
Originally Posted by
alpaca
About the SDK/hardcode issue: Guys, some of this might be interesting for CA for their next game (although only if they already implemented it, because they're probably quite far into the development process), not for a patch or an add-on.
The main problem here is probably that their management doesn't or didn't see supporting modders as a large priority - I guess because of the small fraction of people they constitute.
I know that this view is wrong, but some people in the industry still seem to have it. I hope that SEGA will change their opinion about that seeing the long shelf live of a game like Civ4 which is moddable to a far larger extent than Medieval 2.
What we need are suggestions like "raise this limit", "make this small code change" that seriously won't take more than a few minutes developer time.
I can also say that they are often simply not aware what we as modders need, which is due to the somewhat strange politics of an almost complete lack of cooperation with the modding community.
Again, I hope this will change in the future.
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