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Thread: Why do they stop?

  1. #1

    Default Why do they stop?

    Everytime I'm pursuing routing enemies with any cavalry, they stop like 10-20meters before the routing enemy? Why don't they work? Why can't they just run through them and kill them all?

    EDIT: Watch the language ~sapi
    Last edited by sapi; 04-01-2007 at 02:27.

  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Why do they stop?

    Just a bug...

    The cav just try to reform before attacking thus leaving the routers get further away....

    Normally, it was adressed in patch 1.1 or so I heard and should be less of a problem...
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  3. #3

    Default Re: Why do they stop?

    wat i did is to manually control the horses.
    Run ur horses very close to the routing unit or almost touching the rounting units or most of the rounting unit is among ur horse unit, then right click the rounting unit. This will ensure lots of captures.

    Some times the horses chase after routing units perfectly. But sometimes they just need some help.
    They stop is because they are regrouping or finishing a charge.

  4. #4

    Default Re: Why do they stop?

    Khaos is right on. You really have to micromanage your router chasers and tell them to run on top of the unit they are pursuing, then tell them to attack. They'll pursue correctly.

    Since by the time guys start routing en mass the battle should be over, I guess the micromanagement is all you have to do by that point so it's not that annoying.

  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Why do they stop?

    Yes it is annoying, highly annoying. Sometimes I'll send a cav unit after a group or two of routers to kill them/keep them running, while still fighting a pitched battle. I don't have time to keep an eye on that and still worry about the larger circus I am orchestrating. Besides, this wasn't a problem in RTW/BI, chasing units were incredibly effective at following/mopping up their targets, so I don't see how it got broken in M2TW. For the record the 1.1 patch plus Carl's Problemfixer do not eliminate this issue, but they do help alleviate it somewhat.

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  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Why do they stop?

    Basically you can improve the behavior slightly by modifying the distance formations are checked each time and reducing it.
    descr_pathfinding.txt
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  7. #7
    has a Senior Member HoreTore's Avatar
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    Default Re: Why do they stop?

    Can't remember exactly, but isn't this on the v1.2 fixlist?
    Still maintain that crying on the pitch should warrant a 3 match ban

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Why do they stop?

    Yup
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Why do they stop?

    Yep, just a bug, a really really frustrating bug, but you can minimize its impact if you pause and micromanage alot by running on top of the routers then attacking
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  10. #10
    Member Member Atalus's Avatar
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    Default Re: Why do they stop?

    I usually just click on the unit when all of them are routing and then simply put it to x3. they run around but they get the guys in the end. Sometimes they are like sheep dogs and like to run then around the whole map

  11. #11

    Default Re: Why do they stop?

    Another annoying chasing bug is when your knights seem to ajust their speed to the router's pace and end up walking side by side with them. Looks ridiculous.

  12. #12
    Member Member danfda's Avatar
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    Default Re: Why do they stop?

    Also, you probably shouldn't curse. :D
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

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  13. #13
    drugi Rudolf Maister Member zstajerski's Avatar
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    Default Re: Why do they stop?

    Disable Guard mode ;)

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