Not my role but I think some requests are bit off topic:
200 units, shieldwalls, ships, flying saucers are new game features (some a lot desiderable) but not modding improvements in themselves and they'll require deep modifications to the current game engine.
Anyway here's my list:
- expansion of the "this" keyword to more console commands and also to script commands (like proposed by nikolai1962) (10)
- a configurable message box with yes, no buttons to interact with the player (6)
- make console_commands like give_trait, give_ancillary, remove_ancillary, kill_character, move-character, mp, etc usable inside scripts using the character data exported by triggers. (6)
- a command to disband units through scripting (the reverse of create_unit pratically) (5)
- create commands and triggers to handle more efficiently the family trees (design leaders, design heirs, force births, force deaths, force marriages). (5)
- remove or raise hardcoded limits for provinces and map dimension. (5)
- a system to assign a different battle model and unit to faction leaders like it's done with the strategical model and banner (3)
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