Example:
<max_entry is_neighbour="false" />
<max_entry is_neighbour="true" />
The game selects ALL the factions
<max_entry is_neighbour="true" />
<max_entry is_neighbour="true" />
The game selects only the factions that share borders with the actual faction processed
<max_entry is_neighbour="false" />
<max_entry is_neighbour="false" />
The game selects only the factions that don't share borders with the actual faction processed
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