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Thread: Horse breeders

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Horse breeders

    Hello,

    I'm experimenting with adding guilds as resources to certain regions to increase their occurence in the game.
    However, the one guild I seem to be having problems with is the horse breeders' guild.

    In the export_descr_guilds file, it is referenced as horse_breeders_guild
    In the descr_regions file, all other guilds are referenced as they appear in the export_descr_guilds file, but adding horse_breeders_guild as a resource to any region will return in the error log:
    Code:
    00:50:24.875 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 200, column 32
    Unrecognised: 'horse_breeders_guild' as a region resource class (or hidden resource)
    00:50:24.875 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 290, column 55
    Unrecognised: 'horse_breeders_guild' as a region resource class (or hidden resource)
    What is the proper reference that should be used for this specific guild or is it inherently broken?
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Horse breeders

    Have you added in horse_breeders_guild as a hidden resource in export_descr_buildings.txt?

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Horse breeders

    Actually, no I have not. I have to eh?
    Thanks for the tip :)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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