    This sentence requires a major 'Hmmmm'.

  8. #8

    Default Re: Medieval 2 Addon

    Sounds nice, but by the gods take your time. Lots of it. And fix the original game first.

  9. #9

    Default Re: Medieval 2 Addon

    Troll time.

    How do I play mp with 5 factions per era?

    VI2 would have been better tbh.

  10. #10

    Default Re: Medieval 2 Addon

    Cooooooooooooooooooooooooooooooooooooool!!!!
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  11. #11

    Default Re: Medieval 2 Addon

    so is this an official expansion or mod?

  12. #12
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Medieval 2 Addon

    Lovely! I hope they utuilise all faction slots!

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  13. #13

    Default Re: Medieval 2 Addon

    Quote Originally Posted by Lusted
    - They also added "Special abilities" for the historical persons in the 4 campaigns: ..., Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    Don't really like the sound of this, much to arcady like, not really what I would call "realism"

    The rest sounds to be good, hope to read the full story on it asap

  14. #14
    Member Member Yun Dog's Avatar
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    Default Re: Medieval 2 Addon

    Quote Originally Posted by Lusted
    It's been reported over at TWc since its been previewed in a German magazine.
    http://www.twcenter.net/forums/showthread.php?t=89663

    Here is what we know so far:

    The Addon will contain 4 Campaigns, with new faction(bolded):
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

    I agree with others if your going to have a britain map then it needs to be Mercs, Saxons, alla VI - BOOOOO


    The Crusades one looks interesting - pity alliance battles like that arent achievable in Vanilla

    Quote Originally Posted by Lusted
    - They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    This sounds bit scarey to me - hello WoW TW

    I hear that Saladin can raise troops from the dead on the battlefield by enabling his Raise the Dead scroll in his special attacks menu.

    dont want to be alarmist but is this game heading down the AoEIII path, or maybe HoMM would be a better analogy

    I shouldnt cry too much seeing as I vertually never play unmodded - but what happened to the strategic, tactical, and historical war game

    Continuing on this path will lead where one wonders for the next TW? - 300TW - spartans have GOD mode where they become invincible to attack for 4 rounds, Immortals have strike fear mode causing enemy troops to flee. Leonidas is 20ft tall on the battlefield and can use 'stomp' feature to destroy masses of troops
    Quote Originally Posted by pevergreen View Post
    its pevergeren.

  15. #15

    Default Re: Medieval 2 Addon

    sensai has admitted that the german maganzine article is accurate. but CA has not officially announced it. i think it got leaked out.

    he said it was an expansion.

  16. #16
    dudes what's shakin' Member Katana's Avatar
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    Default Re: Medieval 2 Addon

    Quote Originally Posted by Yunus Dogus
    300TW - spartans have GOD mode where they become invincible to attack for 4 rounds, Immortals have strike fear mode causing enemy troops to flee. Leonidas is 20ft tall on the battlefield and can use 'stomp' feature to destroy masses of troops
    dude

    that sounds wicked, sign me up. i heard the 300 psp game was way lame anyways. SPARTAAAAAAAAA

  17. #17

    Default Re: Medieval 2 Addon

    how about giant galapogos war turtles with ion cannons that cause panic for 3 combat rounds.

    mail covered rhinos with german berserker riders.

    dont forget saddam husseins super gun. but that will need to be factored in the strategy map. target a city and when turn ends city is annihilated.

    dont forget vlad the impaler campaign.[actually a balkan,austro-hungary versus turkish invasion would make a good campaign on a more serious note]

  18. #18

    Default Re: Medieval 2 Addon

    Quote Originally Posted by Yunus Dogus
    I agree with others if your going to have a britain map then it needs to be Mercs, Saxons, alla VI - BOOOOO
    I disagree - the VI approach worked well for pre-1000AD but wouldn't be at all accurate thereafter.

    Having Britain divided as described allows you to recreate the Anglo-Norman invasions of Wales and Ireland, the English civil wars during Henry III's reign (and Llewellyn ap Gruffydd's expansion in north Wales at the same time) and the ongoing wars between Scotland and England.

    Scotland itself could be a good 'un - start as Robert the Bruce with no power, facing the might of Edward Longshanks and gradually restore Scottish independence. Finish off the campaign by winning an epic battle at Bannockburn against a stronger Anglo-Norman army....

    The involvement of Norway is a little more odd - their last significant scrap with the English was 1066 at Stamford Bridge. I guess they could do something quite interesting regarding the Scottish conquest of the Isles from the Norwegians but I seem to recall that was more a series of skirmishes and small scale sieges. We shall have to see!

    I think CA've done the right thing not retreading the ground covered by VI. Their critics are harsh enough as it is, without giving them the chance to compare every aspect of VI2 with the original.
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  19. #19
    Member Member Taliferno's Avatar
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    Default Re: Medieval 2 Addon

    A couple of Norwegian kings tried to regain their power in the British Isles a number of times. Magnus Barelegs (king from 1093-1103) tried to conquer Ireland but was killed and his army defeated in Ulster.

  20. #20
    Member Member Afro Thunder's Avatar
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    Default Re: Medieval 2 Addon

    Quote Originally Posted by Yunus Dogus
    Leonidas is 20ft tall on the battlefield and can use 'stomp' feature to destroy masses of troops
    How about a slow-motion camera special ability, where time slows down, it zooms down to Leonidas, and he runs through about 20 Persians. Oh dear...
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  21. #21

    Default Re: Medieval 2 Addon

    I would actually think the new map style is even better suited to the warfare depicted in VI than the original was. While you can argue the current system can get a bit tedious on the full map of Europe (it can sometimes with all the micromanagement of the big map), on a map of the British Isles with warfare involving ambushes and raids in many cases, the new map would shine. Ditto for Japan.
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  22. #22
    Welsh Cossack Member Czar Alexsandr's Avatar
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    Default Re: Medieval 2 Addon

    Ah Novgorod, Lithuania, Poland, Denmark, and thosse troublesome Germans. This should be interesting! I'd very much like to great the Germans in the way Alexsandr Nevsky did. And making alliances with the other regional powers should be fun. It's a time and place I'm very interested in.

    The other campaigns sound interesting to. It sounds like a good expansion to me. I think I'll do the England one as Wales or Ireland, that should be fun.


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